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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2014.07.13 16:44:00 -
[1] - Quote
I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.13 20:33:00 -
[2] - Quote
Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.13 20:48:00 -
[3] - Quote
Forlorn Destrier wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed His logic is not flawed. As a long time player, I wholeheartedly agree with him, and put myself squarely in the "against this idea" camp. The metalevel of an item is designed to be a quick reference as to the value of the item compared to other items. It represents the stats; it doesn't change them. EDIT: for example, do you want an officer level item to gave a 10% bonus across the board? The game would be heavily outbalanced. Take weapon damage modifiers, for example: we've already seen how only a 2% difference effects the game when we changed the damaged modules from 5% to 3%. The 5% mods caused there to be huge difference in effectiveness and newer players were slaughtered in droves over and beyond what was reasonable. A 10% bump would be god mode.
It would be balanced because everything in the game has meta level,defensive and offensive, also you cant compare this to dmg mods because they weren't working as intended with buggy stack penalties not to mention what you yoursel said they were 10% and extenders were half what they are now.
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.14 06:53:00 -
[4] - Quote
Zatara Rought wrote:NoxMort3m wrote:I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
so I'd wanna see more data but initially despite the issue that the #'s are used to catalog items...I wonder if it's feasible and I would want to ensure it doesn't increase the power differences between basic and proto. I really like the fact that someone who has lvl 5 duvolle can use a standard variant and still get the operation bonuses...and I don't fathom being at even more of a disadvantage than it already is because you'd potentially be getting what like 5% more efficiency? 8%? I wonder what's the largest lete level difference from a basic to a proto variant? would they need to be standardized so all weapons progressed meta levels at the same pace? do they already? how much work would it be to assign stats to meta level? is it significant enough to warrant the development time? These are more questions I have as I pondered about your idea.
, say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent,
Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.14 17:10:00 -
[5] - Quote
Malkai Inos wrote:NoxMort3m wrote: , say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
What about tanks? If I use an officer weapon that normally does 10% to vehicles these added 10% might actually double my damage depending on how exactly these 10% are added. NoxMort3m wrote:doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent, The meta level not only has meaning already, it does the exact thing you want it to do. Just not the specific way you prefer. OFC is 10% and it's not self balancing. If anything, the lack of officer and LP versions for many weapons and modules would cause significant imbalances between the racial variants. NoxMort3m wrote:Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance And this is a good thing...why? It still increases the power gap between low and high meta items. You downplaying the extent of which it does that does not actually change that fact. You keep trying to fix problems people bring up but have so far failed to explain why we should bother in the first place. Why introduce this system to the game? How does it improve the game? The game might now need it bu i think it would add another interesting factor, by all means keep arguuing and keep this bumped
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.14 22:56:00 -
[6] - Quote
Omega Black Zero wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed If it wouldn't be that big of a difference, then no point in adding it. That my friend is the best argument ive read so far and all i have is that i think it would make things a little more interesting and maybe encourage people to put a little more thought into fits,
Everyone focuses on the damage from a proto gun to a basic suit but extenders and plates have meta as well that would affect it, if what i say was done the only time the max difference in dmg would apply is all proto vs all militia, and most fits are made of a variety of meta levels , and for those that fear for new berries how long does it really take to get basic gear, and we all know a week or two of grinding can get anything to advanced
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.17 06:18:00 -
[7] - Quote
Bump
Director:Diplomat
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NoxMort3m
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Posted - 2014.07.17 20:12:00 -
[8] - Quote
Logi Bro wrote:As people already said, aurum items makes this idea not so great, BUT....
How about the exact opposite? The lower your meta, the better your efficiency. It doesn't make sense lore-wise, but it would be a slight help to NPE. Not that im for it but i could see that like how aim assist is greater in lower meta items, way to think outside the box, also as i said the loyaly store offers items of aurum level meta
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