Malkai Inos
Any Given Day
1499
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Posted - 2014.07.13 21:49:00 -
[1] - Quote
Setting aside that the meta system would need a redesign (10% efficiency bonus for balac's? hehe, no). I wonder why we would need this. What problem does it solve? How exactly does it improve gameplay?
What I see is an idea. What I miss is any reason why anyone should even consider it, let alone figure out solutions to the already emerging potential for problems.
OP. Make a positive case. Tell me why you want this, and why I should.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1503
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Posted - 2014.07.14 14:49:00 -
[2] - Quote
NoxMort3m wrote: , say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
What about tanks? If I use an officer weapon that normally does 10% to vehicles these added 10% might actually double my damage depending on how exactly these 10% are added.
NoxMort3m wrote:doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent, The meta level not only has meaning already, it does the exact thing you want it to do. Just not the specific way you prefer. OFC is 10% and it's not self balancing. If anything, the lack of officer and LP versions for many weapons and modules would cause significant imbalances between the racial variants.
NoxMort3m wrote:Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance And this is a good thing...why? It still increases the power gap between low and high meta items. You downplaying the extent of which it does that does not actually change that fact.
You keep trying to fix problems people bring up but have so far failed to explain why we should bother in the first place. Why introduce this system to the game? How does it improve the game?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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