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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
SponkSponkSponk
The Southern Legion Final Resolution.
915
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Posted - 2014.07.15 14:02:00 -
[1] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well.
I have a blueprint, so I use it.
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SponkSponkSponk
The Southern Legion Final Resolution.
920
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Posted - 2014.07.16 11:21:00 -
[2] - Quote
If you want to nerf the SMG, remove the sharpshooter skill from it.
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SponkSponkSponk
The Southern Legion Final Resolution.
923
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Posted - 2014.07.17 02:35:00 -
[3] - Quote
BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like that. Increasing damage and clip size is the only option to make the flaylock pistol viable again.
I never saw the logic of calling the flay lock a skill shot weapon. Generally, area effect damage is anti ethical to the concept.
I consider the scram pistol to be a skill shot weapon, since it rewards accuracy so much more.
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SponkSponkSponk
The Southern Legion Final Resolution.
930
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Posted - 2014.07.19 01:03:00 -
[4] - Quote
BlazeXYZ wrote:Have you ever used the flaylock now. I'm pretty sure the scrambler pistol support aim assist i think. The flaylock is the only sidearm that can't kill at full health. However, this can be false if you put proficiency in it, but it would be difficult. Definitely need skill to use it. Imagine if the flaylock supported aim assist.
I use a mouse, so I don't get aim assist.
Or even proper aiming.
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SponkSponkSponk
The Southern Legion Final Resolution.
939
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Posted - 2014.07.23 01:29:00 -
[5] - Quote
Fizzer94 wrote: Now, the ScP is a frustrating mess of a weapon to use. It can't fire even after the firing animation is over. It oversamples for everyone but an arthritic amputee using his arm stubs to press the fire button (no offense to this kind of person, but that's about the only way you can't oversample this thing).
Part of the problem is the oversampling mechanics. IMO, if you pull the trigger too early, it should wait until the next sampling time, then if you still had the button pressed, it would fire then, instead of 'well too early bad luck'.
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