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Ydubbs81 RND
Ahrendee Mercenaries
3217
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Posted - 2014.07.11 20:05:00 -
[1] - Quote
Giving this bonus to the amarr changes what? The caldari suit is not even the problem....there are counters to it. It's the Gallente scout that there is no answer for.
There is nothing OP about the cal scout suit. It's supposed to regen faster because it's caldari. Aside from shield regen...what is the advantage? Precision bonus may be the only thing....but now that same bonus is moved to another suit....so what is being fixed or changed or balanced?
Removed all hope with this post
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Arkena Wyrnspire
Fatal Absolution
15295
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Posted - 2014.07.11 20:13:00 -
[2] - Quote
The bonus is being given to the Amarr because it makes it a useful suit.
You have long since made your choice. What you make now is a mistake.
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Soulja Ghostface
MCDUSTDONALDS
2335
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Posted - 2014.07.11 20:14:00 -
[3] - Quote
Ydubbs, Arn't you too busy steamrolling faces in a tank to fret over a nerfed suit?
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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One Eyed King
Land of the BIind
2459
|
Posted - 2014.07.11 20:17:00 -
[4] - Quote
The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me.
This is how a minja feels
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Clone D
484
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Posted - 2014.07.11 20:23:00 -
[5] - Quote
It's about time that another dropsuit received a decent precision bonus. If knowing is half the battle, then cal scouts have had a ginormous advantage over every other suit in the game. Now they have some competition.
~friendly but smug~ Eat it
.
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Ydubbs81 RND
Ahrendee Mercenaries
3218
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Posted - 2014.07.11 20:23:00 -
[6] - Quote
Soulja Ghostface wrote:Ydubbs, Arn't you too busy steamrolling faces in a tank to fret over a nerfed suit?
I do everything nowadays
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3218
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Posted - 2014.07.11 20:24:00 -
[7] - Quote
One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me.
Incorrect on so many levels.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3218
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Posted - 2014.07.11 20:25:00 -
[8] - Quote
Clone D wrote:It's about time that another dropsuit received a decent precision bonus. If knowing is half the battle, then cal scouts have had a ginormous advantage over every other suit in the game. Now they have some competition.
~friendly but smug~ Eat it
This is also ridiculous....so is the precision scan bonus going to be passed around to every scout suit every few months?
I'd like to have that dampening bonus passed as well..since we're sharing
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
83
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Posted - 2014.07.11 20:25:00 -
[9] - Quote
The cal scout will still be the best suit in the game for slaying. |
Ydubbs81 RND
Ahrendee Mercenaries
3218
|
Posted - 2014.07.11 20:27:00 -
[10] - Quote
Arkena Wyrnspire wrote:The bonus is being given to the Amarr because it makes it a useful suit.
So, it isn't for nerfing cal scouts but more for balancing out the roles of the suits?
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3218
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Posted - 2014.07.11 20:28:00 -
[11] - Quote
hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying.
Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits.
Removed all hope with this post
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Soulja Ghostface
MCDUSTDONALDS
2335
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Posted - 2014.07.11 20:29:00 -
[12] - Quote
hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. I Wish All The Caldari Scout QQer's Could Get That Through Their Thick Skulls
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Appia Vibbia
Molon Labe. General Tso's Alliance
3259
|
Posted - 2014.07.11 20:31:00 -
[13] - Quote
I think there's a lot of . . . Giving precision to the Amarr is just lack of foresight. There are only so many possibilities on how it can work out.
A) you can give the suit a bonus like the Caldari currently have at 5% per level to which the suit doesn't have enough High Slots to act as a Scout hunter or you can give a much larger bonus, like 8% per level and for most of the time they won't need to run precision enhancers
B) You can give the suit a bonus to the efficacy of Precision Enhancer modules, that has 2 results. Either the bonus is so low, a Caldari scout will still have more precision or the bonus is 17% per level and with 2 modules the Amarr Scout will be able to do what the Caldari needed 4 modules to do before.
EWAR is a system that is all-or-nothing, this is either going to make the Amarr Scout useless, the Amarr Scout OP, or the Gallente Scout OP.
There just is no balance you can find with any set of numbers when you're giving a precision bonus to a suit with only 2 high slots
Appia Vibbia for CPM1
Empress of Alts
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Arcturis Vanguard
Red Star. EoN.
169
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Posted - 2014.07.11 20:31:00 -
[14] - Quote
One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me.
So the caldari scout is the only suit in the game that has shared scans? I think not. Moving the scans to a suit with more low ends will increase what can be scanned distance wise. Typical caldari scout build would have two precision, two extenders and maybe 1-2 range amps.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 20:31:00 -
[15] - Quote
hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying.
Then why are they rarer than hen's teeth in PC?
The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus).
The gal scout can also, through the use of his low slots, evade even the best cal scout's scans.
PCs are full of gal scouts and heavies...because they are really the best suits for slaying. |
Ydubbs81 RND
Ahrendee Mercenaries
3218
|
Posted - 2014.07.11 20:35:00 -
[16] - Quote
Appia Vibbia wrote:I think there's a lot of . . . Giving precision to the Amarr is just lack of foresight. There are only so many possibilities on how it can work out.
A) you can give the suit a bonus like the Caldari currently have at 5% per level to which the suit doesn't have enough High Slots to act as a Scout hunter or you can give a much larger bonus, like 8% per level and for most of the time they won't need to run precision enhancers
B) You can give the suit a bonus to the efficacy of Precision Enhancer modules, that has 2 results. Either the bonus is so low, a Caldari scout will still have more precision or the bonus is 17% per level and with 2 modules the Amarr Scout will be able to do what the Caldari needed 4 modules to do before.
EWAR is a system that is all-or-nothing, this is either going to make the Amarr Scout useless, the Amarr Scout OP, or the Gallente Scout OP.
There just is no balance you can find with any set of numbers when you're giving a precision bonus to a suit with only 2 high slots
It's so true.....there is no balance with these precision and profile dampening bonuses. They should just remove them all.
They should give the bonus to the modules instead of the suit itself...good point.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:35:00 -
[17] - Quote
Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits.
450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles) |
Ydubbs81 RND
Ahrendee Mercenaries
3218
|
Posted - 2014.07.11 20:37:00 -
[18] - Quote
Arcturis Vanguard wrote:One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me. So the caldari scout is the only suit in the game that has shared scans? I think not. Moving the scans to a suit with more low ends will increase what can be scanned distance wise. Typical caldari scout build would have two precision, two extenders and maybe 1-2 range amps.
Exactly my point.....for the cal scout, in order to you use precision enhancers, you have to sacrifice some of your primary tank. Amarr gets most of its tank from low slots, so there is no give and take. It's just the wrong suit to give the bonus to.
Imagine profile damps on the high slot side...gallente scouts can put two on and be virtually undetectable and still have all of their slots for speed and tank.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:38:00 -
[19] - Quote
Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying.
your joking right? please tell me your joking. Literally all the best slayers use the cal scout |
Seigfried Warheit
Opus Arcana
341
|
Posted - 2014.07.11 20:40:00 -
[20] - Quote
I wish for scouts the primary skill was for the module itself not the incorporated in the suit itself. Let Caldari keep precision..then they HAVE to use the precision module keeping their tank low, same will Gal their main tank will be kept low, Amarr with range...but it might be a bad idea cause that causes problems with the minnie cause they have no tank...
I use a DS to hump things......
I am a prof. V scrub. I have no honor.
c[_] Change spare change anyone
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One Eyed King
Land of the BIind
2460
|
Posted - 2014.07.11 20:41:00 -
[21] - Quote
Arcturis Vanguard wrote:One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me. So the caldari scout is the only suit in the game that has shared scans? I think not. Moving the scans to a suit with more low ends will increase what can be scanned distance wise. Typical caldari scout build would have two precision, two extenders and maybe 1-2 range amps. Typically, but not always.
Minja and Amarr can't hide from a fully precisioned cal. Plus, I think as it stands they also have a range bonus. The combination of those 2 AND shared scans is insane. It is a problem.
Cal had to take a hit in order for Minmatar and Amarr to have a purpose.
This is how a minja feels
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Ydubbs81 RND
Ahrendee Mercenaries
3221
|
Posted - 2014.07.11 20:41:00 -
[22] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits. 450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles)
Use good logic, ok?
besides having shields (it's supposed to because it's caldari. The same argument could be made for armor suits. 600+ hp of armor on gallente and amarr scouts) the hitboxes are the same as other suits. All scouts have 2 equipment slots. All of the scouts have good base speed and the gallente and the caldari have the same base speed.
Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:43:00 -
[23] - Quote
Ydubbs81 RND wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits. 450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles) Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch.
Shields do, and caldari have the most shields
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Ydubbs81 RND
Ahrendee Mercenaries
3221
|
Posted - 2014.07.11 20:43:00 -
[24] - Quote
One Eyed King wrote:Arcturis Vanguard wrote:One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me. So the caldari scout is the only suit in the game that has shared scans? I think not. Moving the scans to a suit with more low ends will increase what can be scanned distance wise. Typical caldari scout build would have two precision, two extenders and maybe 1-2 range amps. Typically, but not always. Minja and Amarr can't hide from a fully precisioned cal. Plus, I think as it stands they also have a range bonus. The combination of those 2 AND shared scans is insane. It is a problem. Cal had to take a hit in order for Minmatar and Amarr to have a purpose.
The min and amarr scout can go under a double precisioned cal scout. It's been tested.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3221
|
Posted - 2014.07.11 20:45:00 -
[25] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits. 450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles) Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch. Shields do, and caldari have the most shields
But then shields are finished by scrambler rifles and duvolles. What is the point? There are counters to shield and armor tanking.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3221
|
Posted - 2014.07.11 20:46:00 -
[26] - Quote
Seigfried Warheit wrote:I wish for scouts the primary skill was for the module itself not the incorporated in the suit itself. Let Caldari keep precision..then they HAVE to use the precision module keeping their tank low, same will Gal their main tank will be kept low, Amarr with range...but it might be a bad idea cause that causes problems with the minnie cause they have no tank...
Exactly...let the bonus be to the modules.
Removed all hope with this post
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Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 20:46:00 -
[27] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout
No, I'm not joking.
Who are "all the best slayers in the game"?
The best scouts I know and face in PCs all run the same suit -- gal scout.
The rest that top the leaderboard in PCs in terms of kills are heavies.
Who do you PC for?
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Appia Vibbia
Molon Labe. General Tso's Alliance
3262
|
Posted - 2014.07.11 20:47:00 -
[28] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout
yeah.... leadfoot, I kinda just posted my slayer suit on skype. It's a shield-tanked Cal-Scout with the Allotek AR
Until/Unless The Assault Suits get a bonus that doesn't limit them to just 1 weapon the Cal Scout will be better than a Cal Assault that only gets a bonus to Rail Rifle
Appia Vibbia for CPM1
Empress of Alts
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Bethhy
Ancient Exiles. General Tso's Alliance
2177
|
Posted - 2014.07.11 20:48:00 -
[29] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits. 450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles) Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch. Shields do, and caldari have the most shields
The biggest counter to this argument is SCR's.
They two shot nearly any cal scout.
And I assume The best bet for public matches? which seems to be what your referring too. because PC's are full of FLuxes, Duvolles, Shotguns and SCR's. If your getting hit by a HMG, CR or RR in PC as a cal scout your kinda doing it wrong.
For Public matches your best bet is to hybrid tank... you want around 200 shield to deaden the armor dmg from HMG's and CR's.. but you also want around 200+ armor so you can take the burst damage from an SCR or LR. This however in PC's is useless, or really any actually competitive public match. |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:51:00 -
[30] - Quote
My point is the caldari scout will still be a strong suit after the change. It will also have the longest scan range of any suit. |
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:52:00 -
[31] - Quote
Leadfoot10 wrote:hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout No, I'm not joking. Just like I said -- the only people I've seen using cal scouts successfully in PCs are using them to provide passive scanning, or running the edges and killing at range (which limits their effectiveness to the squad/team). Most of the PC battles happen in the cities, where gal scouts and heavies rule, and most of the battles on the outside are a combination of vehicles and gal scouts (or a few heavies depending on the socket). Who are "all the best slayers in the game"? The best scouts I know and face in PCs all run the same suit -- gal scout. The rest that top the leaderboard in PCs in terms of kills are heavies. Cal scouts (like me) aren't anywhere near those two groups in terms of kills. Who do you PC for? Do I really need to start listing people?
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Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 20:53:00 -
[32] - Quote
Appia Vibbia wrote:hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout yeah.... leadfoot, I kinda just posted my slayer suit on skype. It's a shield-tanked Cal-Scout with the Allotek AR Until/Unless The Assault Suits get a bonus that doesn't limit them to just 1 weapon the Cal Scout will be better than a Cal Assault that only gets a bonus to Rail Rifle
Agreed, but the assault suit is even rarer than a slaying cal scout in PCs.
When was the last time you saw someone top leaderboard in kills with a cal scout suit in a PC?
I cannot think of a single instance, but perhaps you guys and gals are seeing something I'm not.
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Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 20:54:00 -
[33] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout No, I'm not joking. Just like I said -- the only people I've seen using cal scouts successfully in PCs are using them to provide passive scanning, or running the edges and killing at range (which limits their effectiveness to the squad/team). Most of the PC battles happen in the cities, where gal scouts and heavies rule, and most of the battles on the outside are a combination of vehicles and gal scouts (or a few heavies depending on the socket). Who are "all the best slayers in the game"? The best scouts I know and face in PCs all run the same suit -- gal scout. The rest that top the leaderboard in PCs in terms of kills are heavies. Cal scouts (like me) aren't anywhere near those two groups in terms of kills. Who do you PC for? Do I really need to start listing people?
Please do.
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Ydubbs81 RND
Ahrendee Mercenaries
3222
|
Posted - 2014.07.11 20:55:00 -
[34] - Quote
hfderrtgvcd wrote:My point is the caldari scout will still be a strong suit after the change. It will also have the longest scan range of any suit.
It will be as good a suit as any other but not more. And lol at the "longest scan range" when you can't pick them up anyway. Not to mention, the cal scouts already have that bonus so there is nothing new being given.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:55:00 -
[35] - Quote
Leadfoot10 wrote:Appia Vibbia wrote:hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout yeah.... leadfoot, I kinda just posted my slayer suit on skype. It's a shield-tanked Cal-Scout with the Allotek AR Until/Unless The Assault Suits get a bonus that doesn't limit them to just 1 weapon the Cal Scout will be better than a Cal Assault that only gets a bonus to Rail Rifle Agreed, but the assault suit is even rarer than a slaying cal scout in PCs. When was the last time you saw someone top leaderboard in kills with a cal scout suit in a PC? I cannot think of a single instance, but perhaps you guys and gals are seeing something I'm not. In 90% of pcs I do either espeon or xD3struction tops the leaderboard in kills. Both use the caldari scout. |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 20:56:00 -
[36] - Quote
Ydubbs81 RND wrote:hfderrtgvcd wrote:My point is the caldari scout will still be a strong suit after the change. It will also have the longest scan range of any suit. It will be as good a suit as any other but not more. And lol at the "longest scan range" when you can't pick them up anyway. Not to mention, the cal scouts already have that bonus so there is nothing new being given. I think ccp will be changing it from 3% to 5%. |
Ydubbs81 RND
Ahrendee Mercenaries
3222
|
Posted - 2014.07.11 20:56:00 -
[37] - Quote
Leadfoot10 wrote:Appia Vibbia wrote:hfderrtgvcd wrote:Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. your joking right? please tell me your joking. Literally all the best slayers use the cal scout yeah.... leadfoot, I kinda just posted my slayer suit on skype. It's a shield-tanked Cal-Scout with the Allotek AR Until/Unless The Assault Suits get a bonus that doesn't limit them to just 1 weapon the Cal Scout will be better than a Cal Assault that only gets a bonus to Rail Rifle Agreed, but the assault suit is even rarer than a slaying cal scout in PCs. When was the last time you saw someone top leaderboard in kills with a cal scout suit in a PC? I cannot think of a single instance, but perhaps you guys and gals are seeing something I'm not.
Exactly..the most dangerous scouts are the ones OHKing everyone with the shotgun. And you'll see more min scouts than cal scouts because of the speed. But definitely gal scouts are just ridiculous for that.
Removed all hope with this post
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1465
|
Posted - 2014.07.11 20:57:00 -
[38] - Quote
Ydubbs81 RND wrote:Giving this bonus to the amarr changes what? The caldari suit is not even the problem....there are counters to it. It's the Gallente scout that there is no answer for.
There is nothing OP about the cal scout suit. It's supposed to regen faster because it's caldari. Aside from shield regen...what is the advantage? Precision bonus may be the only thing....but now that same bonus is moved to another suit....so what is being fixed or changed or balanced? Agree, it actually makes things worse because the main limitation of the cal (tight fitting limitations) is removed on amarr. |
Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 20:57:00 -
[39] - Quote
I don't recall what suit Espeon runs.
I thought xD3 was gal. |
Ydubbs81 RND
Ahrendee Mercenaries
3222
|
Posted - 2014.07.11 20:57:00 -
[40] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:My point is the caldari scout will still be a strong suit after the change. It will also have the longest scan range of any suit. It will be as good a suit as any other but not more. And lol at the "longest scan range" when you can't pick them up anyway. Not to mention, the cal scouts already have that bonus so there is nothing new being given. I think ccp will be changing it from 3% to 5%.
You think that's going to make a difference? 10% difference...what is that 2, 3 meters?
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3222
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Posted - 2014.07.11 20:59:00 -
[41] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:[quote=Appia Vibbia]
Agreed, but the assault suit is even rarer than a slaying cal scout in PCs.
When was the last time you saw someone top leaderboard in kills with a cal scout suit in a PC?
I cannot think of a single instance, but perhaps you guys and gals are seeing something I'm not.
In 90% of pcs I do either espeon or xD3struction tops the leaderboard in kills. Both use the caldari scout.
For all it's worth...xDestruction has been topping the leaderboard of pcs long before the cal scout was introduced. You can give that man a medium frame Cal logi suit and he will still be there.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 21:01:00 -
[42] - Quote
Leadfoot10 wrote:I don't recall what suit Espeon runs.
I thought xD3 was gal.
They are both quality scouts, though, no doubt.
I play with them everyday. They both use the cal scout. Along with zatara, ydubbs, dwater, regnyum, king kobrah, rexero and more. I could literally go on and on. |
Ydubbs81 RND
Ahrendee Mercenaries
3222
|
Posted - 2014.07.11 21:04:00 -
[43] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:I don't recall what suit Espeon runs.
I thought xD3 was gal.
They are both quality scouts, though, no doubt. I play with them everyday. They both use the cal scout. Along with zatara, ydubbs, dwater, regnyum, king kobrah, rexero and more. I could literally go on and on.
I have 6 proto suits....I use any of them at any given time.
Removed all hope with this post
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
85
|
Posted - 2014.07.11 21:05:00 -
[44] - Quote
Ydubbs81 RND wrote:hfderrtgvcd wrote:Leadfoot10 wrote:I don't recall what suit Espeon runs.
I thought xD3 was gal.
They are both quality scouts, though, no doubt. I play with them everyday. They both use the cal scout. Along with zatara, ydubbs, dwater, regnyum, king kobrah, rexero and more. I could literally go on and on. I have 6 proto suits....I use any of them at any given time.
Im done arguing about balance in a game thats going to be dead in a few months anyway. |
Leadfoot10
Molon Labe. General Tso's Alliance
1169
|
Posted - 2014.07.11 21:08:00 -
[45] - Quote
hfderrtgvcd wrote:Leadfoot10 wrote:I don't recall what suit Espeon runs.
I thought xD3 was gal.
They are both quality scouts, though, no doubt. I play with them everyday. They both use the cal scout. Along with zatara, ydubbs, dwater, regnyum, king kobrah, rexero and more. I could literally go on and on.
Haven't played with (or against) many of those guys for some time now, and to be honest I thought a few on your list have stopped playing. Regardless, I'll certainly yield to you on what they're running these days. |
Bethhy
Ancient Exiles. General Tso's Alliance
2180
|
Posted - 2014.07.11 21:25:00 -
[46] - Quote
hfderrtgvcd wrote:In 90% of pcs I do either espeon or xD3struction tops the leaderboard in kills. Both use the caldari scout.
Espeon has done this like always..
Since like when he first got into PC, he has been dominating it.
When the suits get changed and get tweaked the entire way the suits actually play does to. These players look for suits that facilitate the type of game they like to play.. Or the type of game that puts their skills and personal ability at the best performance.
Caldari scout fits that running and gunning multi functional role that the Caldari Assault did in Chromosome, then Caldari Logi in Uprising 1.0-1.4, Then back to Assault, then Logi, then now Scout. When you nerf the scout they will jump back into the Assault.
You can nerf and buff because of the top players performing well.. But they will do it regardless of what you do. It's better to just take a group of them and get them to play each other while recording and then ASK THOSE GUYS. Not the noobs. or people that complain about stuff they don't understand...
This is what every FPS game developer with aspirations for a competitive player base does, when actually testing their product for it's max potential... Go to their top players and develop an exorcise in which they can measure the balance of their game and develop questionnaires, and Q&A sessions that help them gain vital knowledge and educated from accomplished players on how to fix and tweak it.
Instead we got such a rough kinda half thrown together system of balancing it's kinda like what the Developer and 400 people "Feel" rather then stuff based on every day occurrences that competitive gameplay in DUST 514 gets shaped around.
It's created a development atmosphere in DUST 514 that is strictly "reactionary" rather then pro active in anyway. Which is largely why development schedules where so disappointing, hotfixes and rolling balance tweaks where just so unorganized, unplanned and mis-managed as in no real managerial systems in place for dealing with or implementing it.
And then we are left with the mess Rattati is trying to make sense of.. and he has done about all the light handed not rocking the boat patches he could with the last two.. The next couple are bound to make some waves..
Interesting times. |
8213
Escrow Removal and Acquisition Dark Taboo
2138
|
Posted - 2014.07.11 21:28:00 -
[47] - Quote
Arkena Wyrnspire wrote:The bonus is being given to the Amarr because it makes it a useful suit.
That's a very poor reason. Instead of nerfing one suit, try a buff to the Amarr. I don't use the Amarr, so I honestly don't know if its as truly bad as people say. On paper and actually practicality and use in game are different
Pubs are those pesky things that we need to get our SP.
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Atiim
Fooly Cooly. Anime Empire.
10382
|
Posted - 2014.07.11 21:29:00 -
[48] - Quote
Ydubbs81 RND wrote: Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch.
Well technically it has a 5% resistance to Projectile Weapons, a 10% resistance to Railgun Weapons, and a 20% resistance to Explosive Weapons.
Though every suit in the game with at least 1HP of shields has that, so it's a moot point.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Ydubbs81 RND
Ahrendee Mercenaries
3225
|
Posted - 2014.07.11 21:30:00 -
[49] - Quote
8213 wrote:Arkena Wyrnspire wrote:The bonus is being given to the Amarr because it makes it a useful suit. That's a very poor reason. Instead of nerfing one suit, try a buff to the Amarr. I don't use the Amarr, so I honestly don't know if its as truly bad as people say. On paper and actually practicality and use in game are different
It should get a bonus where the module that's related to it is in the low slot...like dampening, range, etc
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3225
|
Posted - 2014.07.11 21:32:00 -
[50] - Quote
Atiim wrote:Ydubbs81 RND wrote: Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch.
Well technically it has a 5% resistance to Projectile Weapons, a 10% resistance to Railgun Weapons, and a 20% resistance to Explosive Weapons. Though every suit in the game with at least 1HP of shields has that, so it's a moot point.
technically, it's not the suit..but shields. I know guys that use just as much armor that they have with shields on a cal suit. If you have 250hp of shields and 250hp of armor, you are in the same boat as every other suit out there.
Removed all hope with this post
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Atiim
Fooly Cooly. Anime Empire.
10382
|
Posted - 2014.07.11 21:33:00 -
[51] - Quote
Ydubbs81 RND wrote:Atiim wrote:Ydubbs81 RND wrote: Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch.
Well technically it has a 5% resistance to Projectile Weapons, a 10% resistance to Railgun Weapons, and a 20% resistance to Explosive Weapons. Though every suit in the game with at least 1HP of shields has that, so it's a moot point. technically, it's not the suit..but shields. I know guys that use just as much armor that they have with shields on a cal suit. If you have 250hp of shields and 250hp of armor, you are in the same boat as every other suit out there. Indeed.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Leadfoot10
Molon Labe. General Tso's Alliance
1170
|
Posted - 2014.07.11 21:34:00 -
[52] - Quote
Bethhy wrote:hfderrtgvcd wrote:In 90% of pcs I do either espeon or xD3struction tops the leaderboard in kills. Both use the caldari scout. Espeon has done this like always.. Since like when he first got into PC, he has been dominating it. When the suits get changed and get tweaked the entire way the suits actually play does to. These players look for suits that facilitate the type of game they like to play.. Or the type of game that puts their skills and personal ability at the best performance. Caldari scout fits that running and gunning multi functional role that the Caldari Assault did in Chromosome, then Caldari Logi in Uprising 1.0-1.4, Then back to Assault, then Logi, then now Scout. When you nerf the scout they will jump back into the Assault. You can nerf and buff because of the top players performing well.. But they will do it regardless of what you do. It's better to just take a group of them and get them to play each other while recording and then ASK THOSE GUYS. Not the noobs. or people that complain about stuff they don't understand... This is what every FPS game developer with aspirations for a competitive player base does, when actually testing their product for it's max potential... Go to their top players and develop an exorcise in which they can measure the balance of their game and develop questionnaires, and Q&A sessions that help them gain vital knowledge and educated from accomplished players on how to fix and tweak it. Instead we got such a rough kinda half thrown together system of balancing it's kinda like what the Developer and 400 people "Feel" rather then stuff based on every day occurrences that competitive gameplay in DUST 514 gets shaped around. It's created a development atmosphere in DUST 514 that is strictly "reactionary" rather then pro active in anyway. Which is largely why development schedules where so disappointing, hotfixes and rolling balance tweaks where just so unorganized, unplanned and mis-managed as in no real managerial systems in place for dealing with or implementing it. And then we are left with the mess Rattati is trying to make sense of.. and he has done about all the light handed not rocking the boat patches he could with the last two.. The next couple are bound to make some waves.. Interesting times.
Bethhy,
FWIW, I think the above is dead on correct.
That said, I think balancing is always a reactionary thing -- particularly in instances when new content (i.e. suits/weapons/etc.) is added.
Or at least that's always been the case with the handful of FPS games I've played over the decades.
If there's been mistakes made, it's been that CCP was too slow to introduce new content and balance it -- but outside of simply pouring more effort into the rate of changes, I'm not sure how they could have done anything to be less reactionary.
Your thoughts would be appreciated....Leadfoot |
Jack 3enimble
Vengeance Unbound
15
|
Posted - 2014.07.11 21:38:00 -
[53] - Quote
Arcturis Vanguard wrote:One Eyed King wrote:The fact that shared scanning can piggy back off of a caldari so that a squad of heavies can know the locations of all players but the most hidden squishy gallente scout, at which point the heavy can spin 360 using his HMG after any shotgun blast and kill the squishy galente no problem.
Sounds like imbalance to me. So the caldari scout is the only suit in the game that has shared scans? I think not. Moving the scans to a suit with more low ends will increase what can be scanned distance wise. Typical caldari scout build would have two precision, two extenders and maybe 1-2 range amps.
Exactly, At least mine is. |
Cavani1EE7
The Rainbow Effect Dark Taboo
136
|
Posted - 2014.07.11 21:41:00 -
[54] - Quote
If something from high slots don't switch to high slots than this buff to the amarr will make it clearly OP
1337
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Nocturnal Soul
Immortal Retribution
3590
|
Posted - 2014.07.11 21:41:00 -
[55] - Quote
Coming from an Amarr scout, yes the bonus needs to be range amplification instead. The only problem I've had with Proto Cal scouts is that I was in a advance suit. Maybe nerf Cals precision so it can't scan gallente scouts but to do that you'd have to sacrifice all slots or three with a advance clack and then make scanners be able to catch gal scouts for 10 seconds.
It's how I'd fix things
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Toby Flenderson
research lab
552
|
Posted - 2014.07.11 22:30:00 -
[56] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:The bonus is being given to the Amarr because it makes it a useful suit. So, it isn't for nerfing cal scouts but more for balancing out the roles of the suits?
I'd say it's both. I like the argument that a slow/fat scout is more vulnerable to be snuck up on and would benefit most from being able to detect someone trying to take advantage of that. Also, the caldari seem to focus on range in weapons so I guess it makes sense to give them scan range. I don't really see why the gallente ever had the range bonus or why caldari had the precision. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1299
|
Posted - 2014.07.11 22:48:00 -
[57] - Quote
Ydubbs81 RND wrote:Appia Vibbia wrote:I think there's a lot of . . . Giving precision to the Amarr is just lack of foresight. There are only so many possibilities on how it can work out.
A) you can give the suit a bonus like the Caldari currently have at 5% per level to which the suit doesn't have enough High Slots to act as a Scout hunter or you can give a much larger bonus, like 8% per level and for most of the time they won't need to run precision enhancers
B) You can give the suit a bonus to the efficacy of Precision Enhancer modules, that has 2 results. Either the bonus is so low, a Caldari scout will still have more precision or the bonus is 17% per level and with 2 modules the Amarr Scout will be able to do what the Caldari needed 4 modules to do before.
EWAR is a system that is all-or-nothing, this is either going to make the Amarr Scout useless, the Amarr Scout OP, or the Gallente Scout OP.
There just is no balance you can find with any set of numbers when you're giving a precision bonus to a suit with only 2 high slots It's so true.....there is no balance with these precision and profile dampening bonuses. They should just remove them all. They should give the bonus to the modules instead of the suit itself...good point.
That I can agree on.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Grimmiers
626
|
Posted - 2014.07.11 22:50:00 -
[58] - Quote
About galscouts being able to dodge all scans, it's bad in any shooter to have constant info on where someone is so having suits that can stay hidden isn't as bad as a scan that can't be dodged.
The problem is that the profile is always a fixed number and things like shooting, sprinting, and standing still don't come in to play. A crouching sniper in a medium frame should be as hard to detect as a scout until he shoots his loud rifle. It makes stealth rely on player choice in battle and not just a number tied to a suit. I think that might eventually make it into dust. |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2461
|
Posted - 2014.07.11 23:20:00 -
[59] - Quote
Leadfoot10 wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Then why are they rarer than hen's teeth in PC? The only thing that the cal scout is best at is passive scanning -- which has little applicability in the slaying department except as a long distance flanker -- and even that advantage is about to evaporate after hotfix Charlie (i.e. the Amarr scout will have the same bonus). The gal scout can also, through the use of his low slots, evade even the best cal scout's scans. PCs are full of gal scouts and heavies...because they are really the best suits for slaying. I wouldn't call them rare considering all of the following run Cal Scouts -ReGnYuM -King Kobrah -Espeon Bons -xD3struction -FunkMaster Whale Some of the best slayers in the game A couple of our slayers are cal scouts as well
Tanker/Logi
0 The number of 7ucks given
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Fizzer94
Fatal Absolution General Tso's Alliance
2891
|
Posted - 2014.07.11 23:24:00 -
[60] - Quote
Yup, your suit is getting nerfed. Adapt or die. Same as it always has been and always will be.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Ydubbs81 RND
Ahrendee Mercenaries
3229
|
Posted - 2014.07.12 01:09:00 -
[61] - Quote
Nocturnal Soul wrote:Coming from an Amarr scout, yes the bonus needs to be range amplification instead. The only problem I've had with Proto Cal scouts is that I was in a advance suit. Maybe nerf Cals precision so it can't scan gallente scouts but to do that you'd have to sacrifice all slots or three with a advance clack and then make scanners be able to catch gal scouts for 10 seconds.
It's how I'd fix things
you can't scan a dampened gal scout.
Removed all hope with this post
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Bionic Hunter
Circle of Huskarl Minmatar Republic
0
|
Posted - 2014.07.12 01:11:00 -
[62] - Quote
Clone D wrote:It's about time that another dropsuit received a decent precision bonus. If knowing is half the battle, then cal scouts have had a ginormous advantage over every other suit in the game. Now they have some competition.
~friendly but smug~ Eat it lol when you people say that i can just add 1 proto range amplifier and leave the rest reactive plates |
Ydubbs81 RND
Ahrendee Mercenaries
3230
|
Posted - 2014.07.12 01:31:00 -
[63] - Quote
Grimmiers wrote:About galscouts being able to dodge all scans, it's bad in any shooter to have constant info on where someone is so having suits that can stay hidden isn't as bad as a scan that can't be dodged.
The problem is that the profile is always a fixed number and things like shooting, sprinting, and standing still don't come in to play. A crouching sniper in a medium frame should be as hard to detect as a scout until he shoots his loud rifle. It makes stealth rely on player choice in battle and not just a number tied to a suit. I think that might eventually make it into dust.
I hear you....issue is you shouldn't be able to couple that with a cloak. In other games as well....enemies show up when they start shooting. In this game? Well.....
Stealth in dust is on a whole other level.
Removed all hope with this post
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