Bethhy
Ancient Exiles. General Tso's Alliance
2177
|
Posted - 2014.07.11 20:48:00 -
[1] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:The cal scout will still be the best suit in the game for slaying. Not really.....the only decent thing about the suit will be shield regen. There is no clear advantage to caldari scout suits. 450+ shields, best shield delays, best regen rate, small hitbox, great cpu/pg, two equipments slots, second fastest suit, resistances against the most popular weapons (hmgs, combat rifles, rail rifles) Caldari scout doesn't have any resistances to weapons.....you can't be this out of touch. Shields do, and caldari have the most shields
The biggest counter to this argument is SCR's.
They two shot nearly any cal scout.
And I assume The best bet for public matches? which seems to be what your referring too. because PC's are full of FLuxes, Duvolles, Shotguns and SCR's. If your getting hit by a HMG, CR or RR in PC as a cal scout your kinda doing it wrong.
For Public matches your best bet is to hybrid tank... you want around 200 shield to deaden the armor dmg from HMG's and CR's.. but you also want around 200+ armor so you can take the burst damage from an SCR or LR. This however in PC's is useless, or really any actually competitive public match. |
Bethhy
Ancient Exiles. General Tso's Alliance
2180
|
Posted - 2014.07.11 21:25:00 -
[2] - Quote
hfderrtgvcd wrote:In 90% of pcs I do either espeon or xD3struction tops the leaderboard in kills. Both use the caldari scout.
Espeon has done this like always..
Since like when he first got into PC, he has been dominating it.
When the suits get changed and get tweaked the entire way the suits actually play does to. These players look for suits that facilitate the type of game they like to play.. Or the type of game that puts their skills and personal ability at the best performance.
Caldari scout fits that running and gunning multi functional role that the Caldari Assault did in Chromosome, then Caldari Logi in Uprising 1.0-1.4, Then back to Assault, then Logi, then now Scout. When you nerf the scout they will jump back into the Assault.
You can nerf and buff because of the top players performing well.. But they will do it regardless of what you do. It's better to just take a group of them and get them to play each other while recording and then ASK THOSE GUYS. Not the noobs. or people that complain about stuff they don't understand...
This is what every FPS game developer with aspirations for a competitive player base does, when actually testing their product for it's max potential... Go to their top players and develop an exorcise in which they can measure the balance of their game and develop questionnaires, and Q&A sessions that help them gain vital knowledge and educated from accomplished players on how to fix and tweak it.
Instead we got such a rough kinda half thrown together system of balancing it's kinda like what the Developer and 400 people "Feel" rather then stuff based on every day occurrences that competitive gameplay in DUST 514 gets shaped around.
It's created a development atmosphere in DUST 514 that is strictly "reactionary" rather then pro active in anyway. Which is largely why development schedules where so disappointing, hotfixes and rolling balance tweaks where just so unorganized, unplanned and mis-managed as in no real managerial systems in place for dealing with or implementing it.
And then we are left with the mess Rattati is trying to make sense of.. and he has done about all the light handed not rocking the boat patches he could with the last two.. The next couple are bound to make some waves..
Interesting times. |