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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11272
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Posted - 2014.07.07 18:32:00 -
[1] - Quote
The current boring game mode situation to me is the absolute WORST aspect of this game, and it genuinely makes me angry because we had this really interesting and engaging mode (Skirmish 1.0) and it just got scrapped. I'm tired of doing the same things over and over. In the original Skirmish, one team (attackers) started out with an MCC that slowly approaches the outpost for docking, the other team (defenders) started out with control of all objectives. The attackers had to destroy both defense relays (a type of objective controlling all installations), then that unlocked the next stage; a new portion of the map was "unlocked", and the attackers objective then became to disable the null cannons that threatened to destroy the MCC before the docking.
I know its too late to expect anything as interesting or complex as the original Skirmish at this point, even when Dust had a full team of devs none of them ever made it a priority to bring back that type of gameplay, or to bring any genuinely new modes (Domination is just a tweaked Skirmish). How about this: A new version of Skirmish where the maps and objectives are just the same, but one team (defenders) starts out with the null cannons under their control. The other team (attackers) start with no objectives, but once they take control of an objective, the defenders cannot take it back. Attackers win if they take control of all objectives. Defenders win if the null cannons destroy the attacker MCC before the attackers take all the objectives. I suppose the attackers can also win if they quickly take the majority but not all of the objectives/null cannons, and the defenders lose because of the resulting damage to their MCC. Of course any side can also win by depleting enemy clones. Game mode could be called "Assault" or something.
I don't know if this is possible at this near-death stage in Dust's development, but I think it should be relatively easy to implement.
To prevent the addition of a new mode from dividing the playerbase too much, add domination to the Skirmish queue, like how Ambush OMS is part of Ambush queue. Domination is basically Skirmish anyway with just a few less null cannons.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1254
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Posted - 2014.07.07 18:35:00 -
[2] - Quote
Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6175
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Posted - 2014.07.07 18:42:00 -
[3] - Quote
Would certainly make a hell of a lot more sense for PC... Wondering what the technical limitations are with this though, I figure if it were easily changeable, Rattati would have mentioned it by now.
Useful Links
Aeon Amadi for CPM1
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TheDarthMa94
The New Age Outlaws Proficiency V.
406
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Posted - 2014.07.07 18:43:00 -
[4] - Quote
Agree, we seriously need new game modes...
Director of New Age Outlaws
"A moment of silence is not enough for the Jedi, we must make their silence permanent"
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shaman oga
Nexus Balusa Horizon
2395
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Posted - 2014.07.07 19:05:00 -
[5] - Quote
I bet it's not so hard to add a game mode, even a simple capture the flag, but we will wait till the hotfix process wil end. I know about CPM elections but Rattati should start to give us the topics for hotfix Charlie, unlike devs we are a lot and we have no rest, feedback is our specialty.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2233
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Posted - 2014.07.07 19:05:00 -
[6] - Quote
Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool.
Like my ideas?
Pokey Dravon for CPM1
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1255
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Posted - 2014.07.07 19:10:00 -
[7] - Quote
Pokey Dravon wrote:Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool.
A very valid point.
It would need to be tested I suppose. It does seem intuitive at this stage to assume that the contested timer would have to be a bit longer than usual.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11274
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Posted - 2014.07.07 19:16:00 -
[8] - Quote
Pokey Dravon wrote:Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool. I totally agree about the defenders being able to counter-hack contest objectives, only after the attacker fully controls the objective would it become unhackable by defenders.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cenex Langly
Dude.Man.Bro
770
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Posted - 2014.07.07 19:20:00 -
[9] - Quote
All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion.
Newb
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2236
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Posted - 2014.07.07 19:20:00 -
[10] - Quote
Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, they never have to split up or spread out.
Like my ideas?
Pokey Dravon for CPM1
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11275
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Posted - 2014.07.07 19:24:00 -
[11] - Quote
Cenex Langly wrote:All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion. As the game progresses there will be less and less objectives for the attackers to take, until there is only one, as anyone who plays Domination will know, sometimes a team can hold a point for the entirety of a game. Defenders could still lose on MCC damage, but that really depends on how fast the attackers were on taking the earlier objectives.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11275
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Posted - 2014.07.07 19:27:00 -
[12] - Quote
Pokey Dravon wrote:Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, they never have to split up or spread out. Nothing would be stopping the defenders from blobbing the same objective to defend it from attackers, if attackers decide to move to a different one instead, defenders could also move. I was thinking that the best attacking strategy might be to attack multiple objectives at once, and overwhelm the enemy so they can't effectively respond to all. I could be wrong, but that's my first instinct.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Scheneighnay McBob
Cult of Gasai
5591
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Posted - 2014.07.07 21:09:00 -
[13] - Quote
We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11277
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Posted - 2014.07.07 23:16:00 -
[14] - Quote
Scheneighnay McBob wrote:We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons. I don't think that would make any sense, but certainly would be interesting
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Baal Omniscient
Onslaught Inc RISE of LEGION
1919
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Posted - 2014.07.07 23:16:00 -
[15] - Quote
I used to have an idea for a vehicle conquest map. No vehivle limits, acid puddles and ponds everywhere that damage infantry and all objectives in high points (most only accessible via DS or ladders). Tanks would be after the DS's and the other teams tanks, and infantry would need vehicle transport to get to places quickly.
Example: http://imgur.com/b90Rcal
Blue = acid
Green = new objective locations
Shame this old girl's on life support....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Louis Domi
Pradox One Proficiency V.
444
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Posted - 2014.07.08 00:24:00 -
[16] - Quote
BF3 had a similar game mode, Rush.
Person above me: I wouldn't mind a Vehicle conquest map, but with only 16 to a map a little tight for these maps, 4-5 vehicles on a map can cover it all, if all players had the potential to have vehicles, that would be.. well I will admit it will be kind of fun 32 vehicles on the map... but crowded as hell... |
Louis Domi
Pradox One Proficiency V.
444
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Posted - 2014.07.08 00:27:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Scheneighnay McBob wrote:We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons. I don't think that would make any sense, but certainly would be interesting
Wait how is that possible? O.O Most handheld weapons can't reach MCC.. but damn 80 MCCs... Don't they have like... 10 million Ehp each? Unless Possible you mean a MCC Map where we go in the MCC and go to its core power room and shoot the place up and then you have a time limit to run out the MCC all cool like and stuff, and jump to a DS or just land on the ground while watching it explode... Epic... But damn... 80 MCCs.... Thats a **** ton |
Mike De Luca
Storm Wind Strikeforce Caldari State
159
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Posted - 2014.07.08 00:36:00 -
[18] - Quote
CommanderBolt wrote: two fairly even teams I lol'd there, but back on topic, this would be nice to see this actually done, if possible.
Just out of curiosity since I wasn't around back then (started up in 1.7) why was original skirmish scrapped?
what i think of when charging fg
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LT SHANKS
Amarr Templars Amarr Empire
2888
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Posted - 2014.07.08 02:10:00 -
[19] - Quote
What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11280
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Posted - 2014.07.08 02:37:00 -
[20] - Quote
LT SHANKS wrote:What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders. Well what if the attackers are all proto squads? Proto will give an advantage to whoever uses it regardless of side or game mode.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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sabre prime
Crux Special Tasks Group Gallente Federation
289
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Posted - 2014.07.08 04:08:00 -
[21] - Quote
Cenex Langly wrote:All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion.
I guess the hacking time and the "contested" time would be longer. Also would the attackers have to hack the objectives in sequence? So A -> B -> C?
Desperate attempt to get BPOs
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Rynoceros
Rise Of Old Dudes
4205
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Posted - 2014.07.08 04:13:00 -
[22] - Quote
Ambush Variant: Wave Mode
16 Mercs deploy on each side Fight until all 16 members of a Team are eliminated.
The losing Team is held in the MCC without spawn options until all 16 members are present. Second wave begins when they deploy from the MCC.
The winning Team from the first wave has only their own Equipment to Resurrect or Repair Mercs while the losing Team redeploys - fully healed and possibly in other fittings.
3 Winning waves earns the win. Meaning that the losing Team would only lose a maximum of 32 Dropsuit fittings.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11282
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Posted - 2014.07.08 07:24:00 -
[23] - Quote
I'd really like to hear some brutally honest thoughts from devs about if this is actually possible.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
850
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Posted - 2014.07.08 07:33:00 -
[24] - Quote
Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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deezy dabest
Sacred Initiative of Combat Killers
731
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Posted - 2014.07.08 07:33:00 -
[25] - Quote
CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1
You stated your reason that it would not work.
MATCHMAKING
to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11283
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Posted - 2014.07.08 07:45:00 -
[26] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM.
deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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deezy dabest
Sacred Initiative of Combat Killers
732
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Posted - 2014.07.08 07:54:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM. deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely.
The mode being so dependent on even teams would quickly run off all but the newest newberries that do not know any better and the protostompers that love to use them for padding.
As far as the limited time thing, it would be unlikely they do it this way for exactly the reason you point out but it would not seem the resources are there to continually adjust a new game mode to make it fair for all involved after release. The current game modes have had quite a bit of work put into adjusting the maps and point placement in some cases since their release to keep them viable and I do not see this being possible now. Even ambush is still in need of adjustment after all the time it has been around and only recently gotten some tweaks that did not help it a whole lot.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11283
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Posted - 2014.07.08 08:04:00 -
[28] - Quote
deezy dabest wrote:KAGEHOSHI Horned Wolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM. deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely. The mode being so dependent on even teams would quickly run off all but the newest newberries that do not know any better and the protostompers that love to use them for padding. As far as the limited time thing, it would be unlikely they do it this way for exactly the reason you point out but it would not seem the resources are there to continually adjust a new game mode to make it fair for all involved after release. The current game modes have had quite a bit of work put into adjusting the maps and point placement in some cases since their release to keep them viable and I do not see this being possible now. Even ambush is still in need of adjustment after all the time it has been around and only recently gotten some tweaks that did not help it a whole lot. But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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deezy dabest
Sacred Initiative of Combat Killers
732
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Posted - 2014.07.08 08:11:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote: But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination.
To me it seems like having the defenders start with the null cannons is a huge advantage where they can just race to say 2 out of 5 objectives with 8 people each and guarantee a win.
Any mode where one team is given the better starting position in combination with the current matchmaking and people that realize these things and leave if they are on the wrong end just seems a bit disastrous to me. It is very possible that I am being a bit too pessimistic on that but I really do not think so.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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DUST Fiend
Onslaught Inc RISE of LEGION
14548
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Posted - 2014.07.08 08:17:00 -
[30] - Quote
I barely ever play this game anymore.
Add Domi to Skirmish queue, and I never will again.
Domi is garbage
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