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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11272
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Posted - 2014.07.07 18:32:00 -
[1] - Quote
The current boring game mode situation to me is the absolute WORST aspect of this game, and it genuinely makes me angry because we had this really interesting and engaging mode (Skirmish 1.0) and it just got scrapped. I'm tired of doing the same things over and over. In the original Skirmish, one team (attackers) started out with an MCC that slowly approaches the outpost for docking, the other team (defenders) started out with control of all objectives. The attackers had to destroy both defense relays (a type of objective controlling all installations), then that unlocked the next stage; a new portion of the map was "unlocked", and the attackers objective then became to disable the null cannons that threatened to destroy the MCC before the docking.
I know its too late to expect anything as interesting or complex as the original Skirmish at this point, even when Dust had a full team of devs none of them ever made it a priority to bring back that type of gameplay, or to bring any genuinely new modes (Domination is just a tweaked Skirmish). How about this: A new version of Skirmish where the maps and objectives are just the same, but one team (defenders) starts out with the null cannons under their control. The other team (attackers) start with no objectives, but once they take control of an objective, the defenders cannot take it back. Attackers win if they take control of all objectives. Defenders win if the null cannons destroy the attacker MCC before the attackers take all the objectives. I suppose the attackers can also win if they quickly take the majority but not all of the objectives/null cannons, and the defenders lose because of the resulting damage to their MCC. Of course any side can also win by depleting enemy clones. Game mode could be called "Assault" or something.
I don't know if this is possible at this near-death stage in Dust's development, but I think it should be relatively easy to implement.
To prevent the addition of a new mode from dividing the playerbase too much, add domination to the Skirmish queue, like how Ambush OMS is part of Ambush queue. Domination is basically Skirmish anyway with just a few less null cannons.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1254
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Posted - 2014.07.07 18:35:00 -
[2] - Quote
Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6175
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Posted - 2014.07.07 18:42:00 -
[3] - Quote
Would certainly make a hell of a lot more sense for PC... Wondering what the technical limitations are with this though, I figure if it were easily changeable, Rattati would have mentioned it by now.
Useful Links
Aeon Amadi for CPM1
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TheDarthMa94
The New Age Outlaws Proficiency V.
406
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Posted - 2014.07.07 18:43:00 -
[4] - Quote
Agree, we seriously need new game modes...
Director of New Age Outlaws
"A moment of silence is not enough for the Jedi, we must make their silence permanent"
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shaman oga
Nexus Balusa Horizon
2395
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Posted - 2014.07.07 19:05:00 -
[5] - Quote
I bet it's not so hard to add a game mode, even a simple capture the flag, but we will wait till the hotfix process wil end. I know about CPM elections but Rattati should start to give us the topics for hotfix Charlie, unlike devs we are a lot and we have no rest, feedback is our specialty.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2233
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Posted - 2014.07.07 19:05:00 -
[6] - Quote
Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool.
Like my ideas?
Pokey Dravon for CPM1
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1255
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Posted - 2014.07.07 19:10:00 -
[7] - Quote
Pokey Dravon wrote:Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool.
A very valid point.
It would need to be tested I suppose. It does seem intuitive at this stage to assume that the contested timer would have to be a bit longer than usual.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11274
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Posted - 2014.07.07 19:16:00 -
[8] - Quote
Pokey Dravon wrote:Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion.
One point Id like to add is that I'd like to see this with a longer "Contested" state for a hacked objective, so attackers but defend it for longer in order to gain full control. Another interesting bit about this mechanic is that teams will typically remain spread out across all objectives, but as the attackers take more and more objectives, people start stacking on the same objective. Essentially the intensity of combat increases the longer fighting goes on, which is really quite cool. I totally agree about the defenders being able to counter-hack contest objectives, only after the attacker fully controls the objective would it become unhackable by defenders.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cenex Langly
Dude.Man.Bro
770
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Posted - 2014.07.07 19:20:00 -
[9] - Quote
All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion.
Newb
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2236
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Posted - 2014.07.07 19:20:00 -
[10] - Quote
Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, they never have to split up or spread out.
Like my ideas?
Pokey Dravon for CPM1
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11275
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Posted - 2014.07.07 19:24:00 -
[11] - Quote
Cenex Langly wrote:All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion. As the game progresses there will be less and less objectives for the attackers to take, until there is only one, as anyone who plays Domination will know, sometimes a team can hold a point for the entirety of a game. Defenders could still lose on MCC damage, but that really depends on how fast the attackers were on taking the earlier objectives.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11275
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Posted - 2014.07.07 19:27:00 -
[12] - Quote
Pokey Dravon wrote:Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, they never have to split up or spread out. Nothing would be stopping the defenders from blobbing the same objective to defend it from attackers, if attackers decide to move to a different one instead, defenders could also move. I was thinking that the best attacking strategy might be to attack multiple objectives at once, and overwhelm the enemy so they can't effectively respond to all. I could be wrong, but that's my first instinct.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Scheneighnay McBob
Cult of Gasai
5591
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Posted - 2014.07.07 21:09:00 -
[13] - Quote
We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11277
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Posted - 2014.07.07 23:16:00 -
[14] - Quote
Scheneighnay McBob wrote:We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons. I don't think that would make any sense, but certainly would be interesting
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Baal Omniscient
Onslaught Inc RISE of LEGION
1919
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Posted - 2014.07.07 23:16:00 -
[15] - Quote
I used to have an idea for a vehicle conquest map. No vehivle limits, acid puddles and ponds everywhere that damage infantry and all objectives in high points (most only accessible via DS or ladders). Tanks would be after the DS's and the other teams tanks, and infantry would need vehicle transport to get to places quickly.
Example: http://imgur.com/b90Rcal
Blue = acid
Green = new objective locations
Shame this old girl's on life support....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Louis Domi
Pradox One Proficiency V.
444
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Posted - 2014.07.08 00:24:00 -
[16] - Quote
BF3 had a similar game mode, Rush.
Person above me: I wouldn't mind a Vehicle conquest map, but with only 16 to a map a little tight for these maps, 4-5 vehicles on a map can cover it all, if all players had the potential to have vehicles, that would be.. well I will admit it will be kind of fun 32 vehicles on the map... but crowded as hell... |
Louis Domi
Pradox One Proficiency V.
444
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Posted - 2014.07.08 00:27:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Scheneighnay McBob wrote:We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons. I don't think that would make any sense, but certainly would be interesting
Wait how is that possible? O.O Most handheld weapons can't reach MCC.. but damn 80 MCCs... Don't they have like... 10 million Ehp each? Unless Possible you mean a MCC Map where we go in the MCC and go to its core power room and shoot the place up and then you have a time limit to run out the MCC all cool like and stuff, and jump to a DS or just land on the ground while watching it explode... Epic... But damn... 80 MCCs.... Thats a **** ton |
Mike De Luca
Storm Wind Strikeforce Caldari State
159
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Posted - 2014.07.08 00:36:00 -
[18] - Quote
CommanderBolt wrote: two fairly even teams I lol'd there, but back on topic, this would be nice to see this actually done, if possible.
Just out of curiosity since I wasn't around back then (started up in 1.7) why was original skirmish scrapped?
what i think of when charging fg
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LT SHANKS
Amarr Templars Amarr Empire
2888
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Posted - 2014.07.08 02:10:00 -
[19] - Quote
What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11280
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Posted - 2014.07.08 02:37:00 -
[20] - Quote
LT SHANKS wrote:What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders. Well what if the attackers are all proto squads? Proto will give an advantage to whoever uses it regardless of side or game mode.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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sabre prime
Crux Special Tasks Group Gallente Federation
289
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Posted - 2014.07.08 04:08:00 -
[21] - Quote
Cenex Langly wrote:All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at once.
The defenders would need a way to get an objective back rather than no way at all. Otherwise this would be an unplayable game mode. Just my opinion.
I guess the hacking time and the "contested" time would be longer. Also would the attackers have to hack the objectives in sequence? So A -> B -> C?
Desperate attempt to get BPOs
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Rynoceros
Rise Of Old Dudes
4205
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Posted - 2014.07.08 04:13:00 -
[22] - Quote
Ambush Variant: Wave Mode
16 Mercs deploy on each side Fight until all 16 members of a Team are eliminated.
The losing Team is held in the MCC without spawn options until all 16 members are present. Second wave begins when they deploy from the MCC.
The winning Team from the first wave has only their own Equipment to Resurrect or Repair Mercs while the losing Team redeploys - fully healed and possibly in other fittings.
3 Winning waves earns the win. Meaning that the losing Team would only lose a maximum of 32 Dropsuit fittings.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11282
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Posted - 2014.07.08 07:24:00 -
[23] - Quote
I'd really like to hear some brutally honest thoughts from devs about if this is actually possible.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
850
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Posted - 2014.07.08 07:33:00 -
[24] - Quote
Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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deezy dabest
Sacred Initiative of Combat Killers
731
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Posted - 2014.07.08 07:33:00 -
[25] - Quote
CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1
You stated your reason that it would not work.
MATCHMAKING
to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11283
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Posted - 2014.07.08 07:45:00 -
[26] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM.
deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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deezy dabest
Sacred Initiative of Combat Killers
732
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Posted - 2014.07.08 07:54:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM. deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely.
The mode being so dependent on even teams would quickly run off all but the newest newberries that do not know any better and the protostompers that love to use them for padding.
As far as the limited time thing, it would be unlikely they do it this way for exactly the reason you point out but it would not seem the resources are there to continually adjust a new game mode to make it fair for all involved after release. The current game modes have had quite a bit of work put into adjusting the maps and point placement in some cases since their release to keep them viable and I do not see this being possible now. Even ambush is still in need of adjustment after all the time it has been around and only recently gotten some tweaks that did not help it a whole lot.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11283
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Posted - 2014.07.08 08:04:00 -
[28] - Quote
deezy dabest wrote:KAGEHOSHI Horned Wolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot .
I would have voted for you . Thanks, I appreciate it, though not interested in being CPM. deezy dabest wrote:CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 You stated your reason that it would not work. MATCHMAKING to OP: I also would love a new game mode no matter what it is, even if it was something placed under special contracts and only around for a short amount of time. I don't see why bad matchmaking would make this game any worse than it does to our existing modes. I think any new game mode should strive to do something existing game modes don't already do, like attack/defend, so I wouldn't be ok with just adding any mode just for the sake of adding more modes; it has to offer something different. I don't think it would make sense to spend time making a new mode to only have it available for a limited time, so if they make a new mode, I'm certain it would stay there indefinitely. The mode being so dependent on even teams would quickly run off all but the newest newberries that do not know any better and the protostompers that love to use them for padding. As far as the limited time thing, it would be unlikely they do it this way for exactly the reason you point out but it would not seem the resources are there to continually adjust a new game mode to make it fair for all involved after release. The current game modes have had quite a bit of work put into adjusting the maps and point placement in some cases since their release to keep them viable and I do not see this being possible now. Even ambush is still in need of adjustment after all the time it has been around and only recently gotten some tweaks that did not help it a whole lot. But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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deezy dabest
Sacred Initiative of Combat Killers
732
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Posted - 2014.07.08 08:11:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote: But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination.
To me it seems like having the defenders start with the null cannons is a huge advantage where they can just race to say 2 out of 5 objectives with 8 people each and guarantee a win.
Any mode where one team is given the better starting position in combination with the current matchmaking and people that realize these things and leave if they are on the wrong end just seems a bit disastrous to me. It is very possible that I am being a bit too pessimistic on that but I really do not think so.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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DUST Fiend
Onslaught Inc RISE of LEGION
14548
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Posted - 2014.07.08 08:17:00 -
[30] - Quote
I barely ever play this game anymore.
Add Domi to Skirmish queue, and I never will again.
Domi is garbage
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11283
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Posted - 2014.07.08 08:31:00 -
[31] - Quote
deezy dabest wrote:KAGEHOSHI Horned Wolf wrote: But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination.
To me it seems like having the defenders start with the null cannons is a huge advantage where they can just race to say 2 out of 5 objectives with 8 people each and guarantee a win. Any mode where one team is given the better starting position in combination with the current matchmaking and people that realize these things and leave if they are on the wrong end just seems a bit disastrous to me. It is very possible that I am being a bit too pessimistic on that but I really do not think so. While the defenders have the starting advantage, the fact that defenders cannot take back any objectives once fully taken by the attackers balances this out. If defenders are only defending 2 objectives out of 5, and the attackers get the other 3 fast enough before their MCC takes too much damage, than the attackers might win on MCC damage. Also, if the defenders are protecting 2 objectives at a time, then attackers can just focus their entire team on just one objective at a time and outnumber the defenders.
DUST Fiend wrote:I barely ever play this game anymore.
Add Domi to Skirmish queue, and I never will again.
Domi is garbage I wouldn't mind if Domination was completely removed honestly.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Daddrobit
You Can Call Me Daddy
701
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Posted - 2014.07.08 08:37:00 -
[32] - Quote
Mike De Luca wrote: Just out of curiosity since I wasn't around back then (started up in 1.7) why was original skirmish scrapped?
Because the game had more problems than Jay-Z. Seriously, the game was buggy as all hell. But I suppose the main reason for the discontinuation of Skirmish 1.0 was due to balance.
See, the thing was that the MCC would move forward a bit and then be stopped by the relay towers and wouldn't start moving again until they were destroyed. But the thing was that they were actually destructible like any installation today. So the attacking team would always, (if they were smart) call in a rail tank or two, rush the towers down, and let the MCC just move straight on to the station to dock without ever stopping. This meant that the defenders literally could not destroy the MCC even if they held all of the null cannons for the duration of the match because the dps of the null cannons wasn't enough to bring it down in time.
Alternatively there was glitch that forced a win for the defending team.
Occasionally when you tried to call in a vehicle, the game would glitch out and send in an infinite number of whatever you called in. So what would happen was that there would be a vehicle cap consisting entirely of rail or missile tanks, the defenders would all pile in and using the powers of the tanks they would be able to shoot down the MCC even if the attackers held the null cannons. You got points for damaging the MCC too, it was nice.
Of course, that was if the game would let you finish. If you were able to get through 3 full games without having your PS3 hardlock on you, it was basically akin to finding a leprechaun riding a unicorn who has a son that is also a successful honest politician.
#SaveTheBreach
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
853
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Posted - 2014.07.08 10:22:00 -
[33] - Quote
Daddrobit wrote:
It was basically akin to finding a leprechaun riding a unicorn who has a son that is also a successful honest politician.
Now that sounds like some good $h!t .
Too bad I wasn't around to see that , it sounds like fun .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Daddrobit
You Can Call Me Daddy
702
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Posted - 2014.07.08 19:04:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Daddrobit wrote:
It was basically akin to finding a leprechaun riding a unicorn who has a son that is also a successful honest politician.
Now that sounds like some good $h!t . Too bad I wasn't around to see that , it sounds like fun .
If by fun you mean harrowing, then yes. Those hardlocks were dangerous.I recall getting on the forums back then and occasionally hearing reports that after hardlocking, some peoples PS3s died or were damaged. And I'm not kidding when I said 3 games; it was pretty y much clockwork that if you didn't freeze on game 1 or 2, you were doomed on game 3.
#SaveTheBreach
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Stefan Stahl
Seituoda Taskforce Command
658
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Posted - 2014.07.08 19:25:00 -
[35] - Quote
I'm very concerned about the experience in a public match where nobody wants to protect an objective that isn't being fought over right now. In effect the attackers can hack all objectives uncontested until the last one or two when finally an actual fight starts. It's basically ghost-hacking the game-mode.
What do you think about having the objectives be hacked in (a potentially randomized) sequence? That way we're practically playing a Domination match where the losing team gets pushed from objective to objective instead of ending up at the red-line and having to wait it out. I like having precisely one objective to fight over at any time. That seems easy enough to figure out so even the blueberries can participate in the fight - rather than walking around the map confused while being killed at seemingly random intervals.
Other than that I'm all for bringing some new game mode variations to Dust. I still maintain that Skirmish 1.0 was very much fixable. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11296
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Posted - 2014.07.09 21:45:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:I'd really like to hear some brutally honest thoughts from devs about if this is actually possible. Still would
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11310
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Posted - 2014.07.09 23:23:00 -
[37] - Quote
I'm not the only one that would like an answer.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Defy Gravity
446
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Posted - 2014.07.10 06:10:00 -
[38] - Quote
Bump & +1
If I kill you in game, look for a confirmation that says "I Just Killed You"
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PIMP MAC DADDY 2100374163
446
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Posted - 2014.07.10 06:10:00 -
[39] - Quote
Bump & +1
If I kill you in game, look for a confirmation that says "I Just Killed You"
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
176
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Posted - 2014.07.10 06:17:00 -
[40] - Quote
Yes, I too, would like devs to address this. As long as I've been on forums, I haven't seen devs talk about new game modes. Only enhancements/changes to the ones we already have. Let's breathe some life into this game and bring on some new game modes. Hell, I will even go for zombies at this point. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11333
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Posted - 2014.07.10 08:36:00 -
[41] - Quote
I'm kind of annoyed now
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Chunky Munkey
Amarr Templars Amarr Empire
4956
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Posted - 2014.07.10 11:46:00 -
[42] - Quote
LT SHANKS wrote:What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders.
Then it would be no worse than what there already is. Only this would be new.
My guess is making a moving MCC is too much for PS3. That's the reason the game failed isn't it?
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11343
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Posted - 2014.07.10 16:08:00 -
[43] - Quote
Chunky Munkey wrote:LT SHANKS wrote:What if the defending team consisted of nothing but full proto squads?...
The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be useless as the attacking team would constantly be pushed back by the defenders. Then it would be no worse than what there already is. Only this would be new. My guess is making a moving MCC is too much for PS3. That's the reason the game failed isn't it? This wouldn't require moving MCCs
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Clone D
480
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Posted - 2014.07.10 18:08:00 -
[44] - Quote
Additionally, CCP, only add new game modes. Don't replace existing ones. That way we can go back and play under the rules of any historical game mode at any time.
.
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Bethhy
Ancient Exiles. General Tso's Alliance
2161
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Posted - 2014.07.10 18:18:00 -
[45] - Quote
Ambush OMS could be the new game mode it just needs to have the way it's laid out addressed.
Ambush has always been an issue because of the spawn mechanics and choices of where players spawn. When you wipe your enemy team they then have to flip spawns and spawn at another location. If you then can get tanks and mercenaries on them before they fully regroup it just becomes a stompfest and ease to grind both kills and ISK.
The thing with Ambush OMS is we have the ability to really put Installations anywhere on the map.
What if we made 4-5 "Bases" per Ambush OMS map. That had 4-5 Turrets, Supply depot and a CRU. And you spawned each team in one of those bases..
Teams would then have to completely wipe out the Turret installation defenses before they could get into the base and wipe the opposing team to cause the spawn to flip.
Then? the team that got their spawn flipped spawn in another base and get's to setup and maybe have a chance and a come back or turn around.
The Way Ambush OMS is currently.. just seems like someone said at the office "I KNOW, let's have an ambush where installations spawn" And missed what amazing game modes could be made if we planned the placements and game mode around them. If players had the ability to call in structures with warpoints? this is what we would of built out of our sandbox anyway. |
Hynox Xitio
0uter.Heaven
1540
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Posted - 2014.07.10 19:59:00 -
[46] - Quote
Good game mode; CCP will never add it.
They should though.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11362
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Posted - 2014.07.10 21:03:00 -
[47] - Quote
Proof of concept for the game mode: https://www.youtube.com/watch?v=4Smf6Sbijo4
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
442
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Posted - 2014.07.10 21:10:00 -
[48] - Quote
Why no blue tag on this thread, deserves one that's for sure. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11373
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Posted - 2014.07.11 17:45:00 -
[49] - Quote
Hynox Xitio wrote:Good game mode; CCP will never add it.
They should though. Probably
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11525
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Posted - 2014.09.03 21:18:00 -
[50] - Quote
Going to guess its impossible since still no reply after all this time.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Joel II X
Crux Special Tasks Group Gallente Federation
3259
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Posted - 2014.09.03 21:47:00 -
[51] - Quote
CommanderBolt wrote:Thinking about this new game mode you propose from the point of view of two fairly even teams going at it - it sounds like great fun!
I can think of no reason for CCP to NOT try this. I say lets do it!
+1 There's your problem right there. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2209
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Posted - 2014.09.03 22:50:00 -
[52] - Quote
It's an interesting idea for a game mode, Kage. Tbh i don't think we're going to know how it's going to play out until we try it. But it does seem clear that the team with the most AFKers loses.
One mode i would love to see come back is skirmish without MCC-to-MCC missiles, i.e. all damage coming from null cannons. That way when the match maker put us in a match with out MCC down to 20% armor it might still be worth playing.
To date, the most interesting matches i've played in DUST were the matches without MCC missiles(With the exception of skirmish 1.0, ofc).
PSN: RationalSpark
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11534
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Posted - 2014.09.23 19:48:00 -
[53] - Quote
Still want
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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SILENT GIANT
FATHERS-AND-SONS
89
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Posted - 2014.09.23 20:56:00 -
[54] - Quote
Sounds like skirmish used to be better than it is now. I like skirmish, its at the top w the bush on the bottom, but this old skirm sounds like what someone else mentioned "rush" from battlefield. Wonder why they dumbed it down to current version? You think they got the old code lying around somewhere and can just re-implement it. |
Soraya Xel
Abandoned Privilege Top Men.
3551
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Posted - 2014.09.23 21:22:00 -
[55] - Quote
I've ALWAYS wanted the game modes to return to one where "attacker" and "defender" meant something. Hopefully someday.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11537
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Posted - 2014.10.16 16:12:00 -
[56] - Quote
Since we're going to get client updates again, pretty pretty please?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Ripley Riley
Incorruptibles
3808
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Posted - 2014.10.16 16:25:00 -
[57] - Quote
Stopping in here to show my support of this idea.
Just want to add in my two cents here, in this game mode the counter-hack window needs to be longer. Maybe a 50% increase.
My advice to you, playa...
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shaman oga
T.H.I.R.D R.O.C.K
3353
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Posted - 2014.12.03 18:11:00 -
[58] - Quote
Since we are going to have more patch, my suggestion is to be inspired by Ghost Recon Future Soldier game modes, some of them were very very fun to play. Especially "conflict", the other were more or less variations. Here a video: https://www.youtube.com/watch?v=wy-Ys1AUgkY
Situational awareness also known as passive scan.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6321
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Posted - 2014.12.03 18:44:00 -
[59] - Quote
Or it could be like rush in bf4?.
The map would be divided up into 3-4 pieces with 2 null cannons in each and it is basically a progressive version of op idea. To advance to the next area, the attacking team must hack both null cannons but they would have say, in dusts case i'd say 50 clones per area and when/if they manage to hack both to progress to the next area then their clones would be replenshied back to 50.
The defenders would have infinite clones.
Ps. only skim read ops idea lol.
I am GJRs Renfield.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6321
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Posted - 2014.12.03 18:45:00 -
[60] - Quote
Ah and this could probably make use of all that extra map we never go to or rarely use.
I am GJRs Renfield.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11739
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Posted - 2014.12.16 21:41:00 -
[61] - Quote
Now on Trello for voting https://trello.com/c/LCC7xmSO/30-new-game-modes-assault
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Sequal's Back
Les Desanusseurs
85
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Posted - 2015.01.06 00:16:00 -
[62] - Quote
I really like the concept but I think the defender team would have a much harder job than the attacker one, and most battles would easily end up in Domination-like mod :\
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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DeadlyAztec11
Ostrakon Agency
6869
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Posted - 2015.01.06 00:40:00 -
[63] - Quote
I like it but here are my thoughts.
The attacking team should be forced to capture one objective before the other one by utilizing a red line. At first only the first objective is able to be taken and must be to allow the attacking team to even be able to fight for the next objective. It would be more similar to Skirmish 1.0 in this regard and in my opinion would make things more balanced since the defenders would have an equal number of people to repel the attackers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16429
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Posted - 2015.01.06 00:55:00 -
[64] - Quote
I always like game modes like this. Players can tell you all they want that the only true measure of skill is the symmetrical combat of the TDM..... that's bullshit.
Asymetric Battlemodes!\
Demolitions. Sieges Acquisition
They are game modes worth playing.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Regis Blackbird
DUST University Ivy League
514
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Posted - 2015.01.07 20:33:00 -
[65] - Quote
Absolutely love the idea! (Had a very similar thought myself )
I would propose that Null Cannon hack speed are decreased for the attacking team, with even lower counter hacking speeds. Even with two speed hackers, it should take enough time for the defense to react if they are in reasonable close proximity. Counter hack should be very difficult, but not impossible.
I think this "mode" (or concept) will also bring more weight to the use of vehicles, as installations (owned by the defenders at start of game) will prevent infantry to just casually entering a base guarded by inactive neutral turrets, as it is today. It will be the vehicles job to take them out.
I would also like a response from CCP if this is possible, but I guess a few things must be changed / fixed for it to be possible. - Allowing different objectives / win conditions for the two opposing teams. - Allowing installations and objectives to have a default owner at start of match. - Allowing dynamic hack behavior based on type of installation and other preconditions.
Actually, if CCP added these three mechanics, all sorts of cool game modes could be invented
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Joel II X
Bacon with a bottle of Quafe
5395
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Posted - 2015.01.07 20:49:00 -
[66] - Quote
Scheneighnay McBob wrote:We need a more *exciting* game mode
Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MCCs on each team that MUST be destroyed with handheld weapons. You know what's cool? Flags. You know what's exciting? Capturing them. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12028
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Posted - 2015.02.08 06:46:00 -
[67] - Quote
A simple yes or no would be nice
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
898
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Posted - 2015.02.08 06:50:00 -
[68] - Quote
KAGEHOSHI Horned Wolf wrote:A simple yes or no would be nice How about a complicated no and yes?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12028
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Posted - 2015.02.08 21:27:00 -
[69] - Quote
gustavo acosta wrote:KAGEHOSHI Horned Wolf wrote:A simple yes or no would be nice How about a complicated no and yes? This post amused me.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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Izlare Lenix
Pub Stars
1246
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Posted - 2015.02.08 21:29:00 -
[70] - Quote
capture the flag
Capture The Flag
CAPTURE THE FUKING FLAG!!!!!!!!!!!!
The only real truth in history is that it was bloody.
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Alex-ZX
Valor Coalition Red Whines.
231
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Posted - 2015.02.08 23:21:00 -
[71] - Quote
A kind if sabotage like in MAG or acquisition.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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The-Errorist
1027
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Posted - 2015.02.08 23:49:00 -
[72] - Quote
Attackers should not be able to spawn on captured objectives.
My Basic medium frames, logis & Assaults
Racial tanks
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17028
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Posted - 2015.02.09 00:00:00 -
[73] - Quote
MOAR Asymmetric battle types.
Honestly I've never had more fun in a game mode than CS:GO's Demolition game mode.
T Side tries to plant the Bomb by attacking CT holdings. CT Side defends the Bomb Sites from T attacks.
Some maps heavily favour CT side and others T side. It's a matter of using unexpected strategies and getting the right kills when and where you need them that unravels a team and lets the attackers go from strength to strength.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
4010
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Posted - 2015.02.09 04:17:00 -
[74] - Quote
The devs have done a lot with this idea in the half-year since it was posted.
I like this idea. I think you'd need to tweak the hack and counterhack times for balance purpose. It might also be good if the cannons had more than a single hack point, even if it was just another/more arrayed around the same point. That way if the mode is given a much longer hack time, you can get more people in on the hack easier.
The Dren Swarm fiasco.
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Terry Webber
Molon Labe. General Tso's Alliance
577
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Posted - 2015.02.09 05:37:00 -
[75] - Quote
I disagree with attackers being able to hack a null cannon permanently to their side. It doesn't really seem fair to the defending side. But the rest of your proposal seems good though. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12115
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Posted - 2015.03.10 19:20:00 -
[76] - Quote
The tiniest remnants of hope I have for anything really great happening in this game are flaring up again for a few seconds.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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