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The dark cloud
The Rainbow Effect
3405
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Posted - 2014.07.07 08:50:00 -
[1] - Quote
I was thinking about what assaults should have to make them a unique role on the battlefield. Currently they dont really have a point going for them so lets have a breakdown about the other classes:
-scouts: fast, sneaky with cloaks and can attack lone wolfers
-logis: the supply backbone of the team that provides scans, spawn points, ammo and repairs to every 1 who needs it
-heavys: the walking tank for perfect point defence
In my opinion assaults should get something unique which only they can truly benefit from (like scouts with a cloak). I was thinking about a "override assault system". It basically gives you more health regen and gun damage for a short period of time. Like with the cloak you activate it and then you swap to your gun to start assaulting a objective. I was thinking about bonuses something like this:
-"basic override assault system" +30% light weapon damage, +50% shield regen, +5hp/s armor regen duration: 20 secs, cooldown time: 20 secs cannot be deactivated before depletion, must be fully recharged to be activated again. Can only be fitted on assault suits.
-"TDC override assault system" +35% light weapon damage, +75% shield regen, +10hp/s armor regen duration: 30 secs, cooldown time: 25 secs
-"Creodron override assault system" +40% light weapon damage, +100% shield regen, +15/s armor regen duration: 40 secs, cooldown time: 30 secs
Assaults are supposed to be slayers and this way they actually become a threat rather then just a role that nobody uses. This is basically Dust 514's variant of overheating modules from Eve online. |
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4488
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Posted - 2014.07.07 08:54:00 -
[2] - Quote
That sounds like the cloak when it was first released but its OP factor multipled by 5
Earn 500Mil ISK
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Chat Channel: Vik PC
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The dark cloud
The Rainbow Effect
3405
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Posted - 2014.07.07 09:00:00 -
[3] - Quote
Viktor Hadah Jr wrote:That sounds like the cloak when it was first released but its OP factor multipled by 5 Not really, the assaults dont get additional HP nor passive scan range and they cannot hide. This here is somewhat needed to actually be remotely capable to attack heavys up front as assault. Scouts hide cloaked and wait till you turned your back to them and then they shot you in the back with a shotgun. And you seem to forget that what i have suggested must be completely recharged unlike cloaks which can be actiavted again after the 50% mark. |
Iron Wolf Saber
Den of Swords
15775
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Posted - 2014.07.07 09:12:00 -
[4] - Quote
its called an assault rifle
and the sheer tenacity to kill everything that gets in its way.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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The dark cloud
The Rainbow Effect
3405
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Posted - 2014.07.07 09:27:00 -
[5] - Quote
Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. |
Mossellia Delt
Militaires Sans Jeux
1558
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Posted - 2014.07.07 09:34:00 -
[6] - Quote
God, that sounds horribly OP.
Assaults in my opinion should switch more towards DPS but then there's an issue with commando suits.
If we ever get an assault based equipment I think it should be more along the lines of a jump pack.
Delt for CPM1
Moss-delt on skype
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Kaltos Darksbane
Shadow Wolves Inc.
233
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Posted - 2014.07.07 09:40:00 -
[7] - Quote
I like this idea. But I would add a racial variance to it. Such as
Caldari = + to rail/hybrid damage, + to shield regen only
Gallente = + to Blaster/hybrid damage, + to armor regen only
Amarr = + to Lazor damage, +to shield and armor regen (but at lower rate than Cal/Gal)
Minmatar = + to projectile/whatever else they cobble together damage, + to shield and armor regen (but at lower rate than Cal/Gal)
Dust 514?...............More like Dust 5150.
I support SP rollover!
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Iron Wolf Saber
Den of Swords
15778
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Posted - 2014.07.07 09:43:00 -
[8] - Quote
The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor.
Give me 40 yards and a militia rifle.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Arkena Wyrnspire
Fatal Absolution
15238
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Posted - 2014.07.07 09:50:00 -
[9] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle.
And I will take you with a HMG easily.
Especially if you're using a militia rifle. You don't even have enough damage in the clip.
You have long since made your choice. What you make now is a mistake.
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Daddrobit
You Can Call Me Daddy
699
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Posted - 2014.07.07 09:52:00 -
[10] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle.
You'd still get wrecked in a 1v1, 40 meters out and you're still in his effective. Even if the heavy is dealing half damage from range, that's still on par with the militia AR dps and he's got at minimum 1100 hp to burn through while you sit at half of that.
**EDIT**
And you might still not even kill the heavy. At 40 meters you're pushing the optimal of even the AR, and with the reduced clip of militia and with a few levels into sentinels for resistances, you would be royally boned from start to finish.
#SaveTheBreach
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LT SHANKS
Amarr Templars Amarr Empire
2883
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Posted - 2014.07.07 09:56:00 -
[11] - Quote
Bad idea. Too OP. |
Mathew LaBorde
The Generals Anime Empire.
49
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Posted - 2014.07.07 10:45:00 -
[12] - Quote
Ur special weaponbis in ur bonuses and overall health |
Atiim
Fooly Cooly. Anime Empire.
10238
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Posted - 2014.07.07 11:47:00 -
[13] - Quote
I like the idea, but I think that the values should be reduced to 10/20/30% with a 5% Efficiency Bonus per Level.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Derpty Derp
It's All Gone Derp
207
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Posted - 2014.07.07 12:01:00 -
[14] - Quote
Scouts aren't the only ones with cloaks... I've had great fun with my commando cloak aaand my logi cloak... |
The dark cloud
The Rainbow Effect
3413
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Posted - 2014.07.07 12:18:00 -
[15] - Quote
Derpty Derp wrote:Scouts aren't the only ones with cloaks... I've had great fun with my commando cloak aaand my logi cloak... silence, such scrubby tactis are not working against any 1 who has half decent scanning skills. |
Mauren NOON
The Exemplars Top Men.
353
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Posted - 2014.07.07 13:10:00 -
[16] - Quote
I see assaults with cloaks all the time so why?
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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dent 308
Subdreddit Test Alliance Please Ignore
3065
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Posted - 2014.07.07 13:13:00 -
[17] - Quote
Interesting idea, but a bonus to both gank and tank at the same time is wildy overpowered. Half your numbers, drop the tanking bonus altogether and you may have something worthy of further debate.
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
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Fizzer94
Fatal Absolution General Tso's Alliance
2847
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Posted - 2014.07.07 13:24:00 -
[18] - Quote
Its a good idea, but those numbers are WAAAY to high.
STD Effect: +5% Light Weapon Damage, +5% movement speed Duration: 5 seconds Cooldown: 20 seconds Fitting: 140CPU/32PG*
ADV Effect: +10% Light Weapon Damage, +5% movement speed Duration: 7.5 seconds Cooldown: 25 seconds Fitting: 210CPU/45 PG*
PRO Effect: +10% Light Weapon Damage, +10% movement speed Duration: 10 seconds Cooldown: 25 seconds Fittings: 270CPU/60PG*
*If assaults got a 75% fitting cost reduction(-15% per level) to this module(equipment) this fitting costs would be as follows on a PRO assault. STD: 35CPU/8 PG ADV: 52.5 CPU/10.5PG PRO:67.5CPU/15PG
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Harpyja
Legio DXIV
2014
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Posted - 2014.07.07 13:29:00 -
[19] - Quote
dent 308 wrote:Interesting idea, but a bonus to both gank and tank at the same time is wildy overpowered. Half your numbers, drop the tanking bonus altogether and you may have something worthy of further debate. I do not think it's overpowered. It's not a tanking bonus, it's a regeneration bonus. Shield recharge does absolutely nothing in a gunfight and even 15 armor/sec is only a tiny fraction of any weapon's DPS.
A regeneration boost will simply allow to attack individual targets in rapid succession, which seems like something an assault should be able to do.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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RayRay James
Molon Labe. General Tso's Alliance
207
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Posted - 2014.07.07 13:47:00 -
[20] - Quote
The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor.
I have,
At range,
With an Exile,
Many times.
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Syeven Reed
G0DS AM0NG MEN
738
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Posted - 2014.07.07 13:50:00 -
[21] - Quote
Who easy on the numbers! But I like the concept of assaults having their own, "thing".
Twitter MajLagSpike
CPM Application
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Heimdallr69
Nyain San
2735
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Posted - 2014.07.07 13:58:00 -
[22] - Quote
I love the idea it's actually perfect well the percentages aren't high enough I mean their too high. Lol brilliant idea the percentages might need some tweaking but maybe not. Assault should be the ones kicking down the doors and slaying everything except heavies in cqc.
Removed inappropriate content - CCP Logibro
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Rynoceros
Rise Of Old Dudes
4192
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Posted - 2014.07.07 13:59:00 -
[23] - Quote
I don't know that your solution is the right idea, but it's nice to hear some different thoughts being thrown in the bucket.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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The dark cloud
The Rainbow Effect
3417
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Posted - 2014.07.07 14:07:00 -
[24] - Quote
Well there has beeing no real input how to balance assault suits. They are inbetween scouts and heavys but the role of the assault can be done by both more effectively. Scouts can attack from behind due to their scanning bonus and heavys just get to a objective and murder everything in sight with their HMG. The module i suggested mainly suits for a quick push and not prolonged combat or point defense like heavys. Its basically a short wave of opportunity. |
Nitrobeacon
Freek Coalition Freek Alliance
291
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Posted - 2014.07.07 14:09:00 -
[25] - Quote
Ishukone Jetpack! Kaalakiota Jumpack |
Grimmiers
616
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Posted - 2014.07.07 14:20:00 -
[26] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle.
LOL
I wish to know what game you're playing. An hmg is doing more damage at 40m than a plasma rifle and most heavies have more hp than the mlt variant can do damage. It's this cockiness that keeps the game from being enjoyable.
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Louis Domi
Pradox One Proficiency V.
421
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Posted - 2014.07.07 14:39:00 -
[27] - Quote
This would make me skill back into assualts(Only have them at level 1 ATM) |
The dark cloud
The Rainbow Effect
3423
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Posted - 2014.07.07 15:12:00 -
[28] - Quote
Grimmiers wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. LOL I wish to know what game you're playing. An hmg is doing more damage at 40m than a plasma rifle and most heavies have more hp than the mlt variant can do damage. It's this cockiness that keeps the game from being enjoyable. On topic: Those numbers are kinda crazy, but I agree we could use assault based equipment. Along with a fitting bonus similar to cloaks there should be separate assault tools that give timed buffs. Here's some ideas of equipment Built in nanohive that regenerates grenades and ammo while active. The nanites can be replenished by an actual nanohive once it runs out. Passive scan buff that rivals scouts. Perhaps it can share intel with the team like current passive scans after that feature is removed being that it's equipment. It shouldn't last too long. Damage and resistance buff that would be the go to slayer tool. Damage+resistance would cross the line and would be more heavy orientated. I wanted to give assaults compareable firepower like a heavy and the regen of scouts. Assaults do not lacking HP but they do suffer from lower regen. And the built in nanohive function is not really great as a assault specific tool. |
Sgt Kirk
Fatal Absolution
6382
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Posted - 2014.07.07 15:13:00 -
[29] - Quote
Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. you must be talking about the combat rifle. Dear god I hope so because anything else would make you look stupid
see you space cowboy...
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The dark cloud
The Rainbow Effect
3423
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Posted - 2014.07.07 15:15:00 -
[30] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. you must be talking about the combat rifle. Dear god I hope so because anything else would make you look stupid Wait he isnt? Or does his psotion as CPM made him delusional of what happends in reality? Either way im not taking him seriously. |
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