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OP FOTM
Commando Perkone Caldari State
130
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Posted - 2014.07.01 00:23:00 -
[1] - Quote
What I'm really getting at here is, do you know if Assault does more DPS than the Commando after a certain point of holding the laser charge?
It's already obvious to me that short bursts of fire will be more powerful on the Commando, and he can get in the enemy's face a little better. The Assault would have to stick to medium-long range and pop in and out of cover constantly.
Been having a lot of fun trying the LR out today. It's a really good weapon now.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Nocturnal Soul
Immortal Retribution
3371
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Posted - 2014.07.01 00:25:00 -
[2] - Quote
Assault is better for sustained fire
Its alright everyone, no need to worry it's just an Amarr scout :(
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axINVICTUSxa
DETHDEALERS RISE of LEGION
151
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Posted - 2014.07.01 00:26:00 -
[3] - Quote
OP FOTM wrote:What I'm really getting at here is, do you know if Assault does more DPS than the Commando after a certain point of holding the laser charge?
It's already obvious to me that short bursts of fire will be more powerful on the Commando, and he can get in the enemy's face a little better. The Assault would have to stick to medium-long range and pop in and out of cover constantly.
Been having a lot of fun trying the LR out today. It's a really good weapon now.
I've been thinking Amarr Commando is great, besides, I've heard somewhere that Amarr Loyalty Store Commando suits--some of them have Sidearm slots too, which means...3 weaps?
I might've heard wrong. Never bothered checking myself.
Comrade True or Aero might know...
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11403
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Posted - 2014.07.01 00:26:00 -
[4] - Quote
OP FOTM wrote:What I'm really getting at here is, do you know if Assault does more DPS than the Commando after a certain point of holding the laser charge?
It's already obvious to me that short bursts of fire will be more powerful on the Commando, and he can get in the enemy's face a little better. The Assault would have to stick to medium-long range and pop in and out of cover constantly.
Been having a lot of fun trying the LR out today. It's a really good weapon now.
I believe Mortedeamor tested that and she said it dealt more damage with the Commando at higher heat levels due to the base 10% damage buff adding up.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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OP FOTM
Commando Perkone Caldari State
130
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Posted - 2014.07.01 00:27:00 -
[5] - Quote
Nocturnal Soul wrote:Assault is better for sustained fire
But what are the numbers? All proto fits gives me is a decreased number for "heat buildup per second" but it doesn't say what the maximum heat value is before it overheats, and it DEFINITELY doesn't give you a damage multiplier for how long you hold the laser.
At least it gives you an increased DPS value for the Commando bonus, which is a number I can work with.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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OP FOTM
Commando Perkone Caldari State
130
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Posted - 2014.07.01 00:31:00 -
[6] - Quote
True Adamance wrote:I believe Mortedeamor tested that and she said it dealt more damage with the Commando at higher heat levels due to the base 10% damage buff adding up.
TA, can you do me a favor and comment on my thread in Bug Reports? It's about the LR.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Heimdallr69
Nyain San
2671
|
Posted - 2014.07.01 00:35:00 -
[7] - Quote
True Adamance wrote:OP FOTM wrote:What I'm really getting at here is, do you know if Assault does more DPS than the Commando after a certain point of holding the laser charge?
It's already obvious to me that short bursts of fire will be more powerful on the Commando, and he can get in the enemy's face a little better. The Assault would have to stick to medium-long range and pop in and out of cover constantly.
Been having a lot of fun trying the LR out today. It's a really good weapon now. I believe Mortedeamor tested that and she said it dealt more damage with the Commando at higher heat levels due to the base 10% damage buff adding up. ^ this
Removed inappropriate content - CCP Logibro
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Mortedeamor
NoGameNoLife
1765
|
Posted - 2014.07.01 00:36:00 -
[8] - Quote
for me assault all the way baby |
OP FOTM
Commando Perkone Caldari State
130
|
Posted - 2014.07.01 00:38:00 -
[9] - Quote
Mortedeamor wrote:for me assault all the way baby
Just read there's a known glitch that the Amarr Assault's bonus isn't applying.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11404
|
Posted - 2014.07.01 00:39:00 -
[10] - Quote
Mortedeamor wrote:for me assault all the way baby
Duration over power?
^ Difference between men and women.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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OP FOTM
Commando Perkone Caldari State
130
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Posted - 2014.07.01 00:41:00 -
[11] - Quote
Well, technically all of the Commandos trade shield regen, mobility, and passive scan abilities for increased damage, increased HP and low movement speeds.
So your Assault is more mobile.
Edit: Oh my god that video is disturbing.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Mortedeamor
NoGameNoLife
1767
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Posted - 2014.07.01 00:45:00 -
[12] - Quote
OP FOTM wrote:Mortedeamor wrote:for me assault all the way baby Just read there's a known glitch that the Amarr Assault's bonus isn't applying. wrong..it applies lr over heats 20 rounds later on assault ...thats the bonus |
Harpyja
Legio DXIV
1970
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Posted - 2014.07.01 00:46:00 -
[13] - Quote
OP FOTM wrote:Mortedeamor wrote:for me assault all the way baby Just read there's a known glitch that the Amarr Assault's bonus isn't applying. I'm sure it's working. I overheat after 80 rounds of continuous fire, whereas it overheats after 60 on all other suits, I believe.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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OP FOTM
Commando Perkone Caldari State
130
|
Posted - 2014.07.01 00:49:00 -
[14] - Quote
That's pretty cool, but if you've tested it out and Commando is better, I definitely wouldn't even bother with Assault until the entire class is buffed.
My alt character is level 1 assault so I will see if it overheats at slightly greater than 60 rounds. Then again, this is a basic LR I'm talking about so it might not have the same clip size and such as you guys are using.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Tectonic Fusion
1814
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Posted - 2014.07.01 01:25:00 -
[15] - Quote
Nocturnal Soul wrote:Assault is better for sustained fire And it will be better with a buff to their respective "tank." (Minmatar should get both armor and shield buffed) With a CLIP SIZE bonus. It would make the laz0r r1fle even better.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11413
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Posted - 2014.07.01 01:26:00 -
[16] - Quote
OP FOTM wrote:That's pretty cool, but if you've tested it out and Commando is better, I definitely wouldn't even bother with Assault until the entire class is buffed.
My alt character is level 1 assault so I will see if it overheats at slightly greater than 60 rounds. Then again, this is a basic LR I'm talking about so it might not have the same clip size and such as you guys are using.
Frankly I'd never discount the Amarr Assault.
It's almost to0 adaptable and insanely durable. In a game like dust where speed varies between racial groups fast races and players take their speed for granted. When you spend months in an Amarr Commando and move back into speedy assault suits..........
#Amarrdreamofspeed
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
20
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Posted - 2014.07.01 02:11:00 -
[17] - Quote
Personally I like the commando. I use the SCR as a sidearm. Thats a damn sweet sidearm |
Heimdallr69
Nyain San
2678
|
Posted - 2014.07.01 02:19:00 -
[18] - Quote
Power over duration every day.
Removed inappropriate content - CCP Logibro
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Cogadh Draco
WarRavens Final Resolution.
70
|
Posted - 2014.07.01 02:25:00 -
[19] - Quote
OP FOTM wrote:What I'm really getting at here is, do you know if Assault does more DPS than the Commando after a certain point of holding the laser charge?
It's already obvious to me that short bursts of fire will be more powerful on the Commando, and he can get in the enemy's face a little better. The Assault would have to stick to medium-long range and pop in and out of cover constantly.
Been having a lot of fun trying the LR out today. It's a really good weapon now.
In summary assault is better for the semi auto ScR for sharpshooting, in my opinion. The commando is good for having the laser rifle(or semi auto ScR) for long range encounters, and an 'assault' ScR for close range defense. At least that's how I'd go about my setup. |
I-Shayz-I
I----------I
3840
|
Posted - 2014.07.01 03:02:00 -
[20] - Quote
From my personal experience here's how it works
Commando
Pros -More HP and recovery ability (overheating less of a problem) -Secondary backup weapon (or another laser if you're crazy like that) -Less time reloading, more time firing Cons -All the disadvantages of a heavy (slow, big hitbox, easy to detect on radar) -Faster to overheat -Damage potential is low
Assault
Pros -Deathtouch ability in the last 20 rounds -Higher agility and harder to hit by snipers/RR -More versatility in fittings (but really you want to be using 3 complex damage mods) Cons -Lower HP makes you easy to kill if not careful...and makes overheating somewhat punishing -Sidearm is almost required
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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OP FOTM
Commando Perkone Caldari State
133
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Posted - 2014.07.01 04:08:00 -
[21] - Quote
I-Shayz-I wrote:From my personal experience here's how it works
Commando
Pros -More HP and recovery ability (overheating less of a problem) -Secondary backup weapon (or another laser if you're crazy like that) -Less time reloading, more time firing Cons -All the disadvantages of a heavy (slow, big hitbox, easy to detect on radar) -Faster to overheat -Damage potential is low
Assault
Pros -Deathtouch ability in the last 20 rounds -Higher agility and harder to hit by snipers/RR -More versatility in fittings (but really you want to be using 3 complex damage mods) Cons -Lower HP makes you easy to kill if not careful...and makes overheating somewhat punishing -Sidearm is almost required
No, they are saying they've tested it and Commando does more damage even when Assault gets the "deathtouch."
Edit: Keep in mind I'm only basic with no skill other than basic assault and laser, but I prefer having at least one shield extender to soak up overheat damage.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11424
|
Posted - 2014.07.01 04:36:00 -
[22] - Quote
OP FOTM wrote:I-Shayz-I wrote:From my personal experience here's how it works
Commando
Pros -More HP and recovery ability (overheating less of a problem) -Secondary backup weapon (or another laser if you're crazy like that) -Less time reloading, more time firing Cons -All the disadvantages of a heavy (slow, big hitbox, easy to detect on radar) -Faster to overheat -Damage potential is low
Assault
Pros -Deathtouch ability in the last 20 rounds -Higher agility and harder to hit by snipers/RR -More versatility in fittings (but really you want to be using 3 complex damage mods) Cons -Lower HP makes you easy to kill if not careful...and makes overheating somewhat punishing -Sidearm is almost required No, they are saying they've tested it and Commando does more damage even when Assault gets the "deathtouch." Edit: Keep in mind I'm only basic with no skill other than basic assault and laser, but I prefer having at least one shield extender to soak up overheat damage.
Commando can "death touch" as well, they just over heat almost instantly after.
Assault can just "death touch" for a bit longer.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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OP FOTM
Commando Perkone Caldari State
136
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Posted - 2014.07.01 05:07:00 -
[23] - Quote
True Adamance wrote:Commando can "death touch" as well, they just over heat almost instantly after.
Assault can just "death touch" for a bit longer.
I get it now. I think Commando would definitely be better at a closer range because I've just been getting bad results in CQC with the laser.
http://www.protofits.com/fittings/shared/0/5204
Man, do all Assaults have this problem? I can't even fit a proto grenade or any equipment with all the necessary stuff on the fitting. And this is a very unrealistic scenario because all the fitting optimizations are set to 5.
Caldari scouts, probably Gallente Scouts, all the Logis, all the Heavies don't have problems throwing full proto on every single slot.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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MINA Longstrike
956
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Posted - 2014.07.01 05:29:00 -
[24] - Quote
Laser formula for basic laser is 17 + (0.85*number of shots fired consecutively) which is dmg per shot affected by dmg mods, adv is like .95 per consecutive shot fired and proto is like 1.05 or something. The numbers have changed though and might now be different, I'm not 100% positive of exact values offhand.
What this means is that the commando will do more damage over 60 shots than an assault will, especially if the assault isn't running damage mods (they really should be though), however the assault gets to fire for longer (20 more rounds at proto) and that means that due to the way the damage ramps up the assault does considerably more damage over 80 shots.
I believe with both suits to proto and no dmg mods applied with a basic laser the comm does 2600ish damage over 60 shots or something like that, and the assault does something like 3800 damage over 80 shots. This means that a comm might get to death touch one person and it does more damage over a shorter period - the assault however is more oriented to killing groups of people or pre-heating the laser and torching a heavy.
Then there's the differences in mobility, slot layouts etc etc etc. but the tl;dr is this: both are good, com kills 1 person well, assault murders everyone well.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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OP FOTM
Commando Perkone Caldari State
138
|
Posted - 2014.07.01 05:34:00 -
[25] - Quote
But you can switch to a scrambler and kill another person.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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axINVICTUSxa
Condotta Rouvenor Gallente Federation
151
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Posted - 2014.07.01 05:36:00 -
[26] - Quote
OP FOTM wrote:But you can switch to a scrambler and kill another person.
Like I said I think commando is better at closer ranges. Also what the other guy said is very true, commando would be better at assault scrambler and assault is better at the semi-auto.
This.
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
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Mauren NOON
The Exemplars Top Men.
333
|
Posted - 2014.07.01 06:17:00 -
[27] - Quote
Yep my main role is amarr commando and my setup is assault scrambler and templar laser and I do we'll at both ranges..I just have 1 weakness.....heavies O.O so much armor....with 2 weapons that deal 120% to shields(I think the laser does too) and 80% to armor, heavies look at me and scoff...but I love cal and min heavies, they like to stack shields :)
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8676
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Posted - 2014.07.01 06:30:00 -
[28] - Quote
I play both Amarr Assault and Amarr Commando and must say I generally do better in my commando but both suits have their use. It just shames me that I can so clearly see the differences between such roles yet so many people including CCP seem to believe the Commando should be removed all together and merged with the Assault for Legion.
Amarr are the good guys
Their way of the Commando seems right and noble
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Mauren NOON
The Exemplars Top Men.
334
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Posted - 2014.07.01 06:32:00 -
[29] - Quote
^this guy is my commando buddy..we do pubs together all ze time lel
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
753
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Posted - 2014.07.01 07:02:00 -
[30] - Quote
I don't use the LR.
On my amarr commando I love using dual ScR. With good timing and practice you can constantly switch between the two guns without overheating. It's really good for point defense and range games.
If you are a good ScR user with good aim it also works well on the ground, however, some might prefer a ScR, AScR combo but I don't.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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gustavo acosta
Tharumec
105
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Posted - 2014.07.01 07:12:00 -
[31] - Quote
Imp Commando ak.0 has 3 weapons
Commando ak.0 >assault ak.0
The End...
Gallente scout, heavy, logi, and assault
can't touch my post nerfed flaylock sun....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11432
|
Posted - 2014.07.01 07:18:00 -
[32] - Quote
gustavo acosta wrote:Imp Commando ak.0 has 3 weapons
Commando ak.0 >assault ak.0
The End...
If you are using a Commando correctly you don't need the 3rd weapon slot, and even then it would cost far too much to be a useful suit.
A Proto Commando ak0 fit already costs 200+K ISK
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Chunky Munkey
Amarr Templars Amarr Empire
4906
|
Posted - 2014.07.01 16:14:00 -
[33] - Quote
It doesn't matter what the question is.
The answer is Amarr Assault.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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Kam Elto
KILL-EM-QUICK RISE of LEGION
340
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Posted - 2014.07.01 16:40:00 -
[34] - Quote
My Amarr Commando just seems squishier than my Amarr Assault. It's like a gimped heavy suit with no resistances. |
Dragonmeballs
Better Hide R Die
34
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Posted - 2014.07.01 19:21:00 -
[35] - Quote
I have keenly followed the advice of Adamance and several others whose names escape me regarding the laser on the Amarr suits and have been trying to sort this out myself over the last few weeks.
To be clear, I generally don't run with the cool kids and I tend to think in terms of protecting the team from somebody pulling some kind of flanking maneuver. If the other team is stationary then I will flank to one side in an attempt to herd them into a corner. This means I am mostly running solo.
Take 1:
In a long distance battle (85-100 meters) the bonus from the Assault comes in handy when you are tracking/suppressing a squad and some of the folks are jumping around. I find the "death touch" portion is also slightly easier to manage as well on assault suit. Preheating the laser is just way too much fun and suddenly you start to think of it as a lightsaber.
Take 2:
In one on ones where the distance is less than the ideal for the laser (55-80 meters) the bonus from the Commando comes in handy for suppression. If you find yourself in a pinch (a squad heading your way) a well chosen second weapon (other than a sidearm) come in real handy as you retreat.
Shotgun scouts are drawn to laser as they see a sweet opportunity for a quick kill and if they get to around 30 meters they can close the distance pretty fast and the laser is not the right tool for the job. A submachine gun isn't really an effective deterrent at 35 meters. A GEK on the other hand will put a scout down before they can do any real damage to when running Commando suit.
TL:DR It depends....if you are bad shot like I am than to fully utilize the weapon at its full potential (90-100 meters) you might need that extra warm up bonus as nobody seems to stand still any more.
If you can't help yourself and need to be nearer to the action than you too should Commando.
As always it good to be discussing the finer points of a weapon that actually requires skill to utilize. |
Thang Bausch
Pierrot Le Fou Industries
179
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Posted - 2014.07.01 20:42:00 -
[36] - Quote
OP FOTM wrote:True Adamance wrote:Commando can "death touch" as well, they just over heat almost instantly after.
Assault can just "death touch" for a bit longer.
I get it now. I think Commando would definitely be better at a closer range because I've just been getting bad results in CQC with the laser. http://www.protofits.com/fittings/shared/0/5204Man, do all Assaults have this problem? I can't even fit a proto grenade or any equipment with all the necessary stuff on the fitting. And this is a very unrealistic scenario because all the fitting optimizations are set to 5. Caldari scouts, probably Gallente Scouts, all the Logis, all the Heavies don't have problems throwing full proto on every single slot.
Not true for all logis. I can't fit all proto on my proto min logi suit. I still need to make choices about what is proto/adv/basic.
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MINA Longstrike
957
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Posted - 2014.07.01 21:03:00 -
[37] - Quote
MINA Longstrike wrote:Laser formula for basic laser is 17 + (0.85*number of shots fired consecutively) which is dmg per shot affected by dmg mods, adv is like .95 per consecutive shot fired and proto is like 1.05 or something. The numbers have changed though and might now be different, I'm not 100% positive of exact values offhand.
What this means is that the commando will do more damage over 60 shots than an assault will, especially if the assault isn't running damage mods (they really should be though), however the assault gets to fire for longer (20 more rounds at proto) and that means that due to the way the damage ramps up the assault does considerably more damage over 80 shots.
I believe with both suits to proto and no dmg mods applied with a basic laser the comm does 2600ish damage over 60 shots or something like that, and the assault does something like 3800 damage over 80 shots. This means that a comm might get to death touch one person and it does more damage over a shorter period - the assault however is more oriented to killing groups of people or pre-heating the laser and torching a heavy.
Then there's the differences in mobility, slot layouts etc etc etc. but the tl;dr is this: both are good, com kills 1 person well, assault murders everyone well.
As a followup to this post - if you have proto commando and proto assault and both are using the maximum available damage mods, the assault is only doing about 100 points less damage at 60 shots - which is *IMMEDIATELY* compensated for over the next two or three shots... Essentially given equal skill levels and max damage mods the assault only does like 1-2% less damage than the commando over 60 shots, which is made up for by the fact that the assault gets to fire longer (and in truth a proto assault with 3 damage mods would be doing more damage over 60 shots than a proto skill commando without damage mods).
Now if you have proto commando skill and you're comparing vs an assault that isn't using any damage mods the commando does about 500 points more damage or so over 60 shots. Essentially the commando is a slightly less expensive option due to the inbuilt damage mods and ability to run an ADV comm with a proto weapon & adv secondary and less equipment requirements, but it only gets 60 shots, where the assault gets to fire for longer and overall do more damage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3963
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Posted - 2014.09.04 02:25:00 -
[38] - Quote
Never saw this thread. Necro, bitches!
In terms of raw damage output you cannot beat the Assault/LR combo.
(The godfather of tactical logistics)
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