MINA Longstrike
956
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Posted - 2014.07.01 05:29:00 -
[1] - Quote
Laser formula for basic laser is 17 + (0.85*number of shots fired consecutively) which is dmg per shot affected by dmg mods, adv is like .95 per consecutive shot fired and proto is like 1.05 or something. The numbers have changed though and might now be different, I'm not 100% positive of exact values offhand.
What this means is that the commando will do more damage over 60 shots than an assault will, especially if the assault isn't running damage mods (they really should be though), however the assault gets to fire for longer (20 more rounds at proto) and that means that due to the way the damage ramps up the assault does considerably more damage over 80 shots.
I believe with both suits to proto and no dmg mods applied with a basic laser the comm does 2600ish damage over 60 shots or something like that, and the assault does something like 3800 damage over 80 shots. This means that a comm might get to death touch one person and it does more damage over a shorter period - the assault however is more oriented to killing groups of people or pre-heating the laser and torching a heavy.
Then there's the differences in mobility, slot layouts etc etc etc. but the tl;dr is this: both are good, com kills 1 person well, assault murders everyone well.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
957
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Posted - 2014.07.01 21:03:00 -
[2] - Quote
MINA Longstrike wrote:Laser formula for basic laser is 17 + (0.85*number of shots fired consecutively) which is dmg per shot affected by dmg mods, adv is like .95 per consecutive shot fired and proto is like 1.05 or something. The numbers have changed though and might now be different, I'm not 100% positive of exact values offhand.
What this means is that the commando will do more damage over 60 shots than an assault will, especially if the assault isn't running damage mods (they really should be though), however the assault gets to fire for longer (20 more rounds at proto) and that means that due to the way the damage ramps up the assault does considerably more damage over 80 shots.
I believe with both suits to proto and no dmg mods applied with a basic laser the comm does 2600ish damage over 60 shots or something like that, and the assault does something like 3800 damage over 80 shots. This means that a comm might get to death touch one person and it does more damage over a shorter period - the assault however is more oriented to killing groups of people or pre-heating the laser and torching a heavy.
Then there's the differences in mobility, slot layouts etc etc etc. but the tl;dr is this: both are good, com kills 1 person well, assault murders everyone well.
As a followup to this post - if you have proto commando and proto assault and both are using the maximum available damage mods, the assault is only doing about 100 points less damage at 60 shots - which is *IMMEDIATELY* compensated for over the next two or three shots... Essentially given equal skill levels and max damage mods the assault only does like 1-2% less damage than the commando over 60 shots, which is made up for by the fact that the assault gets to fire longer (and in truth a proto assault with 3 damage mods would be doing more damage over 60 shots than a proto skill commando without damage mods).
Now if you have proto commando skill and you're comparing vs an assault that isn't using any damage mods the commando does about 500 points more damage or so over 60 shots. Essentially the commando is a slightly less expensive option due to the inbuilt damage mods and ability to run an ADV comm with a proto weapon & adv secondary and less equipment requirements, but it only gets 60 shots, where the assault gets to fire for longer and overall do more damage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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