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Crimson ShieId
Psygod9
561
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Posted - 2014.06.23 18:56:00 -
[1] - Quote
I've noticed a few people complaining about these suits as of late, the consensus seems to be that they're horrible in every way and completely outdone by the Caldari and Gallente scouts, and for the most part, I'd be inclined to agree. Now, don't get me wrong, I love these guys, and I love speed tanking, but there are a few things that really hold them back on the battlefield.
The powergrid seems to be the main culprit, being lower than all the other scout suits, but with 81PG and a load of CPU, this shouldn't necessarily be a problem; and yet, it is. What makes this an issue is the Minmatar specialization. The Caldari and scanning and shield tanking, the Gallente have armor and regen tanking, and the Amarr... um... something, something... brick tanked light assaults, I don't know... The Minmatar however are designed for speed. You can fit them differently, you can even brick tank them, but by doing so, you're forfeiting now one, but all three of the suit's greatest strengths, whereas brick tanking a Caldari or Gallente suit has no real negative consequences, doing so with a Minmatar effectively ruins the suit. Playing the suit to its' greatest strengths however, is difficult due to the intensely high PG cost of their greatest asset; Kinetic Catalyzers. These little gifts to the Minmatar are absolutely wonderful, but they're currently one of the most PG intensive modules on the market.
If you choose to speed tank a Minmatar suit (And I'm talking balls to the wall speed tanking, three complex kincats) That's 45 PG, more than half your powergrid gone in an instant. You get the maximum speed for your efforts, but you've completely given up your ability to be dampened from the average Caldari scout, you've given up all armor possibilities, and you've given up your scanning range for this ability. Now, you just have your high slots remaining, three of them at advanced and proto. You could try to use those for precision enhancers, or even damage modules, but what's the point in running precision enhancers on a suit with no range amplifiers? Damage modules are completely outdone by shield extenders, and shield rechargers, quite frankly, are useless on a suit that already has 40hp/s on its' recharge rate. So that just leaves extenders. You can fit three complex extenders, giving you (with a few max core skills) around 343hp. But wait, that's 33 PG on top of 45PG already being used for your Kincats. You're now at 78PG, and low and behold, you haven't even fitted a weapon or equipment. Let's not forget that one of your bonuses are for Nova Knives, the lowest of which that can still be effective costs 6PG at advanced and 8PG at proto.
Alright, so we take an extender off, or lower it to a basic module or even a precision enhancer, thus allowing for the placement of a basic or advanced combat rifle, or perhaps a basic assault rifle or something of the sort, as well as our Nova Knives. We've now got a fitted suit... albeit one with very low health and no equipment whatsoever, but at least we can fit it to its' strengths. To do this, however, we're giving up a massive amount of possibilities including armor, armor repair, profile dampening and shield regulators.
The solution that seems to be the most mentioned is increasing the suit's PG and nothing more. While I don't think this is a bad idea, I think it would take away the uniqueness of the suit, as well as encourage people to do what is already done with the Gallente scouts; Brick tanking. And so, with this in mind, I suggest giving the Minmatar not a buff to PG to bring them in line with the other suits, but a buff specifically to the modules that they use most, kinetic catalyzers... (Or perhaps a change to all biotics for the Minmatar scout, or even all suits) A bonus that reduces the PG costs on kinetic catalyzers or all biotics would increase the suit's usefulness in its' intended roles while helping to avoid the issue of brick tanked cloaked scouts, and while it would leave them still being one of the lesser desired of the three scout suits, it would at least allow them to perform in the field that they were designed for without making them "OP"
Perhaps 5% to 8% per level on PG reduction added in, without taking away their current bonuses. The suits have more than enough CPU to work with, so there's certainly no need to touch that area.
Nova Knives are best sidearm.
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Khulmach
Mikramurka Shock Troop Minmatar Republic
39
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Posted - 2014.06.23 20:43:00 -
[2] - Quote
That's a good idea
Now you see me,now you die(Nova knife slash)
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Apothecary Za'ki
Biomass Positive
114
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Posted - 2014.06.24 01:25:00 -
[3] - Quote
Crimson ShieId wrote:I've noticed a few people complaining about these suits as of late, the consensus seems to be that they're horrible in every way and completely outdone by the Caldari and Gallente scouts, and for the most part, I'd be inclined to agree. Now, don't get me wrong, I love these guys, and I love speed tanking, but there are a few things that really hold them back on the battlefield.
The powergrid seems to be the main culprit, being lower than all the other scout suits, but with 81PG and a load of CPU, this shouldn't necessarily be a problem; and yet, it is. What makes this an issue is the Minmatar specialization. The Caldari and scanning and shield tanking, the Gallente have armor and regen tanking, and the Amarr... um... something, something... brick tanked light assaults, I don't know... The Minmatar however are designed for speed. You can fit them differently, you can even brick tank them, but by doing so, you're forfeiting now one, but all three of the suit's greatest strengths, whereas brick tanking a Caldari or Gallente suit has no real negative consequences, doing so with a Minmatar effectively ruins the suit. Playing the suit to its' greatest strengths however, is difficult due to the intensely high PG cost of their greatest asset; Kinetic Catalyzers. These little gifts to the Minmatar are absolutely wonderful, but they're currently one of the most PG intensive modules on the market.
If you choose to speed tank a Minmatar suit (And I'm talking balls to the wall speed tanking, three complex kincats) That's 45 PG, more than half your powergrid gone in an instant. You get the maximum speed for your efforts, but you've completely given up your ability to be dampened from the average Caldari scout, you've given up all armor possibilities, and you've given up your scanning range for this ability. Now, you just have your high slots remaining, three of them at advanced and proto. You could try to use those for precision enhancers, or even damage modules, but what's the point in running precision enhancers on a suit with no range amplifiers? Damage modules are completely outdone by shield extenders, and shield rechargers, quite frankly, are useless on a suit that already has 40hp/s on its' recharge rate. So that just leaves extenders. You can fit three complex extenders, giving you (with a few max core skills) around 343hp. But wait, that's 33 PG on top of 45PG already being used for your Kincats. You're now at 78PG, and low and behold, you haven't even fitted a weapon or equipment. Let's not forget that one of your bonuses are for Nova Knives, the lowest of which that can still be effective costs 6PG at advanced and 8PG at proto.
Alright, so we take an extender off, or lower it to a basic module or even a precision enhancer, thus allowing for the placement of a basic or advanced combat rifle, or perhaps a basic assault rifle or something of the sort, as well as our Nova Knives. We've now got a fitted suit... albeit one with very low health and no equipment whatsoever, but at least we can fit it to its' strengths. To do this, however, we're giving up a massive amount of possibilities including armor, armor repair, profile dampening and shield regulators.
The solution that seems to be the most mentioned is increasing the suit's PG and nothing more. While I don't think this is a bad idea, I think it would take away the uniqueness of the suit, as well as encourage people to do what is already done with the Gallente scouts; Brick tanking. And so, with this in mind, I suggest giving the Minmatar not a buff to PG to bring them in line with the other suits, but a buff specifically to the modules that they use most, kinetic catalyzers... (Or perhaps a change to all biotics for the Minmatar scout, or even all suits) A bonus that reduces the PG costs on kinetic catalyzers or all biotics would increase the suit's usefulness in its' intended roles while helping to avoid the issue of brick tanked cloaked scouts, and while it would leave them still being one of the lesser desired of the three scout suits, it would at least allow them to perform in the field that they were designed for without making them "OP"
Perhaps 5% to 8% per level on PG reduction added in, without taking away their current bonuses. The suits have more than enough CPU to work with, so there's certainly no need to touch that area. needs a TL;DR blocks of words hurt my eyes.. granted it probably a good idea
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1378
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Posted - 2014.06.24 01:28:00 -
[4] - Quote
Or simply reduce pg use on shield extenders, which needs to happen anyway.
Calmanndo user with nova knives: Because someone has to do it.
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Crimson ShieId
Psygod9
564
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Posted - 2014.06.24 02:29:00 -
[5] - Quote
TL;DR added, Za'ki. ^~^
Nova Knives are best sidearm.
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Crimson ShieId
Psygod9
564
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Posted - 2014.06.24 02:32:00 -
[6] - Quote
Alena Ventrallis wrote:Or simply reduce pg use on shield extenders, which needs to happen anyway.
I'm not all that familiar with the troubles of the Caldari, though I've never had a problem fitting plenty of shield extenders myself, or seen any of the scout suits or others who had any issues. If anything, I'd say reduce the fitting costs on the recharge and regulation modules, make it so they're desirable, instead of just stacking all the extenders possible. That's an issue for another day though, and one I won't try to debate without more experience towards the race's suit selection.
Nova Knives are best sidearm.
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1382
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Posted - 2014.06.24 02:47:00 -
[7] - Quote
Crimson ShieId wrote:Alena Ventrallis wrote:Or simply reduce pg use on shield extenders, which needs to happen anyway. I'm not all that familiar with the troubles of the Caldari, though I've never had a problem fitting plenty of shield extenders myself, or seen any of the scout suits or others who had any issues. If anything, I'd say reduce the fitting costs on the recharge and regulation modules, make it so they're desirable, instead of just stacking all the extenders possible. That's an issue for another day though, and one I won't try to debate without more experience towards the race's suit selection. Extenders use the same pg as plates with twice the fitting cost.
Calmanndo user with nova knives: Because someone has to do it.
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OP FOTM
Commando Perkone Caldari State
4
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Posted - 2014.06.24 05:19:00 -
[8] - Quote
I heard that cardiacs aren't even useful on Minmatar, which I think is sad, because it sounds like it's merely just a fitting problem.
I think the Scout should be just like the Logi. It's given more slots than any other race because of its HP sacrifice for speed. Why not just give it another low slot like Amarr?
Personally I don't follow the whole brick tanked scout thing. I rarely have a problem killing them, even with an Assault Rifle.
I don't see why the fastest suit in the game shouldn't be able to "tank" ferroscale armor because it's more like "glass cannon" tanking.
Half of the reason that although I want to skill into the suit very badly, I'm skeptical, is because you can't even fit what the suit is designed for without leaving yourself vulnerable to easy mode Calamari scans.
Why NOT give Minmatar more PG and an extra low slot? I don't understand why you are a Minja and being so humble that you don't even want your UP suit buffed. |
Lynn Beck
NoGameNoLife
1901
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Posted - 2014.06.24 07:20:00 -
[9] - Quote
So you want to pigeon hole a Minja into speed tanking...
Does the galscout's bonus FORCE it to fit dampeners? No, actually it allows it to fit less.
Does the Calscout's bonus FORCE it to stack scan mods? Well it's recomended, but not stacking them lets it still use the bonus.
So what if i want 280 armor and a rep of 6.25 on my Minja? So what if i want to STACK SCAN MODS to be a higher ranged Calscout?
We should give it the +5 pg, along with Pg reductions in Shield mods.
Besides, which bonus would you swap out for the Kincat bonus... The Hack bonus? It's the only suit designed to hack, and ruinsthe entire reason many people specced it. Making it replace the Nk bonus is well... Moronic at best. It's LITERALLY the entire reason the Minja exists, even from Day 1.
Just leave the bonuses.
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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Crimson ShieId
Psygod9
564
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Posted - 2014.06.24 08:18:00 -
[10] - Quote
Lynn Beck wrote:So you want to pigeon hole a Minja into speed tanking...
Does the galscout's bonus FORCE it to fit dampeners? No, actually it allows it to fit less.
Does the Calscout's bonus FORCE it to stack scan mods? Well it's recomended, but not stacking them lets it still use the bonus.
So what if i want 280 armor and a rep of 6.25 on my Minja? So what if i want to STACK SCAN MODS to be a higher ranged Calscout?
We should give it the +5 pg, along with Pg reductions in Shield mods.
Besides, which bonus would you swap out for the Kincat bonus... The Hack bonus? It's the only suit designed to hack, and ruinsthe entire reason many people specced it. Making it replace the Nk bonus is well... Moronic at best. It's LITERALLY the entire reason the Minja exists, even from Day 1.
Just leave the bonuses.
Not at all. I specifically stated to leave the other bonuses. A bonus to kincats would be so small, I doubt anyone would complain if the suit had one more bonus, seeing as it's already underpowered compared to the others. If it couldn't be left in such a way, then yes, the PG bonus would be best, but I am in no way suggesting to rework the suit by switching out this bonus for the ones it currently possesses.
Nova Knives are best sidearm.
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Crimson ShieId
Psygod9
564
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Posted - 2014.06.24 08:39:00 -
[11] - Quote
OP FOTM wrote:I heard that cardiacs aren't even useful on Minmatar, which I think is sad, because it sounds like it's merely just a fitting problem.
I think the Scout should be just like the Logi. It's given more slots than any other race because of its HP sacrifice for speed. Why not just give it another low slot like Amarr?
Personally I don't follow the whole brick tanked scout thing. I rarely have a problem killing them, even with an Assault Rifle.
I don't see why the fastest suit in the game shouldn't be able to "tank" ferroscale armor because it's more like "glass cannon" tanking.
Half of the reason that although I want to skill into the suit very badly, I'm skeptical, is because you can't even fit what the suit is designed for without leaving yourself vulnerable to easy mode Calamari scans.
Why NOT give Minmatar more PG and an extra low slot? I don't understand why you are a Minja and being so humble that you don't even want your UP suit buffed.
An extra slot could be interesting, though the suit was never really designed to for armor. On most fits, a reactive plate will more than suffice, even a basic or enhanced, but at the moment, there's rarely room. I doubt CCP would give the suit a slot there though, even if such a thing would likely just balance it out.
+1 for not following the FoTM, and for wanting to skill into the Min scout, though I'll say this now. If you're worried about trying to outdo the Caldari or Gallente scouts at what they do best, you're better off going with one of those two other scouts. The Minmatar doesn't have the capability to outscan or outstealth either of these two suits, and even fitted specifically for the job, it can never truly compete in those areas. Don't let that get you thinking that the suit can't do well in those fields, because it can, but it will never outdo the other scouts in their own fields. If you are seriously debating the suit though, I'd recommend getting at least advanced Nova Knives first if you don't already have them. Play around with them, make sure you like em, if you don't, I can't recommend the Minmatar scout, but if you enjoy Nova Knives, I'd say don't hold back. It's a helluva fun way to play, but you have to keep in mind that you're a bit locked into the knives on the min scouts. Oh, and you're definitely going to need a lot of your core skills maxed out, all the E-Ware skills and such, as well as the PG and CPU skills. If you're ever looking for fits as well, feel free to send a message in game or ask here. ^~^
As for the last bit... Eh, it's a combination of things, I suppose, the first of which is that I've already seen the suit get a massive buff. The prototype Minmatar scout used to only have 270CPU and 71PG (Both with maxed skills) with a slot layout of 3/2. It was outdone even before 1.8 by the Gallente scout, and by no small margin. The extra equipment slot added was also a major buff to see, even though all the scouts got the same slot layout, seeing all those buffs rolled into one update was and still feels quite big. I guess I just don't really feel like the suit needs anything major, but like the Amarr scout, it could use some tweaks. I'd also say I don't want to see it become another FoTM, as impossible as that sounds. I can't help but enjoy the fact that I'm one of the few Minmatar scouts running around the battlefield... or maybe I just like making people eat my Dust, I'm not quite certain. Then again, I suppose there is a bit of worry that it could be buffed to a great extent and then nerfed into the ground, something CCP seems to do on occasion. *Shrugs* I guess I'm just satisfied with it for the most part. I wouldn't really mind either way if it got buffed or not as I have loads of fun with my Minja already, but I still wouldn't mind seeing it get a little tweak or two to make it easier to do what it does best.
Hope that clears everything up. Cheers.
P.S. Oh, and Cardiac regulators really aren't necessary on a Min scout. Sure, you can use them, but there's no point as the suit already has the highest base stamina regeneration in the game and a very large stamina pool to boot. Kincats are the only way to go for the low slot biotics. If you need proof, grab a regular basic light frame and test it out, you'll be amazed at the difference when comparing it to other suits.
Nova Knives are best sidearm.
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CCP Rattati
C C P C C P Alliance
3103
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Posted - 2014.06.24 10:58:00 -
[12] - Quote
I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
372
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Posted - 2014.06.24 11:40:00 -
[13] - Quote
CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles.
what? you mean like how scouts are supposed to be stealth units, but theyre faster, have better regen, twice as much equipment, and field the same firepower as assaults? while able to be cloaked, and see enemy positions? (including the direction theyre facing)
what playstyle is assault then? cannon fodder?
no stealth unit should be as combat effective as what we have today. |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 11:55:00 -
[14] - Quote
CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles.
Yep. I'm pretty sure people just want to be able to dual tank their min scouts after a PG buff. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1352
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Posted - 2014.06.24 12:05:00 -
[15] - Quote
Beren Hurin wrote:CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles. Yep. I'm pretty sure people just want to be able to dual tank their min scouts after a PG buff.
I just want to be able to use a slightly better gun... I'm using Basic guns on Proto suits almost exclusively to fit everything else I need. At least an optimization skill for Knives.
The Shield changes did help, as Enhanced Shield Extenders are pretty viable.
The Advanced Min Scout is a ***** to fit, the Basic seems easier (maybe because I really cheapen that fit though).
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Adipem Nothi
Nos Nothi
2202
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Posted - 2014.06.24 12:13:00 -
[16] - Quote
Beren Hurin wrote:CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles. Yep. I'm pretty sure people just want to be able to dual tank their min scouts after a PG buff. Ever try to Nova Knife? Ever try to Nova Knife wearing plates?
Take a look at the MinScouts bonuses, stats and slot layouts. Next, take a look at PG req's of things like Codebreakers, KinCats, Nova Knives, Cloaks, Shield Extenders and REs. These are the things Minmatar Scouts use.
Stacking Plates is far less resource intensive than stacking KinCats. Think of Musturd, Moody, Ghost Kaisar, Radar. These are exemplary MinScouts, and not a single one of them dual tanks.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2202
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Posted - 2014.06.24 12:18:00 -
[17] - Quote
DeathwindRising wrote: what? you mean like how scouts are supposed to be stealth units, but theyre faster, have better regen, twice as much equipment, and field the same firepower as assaults? while able to be cloaked, and see enemy positions? (including the direction theyre facing)
what playstyle is assault then? cannon fodder?
no stealth unit should be as combat effective as what we have today.
I agree that Assault Frames need love. I agree that CalScouts and GalScouts are too good at pretending to be Assault Frames.
But this has zero to do with MinScouts and their PG problems.
Shoot scout with yes...
- Ripley Riley
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Francois Sanchez
What The French Red Whines.
37
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Posted - 2014.06.24 12:31:00 -
[18] - Quote
Having an extra bonus about kincats PG cost is a good idea, but why not a simple bonus to kincats efficiency? That would allow you to be super fast with two kincats (and so saving 15 PG) and it leaves you with one slot to fit a PG upgrade, a range amplifier, or a dampener. |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 13:45:00 -
[19] - Quote
What about just boosting the effect of kincats overall by a bit, and leaving the PG where it is? |
Khulmach
Mikramurka Shock Troop Minmatar Republic
49
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Posted - 2014.06.24 13:48:00 -
[20] - Quote
No one will try to put armor on the scout unless they want to be slow and scanned.
Now you see me,now you die(Nova knife slash)
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CCP Rattati
C C P C C P Alliance
3108
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Posted - 2014.06.24 14:05:00 -
[21] - Quote
I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
2205
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Posted - 2014.06.24 14:08:00 -
[22] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. Your doing so would be a tremendous help to Minmatar Scouts.
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
3108
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Posted - 2014.06.24 14:09:00 -
[23] - Quote
What then for the Amarr scout in a similar vein
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 14:16:00 -
[24] - Quote
CCP Rattati wrote:What then for the Amarr scout in a similar vein
skill based Efficacy buff to ferroscales? Scrambler pistol bonus?
What is the design intent of the amarr scout? Their problems are two fold. Their slots mirror gallente, but don't have as good of skill bonuses. So what it seems is necessary for them is setting them apart from Gallente scout. Any buff to modules is a similar buff to gallente scout over amarr.
Could they maybe get a cloak bonus of some kind? Perhaps even an Extra PG/CPU reduction to cloaks, making fitting a PRO cloak that much easier? |
Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:24:00 -
[25] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. +100! This would improve the situation a bunch!
Still playing having more fun than ever cuz IDGAF.
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Adipem Nothi
Nos Nothi
2206
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Posted - 2014.06.24 14:25:00 -
[26] - Quote
CCP Rattati wrote:What then for the Amarr scout in a similar vein
Bonus to scout-centric "Light Armor" (ferroscale and reactive plates).
There will always be demand for a brick-tanked Scout; I'd advise letting Amarr Scouts meet this demand. Meaningful, useful, competitive, eve-appropriate.
The only drawback is that "light assault" units are salt-in-wound to actual assault units. Provided the latter get hugs, the former would sting far less.
Shoot scout with yes...
- Ripley Riley
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:27:00 -
[27] - Quote
CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 2% per level duration and 3% per level dampening this would make that amarr very attractive!
Still playing having more fun than ever cuz IDGAF.
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 14:33:00 -
[28] - Quote
Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive!
so 25% better duration at level 5 (STD +3.75s PRO +10s)
The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. |
Master Smurf
Nos Nothi
529
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Posted - 2014.06.24 14:51:00 -
[29] - Quote
Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much.
Please remember the Amarr scout has 4 lows - Cloak duration fine but no more dampening.
As Shotty said, bonus to reactive / ferroscale plates would be great. The recent changes with an additional efficacy multiplier would make them superb on an Amarr.
We could also do a range increase (per level) on the ScP (if possible)
"Shine bright like a diamond"
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 14:53:00 -
[30] - Quote
Master Smurf wrote:Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. Please remember the Amarr scout has 4 lows - Cloak duration fine but no more dampening. As Shotty said, bonus to reactive / ferroscale plates would be great. The recent changes with an additional efficacy multiplier would make them superb on an Amarr. We could also do a range increase (per level) on the ScP (if possible)
Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field? |
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:59:00 -
[31] - Quote
Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. I agree 15% is not much but you can't go too much more otherwise they could be completely invisible to everything with 4 lows and all.
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 15:01:00 -
[32] - Quote
Beren Hurin wrote:Master Smurf wrote:Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. Please remember the Amarr scout has 4 lows - Cloak duration fine but no more dampening. As Shotty said, bonus to reactive / ferroscale plates would be great. The recent changes with an additional efficacy multiplier would make them superb on an Amarr. We could also do a range increase (per level) on the ScP (if possible) Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field? I like this idea also
Still playing having more fun than ever cuz IDGAF.
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 15:04:00 -
[33] - Quote
Al the destroyer wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
I like this idea also[/quote]
The downside to this bonus is that it could effectively make amarr scouts the most expensively fit scout suits. |
Master Smurf
Nos Nothi
529
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Posted - 2014.06.24 15:10:00 -
[34] - Quote
Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
You proposed a duration bonus but didnt rule out a dampening one.
I oppose any dampening bonus as they have enough lows. That is all.
Im OK with a duration, reactive, ferroscale, scp range bonus
"Shine bright like a diamond"
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 15:17:00 -
[35] - Quote
Master Smurf wrote:Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
You proposed a duration bonus but didnt rule out a dampening one. I oppose any dampening bonus as they have enough lows. That is all. Im OK with a duration, reactive, ferroscale, scp range bonus Dampening is a pretty tricky one I would have to agree with you
Still playing having more fun than ever cuz IDGAF.
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 15:42:00 -
[36] - Quote
Master Smurf wrote:Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
You proposed a duration bonus but didnt rule out a dampening one. I oppose any dampening bonus as they have enough lows. That is all. Im OK with a duration, reactive, ferroscale, scp range bonus
No. Read please. Ai the destroyer proposed the dampening bonus. I just was trying to figure out his numbers to analyze something concrete. I just proposed the cloak field fitting cost bonus. |
Al the destroyer
Last VenDetta. Dark Taboo
150
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Posted - 2014.06.24 15:51:00 -
[37] - Quote
That is why I proposed such a small % on dampening remember anything they do bonus wise has to be on a per level basis.
Still playing having more fun than ever cuz IDGAF.
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Stefan Stahl
Seituoda Taskforce Command
611
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Posted - 2014.06.24 15:54:00 -
[38] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. There should be a very large contrast between brick tanking modules and non-tanking modules. Then ask yourself how many brick-tanking modules each suit at each level should be able to support and balance CPU/PG accordingly. In an ideal situation a PRO suit can't have 8 ehp-modules at the same time so it'll have to concentrate on one tank and fit other modules to support that style. |
Cyrius Li-Moody
0uter.Heaven
5910
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Posted - 2014.06.24 16:34:00 -
[39] - Quote
Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said this many times before. You campaigning against making this suit useful is pretty annoying and you're not helping by accusing people of wanting to super tank their suits when they already can.
Min scout isn't a tanked suit. Kin cats require a ton of pg, proto knives are the only knives worth using which require a ton of pg (they have no optimization skill), and code breakers require a ton of pg.
I'm completely against just dropping the PG requirements of shield extenders and kincats. By doing so you also indirectly buff all the other suits by freeing up even more resources. I'd rather see an increase in PG on the suit itself.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Al the destroyer
Last VenDetta. Dark Taboo
150
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Posted - 2014.06.24 17:01:00 -
[40] - Quote
Cyrius Li-Moody wrote:Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said this many times before. You campaigning against making this suit useful is pretty annoying and you're not helping by accusing people of wanting to super tank their suits when they already can.
Min scout isn't a tanked suit. Kin cats require a ton of pg, proto knives are the only knives worth using which require a ton of pg (they have no optimization skill), and code breakers require a ton of pg.
I'm completely against just dropping the PG requirements of shield extenders and kincats. By doing so you also indirectly buff all the other suits by freeing up even more resources. I'd rather see an increase in PG on the suit itself. I think it would be better to have a bonus to pg consumption of code breakers and biotic IMHO it would promote the proper play style of a proper min scout, just increasing pg to the suit would cause a-holes to abuse it. Then that would lead to a later nerf and more disappointment.
Still playing having more fun than ever cuz IDGAF.
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Beren Hurin
Onslaught Inc RISE of LEGION
2440
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Posted - 2014.06.24 17:14:00 -
[41] - Quote
Cyrius Li-Moody wrote:Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said this many times before. You campaigning against making this suit useful is pretty annoying and you're not helping by accusing people of wanting to super tank their suits when they already can.
Min scout isn't a tanked suit. Kin cats require a ton of pg, proto knives are the only knives worth using which require a ton of pg (they have no optimization skill), and code breakers require a ton of pg.
I'm completely against just dropping the PG requirements of shield extenders and kincats. By doing so you also indirectly buff all the other suits by freeing up even more resources. I'd rather see an increase in PG on the suit itself.
I don't disagree that changing fitting cost of non-tank mods helps other scouts almost as much as the min scout (unless there is a suit bonus that applies specifically to fitting cost of those modules) Min could get -5% fitting cost to biotic/hacking mods while amarr could get -2% fitting cost to cloaks. |
SOMBRA del MUERTE
The Exemplars Top Men.
29
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Posted - 2014.06.24 18:04:00 -
[42] - Quote
Give the Amarr scout -20% speed penalty on armor and +20% cloaked profile damp per level
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Lynn Beck
NoGameNoLife
1908
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Posted - 2014.06.24 18:07:00 -
[43] - Quote
I'll admit now, before the scout buff, i ran a 190 armor Minja fitted with a Md/Smg combo.
Wanna punish all scouts because i have *gasp* 100-200 extra armor!? **** off.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Al the destroyer
Last VenDetta. Dark Taboo
151
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Posted - 2014.06.24 18:08:00 -
[44] - Quote
SOMBRA del MUERTE wrote:Give the Amarr scout -20% speed penalty of armor plates and +20% cloaked profile damp efficacy (of the module) per level Yea and let them carry an hmg and a fg as a side arm
Still playing having more fun than ever cuz IDGAF.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1362
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Posted - 2014.06.24 18:21:00 -
[45] - Quote
Lynn Beck wrote:I'll admit now, before the scout buff, i ran a 190 armor Minja fitted with a Md/Smg combo.
Wanna punish all scouts because i have *gasp* 100-200 extra armor!? **** off.
I made a suit like this, I armor tanked it more than any other suit I own now. I gave it a Basic Reactive and a MD. Deleted it yesterday for a new Commando build. Never got to see how all that health worked out.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Lynn Beck
NoGameNoLife
1908
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Posted - 2014.06.24 18:29:00 -
[46] - Quote
Trust me, it was terrible.
Only thing it helped with was when there was Flux Spam.
Still though, tired people saying scouts shouldn't have any armor/shield on their suits, because they're too stupid to scan us.
Get a proto vehicle scanner, or a DuvolleFocused. You'll scan tons of those bricked scouts you hate so much.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1172
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Posted - 2014.06.24 18:37:00 -
[47] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles.
Reducing fitting requirements of those kind of modules in general would be a huge step forwards. Kincats, hacking modules and things like that really do need reduced fitting in my opinion.
TLDR - YES Make those modules easier to fit. Helps diversity - not only helping scouts.
Investigate 9/11
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Beren Hurin
Onslaught Inc RISE of LEGION
2440
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Posted - 2014.06.24 18:48:00 -
[48] - Quote
My most exciting min scout built lately has been an assault mass driver scout with all precision and range mods.
I can see most things before they see me, I only attack at range, I look out for rail rifles and mostly fire from cover. The main thing I worry about is flanking gal scouts, even then, if they are under my radar, I can take them out with 2-3 shots from the AMD. |
IgniteableAura
Pro Hic Immortalis
1302
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Posted - 2014.06.24 19:04:00 -
[49] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles.
While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want.
Codebreakers and kincats need to be difficult to fit IMO. The same goes with equipment. If all the frames can easily fit equipment you step on the toes of the support logi (or whatever role the mod helps boost). Its part of the reason we don't have real support logi. Cause most people can "support" themselves.
Give minjas a PG buff or a bonus to fitting biotic mods. Biotic buff over PG imo so you keep the brick tank mentality away from the scout role. Give us a NK fitting optimization skill.
My Youtube
Biomassed Podcast
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Lynn Beck
NoGameNoLife
1909
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Posted - 2014.06.24 19:15:00 -
[50] - Quote
I see no problem with changin kincat Pg, currently you go from... 10-12-15 Pg... So fittinf a lower module does NOT save on fitting resources, it's proto or bust.
At the very, VERY least, decrease Enhanced/Basic Kincats' Pg, but leave Complex.
Shield extenders, you save 36 Cpu and 8 Pg by using a basic over a complex, with kincats you save... 12 Cpu and 5 Pg?
Not to mention your bonus is less than half.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Crimson ShieId
Psygod9
565
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Posted - 2014.06.24 19:26:00 -
[51] - Quote
Beren Hurin wrote:What about just boosting the effect of kincats overall by a bit, and leaving the PG where it is?
I believe it was mentioned a few times that there's actually a speed cap set into the game because it literally can't keep up with someone going over that 11.1(something something) sprint speed. Not quite sure how all that works, but unless the cap was removed, I think just buffing the kincats could break something. I can't point to any dev posts on this though, and I'm not even sure where it spawned from, so a bit of research could be in order.
Oh, and Rattati, why not go with the sidearm bonus that has been proposed? Perhaps keep the stamina bonuses, but add on a scrambler pistol bonus as well, ROF and damage perhaps, or just damage, like the Minmatar has for the knives? I love the way the Amarr scout looks and I think it's probably one of the coolest, aesthetic wise, available. However, there's just no reason to use them for me, even though I really like the way the proto variants look. A scrambler pistol bonus wouldn't lock the suit into any roll, but it would give them an advantage in close range with what is currently one of the best sidearms available. Most scouts are currently using shotguns or knives for CQC, but the scramblers have that 400% headshot multiplier. Their disadvantage is still against heavily armored targets though, so perhaps a flat out damage bonus equivalent to a few complex damage modules or something of the sort would work. Maybe a small speed buff as well. I know these two bonuses would send me into the Amarr scout role as soon as I had the SP, especially with the ability to do 500+ damage with headshots in close quarters.
Nova Knives are best sidearm.
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One Eyed King
Land of the BIind
2124
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Posted - 2014.06.24 20:22:00 -
[52] - Quote
I wouldn't mind a decrease in cost to kincats and codebreakers even if it did mean other suits using it as well. Its like dampeners on a Gal, sure others can use them and get benefits, but they still can't rival the gal scout in terms of dampening.
Likewise, so long as minmatar cannot be surpassed in terms of speed and hacking ability, I would be fine with any decrease in module cost and an increase to usage overall.
This is how a minja feels
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Atiim
NoGameNoLife
9803
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Posted - 2014.06.24 22:18:00 -
[53] - Quote
Crimson ShieId wrote:TL;DR. Give the Minmatar a bonus to Kinetic Catalyzers that reduces the PG they use to balance the suits and allow them to perform in their intended role. I'd rather see a PG reduction to Kinetic Catylizers, as (while it is easier to fit), the PG requirements are still unreasonably high for other suits as well.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Al the destroyer
Last VenDetta. Dark Taboo
153
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Posted - 2014.06.24 22:26:00 -
[54] - Quote
Atiim wrote:Crimson ShieId wrote:TL;DR. Give the Minmatar a bonus to Kinetic Catalyzers that reduces the PG they use to balance the suits and allow them to perform in their intended role. I'd rather see a PG reduction to Kinetic Catylizers, as (while it is easier to fit), the PG requirements are still unreasonably high for other suits as well. Do not reduce the pg of the modules themselves this would continue to buff the gal and cal this is about the min scout bonus to biotics and hacking your gal and cal scouts are fine where they are at
Still playing having more fun than ever cuz IDGAF.
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knight guard fury
Carbon 7 Iron Oxide.
1064
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Posted - 2014.06.25 06:09:00 -
[55] - Quote
since i primarily use the Min Scout 50-70% of the time and am soon to get lvl 5, i can most certainly say it has one of the more exiting or interesting play styles, since you know that it is a the risk vs reward situation.
the min scout could use a pg buff or you could give it an additional bonus to kin kats, either way would help. the min scout is the weakest but has some awesome advantages to counter that. at proto i can stack armor and shields to about 333/345 (not exact but close) but its not recommended to do that.
i prefer to reference it as a covert ops/interceptor class scout since it can out run anybody and can hack fast.
i play it with all shields and speed with a reactive for that 1 rep/s. i do fairly well if not incredibly good with similar fits and it is a great scout to use.
compared to other scouts it is weak but if you use it to its advantages it can be very powerful. i tend to stay away from the main battle and tend towards hacking, retaking empty objective, killing people along the way, and only using my speed and stamina to run everywhere.
its best as a speed tank, shield tanked, covert ops unit since they are weak but can move around the map easily and have a powerful weapon (combat rifle) at their disposal.
its obviously not meant as a frontline fight or anything but it can certainly avoid dmg enough to get out of the enemy line of sight to avoid not getting killed if your good/fast enough.
iat the best i can fit 2 complex kin kats, 3 complex shields, 1 proto republic cr and a basic side arm with what pg/cpu it has. if my beloved scout had a bonus to pg reduction to kni kats that would fix a lot of things and it would be ablt to fit a lot more.
my other fit on my republic mk.0 scout is 3 complex shields, 1 enhanced reactive, 1 complex kin kat, and a complex range amp. with this i can either can barely fit an equipement or an good side arm, even though i run cr with nk, but it cant fit a reliable side arm for when it really needs it.
as a minmatar scout i do die a lot in my basic suit but that is to be expect since it isnt as strong as other scout but it is an exceptible risk i can afford.
fitting wise, i can fit all my min scouts with out much problem, unless i put a cloak on it, and i usually survive a lot longer without a cloak anyway.
dont try to fit a basic scout with adv stuff or a adv scout with complex and etc. stay within its respected ranges and everything should be good to go.
i dont like that it has the same amount of armor as the cal scout since they both have 70 and i would like that to be at 80-85 just to give it that dual tanky feel for base stats.
as a minmatar loyalist and having all minmatar suits to 3 or higher i can most certainly tell you that the minmatar can have there ups and downs certain days but if you keep to a certain play style that keeps you alive and kicking with fair amount of war points in battle then you should be fine.
you can use the minmatar scout as an aggressor scout using speed to your advantage and running all over the place giving your enemy no time to relax or reorganize, but dont expect to live long if you do this constantly, because you will die eventually.
your mian threats aent too bad if you can apply the alpha dps and remaining dps to kill them quick enough: heavies cal scouts proto anything shotgunners rail rifles
minor threats would be: shield tanks armor tanks scouts
now i do like the idea of min scouts getting a bonus to kin kats or a pg buff, and people who complain about min scouts are either not using them right or aren't use to their play styles but i can most certainly tell you it is worth getting use to them and using them to your advantage. they are weak but for obvious reasons, and you also need to learn when to avoid fights or situations you can avoid. they do need a buff for either pg or kin kats because they cant fit a good enough reliable side arm to defend themselves in case they really need it. and finally, WINMATAR scouts are good, but they are not terrible in any way, they just primarily need some buffs to make other people stop complaining about them.
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1396
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Posted - 2014.06.25 06:19:00 -
[56] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. Do so for shield extenders as well, and you'll be my personal hero and role-model.
Calmanndo user with nova knives: Because someone has to do it.
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1801
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Posted - 2014.06.25 09:59:00 -
[57] - Quote
DeathwindRising wrote:CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles. what? you mean like how scouts are supposed to be stealth units, but theyre faster, have better regen, twice as much equipment, and field the same firepower as assaults? while able to be cloaked, and see enemy positions? (including the direction theyre facing) what playstyle is assault then? cannon fodder? no stealth unit should be as combat effective as what we have today. If I had my way the damned cloak would be built into the scout suit, they would have 1 weapon slot except for the Minja because of it's knife related bonus, they would have no equipment slot (basically, BIZARRO LOGI), and their class bonuses would only give a bonus to THE SPECIFIC STUFF YOU EQUIP ON YOUR SUIT, LIKE EVERY OTHER FRICKIN' CLASS EXCEPT THE SENTENAL. Cal bonus goes to scan mods, Gal bonus to damp mods, minja bonus to hacking & speed mods (the knife bonus is already something you equip so it's already inline with this), and the Amarr needs a bonus to reactive and ferroscale plates in addition to their stamina mod bonus.
If you want to run equipment, you have at least ADV lvl light frames that you had to spec into in order to unlock your scout, it has the same slot layouts as current scouts and they aren't super-buffed with scout bonuses. GET SOME USE OUT OF THEM.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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