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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 11:55:00 -
[1] - Quote
CCP Rattati wrote:I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing.
Our main priority in Alpha and Bravo was to fix broken gameplay so the next two can be about fixing some key pain points on particular playstyles.
Yep. I'm pretty sure people just want to be able to dual tank their min scouts after a PG buff. |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 13:45:00 -
[2] - Quote
What about just boosting the effect of kincats overall by a bit, and leaving the PG where it is? |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 14:16:00 -
[3] - Quote
CCP Rattati wrote:What then for the Amarr scout in a similar vein
skill based Efficacy buff to ferroscales? Scrambler pistol bonus?
What is the design intent of the amarr scout? Their problems are two fold. Their slots mirror gallente, but don't have as good of skill bonuses. So what it seems is necessary for them is setting them apart from Gallente scout. Any buff to modules is a similar buff to gallente scout over amarr.
Could they maybe get a cloak bonus of some kind? Perhaps even an Extra PG/CPU reduction to cloaks, making fitting a PRO cloak that much easier? |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 14:33:00 -
[4] - Quote
Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive!
so 25% better duration at level 5 (STD +3.75s PRO +10s)
The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 14:53:00 -
[5] - Quote
Master Smurf wrote:Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. Please remember the Amarr scout has 4 lows - Cloak duration fine but no more dampening. As Shotty said, bonus to reactive / ferroscale plates would be great. The recent changes with an additional efficacy multiplier would make them superb on an Amarr. We could also do a range increase (per level) on the ScP (if possible)
Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field? |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 15:04:00 -
[6] - Quote
Al the destroyer wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
I like this idea also[/quote]
The downside to this bonus is that it could effectively make amarr scouts the most expensively fit scout suits. |
Beren Hurin
Onslaught Inc RISE of LEGION
2439
|
Posted - 2014.06.24 15:42:00 -
[7] - Quote
Master Smurf wrote:Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
You proposed a duration bonus but didnt rule out a dampening one. I oppose any dampening bonus as they have enough lows. That is all. Im OK with a duration, reactive, ferroscale, scp range bonus
No. Read please. Ai the destroyer proposed the dampening bonus. I just was trying to figure out his numbers to analyze something concrete. I just proposed the cloak field fitting cost bonus. |
Beren Hurin
Onslaught Inc RISE of LEGION
2440
|
Posted - 2014.06.24 17:14:00 -
[8] - Quote
Cyrius Li-Moody wrote:Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said this many times before. You campaigning against making this suit useful is pretty annoying and you're not helping by accusing people of wanting to super tank their suits when they already can.
Min scout isn't a tanked suit. Kin cats require a ton of pg, proto knives are the only knives worth using which require a ton of pg (they have no optimization skill), and code breakers require a ton of pg.
I'm completely against just dropping the PG requirements of shield extenders and kincats. By doing so you also indirectly buff all the other suits by freeing up even more resources. I'd rather see an increase in PG on the suit itself.
I don't disagree that changing fitting cost of non-tank mods helps other scouts almost as much as the min scout (unless there is a suit bonus that applies specifically to fitting cost of those modules) Min could get -5% fitting cost to biotic/hacking mods while amarr could get -2% fitting cost to cloaks. |
Beren Hurin
Onslaught Inc RISE of LEGION
2440
|
Posted - 2014.06.24 18:48:00 -
[9] - Quote
My most exciting min scout built lately has been an assault mass driver scout with all precision and range mods.
I can see most things before they see me, I only attack at range, I look out for rail rifles and mostly fire from cover. The main thing I worry about is flanking gal scouts, even then, if they are under my radar, I can take them out with 2-3 shots from the AMD. |
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