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Thread Statistics | Show CCP posts - 3 post(s) |
Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:24:00 -
[1] - Quote
CCP Rattati wrote:I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. +100! This would improve the situation a bunch!
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:27:00 -
[2] - Quote
CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 2% per level duration and 3% per level dampening this would make that amarr very attractive!
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 14:59:00 -
[3] - Quote
Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. I agree 15% is not much but you can't go too much more otherwise they could be completely invisible to everything with 4 lows and all.
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 15:01:00 -
[4] - Quote
Beren Hurin wrote:Master Smurf wrote:Beren Hurin wrote:Al the destroyer wrote:CCP Rattati wrote:What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very attractive! so 25% better duration at level 5 (STD +3.75s PRO +10s) The dampening bonus would have to be either an absolute percentage increase rather than a modifier, or just a bigger modifier. +15% of 10% isn't much. Please remember the Amarr scout has 4 lows - Cloak duration fine but no more dampening. As Shotty said, bonus to reactive / ferroscale plates would be great. The recent changes with an additional efficacy multiplier would make them superb on an Amarr. We could also do a range increase (per level) on the ScP (if possible) Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field? I like this idea also
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
149
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Posted - 2014.06.24 15:17:00 -
[5] - Quote
Master Smurf wrote:Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?
You proposed a duration bonus but didnt rule out a dampening one. I oppose any dampening bonus as they have enough lows. That is all. Im OK with a duration, reactive, ferroscale, scp range bonus Dampening is a pretty tricky one I would have to agree with you
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
150
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Posted - 2014.06.24 15:51:00 -
[6] - Quote
That is why I proposed such a small % on dampening remember anything they do bonus wise has to be on a per level basis.
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
150
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Posted - 2014.06.24 17:01:00 -
[7] - Quote
Cyrius Li-Moody wrote:Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said this many times before. You campaigning against making this suit useful is pretty annoying and you're not helping by accusing people of wanting to super tank their suits when they already can.
Min scout isn't a tanked suit. Kin cats require a ton of pg, proto knives are the only knives worth using which require a ton of pg (they have no optimization skill), and code breakers require a ton of pg.
I'm completely against just dropping the PG requirements of shield extenders and kincats. By doing so you also indirectly buff all the other suits by freeing up even more resources. I'd rather see an increase in PG on the suit itself. I think it would be better to have a bonus to pg consumption of code breakers and biotic IMHO it would promote the proper play style of a proper min scout, just increasing pg to the suit would cause a-holes to abuse it. Then that would lead to a later nerf and more disappointment.
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
151
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Posted - 2014.06.24 18:08:00 -
[8] - Quote
SOMBRA del MUERTE wrote:Give the Amarr scout -20% speed penalty of armor plates and +20% cloaked profile damp efficacy (of the module) per level Yea and let them carry an hmg and a fg as a side arm
Still playing having more fun than ever cuz IDGAF.
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Al the destroyer
Last VenDetta. Dark Taboo
153
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Posted - 2014.06.24 22:26:00 -
[9] - Quote
Atiim wrote:Crimson ShieId wrote:TL;DR. Give the Minmatar a bonus to Kinetic Catalyzers that reduces the PG they use to balance the suits and allow them to perform in their intended role. I'd rather see a PG reduction to Kinetic Catylizers, as (while it is easier to fit), the PG requirements are still unreasonably high for other suits as well. Do not reduce the pg of the modules themselves this would continue to buff the gal and cal this is about the min scout bonus to biotics and hacking your gal and cal scouts are fine where they are at
Still playing having more fun than ever cuz IDGAF.
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