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Aisha Ctarl
Praetoriani Classiarii Templares
4878
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Posted - 2014.06.16 03:10:00 -
[31] - Quote
One Eyed King wrote:Adipem Nothi wrote:Forever ETC wrote:Aisha Ctarl wrote:Heavies need to have their turn speed reduced and their movement speed as well, I've seen some plate laden Gallente heavies that move far faster than they should. Their turn speed needs to be reduced maybe 25% slower than medium frames. But I see no problem with movement speed, any lower and we will have to jump steps... Rotation speeds are determined by input sensitivity (not suit type). Light Frame = Med Frame = Heavy Frame = Sentinel + Complex Plate (x4) I agree that we shouldn't reduce movement speed, but rotation speed should be addressed. Question is would it be better accomplished on a frame-by-frame basis or built into Armor Plates? Are you referring to the armor plating that (so I interpret) comes with being a heavy, the modules, or both? Because I could see this helping to fix some of the tanking on other fits too if their turn speed were reduced.
Yes, the armor plates
Scrambling brains since 5/14/13
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HOWDIDHEKILLME
Dying to Reload
237
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Posted - 2014.06.16 03:18:00 -
[32] - Quote
Egonz4 wrote:Aisha Ctarl wrote:Clearly people suck ass at this game and need a 1200 eHP suit to get anything done...getting pretty tired of playing games where 12 of the 16 enemy players are heavies.
Legion please hurry up already. Just run a 3K RE suit...it's fun
Totally agree except with the nerf to re's ( bravo update ) now it will take 2 to kill most and speed tanked heavys will run right past them while your standing there waiting for it to arm ( since they can hear you throw it and will 5 sec to react )
The reply will be run proto... Even tho the heavy will be in a milita fit costing < 10k.
And since they won't buff av vs. vehicles ( if you think it's balanced look at duna's k/d ) and reps won't do anything vs. infantry ( 2 proto vs. milita tank is a dumb argument) my prediction is the next FOTM will be tanks and heavys flooding the battlefield.
Lonewolf till I die
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Gavr1Io Pr1nc1p
478
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Posted - 2014.06.16 03:20:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:Yellow Heavy, Red Heavy Green Heavy, Dead heavy Rail heavy, tank heavy Thales heavy, gank heavy HMG or rail rifle? in the redline? sniper rifle! You think I'm slow? I have a car! Ill jump out with my ARR! Things can kill me? They're OP! CCP, nerf the RE! Whats that? Im a noob? Get gud scrub, I have more HP than you! I like EZ mode, its not my fault! Why should I have to skill assault? Right now we are super UP. Thats why we're the only suit you see! Even better, Ill drive a tank. Watch me jump out with my HMG OH wow, you got instaganked! I just need this weapon that makes you super slow Its not my fault my aiming blows. just gonna post this here to help
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
1903
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Posted - 2014.06.16 03:30:00 -
[34] - Quote
One Eyed King wrote: Are you referring to the armor plating that (so I interpret) comes with being a heavy, the modules, or both?
Because I could see this helping to fix some of the tanking on other fits too if their turn speed were reduced.
May not even be possible; depends on how related items are coded ...
Unlikely I think it highly unlikely that Rotation_Penalty_Per_Armor_Point was prebuilt into movement mechanics. In other words, the framework that'd permit us to say "a merc with 150 Total Armor spins about faster a merc with 1,500 Total Armor" doesn't exist in Dust. And what doesn't already exist, won't exist; we must work with what we have.
Possibly If Armor Plates are coded with Movement Penalty % then there's a chance the developers coded Max Rotation Penalty % as well. If that's the case, Rattati need only increase that value to solve the problem of Max-HP Gal Sentinels rotating as rapidly as the rest of us.
Likely Sometime in mid 2013, the Devs "normalized" rotation speeds among all suits; prior to this point, rotation speeds varied by suit category. As the framework previously existed, it seems highly likely that it still exists. In short, "Denormalizing" rotation speeds would let us redefine max rotation speed by Light, Medium, and Heavy but probably wouldn't permit us to differentiate much further. In other words, fixing Heavy rotation speed may result the Commando being penalized since it shares a category with the Heavy. Could be wrong on that, but it'd explain why Rattati hasn't done it yet.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1903
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Posted - 2014.06.16 03:32:00 -
[35] - Quote
Egonz4 wrote: Just run a 3K RE suit...it's fun
Just in case you're out-of-the-loop, your low-end REs are getting nerfed. Heavies complained about them.
Shoot scout with yes...
- Ripley Riley
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PARKOUR PRACTIONER
Sebiestor Field Sappers Minmatar Republic
1680
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Posted - 2014.06.16 03:34:00 -
[36] - Quote
Aisha Ctarl wrote:Forever ETC wrote:Again, no one is forcing you to play. You can quit anytime you like, unless if there is literally someone holding you at gun point and forcing you to play. BTW what makes you think that Legion won't have balancing problems when it comes out? You know, you may be in my corp, but I REALLY don't like you let alone have ever seen you in game....
I've seen him. I feel better about my gameplay when I see him.
PSN Sil4nt Chaozz
Autistic Mechanic & Engineer, Matari in Dust & out
Scrambler Pistol and Scout Devotee
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Adipem Nothi
Nos Nothi
1903
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Posted - 2014.06.16 03:37:00 -
[37] - Quote
PARKOUR PRACTIONER wrote:Aisha Ctarl wrote:Forever ETC wrote:Again, no one is forcing you to play. You can quit anytime you like, unless if there is literally someone holding you at gun point and forcing you to play. BTW what makes you think that Legion won't have balancing problems when it comes out? You know, you may be in my corp, but I REALLY don't like you let alone have ever seen you in game.... I've seen him. I feel better about my gameplay when I see him. Is it wrong that when I read posts by Heavies I think of Spkr and Taki discussing AV?
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
481
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Posted - 2014.06.16 03:39:00 -
[38] - Quote
Adipem Nothi wrote:PARKOUR PRACTIONER wrote:Aisha Ctarl wrote:Forever ETC wrote:Again, no one is forcing you to play. You can quit anytime you like, unless if there is literally someone holding you at gun point and forcing you to play. BTW what makes you think that Legion won't have balancing problems when it comes out? You know, you may be in my corp, but I REALLY don't like you let alone have ever seen you in game.... I've seen him. I feel better about my gameplay when I see him. Is it wrong that when I read posts by Heavies I think of Spkr and Taki discussing AV? lol i get the same feeling all the time...
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10647
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Posted - 2014.06.16 03:39:00 -
[39] - Quote
Adipem Nothi wrote:PARKOUR PRACTIONER wrote:Aisha Ctarl wrote:Forever ETC wrote:Again, no one is forcing you to play. You can quit anytime you like, unless if there is literally someone holding you at gun point and forcing you to play. BTW what makes you think that Legion won't have balancing problems when it comes out? You know, you may be in my corp, but I REALLY don't like you let alone have ever seen you in game.... I've seen him. I feel better about my gameplay when I see him. Is it wrong that when I read posts by Heavies I think of Spkr and Taki discussing AV?
Or when all the "top scouts" tried to defend that the Amarr scout would be hyper OP and didn't need any buffs in the face of over whelming evidence their "scouty know how" was a load of ****.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Gavr1Io Pr1nc1p
482
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Posted - 2014.06.16 03:49:00 -
[40] - Quote
True Adamance wrote:Adipem Nothi wrote: Is it wrong that when I read posts by Heavies I think of Spkr and Taki discussing AV?
Or when all the "top scouts" tried to defend that the Amarr scout would be hyper OP and didn't need any buffs in the face of over whelming evidence their "scouty know how" was a load of ****.
The only reason I discouraged some of the buffs that you and several others were proposing was that they were ridiculous
i.e.-10% to strafe speed per level, 5% to ScrP damage, +1 ScrP clip size (this was back pre-ScrP nerf), 5% jump height, +1 armor rep (this one is actually pretty good), etc, etc
i suggested moderate buffs, but everyone was super intent on buffing the amarr scout to, well, above what the cal and gal scout are now.
However, they are in need of a buff, as well as minjas, and this is the source of a good deal of scoutly discussion (at least on my end, as shotty knows...)
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
1905
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Posted - 2014.06.16 03:54:00 -
[41] - Quote
True Adamance wrote: Or when all the "top scouts" tried to defend that the Amarr scout would be hyper OP and didn't need any buffs in the face of over whelming evidence their "scouty know how" was a load of ****.
Got me there. To be fair, you guys were zero help in the process ...
I remember a whole lot of wall-text and few (if any) tenable ideas from you guys. But you all sure were quick to respond to our ideas with "no, that's not good enough".
Anyhow, we're still kicking around ideas for you guys ...
* Bonuses to Biotics (gotta be quick to round up the Matari slaves) * Bonuses to Range (AM long range / low precision vs CA short range / high precision) * Bonuses to Ferroscale / Reactive Efficacy (my personal favorite)
How 'bout you. Do you have anything to suggest?
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
3571
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Posted - 2014.06.16 03:56:00 -
[42] - Quote
Adipem Nothi wrote:Egonz4 wrote: Just run a 3K RE suit...it's fun
Just in case you're out-of-the-loop, your low-end REs are getting nerfed. Heavies complained about them.
Technically I'm an Assault
Although all I personally wanted was the activation time change.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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Lorhak Gannarsein
Legio DXIV
3571
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Posted - 2014.06.16 03:58:00 -
[43] - Quote
Adipem Nothi wrote:True Adamance wrote: Or when all the "top scouts" tried to defend that the Amarr scout would be hyper OP and didn't need any buffs in the face of over whelming evidence their "scouty know how" was a load of ****.
Got me there. To be fair, you guys were zero help in the process ... I remember a whole lot of wall-text and not a whole lot of suggestions. You guys fielded few (if any) tenable ideas of your own. But were quick to respond to ours with "no, that's not good enough". We're still kicking around ideas for you guys ... * Bonuses to Biotics (gotta be quick to round up the Matari slaves) * Bonuses to Range (AM long range / low precision vs CA short range / high precision) * Bonuses to Ferroscale / Reactive Efficacy (my personal favorite) How 'bout you. Do you have anything to suggest?
I remember seeing those ones in their threads.
I also remember that most of their threads were dedicated to convincing the the rest of the world there was a problem, before even coming close to trying to fix it.
(I'm a fan of the range one myself)
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10649
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Posted - 2014.06.16 03:58:00 -
[44] - Quote
Adipem Nothi wrote:True Adamance wrote: Or when all the "top scouts" tried to defend that the Amarr scout would be hyper OP and didn't need any buffs in the face of over whelming evidence their "scouty know how" was a load of ****.
Got me there. To be fair, you guys were zero help in the process ... I remember a whole lot of wall-text and not a whole lot of suggestions. You guys fielded few (if any) tenable ideas of your own. But were quick to respond to ours with "no, that's not good enough". We're still kicking around ideas for you guys ... * Bonuses to Biotics (gotta be quick to round up the Matari slaves) * Bonuses to Range (AM long range / low precision vs CA short range / high precision) * Bonuses to Ferroscale / Reactive Efficacy (my personal favorite) How 'bout you. Do you have anything to suggest?
I basically put the question to you guys as to why the Amarr scout could not have a bonus that allowed it to function as a scout and why our bonuses only amounted to a total standard module which Minmatar got a buff to their stamina regen that invalidated the Amarr scout bonuses AND have the equivalent of 3+ Complex Modules.
After which and I forgot his name.... basically proved that Amarr scouts were garbage.
As for suggestions I stated I didn't know how to achieve balance only that the current iterations of the suits are not balanced.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Adipem Nothi
Nos Nothi
1905
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Posted - 2014.06.16 04:08:00 -
[45] - Quote
True Adamance wrote: As for suggestions I stated I didn't know how to achieve balance only that the current iterations of the suits are not balanced.
We're off topic here, but assuming you have kids, which would you prefer to see yours doing:
"Hey! I'm not happy with what I've got here. Can I trade it for ... [ insert something reasonable ]?"
-- or --
"[Screaming / Stomping Feet] Not fair! Timmy's is better than mine and so is Suzie's! Not fair!"
Shoot scout with yes...
- Ripley Riley
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
561
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Posted - 2014.06.16 04:09:00 -
[46] - Quote
PARKOUR PRACTIONER wrote:Aisha Ctarl wrote:Forever ETC wrote:Again, no one is forcing you to play. You can quit anytime you like, unless if there is literally someone holding you at gun point and forcing you to play. BTW what makes you think that Legion won't have balancing problems when it comes out? You know, you may be in my corp, but I REALLY don't like you let alone have ever seen you in game.... I've seen him. I feel better about my gameplay when I see him. Bro, I have only seen you once(maybe twice). Don't you remember that one game where it was like 6 vs 11, you were running Proto Min Scout with cloak n knives. You killed me once with the knives (I was firing at someone and I see you in your cloak jumping the fence and shank) I'll give you props on that one, it was a pretty epic kill. Later you tried to run me over in your Lav, I jumped n got cornered, you then charged at me but I switched to my shotgun in time. Don't underestimate my Commando.
1st Grade Rhyming + Beats= Rap
PS News
R.A.W- Rich and Worthless
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10649
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Posted - 2014.06.16 04:12:00 -
[47] - Quote
Adipem Nothi wrote:True Adamance wrote: As for suggestions I stated I didn't know how to achieve balance only that the current iterations of the suits are not balanced.
We're off topic here, but assuming you have kids, which would you prefer to see yours doing: "Hey! I'm not happy with what I've got here. Can I trade it for ... [ insert something reasonable ]?" -- or -- "[Screaming / Stomping Feet] Not fair! Timmy's is better than mine and so is Suzie's! Not fair!"
We never took that tone where was not reasonable. No scout could come up with a half decent counter argument for why they believed it was "fair" to gimp the Amarr scout....when the Gal Scout could do everything better anyway.....
Since I know better now the Amarr have some good examples in EVE of great little scouting ships.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Vitharr Foebane
Terminal Courtesy
1393
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Posted - 2014.06.16 04:22:00 -
[48] - Quote
Adipem Nothi wrote:Forever ETC wrote:Aisha Ctarl wrote:Heavies need to have their turn speed reduced and their movement speed as well, I've seen some plate laden Gallente heavies that move far faster than they should. Their turn speed needs to be reduced maybe 25% slower than medium frames. But I see no problem with movement speed, any lower and we will have to jump steps... Rotation speeds are determined by input sensitivity (not suit type). Scout+CmpKinCat (x4) = Light Frame = Med Frame = Heavy Frame = Sentinel+CmpPlates (x4) I completely agree that Heavy rotation speed should be reduced (but not movement speed). Question is should it be defined on a frame-by-frame basis or built into Armor Plates? Still spewing the same lies I see... Do you by chance armor tank? As a pure Amarr user I do nothing but armor tank and i CAN ASSURE you that plates do in fact reduce turn speed. The reason I know this is because I rarely use one suit type in a match often switching between my commando who uses reps in the lows and my sentinel which uses complex plates in the lows and there is an extremely noticeable difference in turn performance.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1905
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Posted - 2014.06.16 04:24:00 -
[49] - Quote
True Adamance wrote: We never took that tone where was not reasonable. No scout could come up with a half decent counter argument for why they believed it was "fair" to gimp the Amarr scout....when the Gal Scout could do everything better anyway.....
Since I know better now the Amarr have some good examples in EVE of great little scouting ships.
The "top scouts" actually spend time discussing meaningful ways to make things better for those who are under performing. I've no doubt you feel wholly neglected :: sadface :: but truth be told Minmatar Scouts are in worse shape than Amarr. I don't care if you believe it or not, and I won't waste time trying to convince you. But it is fact, and we're actively trying to get both of you squared away.
Precisely what are you doing to help? Would you classify our little chat here as help?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1906
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Posted - 2014.06.16 04:31:00 -
[50] - Quote
Vitharr Foebane wrote: Still spewing the same lies I see... Do you by chance armor tank? As a pure Amarr user I do nothing but armor tank and i CAN ASSURE you that plates do in fact reduce turn speed. The reason I know this is because I rarely use one suit type in a match often switching between my commando who uses reps in the lows and my sentinel which uses complex plates in the lows and there is an extremely noticeable difference in turn performance.
I timed rotation speeds today between Scout w/out Plates and a Heavy w/2 Complex Plates. As best I could tell, they were exactly the same.
Worry not, it'll be proven one way or the other by tomorrow.
If I'm wrong, then I'm wrong. Heavy Rotation Speed is still too fast. But what will come of your "everything is fine" position if you are proven wrong?
You've more to lose than I. Good luck.
Shoot scout with yes...
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10650
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Posted - 2014.06.16 04:33:00 -
[51] - Quote
Adipem Nothi wrote:True Adamance wrote: We never took that tone where was not reasonable. No scout could come up with a half decent counter argument for why they believed it was "fair" to gimp the Amarr scout....when the Gal Scout could do everything better anyway.....
Since I know better now the Amarr have some good examples in EVE of great little scouting ships.
The "top scouts" actually spend time discussing meaningful ways to make things better for those who are under performing. I've no doubt you feel wholly neglected :: sadface :: but truth be told Minmatar Scouts are in worse shape than Amarr. I don't care if you believe it or not, and I won't waste time trying to convince you. But it is fact, and we're actively trying to get both of you squared away. Precisely what are you doing to help? Would you classify our little chat here as help?
Nope I sadly gave up on trying to help once we were ignored after presenting evidence in the face of condemnation by supposedly knowledgeable players......
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Vitharr Foebane
Terminal Courtesy
1393
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Posted - 2014.06.16 04:35:00 -
[52] - Quote
Adipem Nothi wrote:Vitharr Foebane wrote: Still spewing the same lies I see... Do you by chance armor tank? As a pure Amarr user I do nothing but armor tank and i CAN ASSURE you that plates do in fact reduce turn speed. The reason I know this is because I rarely use one suit type in a match often switching between my commando who uses reps in the lows and my sentinel which uses complex plates in the lows and there is an extremely noticeable difference in turn performance.
I timed rotation speeds today between Scout w/out Plates and a Heavy w/2 Complex Plates. As best I could tell, they were exactly the same. Worry not, it'll be proven one way or the other by tomorrow. If I'm wrong, then I'm wrong. Heavy Rotation Speed is still too fast. But what will come of your "everything is fine" position if you are proven wrong? You've more to lose than I. Good luck. love that you're going for a win-win but I know Im right so its all good
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1906
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Posted - 2014.06.16 04:43:00 -
[53] - Quote
True Adamance wrote: Nope I sadly gave up on trying to help once we were ignored after presenting evidence in the face of condemnation by supposedly knowledgeable players......
Well then ...
When you're done feeling sorry for yourself, you know where to find us. That is, of course, assuming you've come up with something meaningful to contribute.
Until then, we'll see you in battle. o7
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5293
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Posted - 2014.06.16 04:48:00 -
[54] - Quote
True Adamance wrote:Adipem Nothi wrote:True Adamance wrote: We never took that tone where was not reasonable. No scout could come up with a half decent counter argument for why they believed it was "fair" to gimp the Amarr scout....when the Gal Scout could do everything better anyway.....
Since I know better now the Amarr have some good examples in EVE of great little scouting ships.
The "top scouts" actually spend time discussing meaningful ways to make things better for those who are under performing. I've no doubt you feel wholly neglected :: sadface :: but truth be told Minmatar Scouts are in worse shape than Amarr. I don't care if you believe it or not, and I won't waste time trying to convince you. But it is fact, and we're actively trying to get both of you squared away. Precisely what are you doing to help? Would you classify our little chat here as help? Nope I sadly gave up on trying to help once we were ignored after presenting evidence in the face of condemnation by supposedly knowledgeable players......
Everyone has differing opinions. The babershop is nothing more than a slew of a ton of opinions that get tossed around until we come to some sort of consensus.
For example: I think the Amarr Scout as a SUIT is fine.
The ROLE needs a buff. Scan range is the best buff IMO
That and something needs to be done to the cal Scout. 1 Cal scout can make every non-gal scout useless. That needs to change.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10652
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Posted - 2014.06.16 04:50:00 -
[55] - Quote
Adipem Nothi wrote:True Adamance wrote: Nope I sadly gave up on trying to help once we were ignored after presenting evidence in the face of condemnation by supposedly knowledgeable players......
Well then ... When you're done feeling sorry for yourself, you know where to find us. That is, of course, assuming you've come up with something meaningful to contribute. Until then, we'll see you in battle. o7
O7 Not on your scrawny, foppish, light frame dropsuit. Put some meat on those bones.
Commando 4 lyfe!
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Lance 2ballzStrong
SyNergy Gaming EoN.
5089
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Posted - 2014.06.16 04:54:00 -
[56] - Quote
lol noobs...
You know where heavies are gonna be... you know their range of dmg... you know how you're "suppose" to approach one... yet you apparently get molested by heavies allot, YET you call heavies the scrubs? Good one
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Adipem Nothi
Nos Nothi
1906
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Posted - 2014.06.16 04:58:00 -
[57] - Quote
True Adamance wrote: Commando 4 lyfe!
Indeed! Back on topic ...
Problem: Heavy Rotation Speed Solution: Reduce Heavy Frame Max Rotation Rate Outcome, Intended: No more rapidly rotating, 1,500HP sentinels :-) Outcome, Unintended: Commando Rotation Speed also reduced :-(
Shoot scout with yes...
- Ripley Riley
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The Rainbow Affect
The Rainbow Effect Dirt Nap Squad.
14
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Posted - 2014.06.16 04:59:00 -
[58] - Quote
Onesimus Tarsus wrote:One Eyed King wrote:You had me til Legion... So did CCP.
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Atiim
NoGameNoLife
9495
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Posted - 2014.06.16 05:19:00 -
[59] - Quote
True Adamance wrote: After which and I forgot his name.... basically proved that Amarr scouts were garbage.
Magnus Amadeuss?
I remember having an entire thread argument disproving the notion that the Amarr suits would be terrible in comparison. Well, after the math was done it turned out that they were the worst off, but the margin was too insignificant to make a difference.
Also, he's in your corp. The fact that you don't remember him is quite sad. >.>
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Vitharr Foebane
Terminal Courtesy
1394
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Posted - 2014.06.16 05:52:00 -
[60] - Quote
Adipem Nothi wrote:True Adamance wrote: Commando 4 lyfe!
Indeed! Back on topic ... Problem: Heavy Rotation Speed Solution: Reduce Heavy Frame Max Rotation Rate Outcome, Intended: No more rapidly rotating, 1,500HP sentinels :-) Outcome, Unintended: Commando Rotation Speed also reduced :-( IF you HAVE to nerf the HMG to uselessness like your bottom feeding scrubby @ss wants why not nerf the turning speed when a heavy weapon is equipped BAM! problem solved
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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