Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
I-----I
3676
|
Posted - 2014.06.16 01:04:00 -
[1] - Quote
Having spent the last few days playing the Destiny first look Alpha, I can say that I am simply amazed by how much time I've already put into the game. We're looking at maybe 15-20 hours already...and you can only progress from level 3 to level 8.
For those that don't know much about Destiny, here's a quick rundown:
Normal Gameplay -Story Mode is linear, but you get to choose how you progress through it -There are explore areas (separate from story) that allow you to run random missions, the types you'd normally find in MMO's -Multiplayer is slightly co-op, but you play by yourself most of the time -Instead of grouping up, you join a "world" that can have up to 3 players exploring it, and if you run into each other you can do missions together
PVP -Very fast paced shooter where most weapons kill you before you have time to react -Only two types of gameplay styles: Agressive and Defensive -Weapons are balanced by ammo type; rifles have almost infinite ammo, shotguns and snipers require ammo pickups from the map, and Rocket Launchers/Machine Guns only get ammo drops occasionally during the battle. -Support is non-existant in this stage. All 3 classes are just variations of the same ways to kill people (Class abilities do the same thing for the most part) _________________________________________________________________
So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible -While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in -A repair tool (health levels aren't high enough to have healing be a helpful thing) -Large maps that allow for tactics, rather than rush and spam gameplay -A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny) -Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly -A top-down view of the entire map available in real time -Equipment that can change the flow of battle (things like scanners, uplinks, nanohives that can give your team an advantage) -Tacnet system that displays enemy information -A skill system that allows you to play casually and not have to grind (i.e. passive sp...Destiny has a linear skill system similar to CoD -Suits and deaths that matter and are worth/cost something
and a whole lot more.
Destiny is a beautiful game that I will probably play a lot of, but it doesn't replace the teamwork and fun I've had in Dust when it comes to multiplayer. I can't switch between classes in the heat of battle to counter an enemy that's using a specific tactic, I can't play a full on support class, and I can't upgrade my skills the way I want to in Destiny.
I'm now looking forward to Legion more than ever knowing that Destiny is not better in the aspects that count, the reasons I play Dust. I just hope I can also feel that way after playing Star Wars Battlefront 3.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Egonz4
340
|
Posted - 2014.06.16 01:13:00 -
[2] - Quote
Yeah destinys' multiplayer PvP doesn't look that great..... But it sucks that legion is only on PC cuz if they do it right...it good be a good hit on consoles......and yes bf3 ftw.....after dust dies I'm gonna be kinda done with gaming....I'll just be in laying casually when I get the chance but I'll be playing battlefront for sure.....battlefront was a game I always loved
self proclaimed - Master of The Flaylock
|
Aisha Ctarl
Praetoriani Classiarii Templares
4855
|
Posted - 2014.06.16 01:16:00 -
[3] - Quote
Destiny is very nice, but if legion comes to PS4 someday, legion will be sex.
Scrambling brains since 5/14/13
|
One Eyed King
Land of the BIind
2012
|
Posted - 2014.06.16 01:20:00 -
[4] - Quote
This is also assuming that there is not much else to add coming in Beta or the full release.
As a scout, I already die before I can react.
Maybe it won't be as great as everyone says, but I am hoping I can at least find it enjoyable.
This is how a minja feels
|
One Eyed King
Land of the BIind
2012
|
Posted - 2014.06.16 01:22:00 -
[5] - Quote
Aisha Ctarl wrote:Destiny is very nice, but if legion comes to PS4 someday, legion will be sex. You and I have a different idea of the word sex.
DPLAK
This is how a minja feels
|
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
212
|
Posted - 2014.06.16 01:34:00 -
[6] - Quote
Thanks for the summary. After watching some Youtube videos about it, I really didn't have high hopes for the Destiny PvP.
I can't help but feel Star Wars Battlefront (PvP) will be a disappointment; the Battefield series does not inspire confidence.
I started playing Dust 514 in order to fill the gap SWB II had left; however, Dust has grown on me and earned its own spot in my heart. <3
Lovin' daddy Rattati!
CCP Ankou s+êTà+ bro!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10643
|
Posted - 2014.06.16 01:35:00 -
[7] - Quote
One Eyed King wrote:Aisha Ctarl wrote:Destiny is very nice, but if legion comes to PS4 someday, legion will be sex. You and I have a different idea of the word sex. DPLAK
Magsex SMG
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
castba
Amarr Templars Amarr Empire
482
|
Posted - 2014.06.16 01:40:00 -
[8] - Quote
Having not played it, would it be fair to say that Destiny plays similarly to borderlands 2? |
One Eyed King
Land of the BIind
2013
|
Posted - 2014.06.16 01:41:00 -
[9] - Quote
castba wrote:Having not played it, would it be fair to say that Destiny plays similarly to borderlands 2?
http://www.gamespot.com/articles/e3-2014-our-first-hands-on-with-the-destiny-alpha/1100-6420314/
Some of its elements, but not totally.
This is how a minja feels
|
LT SHANKS
Amarr Templars Amarr Empire
2764
|
Posted - 2014.06.16 01:42:00 -
[10] - Quote
...So, the things I like about Dust are almost non-existent in Destiny, huh?
What am I supposed to look forward to playing now? I don't have a gaming PC and I'm too poor to afford one due to bills and the likes. Meh... |
|
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5291
|
Posted - 2014.06.16 01:59:00 -
[11] - Quote
One Eyed King wrote:This is also assuming that there is not much else to add coming in Beta or the full release.
As a scout, I already die before I can react.
Maybe it won't be as great as everyone says, but I am hoping I can at least find it enjoyable. By the looks of it, the Destiny developers understand the concept of a beta, and therefore probably won't add ANYTHING in beta.
Btw, I've been in enough betas to direct you to something pretty funny- pay attention to game balance discussions on the forums before and after official release. Before release, everyone is always cool with how everything is. After release, there's a sudden torrent of cries of imbalance, creating a never-ending avalanche of balance patches, all caused by loud noobs.
Dust is the only exception to this occurrence I know of, but only because our beta wasn't really a beta and our release wasn't really a release.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Pvt Numnutz
Watchdoge Explosives
1492
|
Posted - 2014.06.16 02:19:00 -
[12] - Quote
Thanks for the insight shayz. I'm looking forward to the story of destiny and the coop pve, I wish dust could scratch that itch but until legion I'm going to have to look elsewhere. This confirms feelings I've had about destinies PvP since I read the game informer article on it.
Destiny is still going to be good, but I'm going to keep playing dust for my PvP. |
I-Shayz-I
I-----I
3679
|
Posted - 2014.06.16 02:25:00 -
[13] - Quote
LT SHANKS wrote:...So, the things I like about Dust are almost non-existent in Destiny, huh?
What am I supposed to look forward to playing now? I don't have a gaming PC and I'm too poor to afford one due to bills and the likes. Meh...
Destiny is a time waster, that's for sure. You constantly feel like there are more things to do, just like in any RPG. The way the "questing" (If it's even fair to call it questing) system works is much easier and more rewarding than most MMOs I've played, and the gameplay sure is addicting.
But if you're looking for a good multiplayer game where you have to work together to be sucessful and be smart about tactcs, this isn't it.
The boss fights I played were almost all the same, and it was boring. They insta-killed you if you go too close, they insta-killed you from long distance, and the only way you could fight them was by ducking behind cover when they looked at you, only for you to fire at them when they were distracted with someone else.
the game is fun, just not the same fun as I have when squadding up in Dust
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Espartoi
Orkz Clan
244
|
Posted - 2014.06.16 02:39:00 -
[14] - Quote
I saw the alpha video and the Genestealers i was wondering about if you can play as a Space Hulk character, i want the Flamer.
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
|
Pvt Numnutz
Watchdoge Explosives
1492
|
Posted - 2014.06.16 02:47:00 -
[15] - Quote
One of the reasons I enjoy dropships so much is because they are a squad based vehicle. You have a pilot, two gunners and 2-4 shock troopers depending on the ship. Its fun to work together with my gunners, calling out targets and requests for angles. Hunting for tanks and other dropships. Shock troopers too, when they request a dz at a point and I put them in, watching them land and attack a point while my gunners and I provide air support. Then picking them back up at the LZ and moving to a contested point that needs reinforcements.
My crew becomes my family as we play, we laugh and cry share the good times and the bad. We grow from our experience together we make every aspect of the dropship work to its best. I love games that have dropships, and I am very happy dust has them. The kind of teamwork that goes into our dropship is one of the reasons I enjoy dust so much. |
XxGhazbaranxX
Eternal Beings Proficiency V.
1475
|
Posted - 2014.06.16 03:01:00 -
[16] - Quote
I-Shayz-I wrote:Having spent the last few days playing the Destiny first look Alpha, I can say that I am simply amazed by how much time I've already put into the game. We're looking at maybe 15-20 hours already...and you can only progress from level 3 to level 8. But while I liked the optional multiplayer, it isn't as fun and there's hardly any teamwork involved.
For those that don't know much about Destiny, here's a quick rundown:
Normal Gameplay -Story Mode is linear, but you get to choose how you progress through it -There are explore areas (separate from story) that allow you to run random missions, the types you'd normally find in MMO's -Multiplayer is slightly co-op, but you play by yourself most of the time -Instead of grouping up, you join a "world" that can have up to 3 players exploring it, and if you run into each other you can do missions together
PVP -Very fast paced shooter where most weapons kill you before you have time to react -Only two types of gameplay styles: Agressive and Defensive -Weapons are balanced by ammo type; rifles have almost infinite ammo, shotguns and snipers require ammo pickups from the map, and Rocket Launchers/Machine Guns only get ammo drops occasionally during the battle. -Support is non-existant in this stage. All 3 classes are just variations of the same ways to kill people (Class abilities do the same thing for the most part) _________________________________________________________________
So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible -While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in -A repair tool (health levels aren't high enough in Destiny to have healing be a helpful thing) -Large maps that allow for tactics, rather than rush and spam gameplay -A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny, similar to CoD) -Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly on the small PVP maps) -A top-down view of the entire map available in real time -Equipment that can change the flow of battle or give you an advantage tactically, like uplinks and scanners -Tacnet system that displays enemy information (Destiny has a sectional radar to tell general direction) -A skill system that allows you to play casually and not have to grind to get better stuff (i.e. passive sp) -Suits and deaths that matter and are worth/cost something
and a whole lot more.
Destiny is a beautiful game that I will probably play a lot of, but it doesn't replace the teamwork and fun I've had in Dust when it comes to multiplayer. I can't switch between classes in the heat of battle to counter an enemy that's using a specific tactic, I can't play a full on support class, and I can't upgrade my skills the way I want to in Destiny.
I'm now looking forward to Legion more than ever knowing that Destiny is not better in the aspects that count, the reasons I play Dust. I just hope I can also feel that way after playing Star Wars Battlefront 3.
I suspected as much and I hope CCP z doesn't make progression in that way. From what I can infer that's exactly where he is headed with classes instead of configurable skills to get into your playstyle. I hope this is not what they finnaly make or else they will have killed what made dust great and the one thing that was done right even though not perfectly right because they didnt follow through the scheme crorrectly
Plasma Cannon Advocate
Dust 514 Survivor
|
Malkai Inos
Any Given Day
1364
|
Posted - 2014.06.16 03:36:00 -
[17] - Quote
XxGhazbaranxX wrote: I suspected as much and I hope CCP z doesn't make progression in that way. From what I can infer that's exactly where he is headed with classes instead of configurable skills to get into your playstyle. I hope this is not what they finnaly make or else they will have killed what made dust great and the one thing that was done right even though not perfectly right because they didnt follow through the scheme crorrectly
To be fair. Mixmatching your own fits across classes/races is still possible in CCP Zs current concept. Just unnecessarily cumbersome and SP intensive.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Iron Wolf Saber
Den of Swords
15469
|
Posted - 2014.06.16 03:43:00 -
[18] - Quote
Scheneighnay McBob wrote:One Eyed King wrote:This is also assuming that there is not much else to add coming in Beta or the full release.
As a scout, I already die before I can react.
Maybe it won't be as great as everyone says, but I am hoping I can at least find it enjoyable. By the looks of it, the Destiny developers understand the concept of a beta, and therefore probably won't add ANYTHING in beta. Btw, I've been in enough betas to direct you to something pretty funny- pay attention to game balance discussions on the forums before and after official release. Before release, everyone is always cool with how everything is. After release, there's a sudden torrent of cries of imbalance, creating a never-ending avalanche of balance patches, all caused by loud noobs. Dust is the only exception to this occurrence I know of, but only because our beta wasn't really a beta and our release wasn't really a release.
How many halo betas have you been in?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
HYENAKILLER X
WILL FIGHT ANYONE
752
|
Posted - 2014.06.16 03:58:00 -
[19] - Quote
I'll prolly try destiny, but I just cant get past leather belts and hoodies over full space armor. Its like wearing a blouse over football gear.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
Gemini Cuspid
108
|
Posted - 2014.06.16 04:13:00 -
[20] - Quote
Iron Wolf Saber wrote:Scheneighnay McBob wrote:One Eyed King wrote:This is also assuming that there is not much else to add coming in Beta or the full release.
As a scout, I already die before I can react.
Maybe it won't be as great as everyone says, but I am hoping I can at least find it enjoyable. By the looks of it, the Destiny developers understand the concept of a beta, and therefore probably won't add ANYTHING in beta. Btw, I've been in enough betas to direct you to something pretty funny- pay attention to game balance discussions on the forums before and after official release. Before release, everyone is always cool with how everything is. After release, there's a sudden torrent of cries of imbalance, creating a never-ending avalanche of balance patches, all caused by loud noobs. Dust is the only exception to this occurrence I know of, but only because our beta wasn't really a beta and our release wasn't really a release. How many halo betas have you been in? I'm gonna take a dig that everyone in the white~knighting Dust forums use:
BUT HALO WAS DESTINY'S BETA MUCH LIKE DUST IS LEGION'S BETA HATERS!!!!
It would also be worth noting that Bungie got a much sweeter deal in working multiplatform than it did with Microsoft when it was in dire need of cash infusion and offered up Halo as a demo of what they were working on after Apple declined on joining them.
It's also a funny irony that everyone here is saying "they did that in Halo so it's never gonna change" and that's the SAME EFFING LINE WE'VE BEEN SAYING ABOUT CCP!!! Should I have to get the hypocrite meter going on because that's what a lot of you saying how horrible Destiny will be are pretty much denying with Legion. And even a lot of other testers pointed out with Polygon's review that it was a guided 20 min demo of how one of the operational features work in Destiny to demo game mechanics. Interesting players are disappointed in a 20 min guided demo and raising it as rallying cry as to how bad Destiny will be and Legion won't.
|
|
Ld Collins
Molon Labe. General Tso's Alliance
148
|
Posted - 2014.06.16 04:59:00 -
[21] - Quote
I find it really hilarious that Destiny has nearly everything that CCP promised Dust 514 to be and people are complaining about it. If you don't have a PC and don't plan on getting one then Destiny is a replacement for Dust 514. If Bungie was to announce an open market an open skill tree and larger pvp maps I would be even more convinced that Destiny is the way to go. |
Adipem Nothi
Nos Nothi
1906
|
Posted - 2014.06.16 05:02:00 -
[22] - Quote
Good writeup, Shayz. Thanks for sharing. Glad to hear we still have something unique here, in Dust.
Shoot scout with yes...
- Ripley Riley
|
CRNWLLC
Seykal Expeditionary Group Minmatar Republic
311
|
Posted - 2014.06.16 22:50:00 -
[23] - Quote
I-Shayz-I wrote:So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible -While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in -A repair tool (health levels aren't high enough in Destiny to have healing be a helpful thing) -Large maps that allow for tactics, rather than rush and spam gameplay -A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny, similar to CoD) -Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly on the small PVP maps) -A top-down view of the entire map available in real time -Equipment that can change the flow of battle or give you an advantage tactically, like uplinks and scanners -Tacnet system that displays enemy information (Destiny has a sectional radar to tell general direction) -A skill system that allows you to play casually and not have to grind to get better stuff (i.e. passive sp) -Suits and deaths that matter and are worth/cost something I appreciate your analysis, thanks a lot. I can't wait for the Destiny beta to drop.
But some of the points you made bring up some issues I've been having with Dust lately.
I don't think there's actually a higher amount of variation. This is evinced by the overwhelming number of heavies/tanks/cloaky scouts and ACRs/SGs/HMGs. So, without real balance between the "options", there aren't many options for players that care about good, fair fights, more than the easiest path to a high KDR. Bear in mind my usual fit involves a basic scout suit and basic ScR.
The TacNet system is nifty, but it's also a crutch that rewards players with older characters (ie, dropsuit electronics upgrades). From what I've seen of Destiny and heard from its developers, players are supposed to get information on their friends/foes based on the way they look. Not sure how this works in practice, but it sounds sufficient to me.
Not sure how passive SP in Dust "allows" casual play, but there's a strong sentiment in the community that Dust is pay-to-win (or at least, pay-to-have-a-much-much-higher-likelihood-of-winning). Assuming two players of generally the same video game experience/skill start characters at the same time, and one plays daily with boosters, while the other logs in once a week without, the former player will almost unquestionably come out on top of any one-on-one with the latter, and it has little to do with inherent skill. It's almost universally agreed that Dust is not in any way a fun or approachable game for casual or new players.
Which brings me to my next point: I don't care at all about the cost of anything I lose because I run cheap gear and go ISK/KDR positive. This is not only because dropships are expensive, and I like to crash them, but because I have become majorly anti-tryhard these past months, and dislike playing against people that actually feel like they're losing something when they die in-game. Or that think they're good because they coordinate with a bunch of their protobros to stomp on a bunch of MLT randos in Ambush. I would much prefer that everyone has access to the same equipment from the start, and that skill has to do with the way they use that equipment, versus the amount of time they've had a character. As someone pointed out a while ago, the idea that you need a whole different skillset to use another type of rifle is ludicrous, as is the idea of skill in a weapon or module somehow changing its physical properties (a la, +X% clip capacity/level, or +X% better armor efficacy per level--how does knowledge = more/stronger against bullets?). I have fun pewpewing fake faces, not keeping an inventory gear, so I buy hundreds and hundreds of the cheap crap I use and forget about the marketplace for a month.
Anyway, Dust does (EDIT: did) have a lot going for it, and it is fun as hell--I just wish that balance was a priority, it was easier for noobs to get into, and that it wasn't built around rewarding sh!thead "tactics" and playstyles. |
ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
839
|
Posted - 2014.06.16 23:32:00 -
[24] - Quote
Even with its problems Dust is one hell of a good game, even better when everything works out right. |
J0LLY R0G3R
And the ButtPirates
909
|
Posted - 2014.06.17 00:27:00 -
[25] - Quote
I-Shayz-I wrote:Having spent the last few days playing the Destiny first look Alpha, I can say that I am simply amazed by how much time I've already put into the game. We're looking at maybe 15-20 hours already...and you can only progress from level 3 to level 8. But while I liked the optional multiplayer, it isn't as fun and there's hardly any teamwork involved.
For those that don't know much about Destiny, here's a quick rundown:
Normal Gameplay -Story Mode is linear, but you get to choose how you progress through it -There are explore areas (separate from story) that allow you to run random missions, the types you'd normally find in MMO's -Multiplayer is slightly co-op, but you play by yourself most of the time -Instead of grouping up, you join a "world" that can have up to 3 players exploring it, and if you run into each other you can do missions together
PVP -Very fast paced shooter where most weapons kill you before you have time to react -Only two types of gameplay styles: Agressive and Defensive -Weapons are balanced by ammo type; rifles have almost infinite ammo, shotguns and snipers require ammo pickups from the map, and Rocket Launchers/Machine Guns only get ammo drops occasionally during the battle. -Support is non-existant in this stage. All 3 classes are just variations of the same ways to kill people (Class abilities do the same thing for the most part) _________________________________________________________________
So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible -While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in -A repair tool (health levels aren't high enough in Destiny to have healing be a helpful thing) -Large maps that allow for tactics, rather than rush and spam gameplay -A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny, similar to CoD) -Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly on the small PVP maps) -A top-down view of the entire map available in real time -Equipment that can change the flow of battle or give you an advantage tactically, like uplinks and scanners -Tacnet system that displays enemy information (Destiny has a sectional radar to tell general direction) -A skill system that allows you to play casually and not have to grind to get better stuff (i.e. passive sp) -Suits and deaths that matter and are worth/cost something
and a whole lot more.
Destiny is a beautiful game that I will probably play a lot of, but it doesn't replace the teamwork and fun I've had in Dust when it comes to multiplayer. I can't switch between classes in the heat of battle to counter an enemy that's using a specific tactic, I can't play a full on support class, and I can't upgrade my skills the way I want to in Destiny.
I'm now looking forward to Legion more than ever knowing that Destiny is not better in the aspects that count, the reasons I play Dust. I just hope I can also feel that way after playing Star Wars Battlefront 3.
Saved for later. XD this might actually help me make a destiny vid. high5 to ya.
My Destiny Will Be Streamed
|
Gemini Cuspid
108
|
Posted - 2014.06.17 01:22:00 -
[26] - Quote
CRNWLLC wrote:I-Shayz-I wrote:So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible -While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in -A repair tool (health levels aren't high enough in Destiny to have healing be a helpful thing) -Large maps that allow for tactics, rather than rush and spam gameplay -A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny, similar to CoD) -Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly on the small PVP maps) -A top-down view of the entire map available in real time -Equipment that can change the flow of battle or give you an advantage tactically, like uplinks and scanners -Tacnet system that displays enemy information (Destiny has a sectional radar to tell general direction) -A skill system that allows you to play casually and not have to grind to get better stuff (i.e. passive sp) -Suits and deaths that matter and are worth/cost something I appreciate your analysis, thanks a lot. I can't wait for the Destiny beta to drop. But some of the points you made bring up some issues I've been having with Dust lately. I don't think there's actually a higher amount of variation. This is evinced by the overwhelming number of heavies/tanks/cloaky scouts and ACRs/SGs/HMGs. So, without real balance between the "options", there aren't many options for players that care about good, fair fights, more than the easiest path to a high KDR. Bear in mind my usual fit involves a basic scout suit and basic ScR. The TacNet system is nifty, but it's also a crutch that rewards players with older characters (ie, dropsuit electronics upgrades). From what I've seen of Destiny and heard from its developers, players are supposed to get information on their friends/foes based on the way they look. Not sure how this works in practice, but it sounds sufficient to me. Not sure how passive SP in Dust "allows" casual play, but there's a strong sentiment in the community that Dust is pay-to-win (or at least, pay-to-have-a-much-much-higher-likelihood-of-winning). Assuming two players of generally the same video game experience/skill start characters at the same time, and one plays daily with boosters, while the other logs in once a week without, the former player will almost unquestionably come out on top of any one-on-one with the latter, and it has little to do with inherent skill. It's almost universally agreed that Dust is not in any way a fun or approachable game for casual or new players. Which brings me to my next point: I don't care at all about the cost of anything I lose because I run cheap gear and go ISK/KDR positive. This is not only because dropships are expensive, and I like to crash them, but because I have become majorly anti-tryhard these past months, and dislike playing against people that actually feel like they're losing something when they die in-game. Or that think they're good because they coordinate with a bunch of their protobros to stomp on a bunch of MLT randos in Ambush. I would much prefer that everyone has access to the same equipment from the start, and that skill has to do with the way they use that equipment, versus the amount of time they've had a character. As someone pointed out a while ago, the idea that you need a whole different skillset to use another type of rifle is ludicrous, as is the idea of skill in a weapon or module somehow changing its physical properties (a la, +X% clip capacity/level, or +X% better armor efficacy per level--how does knowledge = more/stronger against bullets?). I have fun pewpewing fake faces, not keeping an inventory gear, so I buy hundreds and hundreds of the cheap crap I use and forget about the marketplace for a month. Anyway, Dust does (EDIT: did) have a lot going for it, and it is fun as hell--I just wish that balance was a priority, it was easier for noobs to get into, and that it wasn't built around rewarding sh!thead "tactics" and playstyles. I got a different feel from the Alpha I'll say a few things:
- you *are* comparing a 1+ yr game vs an Alpha...if you can tell me the problem with that then I digress
- Alpha, 'nuff said
- some of the content itself was also capped to avoid "over consumption"; it "is" working as a part mmo and none of us are going to deny that getting access to the game fully would lead hundreds of thousands to race to the end and learn everything
- the core mechanics and difficulty which will require greater teamwork rather than a Bordlands boss-fight feel will be there on game launch
- in the beginning tons of stuff are easier, same was true for Dust, and the variation is limited. A good example is how many weapons do 15+ months players of Dust use versus their first several months?
I'm not going to white night Destiny but, unlike a lot of the "omgz we gotta defend Dust & CCP", like really you have the need to play up Dust as if it were bounds and leaps superior to Destiny and the only way to prove otherwise is to play the game 100% fully There are tons of logic problems with what you posted and your approach in doing so but there is one thing that is a given:
Destiny has immense possibilities at this stage still. Dust is clinging to life support because a game that's been out for over a year and has gotten the reputation it has along with the poor ratings it's sported for a year while tossing in it's inability to produce and environment that is receptive to new players is the major and only difference that matters right now. Because it also implies that one title has the ability to start off right while the other is *still* trying to get on the right track .
And yes, these differences do matter~ |
P14GU3
The Southern Legion Final Resolution.
777
|
Posted - 2014.06.17 01:47:00 -
[27] - Quote
Gemini Cuspid wrote:Iron Wolf Saber wrote:Scheneighnay McBob wrote:One Eyed King wrote:This is also assuming that there is not much else to add coming in Beta or the full release.
As a scout, I already die before I can react.
Maybe it won't be as great as everyone says, but I am hoping I can at least find it enjoyable. By the looks of it, the Destiny developers understand the concept of a beta, and therefore probably won't add ANYTHING in beta. Btw, I've been in enough betas to direct you to something pretty funny- pay attention to game balance discussions on the forums before and after official release. Before release, everyone is always cool with how everything is. After release, there's a sudden torrent of cries of imbalance, creating a never-ending avalanche of balance patches, all caused by loud noobs. Dust is the only exception to this occurrence I know of, but only because our beta wasn't really a beta and our release wasn't really a release. How many halo betas have you been in? I'm gonna take a dig that everyone in the white~knighting Dust forums use: BUT HALO WAS DESTINY'S BETA MUCH LIKE DUST IS LEGION'S BETA HATERS!!!! It would also be worth noting that Bungie got a much sweeter deal in working multiplatform than it did with Microsoft when it was in dire need of cash infusion and offered up Halo as a demo of what they were working on after Apple declined on joining them. It's also a funny irony that everyone here is saying "they did that in Halo so it's never gonna change" and that's the SAME EFFING LINE WE'VE BEEN SAYING ABOUT CCP!!! Should I have to get the hypocrite meter going on because that's what a lot of you saying how horrible Destiny will be are pretty much denying with Legion. And even a lot of other testers pointed out with Polygon's review that it was a guided 20 min demo of how one of the operational features work in Destiny to demo game mechanics. Interesting players are disappointed in a 20 min guided demo and raising it as rallying cry as to how bad Destiny will be and Legion won't. I said they would both be bad.. do I get a cookie?
The Division FTW.
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Enkidu Camuel
NoGameNoLife
224
|
Posted - 2014.06.17 03:32:00 -
[28] - Quote
I can't believe that you guys are judging an alpha version of game, wait for the beta to see how things are going to work for real.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
|
Chunky Munkey
Amarr Templars Amarr Empire
4841
|
Posted - 2014.06.17 12:57:00 -
[29] - Quote
Destiny has a chance of coming out of alpha though.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
|
Winst0n W0lf
Her Majesty's S3cret S3rvice
43
|
Posted - 2014.06.17 14:47:00 -
[30] - Quote
Chunky Munkey wrote:Destiny has a chance of coming out of alpha though.
/thread
I solve "problems". I cannot confirm or deny that I am also John Demonsbane.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |