I-Shayz-I wrote:Having spent the last few days playing the Destiny first look Alpha, I can say that I am simply amazed by how much time I've already put into the game. We're looking at maybe 15-20 hours already...and you can only progress from level 3 to level 8. But while I liked the optional multiplayer, it isn't as fun and there's hardly any teamwork involved.
For those that don't know much about Destiny, here's a quick rundown:
Normal Gameplay
-Story Mode is linear, but you get to choose how you progress through it
-There are explore areas (separate from story) that allow you to run random missions, the types you'd normally find in MMO's
-Multiplayer is slightly co-op, but you play by yourself most of the time
-Instead of grouping up, you join a "world" that can have up to 3 players exploring it, and if you run into each other you can do missions together
PVP
-Very fast paced shooter where most weapons kill you before you have time to react
-Only two types of gameplay styles: Agressive and Defensive
-Weapons are balanced by ammo type; rifles have almost infinite ammo, shotguns and snipers require ammo pickups from the map, and Rocket Launchers/Machine Guns only get ammo drops occasionally during the battle.
-Support is non-existant in this stage. All 3 classes are just variations of the same ways to kill people (Class abilities do the same thing for the most part)
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So then what does Dust have that Destiny does not?
-Higher amount of variations that are possible
-While you can slowly progress to make your character into a specific playstyle, there's currently no way to augment certain traits that you want to excel in
-A repair tool (health levels aren't high enough in Destiny to have healing be a helpful thing)
-Large maps that allow for tactics, rather than rush and spam gameplay
-A non-linear skill tree (you just unlock variations/upgrades to your character as you progress in Destiny, similar to CoD)
-Calling in vehicles (you have a speeder-bike that can be summoned, all other vehicles just spawn randomly on the small PVP maps)
-A top-down view of the entire map available in real time
-Equipment that can change the flow of battle or give you an advantage tactically, like uplinks and scanners
-Tacnet system that displays enemy information (Destiny has a sectional radar to tell general direction)
-A skill system that allows you to play casually and not have to grind to get better stuff (i.e. passive sp)
-Suits and deaths that matter and are worth/cost something
and a whole lot more.
Destiny is a beautiful game that I will probably play a lot of, but it doesn't replace the teamwork and fun I've had in Dust when it comes to multiplayer. I can't switch between classes in the heat of battle to counter an enemy that's using a specific tactic, I can't play a full on support class, and I can't upgrade my skills the way I want to in Destiny.
I'm now looking forward to Legion more than ever knowing that Destiny is not better in the aspects that count, the reasons I play Dust. I just hope I can also feel that way after playing Star Wars Battlefront 3.