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Thread Statistics | Show CCP posts - 10 post(s) |
Kincate
DUST University Ivy League
71
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Posted - 2014.06.12 11:31:00 -
[1] - Quote
CCP Wolfman wrote:The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heavy would get less help than a scout. We'll have to wait and see once we start to work on it.
So if you do this can you get rid of bunny hopping?
The ability to propel yourself off a roof great, vault over objects fantastic, slide, go prone, take cover, these are all good things.
Jumping abitrarily in the air in a lame attempt to aviod fire.... lame.
1st Legionhare
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Kincate
DUST University Ivy League
71
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Posted - 2014.06.12 16:17:00 -
[2] - Quote
Maken Tosch wrote:Kincate wrote:CCP Wolfman wrote:The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heavy would get less help than a scout. We'll have to wait and see once we start to work on it. So if you do this can you get rid of bunny hopping? The ability to propel yourself off a roof great, vault over objects fantastic, slide, go prone, take cover, these are all good things. Jumping abitrarily in the air in a lame attempt to aviod fire.... lame. Bunny hopping is no problem at all as long as stamina continues to exist. On top of that, stamina in DUST depletes faster as you consecutively jump. This prevents players from constantly bunny hopping. Even on Amarr scout, the stamina still drains at a relatively similar rate when hopping like all other suits. You might get an extra jump or two but after that you opened yourself up to be Swiss cheese to a plasma rifle. Better to just sprint away than hop.
It is a goofy and outdate game mechanic there are better ways to handle movement than bunny hopping. Get rid of it not because it is game breaking but because it is cartoonish.
1st Legionhare
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Kincate
DUST University Ivy League
72
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Posted - 2014.06.14 17:37:00 -
[3] - Quote
Maken Tosch wrote:@kincate
Jumping is only lame when bunny hopping. But when it comes to jumping off cliffs or structures, we still need it. These are super suits after all.
You can have a better system for propeling yourself off cliffs and structures. bunny hopping needs to go
1st Legionhare
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Kincate
DUST University Ivy League
73
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Posted - 2014.06.16 00:37:00 -
[4] - Quote
I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticles take the time and develop obsticle interaction, vaulting over something looks better than the bunny hops. If you arent going to do it because it is time consuming that is something by itself, but if you want immersion you need mechanics which allow you to interact with your enviornment.
1st Legionhare
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Kincate
DUST University Ivy League
73
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Posted - 2014.06.16 12:20:00 -
[5] - Quote
Sole Fenychs wrote:Kincate wrote:I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticles take the time and develop obsticle interaction, vaulting over something looks better than the bunny hops. If you arent going to do it because it is time consuming that is something by itself, but if you want immersion you need mechanics which allow you to interact with your enviornment. How the **** is the ability to jump an outdated mechanic? It's a vital aspect of scout gameplay to be able to scale terrain by jumping over it. Also, stupid-looking? Seriously? There are many stupid looking things in Dust and jumping around is not one of them. In fact, it looks awesome to see someone scale heights and distances with long jumps. And jumping into cover is completely valid, though it should have its own animation to make it look more dynamic.
Because you are starting to see more shooters with systems which forgoe jump and instead give people the ability to interact with their terrain. I also do not know how much you scale or climb things but unless you are doing some awesome parkour it is usually hand hold to hand hold, and hell if you make the jumping look parkourish more power to you. But there is no way you are going to take the look of jumping as it is right now and say this fits stylisticly in the idea of future combat that is New Eden. There is a difference in immersion requires a certain amount of this LOOKS real. Not to start a discussion about realism because that is not my intention, but when I see what is on my screen I should be able to go ok this looks like it could happen, whether it can happen or not is an entirely different story, but I want to believe! That is why it needs to be replaced with something different.
1st Legionhare
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