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Feedeesex
Venezuela CORP ELITE Dark Taboo
82
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Posted - 2014.06.07 16:51:00 -
[1] - Quote
The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor.
Sorry for the bad english im from argentina. |
Snake Sellors
Hellstorm Inc League of Infamy
88
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Posted - 2014.06.07 17:12:00 -
[2] - Quote
no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally)
the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits.
your best defences against them are usually: . distance, if they are using a hmg. .shotguns if you can get behind them .scanners, if you are in a squad (particularly vehicle scanners) .heavies in your squad to toe to toe with them .don't try to take them on alone if you can help it .remote explosives attached to them. .don't try a frontal approach, they have a mini gun! .flux grenades will work a treat most of the time as it just leaves their armour, if you rely on these I'd suggest an anti armour proficiency weapon. .if they are in a proto suit and you are alone.... don't respawn in that same area. go try somewhere else or get help.
also don't forget the value of speed, most heavies are slow |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
42
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Posted - 2014.06.08 04:21:00 -
[3] - Quote
Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos
SPAWN.KILL.DIE.RESPAWN.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
807
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Posted - 2014.06.08 05:46:00 -
[4] - Quote
Lightning35 Delta514 wrote:Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos I would love to see you try vs a heavy that boxed himself in a corner (such as objective A on the map with the two silos in the middle and the supply depot connected by underground tunnels) You won't be able to so much as twitch down either tunnel before you die. You'd have to use a dropship just to get on top, and even then, your presence would be known.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
154
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Posted - 2014.06.08 09:03:00 -
[5] - Quote
Grenades. Remote explosives. Shotguns. Rail rifles. Combat rifles. Mass Drivers. Laser Rifles. Even scrambler rifles should be killing heavies and if you're not then you're bad at this game. Sorry but it's true.
If you're not good enough to figure out how to kill a heavy, kill his Logi. That's the first step.
Heavies sacrifice speed, scanning and being scanned, as well as the size of their hit-box, all for just those two things: HP and power.
A basic remote explosive will kill any heavy in this game. Skill into them, they only cost about a week's worth of SP.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
154
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Posted - 2014.06.08 09:05:00 -
[6] - Quote
Dovallis Martan JenusKoll wrote:Lightning35 Delta514 wrote:Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos I would love to see you try vs a heavy that boxed himself in a corner (such as objective A on the map with the two silos in the middle and the supply depot connected by underground tunnels) You won't be able to so much as twitch down either tunnel before you die. You'd have to use a dropship just to get on top, and even then, your presence would be known.
Take this from me. I've been killed so many times by militia shotguns in my full proto Amarr Sentinel.
One occasion sticks out in my mind. He basically jumped into my face and shot me point blank in the head.
Don't get cocky. You need to twitch just as hard as they do.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Feedeesex
Venezuela CORP ELITE Dark Taboo
83
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Posted - 2014.06.10 17:15:00 -
[7] - Quote
Velociraptor antirrhopus wrote:Grenades. Remote explosives. Shotguns. Rail rifles. Combat rifles. Mass Drivers. Laser Rifles. Even scrambler rifles should be killing heavies and if you're not then you're bad at this game. Sorry but it's true.
If you're not good enough to figure out how to kill a heavy, kill his Logi. That's the first step.
Heavies sacrifice speed, scanning and being scanned, as well as the size of their hit-box, all for just those two things: HP and power.
A basic remote explosive will kill any heavy in this game. Skill into them, they only cost about a week's worth of SP.
Im very good in this game, i have a Caldari suit lvl 5, and ACR BK-42 and i can-Št kill a heavy alone xD i have 308 shiel and they kill me too easy.. i can-Št run from them. XD
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Gelan Corbaine
Gladiators Vanguard
457
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Posted - 2014.06.10 18:12:00 -
[8] - Quote
Feedeesex wrote:Velociraptor antirrhopus wrote:Grenades. Remote explosives. Shotguns. Rail rifles. Combat rifles. Mass Drivers. Laser Rifles. Even scrambler rifles should be killing heavies and if you're not then you're bad at this game. Sorry but it's true.
If you're not good enough to figure out how to kill a heavy, kill his Logi. That's the first step.
Heavies sacrifice speed, scanning and being scanned, as well as the size of their hit-box, all for just those two things: HP and power.
A basic remote explosive will kill any heavy in this game. Skill into them, they only cost about a week's worth of SP. Im very good in this game, i have a Caldari suit lvl 5, and ACR BK-42 and i can-Št kill a heavy alone xD i have 308 shiel and they kill me too easy.. i can-Št run from them. XD
You can't run from a heavy ???! The only heavy you should have trouble getting distance on is a Minnie which are squishy . Any other HMG heavy is a rather easy kill for a Bk-42 .. keep your distance beyond 30m ( Unless he's an Assualt HMG then back up a bit more ) and aim for the head . If he's not dying kill the guy pointing a beam at him first .
No job is worth doing if you don't get paid in the end .
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FEAST FOR crows
Horizons' Edge Proficiency V.
13
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Posted - 2014.06.11 05:16:00 -
[9] - Quote
Lightning35 Delta514 wrote:Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos As a heavy I have had my fair share of deaths and I know very well that heavies are not invincible, but I know for a fact that my advanced Gallente Sentinel suit could survive more than that many shots so don't rely on just a shotgun. I personally get killed by remote explosives most of the time.
What do we say to Death?
Not today.
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BL4CKST4R
warravens Final Resolution.
2770
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Posted - 2014.06.11 11:28:00 -
[10] - Quote
Feedeesex wrote:The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor.
Sorry for the bad english im from argentina.
Write it in spanish and I will translate because this doesn't make any sence.
Escribelo en espa+Šol y yo lo traduco porque esto no tiene ningun sentido.
supercalifragilisticexpialidocious
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BL4CKST4R
warravens Final Resolution.
2770
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Posted - 2014.06.11 11:31:00 -
[11] - Quote
Snake Sellors wrote:no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally)
the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits.
your best defences against them are usually: . distance, if they are using a hmg. .shotguns if you can get behind them .scanners, if you are in a squad (particularly vehicle scanners) .heavies in your squad to toe to toe with them .don't try to take them on alone if you can help it .remote explosives attached to them. .don't try a frontal approach, they have a mini gun! .flux grenades will work a treat most of the time as it just leaves their armour, if you rely on these I'd suggest an anti armour proficiency weapon. .if they are in a proto suit and you are alone.... don't respawn in that same area. go try somewhere else or get help.
also don't forget the value of speed, most heavies are slow
high sp heavy armour suits.
The problem with heavies is that they give to much for what they lose, they get the most HP and the best weapon in the game for a small sacrifice in speed. The speed would be a balancing factor if it wasn't for the fact the HMG can melt your face before you have time to even move a step. Their HP shouldn't be cut down, but maybe their turning speed should be increased and a spool up time for the HMG should be added.
supercalifragilisticexpialidocious
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Apothecary Za'ki
Biomass Positive
38
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Posted - 2014.06.11 12:28:00 -
[12] - Quote
Snake Sellors wrote:no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally)
the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits.
your best defences against them are usually: . distance, if they are using a hmg. .shotguns if you can get behind them .scanners, if you are in a squad (particularly vehicle scanners) .heavies in your squad to toe to toe with them .don't try to take them on alone if you can help it .remote explosives attached to them. .don't try a frontal approach, they have a mini gun! .flux grenades will work a treat most of the time as it just leaves their armour, if you rely on these I'd suggest an anti armour proficiency weapon. .if they are in a proto suit and you are alone.... don't respawn in that same area. go try somewhere else or get help.
also don't forget the value of speed, most heavies are slow
this! they are crappy at long range.. advanced shotguns or higher 2 shot sentinels.. RE OHKs them... use Flux grenades to take down their shields first that effectivly halves the difficulty when takeing out heavys Run them over with a car Kill them with tanks Headshot with sniper kill them from air with dropship Forgegun OHKs sent/heavy
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Feedeesex
Venezuela CORP ELITE Dark Taboo
83
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Posted - 2014.06.11 20:37:00 -
[13] - Quote
BL4CKST4R wrote:Feedeesex wrote:The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor.
Sorry for the bad english im from argentina. Write it in spanish and I will translate because this doesn't make any sence. Escribelo en espa+Šol y yo lo traduco porque esto no tiene ningun sentido.
Que el gallente tiene la bonificacion de que las armas que le hacen mas da+Šo al blindaje le hacen menos da+Šo a su blindaje,por eso es dificil de matar...
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Feldt-Grace
Anaheim Electronics Manufacture Company
10
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Posted - 2014.06.11 21:10:00 -
[14] - Quote
Feedeesex wrote:The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor.
Sorry for the bad english im from argentina. Proto-Logis = OP, Proto-Scouts OP, Proto-Assaults = OP~
TRANS-AM!
Gundam, DUST and more Gameplays
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Feedeesex
Venezuela CORP ELITE Dark Taboo
83
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Posted - 2014.06.11 21:16:00 -
[15] - Quote
Feldt-Grace wrote:Feedeesex wrote:The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor.
Sorry for the bad english im from argentina. Proto-Logis = OP, Proto-Scouts OP, Proto-Assaults = OP~
No, the logistics are well, those scouts are OP and heavys, the Assaults need a Buff, a slot more than equipment.
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Arkena Wyrnspire
Fatal Absolution
14399
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Posted - 2014.06.11 21:24:00 -
[16] - Quote
Velociraptor antirrhopus wrote:Grenades. Remote explosives. Shotguns. Rail rifles. Combat rifles. Mass Drivers. Laser Rifles. Even scrambler rifles should be killing heavies and if you're not then you're bad at this game. Sorry but it's true.
If you're not good enough to figure out how to kill a heavy, kill his Logi. That's the first step.
Heavies sacrifice speed, scanning and being scanned, as well as the size of their hit-box, all for just those two things: HP and power.
A basic remote explosive will kill any heavy in this game. Skill into them, they only cost about a week's worth of SP.
Grenades - No. Seeing as they have a 25% damage reduction to them and even if they were doing full damage they wouldn't kill sentinels... Remote explosives - Yes. The best counter on this list. Shotguns - Dubious. Yes on bad heavies, no on those that are decently equipped. Rail rifles - No. Combat rifles - Low chance. Mass drivers - Absolutely not. Laser rifles - Possible, but unlikely. Scrambler rifles - No. Have you even used a scrambler rifle? Asserting that being unable to kill a heavy with a scrambler rifle suggests that you haven't the faintest idea of how a scrambler rifle works.
A basic remote will not kill any heavy in the game.
The only thing heavies really sacrifice over mediums is a bit of speed. Hitboxes isn't really a major thing with aim assist, and medium frames will all be scanned by pretty much any form of scanning and none of them have viable scanning.
There is no viable counter to massing heavies on objectives without excellent organisation/skill - far, far more skill investment than the heavies put in. Remote explosives only go so far. Heavy spam wins objective games. Of all the roles in DUST, it's one of the lowest skill ones as well - the HMG barely requires aiming at this point.
You have long since made your choice. What you make now is a mistake.
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Vitharr Foebane
Terminal Courtesy
1323
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Posted - 2014.06.11 21:40:00 -
[17] - Quote
Arkena Wyrnspire wrote:Velociraptor antirrhopus wrote:Grenades. Remote explosives. Shotguns. Rail rifles. Combat rifles. Mass Drivers. Laser Rifles. Even scrambler rifles should be killing heavies and if you're not then you're bad at this game. Sorry but it's true.
If you're not good enough to figure out how to kill a heavy, kill his Logi. That's the first step.
Heavies sacrifice speed, scanning and being scanned, as well as the size of their hit-box, all for just those two things: HP and power.
A basic remote explosive will kill any heavy in this game. Skill into them, they only cost about a week's worth of SP. Grenades - No. Seeing as they have a 25% damage reduction to them and even if they were doing full damage they wouldn't kill sentinels... Remote explosives - Yes. The best counter on this list. Shotguns - Dubious. Yes on bad heavies, no on those that are decently equipped. Rail rifles - No. Combat rifles - Low chance. Mass drivers - Absolutely not. Laser rifles - Possible, but unlikely. Scrambler rifles - No. Have you even used a scrambler rifle? Asserting that being unable to kill a heavy with a scrambler rifle suggests that you haven't the faintest idea of how a scrambler rifle works. A basic remote will not kill any heavy in the game. The only thing heavies really sacrifice over mediums is a bit of speed. Hitboxes isn't really a major thing with aim assist, and medium frames will all be scanned by pretty much any form of scanning and none of them have viable scanning. There is no viable counter to massing heavies on objectives without excellent organisation/skill - far, far more skill investment than the heavies put in. Remote explosives only go so far. Heavy spam wins objective games. Of all the roles in DUST, it's one of the lowest skill ones as well - the HMG barely requires aiming at this point. A couple of things to note here, do not marginalize the heavy's hit box as aim assist hits a heavy harder then any other suit especially since it is slower. also with the removal of the slowdown effect strafing has become much easier for the smaller suits while remaining awful for a heavy. Finally, a heavy can not lone wolf for **** due to the lack of an equipment slot and the HMG literally hemorrhages ammo...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Arkena Wyrnspire
Fatal Absolution
14402
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Posted - 2014.06.11 21:53:00 -
[18] - Quote
Vitharr Foebane wrote:also with the removal of the slowdown effect strafing has become much easier for the smaller suits while remaining awful for a heavy. Finally, a heavy can not lone wolf for **** due to the lack of an equipment slot and the HMG literally hemorrhages ammo...
Slowdown is a fair point - Yeah, they can strafe more effectively than heavies. Doesn't really matter against a heavy though because a HMG will hit you anyway.
Heavies can lone wolf just fine. I've been doing it all evening. Ammo usage is rarely a problem - on occasion stop by a supply depot or use a blue hive. The only times I really tend to run out (though I think I've probably trained ammo capacity) is when I've gone on a long killing spree on an objective completely unsupported.
You have long since made your choice. What you make now is a mistake.
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Jonny D Buelle
Mors Effera
168
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Posted - 2014.06.11 22:05:00 -
[19] - Quote
BL4CKST4R wrote:
high sp heavy armour suits.
The problem with heavies is that they give to much for what they lose, they get the most HP and the best weapon in the game for a small sacrifice in speed. The speed would be a balancing factor if it wasn't for the fact the HMG can melt your face before you have time to even move a step. Their HP shouldn't be cut down, but maybe their turning speed should be increased and a spool up time for the HMG should be added.
I've said it before in other anti-heavy posts about spool up time:
Dust Wiki wrote:Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Source
So the lore itself will have to change to allow a spool up time.
As for an HMG melting your face before you can take a step. I've only seen this happen with scouts, militia suits, and armor based assaults and logis. Also a Caldari Sent after I fluxed his shields. So if you got high shields, you won't melt.
Legionhares Unite!
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RedPencil
DUST University Ivy League
11
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Posted - 2014.06.11 22:51:00 -
[20] - Quote
FEAST FOR crows wrote:Lightning35 Delta514 wrote:Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos As a heavy I have had my fair share of deaths and I know very well that heavies are not invincible, but I know for a fact that my advanced Gallente Sentinel suit could survive more than that many shots so don't rely on just a shotgun. I personally get killed by remote explosives most of the time.
Used to think the same until last night, I met proto heavy with 2 proto focus rep tail him, and he even survive RE........ |
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