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Cat Merc
Onslaught Inc RISE of LEGION
10124
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Posted - 2014.06.04 13:06:00 -
[1] - Quote
Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
The few Gallente scouts I encountered were bricked to all hell (And I do mean BRICKED, fricking heavies were easier to deal with)
No Minmatar scouts to be spotted, however I did see a couple of Amarr Scouts (Actually more common than the Gallente funnily enough)
Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades.
Plasma Rifle feels slightly stronger, though it could be my imagination as I haven't played the game in a while
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
Repairer Gallente Assaults are awesome. That is all.
Nanohives die damn quick
It's still hilarious to get a kill with the Ion Pistol
That's all I noticed so far.
Feline overlord of all humans - CAT MERC
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BL4CKST4R
WarRavens Final Resolution.
2726
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Posted - 2014.06.04 13:08:00 -
[2] - Quote
Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
The few Gallente scouts I encountered were bricked to all hell (And I do mean BRICKED, fricking heavies were easier to deal with)
No Minmatar scouts to be spotted, however I did see a couple of Amarr Scouts (Actually more common than the Gallente funnily enough)
Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades.
Plasma Rifle feels slightly stronger, though it could be my imagination as I haven't played the game in a while
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
Repairer Gallente Assaults are awesome. That is all.
Nanohives die damn quick
It's still hilarious to get a kill with the Ion Pistol
That's all I noticed so far.
I like the Combat rifle better still :> it just feels right, still packs a hell of a punch and has very nice range.
supercalifragilisticexpialidocious
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Immortal John Ripper
22275
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Posted - 2014.06.04 13:10:00 -
[3] - Quote
no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha...
I GÖÑ Tacos
I GÖÑ Pvt Numnutz
I GÖÑ CCP Logibros sexy eye stare.
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:11:00 -
[4] - Quote
Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever.
Feline overlord of all humans - CAT MERC
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Izlare Lenix
Last VenDetta. Dark Taboo
642
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Posted - 2014.06.04 13:13:00 -
[5] - Quote
Wait until players start dusting off their scanners, they we will see how things change.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:15:00 -
[6] - Quote
Izlare Lenix wrote:Wait until players start dusting off their scanners, they we will see how things change. I was running a proto scanner all that time.
Feline overlord of all humans - CAT MERC
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Immortal John Ripper
22275
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Posted - 2014.06.04 13:16:00 -
[7] - Quote
Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever. That was probably the SP event.
I GÖÑ Tacos
I GÖÑ Pvt Numnutz
I GÖÑ CCP Logibros sexy eye stare.
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Izlare Lenix
Last VenDetta. Dark Taboo
643
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Posted - 2014.06.04 13:22:00 -
[8] - Quote
Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Jadek Menaheim
Ancient Textiles.
3160
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Posted - 2014.06.04 13:24:00 -
[9] - Quote
Cat Merc wrote:Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades. Frist consider this in the hands of a dual wielding PLC, repped Galmando driving a BPO LAV and come back to me.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:28:00 -
[10] - Quote
Jadek Menaheim wrote:Cat Merc wrote:Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades. Frist consider this in the hands of a dual wielding PLC, repped Galmando driving a BPO LAV and come back to me. Well, considering it doesn't have any grenades, the effect would be the same.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10126
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Posted - 2014.06.04 13:29:00 -
[11] - Quote
Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math.
There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless.
Feline overlord of all humans - CAT MERC
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Harpyja
Molon Labe. General Tso's Alliance
1819
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Posted - 2014.06.04 13:32:00 -
[12] - Quote
The cloak-to-shoot delay should've been more on the order of 3-5 seconds.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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GeneralButtNaked
Fatal Absolution
1171
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Posted - 2014.06.04 13:34:00 -
[13] - Quote
Cat Merc wrote:
There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless.
Thankfully I stopped playing, or else I might be annoyed at the over nerfing of yet another of the classes I used.
Everybody keep up those booster purchases chasing the FotM in a dead game.
Real AV doesn't stop until all the tanks are dead.
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GeneralButtNaked
Fatal Absolution
1171
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Posted - 2014.06.04 13:37:00 -
[14] - Quote
Harpyja wrote:The cloak-to-shoot delay should've been more on the order of 3-5 seconds.
Just like in Eve, CCP loves them some scrub tactics. For example: MD's, Flaylocks, sliding RE's, etc.
Bad at FPS play, bad at FPS design I suppose.
Real AV doesn't stop until all the tanks are dead.
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Beren Hurin
Onslaught Inc RISE of LEGION
2387
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Posted - 2014.06.04 13:38:00 -
[15] - Quote
Welcome to ONS! Looking forward to squadding w/ you and looking for ways to push the meta in a positive direction |
Arkena Wyrnspire
Fatal Absolution
13992
|
Posted - 2014.06.04 13:40:00 -
[16] - Quote
When did cat go ONS? o_O
You have long since made your choice. What you make now is a mistake.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 13:41:00 -
[17] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math. There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless. I believe you are incorrect.
According to the information I have Galente scouts will need one less dampener than other scouts to avoid scans in the majority of cases. |
Beren Hurin
Onslaught Inc RISE of LEGION
2389
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Posted - 2014.06.04 13:42:00 -
[18] - Quote
Arkena Wyrnspire wrote:When did cat go ONS? o_O Today apparently. |
Cat Merc
Onslaught Inc RISE of LEGION
10127
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Posted - 2014.06.04 13:43:00 -
[19] - Quote
Varoth Drac wrote:Cat Merc wrote:Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math. There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless. I believe you are incorrect. According to the information I have Galente scouts will need one less dampener than other scouts to avoid scans in the majority of cases. ONLY when having a cloak active. Which was nerfed.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10127
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Posted - 2014.06.04 13:45:00 -
[20] - Quote
Beren Hurin wrote:Arkena Wyrnspire wrote:When did cat go ONS? o_O Today apparently. Yes
Feline overlord of all humans - CAT MERC
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Izlare Lenix
Last VenDetta. Dark Taboo
644
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Posted - 2014.06.04 13:53:00 -
[21] - Quote
I think Cat Merc has gotten into the cat nip.
A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers.
Gal scouts are still king of ewar because there is no counter when they are unscannable. There are several counters to the other scouts especially the cal scout since it now sucks the worst at dampening.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 13:58:00 -
[22] - Quote
Cat Merc wrote:Varoth Drac wrote: I believe you are incorrect.
According to the information I have Galente scouts will need one less dampener than other scouts to avoid scans in the majority of cases.
ONLY when having a cloak active. Which was nerfed. Again, I don't agree.
Looking at some of the big scanning threats as examples,
Gal logi proto scanner: uncloaked a Gal scout needs one dampener to avoid, others need two.
2 precision Cal scout: uncloaked a Gal scout needs 2 damps, others need 3. |
Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.06.04 14:01:00 -
[23] - Quote
Lowest Dampening possible or worth noting: Caldari - 18.49 db w/ 2 complex damps (17.56 db while proto cloak active) Minmatar - 15.85 db w/ 3 complex damps (15.05 db while proto cloak active) Amarr - 14.73 db w/ 4 complex damps Gallente -15.72 db w/ 2 complex damps (14.15 with proto cloak active) (14.94 with adv cloak active)
Other: Gallente - 20.08 w/ 1 complex damp (17.72 with proto cloak active) (18.90 with adv cloak active) Caldari- 23.79 w/ 1 complex damp (20.82 with proto cloak active) (21.91 with adv cloak active)
For reference:
Gal Logi can 360 scan 4 Focused Scanners that scan at 15db for 5 seconds each.
Caldari Precision -17.85 db w/ 2 complex precision -15.81 db w/ 3 complex precision -14.91 db w/ 4 complex precision
Gallente Precision 23.79 w/ 2 complex precision
All these numbers round up dont forget!
Some of these numbers are slightly off as they were made before some hard data on the HFAlpha
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Cat Merc
Onslaught Inc RISE of LEGION
10128
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Posted - 2014.06.04 14:04:00 -
[24] - Quote
Izlare Lenix wrote:I think Cat Merc has gotten into the cat nip.
A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers.
Gal scouts are still king of ewar because there is no counter when they are unscannable. There are several counters to the other scouts especially the cal scout since it now sucks the worst at dampening. I have been told that number is 3.
I may have to claw someone.
Feline overlord of all humans - CAT MERC
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Arkena Wyrnspire
Fatal Absolution
14001
|
Posted - 2014.06.04 14:11:00 -
[25] - Quote
Izlare Lenix wrote: A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers.
Gal scouts are still king of ewar because there is no counter when they are unscannable. There are several counters to the other scouts especially the cal scout since it now sucks the worst at dampening.
It can only evade that whilst cloaked, which after the 50% duration cut is hardly a guarantee. To reliably be unscannable you need 3 dampeners. The counter to an unscannable scout with 3 damps? Shoot it. It'll be made of paper.
The idea that something you haven't got permanently scanned and lit up on your minimap in uncounterable is ludicrous. Do you think that it should be utterly impossible to evade scans then? Read: Scans not actually having a counter?
You have long since made your choice. What you make now is a mistake.
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.06.04 14:25:00 -
[26] - Quote
Izlare Lenix wrote:I think Cat Merc has gotten into the cat nip.
A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers.
Gal scouts are still king of ewar because there is no counter when they are unscannable. There are several counters to the other scouts especially the cal scout since it now sucks the worst at dampening.
King of ewar..for how long? 45 seconds? lol..Cal scouts are deadly enough with their strafing and will probably see you before you start cloaking. Gal scouts should just HP/Rep stack with a rail rifle. Cal scouts will just see everything with 1 or 2 precision mods. In PC nobody really wheres dampeners anyway its a case of I see you first, you are dead kind of thing and the same will happen in Pubs.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3293
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Posted - 2014.06.04 14:28:00 -
[27] - Quote
I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
618
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Posted - 2014.06.04 14:31:00 -
[28] - Quote
Cat Merc wrote:Beren Hurin wrote:Arkena Wyrnspire wrote:When did cat go ONS? o_O Today apparently. Yes welcome to the ROFL family o7
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Izlare Lenix
Last VenDetta. Dark Taboo
644
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Posted - 2014.06.04 14:34:00 -
[29] - Quote
When a cloaked gal shotgunner can one shot a cal scout that can't detect said shotgunner, 45 seconds is a long time of being unscannable. And yes the gal could just throw on a third damp to remain unscannable indefinitely, however, my point was two damps and a cloak makes the gal unscannable, regardless of how long.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Ryme Intrinseca
The Rainbow Effect
1296
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Posted - 2014.06.04 14:34:00 -
[30] - Quote
Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
968
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Posted - 2014.06.04 14:36:00 -
[31] - Quote
Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values.
Well this is CCP's way of "fixing" things and we all know that CCP loves to break things in order to fix stuff that does't need a fix...
And thanks to the triple Sp most if not all FOTM chaser have enough Sp to hop on the next suit again I have to applause for the foresight they show... |
Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:02:00 -
[32] - Quote
Izlare Lenix wrote:When a cloaked gal shotgunner can one shot a cal scout that can't detect said shotgunner, 40 seconds is a long time of being unscannable. And yes the gal could just throw on a third damp to remain unscannable indefinitely, however, my point was two damps and a cloak makes the gal unscannable, regardless of how long. And that's pretty much the only thing that can somewhat viably evade a Cal Scout.
Everything else is like easy prey for the Cal Scout.
Feline overlord of all humans - CAT MERC
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 15:17:00 -
[33] - Quote
You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? |
Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:29:00 -
[34] - Quote
Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing?
Feline overlord of all humans - CAT MERC
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
733
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Posted - 2014.06.04 15:42:00 -
[35] - Quote
Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
.
On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS...
The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP.
Newb
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Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:59:00 -
[36] - Quote
Cenex Langly wrote:Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
. On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS... The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP. Actually that's the decloaking delay. As in, how long until the suit itself decloaks.
Feline overlord of all humans - CAT MERC
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 16:03:00 -
[37] - Quote
Cenex Langly wrote:
On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS...
The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP.
I believe it's the decloak time that has been reduced, the time before firing has not changed.
Basically people will become visible slightly earlier when decloaking.
CCP said they are still working on the problem. |
Cyrius Li-Moody
0uter.Heaven
5598
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Posted - 2014.06.04 16:08:00 -
[38] - Quote
So you're telling me because people can't scanners easily they're countering it with eHP? No way. Nobody could have predicted this!
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Izlare Lenix
Last VenDetta. Dark Taboo
646
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Posted - 2014.06.04 16:28:00 -
[39] - Quote
Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing?
This point is also true fit a fully dampened gal scout.
If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead.
In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR.
My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:32:00 -
[40] - Quote
I've been running into more gal scouts than I ever have before. (Btw, I'm the long minmatar scout still stabbing people in the face)
I also believe at this point that the next big thing that needs changing with plasma cannons is projectile speed- at short range, that seems to be its downfall as, paired with the charge time, it can't catch LAVs (and sometimes HAVs) before they round a corner or get hit by other AV.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:44:00 -
[41] - Quote
Izlare Lenix wrote:Wait until players start dusting off their scanners, they we will see how things change. I've had the foresight at least a month ago to put dampeners on my scouts, as I only use minmatar and amarr (the amarr doesn't even have a cloak)
I've been getting plenty of "scan attempt prevented" messages today.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
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Cat Merc
Onslaught Inc RISE of LEGION
10133
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Posted - 2014.06.04 16:47:00 -
[42] - Quote
Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out.
Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful.
Feline overlord of all humans - CAT MERC
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Lorhak Gannarsein
Legio DXIV
3361
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Posted - 2014.06.04 16:51:00 -
[43] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think?
BlowoutForCPM
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Pvt Numnutz
Watchdoge Explosives
1360
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Posted - 2014.06.04 16:54:00 -
[44] - Quote
Oh is it out? Damn it...my ps3 is dead |
Cat Merc
Onslaught Inc RISE of LEGION
10134
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Posted - 2014.06.04 16:59:00 -
[45] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think? It would definitely be a massive help.
Feline overlord of all humans - CAT MERC
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TechMechMeds
Inner.Hell
3490
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Posted - 2014.06.04 17:00:00 -
[46] - Quote
My evaluation is very simple.
They un done some nerfs and implemented some new ones.
Explosions 514.
The crutches are back out.
If you stop moving
You die
Dance with me
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CRNWLLC
Screwy Rabbit ULC
304
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Posted - 2014.06.04 17:02:00 -
[47] - Quote
Cat Merc wrote:Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. I hadn't even thought of this when I suggested bringing the Cal/Gal scout suits inline by matching the bonuses of PEs and PDs, instead of making changes to the suits. But considering this point, the song should have remained the same for everything. The cloak is the only thing that should have been changed, and lo and behold, it's not changed in any significant way to prevent cloak abuse (ie, uncloak-to-immediate-pewpew).
Also, I keep hearing people talk about increases to the fitting requirements of plates; however, the spreadsheet show decreased CPU costs (with an increase to PG cost for basic plates). Am I missing something?
They should have penalized brick tanking scouts by giving scan profile penalties to plates. Would have dealt with the scouts and left mediums and heavies unaffected. |
Korvin Lomont
United Pwnage Service RISE of LEGION
970
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Posted - 2014.06.04 17:22:00 -
[48] - Quote
Sometimes I get the feeling CCP simply wants to get from any gallantean presence on the field.
My impressions so far I see whole squads of CK0 scouts some tanked like no tomorrow (close to 800 HP) and some certainly equiped with prec enh and rang amps (its always good to have walking protoscanner at your side).
Tha gal scout is either brick tanking (as the only really viable option left with speed tanking beeing mostly ded and now stealth tanking) or a cal scout by now
It was not the limited power of the PS3 that has hindered CCP im creating a great game its their complete lack of knowledge how to balance... |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
901
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Posted - 2014.06.04 17:37:00 -
[49] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful.
The number of times i've mentioned the shared squad vision on the Cal Scout completely screwing everything over and been ignored. I completely agree. Sadly, I see no point to dampen any more.
Overlord of Broman
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Cody Sietz
Bullet Cluster Lokun Listamenn
3295
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Posted - 2014.06.04 20:45:00 -
[50] - Quote
Ryme Intrinseca wrote:Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases. 1 percent doesn't seem to be hurting plates that apparently, not to mention they lowered fitting cost on enhanced plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
1391
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Posted - 2014.06.04 22:34:00 -
[51] - Quote
Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever.
Somewhat similar observations this morning.
* Fewer Scouts (in general) * Far Fewer Gallente Scouts
Too early to tell which suit the FoTM crowd will adopt next.
Shoot scout with yes...
- Ripley Riley
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Michael Arck
4609
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Posted - 2014.06.04 22:38:00 -
[52] - Quote
LOL the cloak delay is hilarious to me. I think we should just go ahead and say it...we want God mode.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nocturnal Soul
Immortal Retribution
3242
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Posted - 2014.06.04 22:40:00 -
[53] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math. There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless. Hahaha welcome to the club the milk and cookies are to the right and the den of sorrows is down the hall... hope you enjoy your stay in Light Assault Land!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Adipem Nothi
Nos Nothi
1391
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Posted - 2014.06.04 22:41:00 -
[54] - Quote
Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think?
That'd be a good way to reduce CalScouts to useless.
That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampened.
Carry a decent Scanner. Or tell your Logi to pack one for you. Drop your enemy's CalScout like you would a Heavy's Logi.
Michael Arck wrote:I think we should just go ahead and say it...we want God mode. Now we're talking about HMG Heavies? I'm confused.
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
10139
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Posted - 2014.06.05 09:03:00 -
[55] - Quote
Adipem Nothi wrote:Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think?
That'd be a good way to reduce CalScouts to useless. That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampened. Carry a decent Scanner. Or tell your Logi to pack one for you. Drop your enemy's CalScout like you would a Heavy's Logi. Michael Arck wrote:I think we should just go ahead and say it...we want God mode. Now we're talking about HMG Heavies? I'm confused. And you know how much HP that damepend scout is carrying? 300HP~.
Oh and look at that, in order to avoid that one 300HP guy, THE ENTIRE TEAM needs to turn into 300HP scouts.
Get it now?
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5844
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Posted - 2014.06.05 09:10:00 -
[56] - Quote
The Decibel system really needs a major rework if there is to be any kind of eWar intelligence aspect to this game that isn't as bad as DUSTs .
Wait, did I just Compare a game to itself? I guess that's how bad the system is, nothing can compare it.
Even Call of Duty has different profile blip intensity for different guns on the minimap/map
Damn...even Call of Duty has better Ewarfare than this game....
DUST 514 (The 514 stands for the server ping)
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m twiggz
Pradox One Proficiency V.
713
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Posted - 2014.06.05 11:30:00 -
[57] - Quote
Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever. I still see more GalScouts running around than any other scout suit. CalScout is definitely a close second though. Haven't noticed many brick tanked fits either. |
m twiggz
Pradox One Proficiency V.
713
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Posted - 2014.06.05 11:31:00 -
[58] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think? No. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
905
|
Posted - 2014.06.05 15:10:00 -
[59] - Quote
m twiggz wrote:Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever. I still see more GalScouts running around than any other scout suit. CalScout is definitely a close second though. Haven't noticed many brick tanked fits either.
You must have missed me. I gave up on all my beloved modules to brick tank with these changes.
Faced some cal scouts in PC yesterday and it was same kind of BS. They see all for the team and hit detection on them is ridiculously bad.
Overlord of Broman
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Rhydra L Wong
UNIVERSAL C.A.R.N.A.G.E
22
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Posted - 2014.06.05 23:52:00 -
[60] - Quote
I can't remember the last time I was killed by any cloaker using a shotgun. The only ones that are finishing me off are using an assault combat rifle from a distance.. I play primarily as a repair logi and recently I'm attempting some some slayer fits. When I'm a logi I'm constantly watching out for my heavy. 6, 3, and 9 o'clock have become second nature for me and my k/d has improved since. And if I'm not watching my six, someone is for me. I like that CCP is making changes, but for me it's not always the fit, but the tactics that reign supreme. The best part of the fix for me was removing the slowdown when being shot. Lovin' it! |
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
303
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Posted - 2014.06.06 00:18:00 -
[61] - Quote
Shotguns and cloaks were still annoying. Evaluation complete
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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The Eristic
Dust 90210
461
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Posted - 2014.06.06 03:13:00 -
[62] - Quote
I don't mind the dampening changes and cloak duration changes so much, even though I feel they weren't even close to being real problems. However, I am still and will continue to be pissed about 1% scan range per level, and all the brick tankers are still happily stacking plates like there's no tomorrow.
Reality is the original Rorschach.
Verily! So much for all that.
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taxi bastard
Holdfast Syndicate Amarr Empire
119
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Posted - 2014.06.06 06:11:00 -
[63] - Quote
Ryme Intrinseca wrote:Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases.
and buffed heavily with the rep increase. tbh overall i see it as a buff not a nerf.
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Cat Merc
Onslaught Inc RISE of LEGION
10151
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Posted - 2014.06.06 10:44:00 -
[64] - Quote
taxi bastard wrote:Ryme Intrinseca wrote:Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases. and buffed heavily with the rep increase. tbh overall i see it as a buff not a nerf. Yes because that was half the point. Making armor repair tanking viable.
Feline overlord of all humans - CAT MERC
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
906
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Posted - 2014.06.06 15:37:00 -
[65] - Quote
The Eristic wrote:I don't mind the dampening changes and cloak duration changes so much, even though I feel they weren't even close to being real problems. However, I am still and will continue to be pissed about 1% scan range per level, and all the brick tankers are still happily stacking plates like there's no tomorrow.
Agree on being pissed about the useless 1% bonus now. Get used to the tanking though since they broke the viability of the other modules for the majority of scouts.
Overlord of Broman
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
19
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Posted - 2014.06.08 12:52:00 -
[66] - Quote
Izlare Lenix wrote:When a cloaked gal shotgunner can one shot a cal scout that can't detect said shotgunner, 40 seconds is a long time of being unscannable. And yes the gal could just throw on a third damp to remain unscannable indefinitely, however, my point was two damps and a cloak makes the gal unscannable, regardless of how long. I don't see the harm. Every race and class has it's perks kinda like the Caldari scout passive perks. Its all about your play style and what you want. A Caldari scout will still see most everything else versus the Gallente scout which can hide better.
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
19
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Posted - 2014.06.08 13:27:00 -
[67] - Quote
The Eristic wrote:I don't mind the dampening changes and cloak duration changes so much, even though I feel they weren't even close to being real problems. However, I am still and will continue to be pissed about 1% scan range per level, and all the brick tankers are still happily stacking plates like there's no tomorrow. After they nerf hardeners what's a tanker to do? Shield extenders and plates are the only other viable option. |
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