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HYENAKILLER X
WILL FIGHT ANYONE
736
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Posted - 2014.05.30 19:52:00 -
[1] - Quote
How does that even come into play when all the gripes have been about cloaks?
Right now my adv scout with full damp prof gets 25% off of scans. 30 dbs isnt s***. 35% off of 40 dbs is 26. In many cases 26 dbs isnt s***. I saw a caldari proto scout go 55/3 in a dom 2 days ago.
The idea of gimping gal scouts in all of this ia crazy. 90% of all the games played revolve around heavies and tanks during DOMS!!!!!!!!!!!
Cannot believe this.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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2Berries
Ghosts of Dawn General Tso's Alliance
150
|
Posted - 2014.05.30 20:24:00 -
[2] - Quote
People have skewed visions of what is broken. Most tears have come from cloaked gal shotty scouts. So, jerk goes the knee, bobs your uncle, and now we get scan fest for all except gal scouts & a cloak that doesn't cloak anything.
Has anyone thought that "get good" is actually decent advice & not meant to be mean?
I am the cool.
Shamma lamma mu mu
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Cody Sietz
Bullet Cluster Lokun Listamenn
3281
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Posted - 2014.05.30 20:29:00 -
[3] - Quote
It kind if baffles me.
They should have removed squad shared vision if they wanted to really stop spam.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Eko Sol
Strange Playings
409
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Posted - 2014.05.30 20:42:00 -
[4] - Quote
HYENAKILLER X wrote:How does that even come into play when all the gripes have been about cloaks?
Right now my adv scout with full damp prof gets 25% off of scans. 30 dbs isnt s***. 35% off of 40 dbs is 26. In many cases 26 dbs isnt s***. I saw a caldari proto scout go 55/3 in a dom 2 days ago.
The idea of gimping gal scouts in all of this ia crazy. 90% of all the games played revolve around heavies and tanks during DOMS!!!!!!!!!!!
Cannot believe this.
1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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HYENAKILLER X
WILL FIGHT ANYONE
736
|
Posted - 2014.05.30 21:03:00 -
[5] - Quote
Eko Sol wrote:HYENAKILLER X wrote:How does that even come into play when all the gripes have been about cloaks?
Right now my adv scout with full damp prof gets 25% off of scans. 30 dbs isnt s***. 35% off of 40 dbs is 26. In many cases 26 dbs isnt s***. I saw a caldari proto scout go 55/3 in a dom 2 days ago.
The idea of gimping gal scouts in all of this ia crazy. 90% of all the games played revolve around heavies and tanks during DOMS!!!!!!!!!!!
Cannot believe this. 1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling. Justified? You have got to be kidding!!!!! If ANY thought was put into this they would have lowered scan profiles in general seeing how the move that 1.8 BLATENTLY was ewar, tactics, aggressive play and mobility. Scans......nerfed means gameplay was about player alertness, not player lathargy with scanners.
Even with all the stealth the average heavy still gets more wreck than tanks, dropships and anything else. Nerfing gal scouts will not change game play other than making players go to different suits. Wtf is the point in that? Ccp has seriously lost connection with core game play.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Sleepy Shadow
L.O.T.I.S.
179
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Posted - 2014.05.30 21:10:00 -
[6] - Quote
Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit?
The nerf is unjustified, both of them; the dampening and scan range.
I have never proto stomped but now that DUST 514 is dead I can do it without remorse!! 263 million ISK to go.
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Eko Sol
Strange Playings
409
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Posted - 2014.05.30 21:33:00 -
[7] - Quote
Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range.
Ok, to summarize, They are nerfing both Cal and Gal scouts to make medium suits more competitive.
1) There are no medium suits that can compete with the current scout suits except if the are competing against min or amarr scout
2) Gal scouts can be as fast as fast or faster than a 2x complex Kinkat min scout BUT have more dampening, more HP, and more scan range. The min scout is even better than the Amarr Scout so imagine that.
3) CCP recognizes that there are a lot of scouts being used to do things that are reserved for medium suits. They want them to be more specialized. Scouts shouldn't be over 9m/s sprint speed with 600 hp and not scanable. It doesn't make sense. medium suits can't do 600 hp with a 9m/s sprint speed let alone also be unscannable.
4) There is another hidden nerf to the Gal scout. The basic/Mlt armor plates will cost more PG and Basic and Enhanced will have a larger penalty to sprint speed. So now, if a Gal scout wants to be bricked out, it will be as slow or slower than a medium. it won't be completely stealth. And basically operate as a medium with a cloak, which I think is still fairly damn good. They are encouraging scouts to use reactive or ferroscale.
5) Lastly you forgot that they are nerfing scout armor rep from 3hp/s to 1hp/s. Again, to help eliminate gal scouts that are bricked out, stealth, fast, and rep armor so fast. Again, no medium or other scout can do this as well as the gal no matter what module combinations are used
That is the summary. If you cannot comprehend these small facts then you are just a whiner who is, likely, a terrible player who needs everything they can to be successful. Besides that, wearing 2x complex dampeners on your gal scout instead of 1x is not that big of a deal. If it is then re-read the second sentence of this paragraph.
Like so many people state in the forums:
Adapt or Die
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Dingleburt Bangledack
195
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Posted - 2014.05.30 22:02:00 -
[8] - Quote
Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range. The scan range nerf is indeed justified. The GalScout is meant for hiding from enemy scans, not for passively scanning every enemy on the map. That role belongs to the CalScout.
As for the dampening nerf, use two complex dampeners and an advanced cloak. The only things that will pick you up on radar are those who have specifically skilled into scanning you. Those being a CalScout with 3 (maybe even 4) Complex Precision Enhancers or a GalLogi with a Proto Focused Scanner.
Sorry you can no longer be completely invisible, with amazing passive scans, and with 500+ EHP. You actually have to choose now.
Oh, and this all comes from a GalScout who's been running scout LONG before 1.8. |
voidfaction
Void of Faction
246
|
Posted - 2014.05.30 22:08:00 -
[9] - Quote
Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range. Was never a problem before because scout base profile was 45 vs the now 35. Base scout scan range was 15-16 now 20. (range extenders are low so gal can still have the highest range) all (both) scout had 25% dampening bonus before 1.8 only gal after. Add the cloak with 25% dampening and the std and adv gal scout now has 3 low slots vs the 2 it had. Also proto focused scanner was 15 precision for everyone and now 20 No need for armor reaper with innate 3 hp/s. The gal scout got so much in 1.8 it was crazy.
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HYENAKILLER X
WILL FIGHT ANYONE
736
|
Posted - 2014.05.30 22:10:00 -
[10] - Quote
Eko Sol wrote:Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range. Ok, to summarize, They are nerfing both Cal and Gal scouts to make medium suits more competitive. 1) There are no medium suits that can compete with the current scout suits except if the are competing against min or amarr scout 2) Gal scouts can be as fast as fast or faster than a 2x complex Kinkat min scout BUT have more dampening, more HP, and more scan range. The min scout is even better than the Amarr Scout so imagine that. 3) CCP recognizes that there are a lot of scouts being used to do things that are reserved for medium suits. They want them to be more specialized. Scouts shouldn't be over 9m/s sprint speed with 600 hp and not scanable. It doesn't make sense. medium suits can't do 600 hp with a 9m/s sprint speed let alone also be unscannable. 4) There is another hidden nerf to the Gal scout. The basic/Mlt armor plates will cost more PG and Basic and Enhanced will have a larger penalty to sprint speed. So now, if a Gal scout wants to be bricked out, it will be as slow or slower than a medium. it won't be completely stealth. And basically operate as a medium with a cloak, which I think is still fairly damn good. They are encouraging scouts to use reactive or ferroscale. 5) Lastly you forgot that they are nerfing scout armor rep from 3hp/s to 1hp/s. Again, to help eliminate gal scouts that are bricked out, stealth, fast, and rep armor so fast. Again, no medium or other scout can do this as well as the gal no matter what module combinations are used That is the summary. If you cannot comprehend these small facts then you are just a whiner who is, likely, a terrible player who needs everything they can to be successful. Besides that, wearing 2x complex dampeners on your gal scout instead of 1x is not that big of a deal. If it is then re-read the second sentence of this paragraph. Like so many people state in the forums: Adapt or Die Like I stated earlier, this will not change how the game works. This will not change game play. If ANY coherant thought was used it would have come to realize buffing medium suits is more important than nerfing scouts.
Why the hell would you slow anything, or make any player more vulnerable with the current state of the game. Huge maps, op vehicles and indestructabe heavy/logi combos are what beat everyone period.
Deciding that(and may I say omfg) to reinstitute a higher speed penalty AFTER CCP REMOVED IT is insane.
How slow, and how armored does the average player need things just to play? You say adapt or perish like that actually means something outside you trying to sound self righteous while regurgitating information that is not even relavent to the statement.
Smh
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Eko Sol
Strange Playings
409
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Posted - 2014.05.30 22:27:00 -
[11] - Quote
You want to keep things the way they are because you are afraid that if they are not you won't perform as well. That's all it is. Should have said that at the beginning.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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HYENAKILLER X
WILL FIGHT ANYONE
736
|
Posted - 2014.05.30 22:39:00 -
[12] - Quote
Eko Sol wrote:Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range. Ok, to summarize, They are nerfing both Cal and Gal scouts to make medium suits more competitive. 1) There are no medium suits that can compete with the current scout suits except if the are competing against min or amarr scout 2) Gal scouts can be as fast as fast or faster than a 2x complex Kinkat min scout BUT have more dampening, more HP, and more scan range. The min scout is even better than the Amarr Scout so imagine that. 3) CCP recognizes that there are a lot of scouts being used to do things that are reserved for medium suits. They want them to be more specialized. Scouts shouldn't be over 9m/s sprint speed with 600 hp and not scanable. It doesn't make sense. medium suits can't do 600 hp with a 9m/s sprint speed let alone also be unscannable. 4) There is another hidden nerf to the Gal scout. The basic/Mlt armor plates will cost more PG and Basic and Enhanced will have a larger penalty to sprint speed. So now, if a Gal scout wants to be bricked out, it will be as slow or slower than a medium. it won't be completely stealth. And basically operate as a medium with a cloak, which I think is still fairly damn good. They are encouraging scouts to use reactive or ferroscale. 5) Lastly you forgot that they are nerfing scout armor rep from 3hp/s to 1hp/s. Again, to help eliminate gal scouts that are bricked out, stealth, fast, and rep armor so fast. Again, no medium or other scout can do this as well as the gal no matter what module combinations are used That is the summary. If you cannot comprehend these small facts then you are just a whiner who is, likely, a terrible player who needs everything they can to be successful. Besides that, wearing 2x complex dampeners on your gal scout instead of 1x is not that big of a deal. If it is then re-read the second sentence of this paragraph. Like so many people state in the forums: Adapt or Die Like I stated earlier, this will not change how the game works. This will not change game play. If ANY coherant thought was used it would have come to realize buffing medium suits is more important than nerfing scouts.
Why the hell would you slow anything, or make any player more vulnerable with the current state of the game. Huge maps, op vehicles and indestructabe heavy/logi combos are what beat everyone period.
Deciding that(and may I say omfg) to reinstitute a higher speed penalty AFTER CCP REMOVED IT is insane.
How slow, and how armored does the average player need things just to play? You say adapt or perish like that actually means something outside you trying to sound self righteous while regurgitating information that is not even relavent to the statement.
Smh
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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HYENAKILLER X
WILL FIGHT ANYONE
736
|
Posted - 2014.05.30 22:43:00 -
[13] - Quote
Eko Sol wrote:You want to keep things the way they are because you are afraid that if they are not you won't perform as well. That's all it is. Should have said that at the beginning. Um no. I was good in a gal assault and with the coming ar buff I have proto gal commando. This is about me sinking sp and isk into an already extremely long time line and not getting(again) what I paid for. You dont speak for me, you speak for ccp due to lack of individuality.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Atiim
Heaven's Lost Property
8960
|
Posted - 2014.05.30 22:56:00 -
[14] - Quote
Eko Sol wrote:Sleepy Shadow wrote:Eko Sol wrote:1st off this change is completely justified. It has been explained so thoroughly that anyone against the changes are either mad b/c they can't have as easy time doing well or trolling.
SoGǪ why is it that we have not heard constant screams for nerfs for the Gal scout as this is the bonus it has had forGǪ as far as I can remember? Could it possibly be because so many people are using the suit? The nerf is unjustified, both of them; the dampening and scan range. Ok, to summarize, They are nerfing both Cal and Gal scouts to make medium suits more competitive. 1) There are no medium suits that can compete with the current scout suits except if the are competing against min or amarr scout 2) Gal scouts can be as fast as fast or faster than a 2x complex Kinkat min scout BUT have more dampening, more HP, and more scan range. The min scout is even better than the Amarr Scout so imagine that. 3) CCP recognizes that there are a lot of scouts being used to do things that are reserved for medium suits. They want them to be more specialized. Scouts shouldn't be over 9m/s sprint speed with 600 hp and not scanable. It doesn't make sense. medium suits can't do 600 hp with a 9m/s sprint speed let alone also be unscannable. 4) There is another hidden nerf to the Gal scout. The basic/Mlt armor plates will cost more PG and Basic and Enhanced will have a larger penalty to sprint speed. So now, if a Gal scout wants to be bricked out, it will be as slow or slower than a medium. it won't be completely stealth. And basically operate as a medium with a cloak, which I think is still fairly damn good. They are encouraging scouts to use reactive or ferroscale. 5) Lastly you forgot that they are nerfing scout armor rep from 3hp/s to 1hp/s. Again, to help eliminate gal scouts that are bricked out, stealth, fast, and rep armor so fast. Again, no medium or other scout can do this as well as the gal no matter what module combinations are used That is the summary. If you cannot comprehend these small facts then you are just a whiner who is, likely, a terrible player who needs everything they can to be successful. Besides that, wearing 2x complex dampeners on your gal scout instead of 1x is not that big of a deal. If it is then re-read the second sentence of this paragraph. Like so many people state in the forums: Adapt or Die 6) Scanning.
The problems with Active Scanner:
- Scans provided over vast areas 24/7
- Removed the need for situational awareness
- Precision so low that it became nearly impossible to counter for most Scouts & MedFrames
Ironically, those same problems are currently present with the Passive Scanner, and it's the some of same people who called for the Active Scanner nerf defending the Passive Scanner nerf.
There is no way to counter a Scout w/ Precision Enhancers without becoming a Scout yourself; which is bad for a reason I've already explained eariler, so allow me to copy/paste:
Quote: One class/role/frame/tactic/item, be it an ADS, HAV, AV weapon, Scout, Mass Driver, HMG, etc, should never have it's only viable counter be a subset of itself. Otherwise, the only way to counter one once it's fielded would be to use the class/role/frame/item/tactic yourself.
This would everyone who wants to remain viable to switch to that class/role/frame/tactic/item, thus killing the diversity DUST 514 and New Eden as a whole is supposed to have.
It also needs to be on a ratio where an equal amount of manpower is required to function and counter from both teams, otherwise you'll lead to the same problem I stated above.
G£ô
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Eko Sol
Strange Playings
412
|
Posted - 2014.05.30 23:20:00 -
[15] - Quote
Atiim wrote: Scanning. The problems with Active Scanner:
- Scans provided over vast areas 24/7
- Removed the need for situational awareness
- Precision so low that it became nearly impossible to counter for most Scouts & MedFrames
Ironically, those same problems are currently present with the Passive Scanner, and it's the some of same people who called for the Active Scanner nerf defending the Passive Scanner nerf. There is no way to counter a Scout w/ Precision Enhancers without becoming a Scout yourself; which is bad for a reason I've already explained eariler, so allow me to copy/paste: Quote: One class/role/frame/tactic/item, be it an ADS, HAV, AV weapon, Scout, Mass Driver, HMG, etc, should never have it's only viable counter be a subset of itself. Otherwise, the only way to counter one once it's fielded would be to use the class/role/frame/item/tactic yourself.
This would everyone who wants to remain viable to switch to that class/role/frame/tactic/item, thus killing the diversity DUST 514 and New Eden as a whole is supposed to have.
It also needs to be on a ratio where an equal amount of manpower is required to function and counter from both teams, otherwise you'll lead to the same problem I stated above.
G£ô
Atiim and I have our differences on AV but I 100% agree with his statement here. There shouldn't be one specialized counter to another or require that you have to do the same thing that the other user is doing in order to compete or be competitive. Unfortunately Gal vs Cal and vice versa exactly in that category. No other suit in medium or heavy or even scout (A and M scouts) can be in this category. A very large part of the community agrees with this.
And I have to laugh that I didn't recall all of those whiners about the 360 degree proto (15db) scans that got spammed in 1.7 and before. It's ironic that some names that whined about it are currently proto cal scouts.
I run G-Assault with an AR too, for fun. I think the AR buff will push that assault to an OP status. Unfortunately, people have given up on the AR. I think all of those people with extra SP and maxed out AR might find their way back and really have some fun as a G-Assault. I'm just not sure it's worth going to 5 with G Assault (all of that damn SP) to use up my 30 balac's or just goto 3 or 4 and use LP Proto G-Assault suits instead.
@Atiim, for the record I did the math (new match b/c appearently my old math was wrong lol) and my Proto A-Logi with 3 complex precision enhancers is going to be far more effective than it has been lately in tracking down scouts or they are going to be paper thin in order to get by. The nerf to cloak dampening will provide a reward for this.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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m twiggz
Pradox One Proficiency V.
691
|
Posted - 2014.05.30 23:36:00 -
[16] - Quote
The OP must run GalScout and is sad that he is no longer an invisible force of destruction. The majority of the community is happy about this, even many players, good players, that run GalScout.
Plain and simple, a GalScout can still be completely invisible even after the hotfix hits. Run the numbers properly. The only big change is that it will no longer be able to stack copious amounts of armor, be completely invisible and be super fast. Just like others have stated.
As for your argument of "heavies and logis are the real issue" is a complete misunderstanding. The heavy and logi combo in Dust has always been subpar at best. Now that it's finally working as intended people are QQ'ing over it. It's really simple. Kill the logi, then kill the heavy. Or you could even ask your squad mates for help if you cannot do it yourself. Scouts and medium frames aren't meant to take heavies on 1v1 and win, let alone one heavy with a logi versus one light or medium frame. Heavies are in a good place. They're difficult to kill, yet not indestructible.
IMO you just need to play smarter. If you have difficulty taking out heavy/logi combos then maybe the light frame suits aren't for you.
As for tanks? Yeah it's still an issue if you don't have vehicle users on your team. Light AV still needs some work IMO. If you're really having that much trouble with them do what the rest of us do. Sica + Railgun + 2x DMG mods. The tank QQ tears will start flowing. |
HYENAKILLER X
WILL FIGHT ANYONE
738
|
Posted - 2014.05.31 04:11:00 -
[17] - Quote
m twiggz wrote:The OP must run GalScout and is sad that he is no longer an invisible force of destruction. The majority of the community is happy about this, even many players, good players, that run GalScout.
Plain and simple, a GalScout can still be completely invisible even after the hotfix hits. Run the numbers properly. The only big change is that it will no longer be able to stack copious amounts of armor, be completely invisible and be super fast. Just like others have stated.
As for your argument of "heavies and logis are the real issue" is a complete misunderstanding. The heavy and logi combo in Dust has always been subpar at best. Now that it's finally working as intended people are QQ'ing over it. It's really simple. Kill the logi, then kill the heavy. Or you could even ask your squad mates for help if you cannot do it yourself. Scouts and medium frames aren't meant to take heavies on 1v1 and win, let alone one heavy with a logi versus one light or medium frame. Heavies are in a good place. They're difficult to kill, yet not indestructible.
IMO you just need to play smarter. If you have difficulty taking out heavy/logi combos then maybe the light frame suits aren't for you.
As for tanks? Yeah it's still an issue if you don't have vehicle users on your team. Light AV still needs some work IMO. If you're really having that much trouble with them do what the rest of us do. Sica + Railgun + 2x DMG mods. The tank QQ tears will start flowing. Invisible? you people are rediculous. Heavies are invincable in cqc without a logi let alone with one. THATS WHY CUBS ALWAYS RAN HEAVY WITH LOGI. Tanks fear no one and rightfully so. Av is garbage. Almost every game is dom or ambush where heavies and tanks dominate. How the hell can you nerf scouts and crs when EVERY SINGLE GAWD DAAM THING BOUNCES OFF OF THEM? Its f***ing stupid. Cloaks make you invisible, not profile dampening. Profile dampening is radar only. When you say invisible I want to slam my head in a door to clear my mind of your stupidity.
The notion that ccp is fixing anything is ********. The only thing broken is cloaks, av, heavies and tanks and they wont touch vehicles or heavies because thats a scrub role that earns money.
Ide like my game to revolve around progression and excellence not pitty and training wheels.
You fkn people who agree with scout/cr nerf are pathetic.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Leeroy Gannarsein
Legio DXIV
391
|
Posted - 2014.05.31 04:59:00 -
[18] - Quote
HYENAKILLER X wrote:m twiggz wrote:The OP must run GalScout and is sad that he is no longer an invisible force of destruction. The majority of the community is happy about this, even many players, good players, that run GalScout.
Plain and simple, a GalScout can still be completely invisible even after the hotfix hits. Run the numbers properly. The only big change is that it will no longer be able to stack copious amounts of armor, be completely invisible and be super fast. Just like others have stated.
As for your argument of "heavies and logis are the real issue" is a complete misunderstanding. The heavy and logi combo in Dust has always been subpar at best. Now that it's finally working as intended people are QQ'ing over it. It's really simple. Kill the logi, then kill the heavy. Or you could even ask your squad mates for help if you cannot do it yourself. Scouts and medium frames aren't meant to take heavies on 1v1 and win, let alone one heavy with a logi versus one light or medium frame. Heavies are in a good place. They're difficult to kill, yet not indestructible.
IMO you just need to play smarter. If you have difficulty taking out heavy/logi combos then maybe the light frame suits aren't for you.
As for tanks? Yeah it's still an issue if you don't have vehicle users on your team. Light AV still needs some work IMO. If you're really having that much trouble with them do what the rest of us do. Sica + Railgun + 2x DMG mods. The tank QQ tears will start flowing. Invisible? you people are rediculous. Heavies are invincable in cqc without a logi let alone with one. THATS WHY CUBS ALWAYS RAN HEAVY WITH LOGI. Tanks fear no one and rightfully so. Av is garbage. Almost every game is dom or ambush where heavies and tanks dominate. How the hell can you nerf scouts and crs when EVERY SINGLE GAWD DAAM THING BOUNCES OFF OF THEM? Its f***ing stupid. Cloaks make you invisible, not profile dampening. Profile dampening is radar only. When you say invisible I want to slam my head in a door to clear my mind of your stupidity. The notion that ccp is fixing anything is ********. The only thing broken is cloaks, av, heavies and tanks and they wont touch vehicles or heavies because thats a scrub role that earns money. Ide like my game to revolve around progression and excellence not pitty and training wheels. You fkn people who agree with scout/cr nerf are pathetic.
So. The reason heavies are unbeatable 1v1 in CQC is this: they cannot do anything else. Your GalScout can be practically unscannable, have an EHP ceiling nearly as high as my Assault (well, maybe not since I bricked it totally in response to GalScouts doing just this), move faster and are able to wh*re WP from TWO low slots. On top of that, you don't even need to fit a repper.
A heavy has a high EHP total, and a lot of DPS inside 25m. They have very few angles of WP gain, and they're so slow you can outrun or out strafe them easily.
Hell, they can't even push a point properly because of their pathetic speeds; an open field is like a death knell for an HMG heavy.
And for that, they benefit by having enormous DPS inside a small area. But their hitbox is enormous; they're incredibly easy to hit. They have a head the size of a microwave (thanks Fox :P) and their regeneration is typically abysmal (except Cal, potentially).
Drop a remote on him. Go for headshots.
Or just don't try to hug him.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
586
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Posted - 2014.05.31 05:24:00 -
[19] - Quote
I agree on that the gal scout just to powerful. However the nerf of cloaks are to steep.
It should have been the same timers as now. The dampening should have been
5% basic 15% advanced 25% proto
Rest of the nerfs are al fine
Regards
War never changes
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HYENAKILLER X
WILL FIGHT ANYONE
742
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Posted - 2014.05.31 06:21:00 -
[20] - Quote
Im ar lvl 3 on gal scout and now that they are nerfing it I not only feel robbed but deflated. It is so hard to be enrhusiastic at all with this game. Its like a scrub daycare and ccp is some trailor park welfare mom making money off of crying babies. If I had a hi def tv ide of left for cod months ago.
These people care about money more than they ever will quality.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
586
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Posted - 2014.05.31 06:25:00 -
[21] - Quote
Go into tanks CCP loves tankes They just keep on going and going and going
Oh and they are race car fast also
War never changes
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HYENAKILLER X
WILL FIGHT ANYONE
742
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Posted - 2014.05.31 06:35:00 -
[22] - Quote
Piraten Hovnoret wrote:Go into tanks CCP loves tankes They just keep on going and going and going
Oh and they are race car fast also Tanks are for scrubs.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Asha Starwind
894
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Posted - 2014.05.31 08:39:00 -
[23] - Quote
Eko Sol wrote:Atiim wrote: Scanning. The problems with Active Scanner:
- Scans provided over vast areas 24/7
- Removed the need for situational awareness
- Precision so low that it became nearly impossible to counter for most Scouts & MedFrames
Ironically, those same problems are currently present with the Passive Scanner, and it's the some of same people who called for the Active Scanner nerf defending the Passive Scanner nerf. There is no way to counter a Scout w/ Precision Enhancers without becoming a Scout yourself; which is bad for a reason I've already explained eariler, so allow me to copy/paste: Quote: One class/role/frame/tactic/item, be it an ADS, HAV, AV weapon, Scout, Mass Driver, HMG, etc, should never have it's only viable counter be a subset of itself. Otherwise, the only way to counter one once it's fielded would be to use the class/role/frame/item/tactic yourself.
This would everyone who wants to remain viable to switch to that class/role/frame/tactic/item, thus killing the diversity DUST 514 and New Eden as a whole is supposed to have.
It also needs to be on a ratio where an equal amount of manpower is required to function and counter from both teams, otherwise you'll lead to the same problem I stated above.
G£ô
Atiim and I have our differences on AV but I 100% agree with his statement here. There shouldn't be one specialized counter to another or require that you have to do the same thing that the other user is doing in order to compete or be competitive. Unfortunately Gal vs Cal and vice versa exactly in that category. No other suit in medium or heavy or even scout (A and M scouts) can be in this category. A very large part of the community agrees with this. And I have to laugh that I didn't recall all of those whiners about the 360 degree proto (15db) scans that got spammed in 1.7 and before. It's ironic that some names that whined about it are currently proto cal scouts. I run G-Assault with an AR too, for fun. I think the AR buff will push that assault to an OP status. Unfortunately, people have given up on the AR. I think all of those people with extra SP and maxed out AR might find their way back and really have some fun as a G-Assault. I'm just not sure it's worth going to 5 with G Assault (all of that damn SP) to use up my 30 balac's or just goto 3 or 4 and use LP Proto G-Assault suits instead. @Atiim, for the record I did the math (new math b/c appearently my old math was wrong lol) and my Proto A-Logi with 3 complex precision enhancers is going to be far more effective than it has been lately in tracking down scouts or they are going to be paper thin in order to get by. The nerf to cloak dampening will provide a reward for this.
I have to call BS about comparing pre-1.8 Active scanning to passive scanning in this build. Other than the utility of that slot and the cpu/pg what did the Active scanner user have to sacrifice to get those scans? Nothing, and that was the driving issue. For a scout to get decent and scans they have to give up slots(speed/ehp/stealth). 3x Damage mod, brick logi only had to slap a scanner on and call it a day.
[center][/center]
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
298
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Posted - 2014.05.31 13:17:00 -
[24] - Quote
I would've been fine with the armor stacking drop thing that they're doing.. they're gonna make it as bad as the amarr scout while the caldari still reigns supreme because they're going to cut our only defense against that fking genius precision enhancement bonus.... the 1 armor repair is eh, we shouldn't have gotten that +3 and another low slot, that part is good... but I'm not gonna spec cal and add to the fotm, I'll just , you know, not be a scout anymore
Rage Proficiency V
Mic status: Muted
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
298
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Posted - 2014.05.31 13:21:00 -
[25] - Quote
HYENAKILLER X wrote:Piraten Hovnoret wrote:Go into tanks CCP loves tankes They just keep on going and going and going
Oh and they are race car fast also Tanks are for scrubs. Tanks in ambush are for scrubs
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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