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Atiim
Heaven's Lost Property
8897
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Posted - 2014.05.28 01:56:00 -
[1] - Quote
Sorry for the Sniper Thread Spam. I just want to make sure that my suggestions please as many snipers as possible, while not being frivolous at the same time.
Basically, it's a quick survey to help determine what you guys believe are and aren't good ideas. Though it should be noted that I am not counting outliers, as they will most likely be the result from trolls and Anti-Sniper extremists.
Survey | Results
-HAND
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Poonmunch
Sanguis Defense Syndicate
974
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Posted - 2014.05.28 02:09:00 -
[2] - Quote
Done.
Thanks Atiim.
Munch
Anyone who buys AUR now is a fool.
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Symbioticforks
The Last of DusT. General Tso's Alliance
232
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Posted - 2014.05.28 02:13:00 -
[3] - Quote
This is well done easy to understand information. Thank you.
Survey completed.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Poonmunch
Sanguis Defense Syndicate
974
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Posted - 2014.05.28 02:19:00 -
[4] - Quote
Guys, we need to bump this every now and then so it doesn't die.
Munch
Anyone who buys AUR now is a fool.
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Denchlad 7
Molon Labe. General Tso's Alliance
272
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Posted - 2014.05.28 02:20:00 -
[5] - Quote
Woo another Atiim PollJunkie survery woo
Nice to see some sniper love though <3
I will be the only player to Prototype every single god damn weapon before Dust dies. I swear to it.
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Brokerib
Lone Wolves Club
1227
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Posted - 2014.05.28 02:25:00 -
[6] - Quote
Survey completed. Have copied over my comments from it below for discussion.
Quote:The main issue I have with the sniper is the irreducible sway when going to ADS or moving while in ADS. It promotes camping and thus extreme range sniping, as quick scoping is not possible and rapid target acquisition is only possible if you are already in ADS mode.
Shots to kill stats are based on body shots only. Head shots should be more like an instant kill for light suits, 1 + body shot for a medium, and 1 + 2 body shots or 2 headshots for a heavy. Might be worthwhile to note whether you are talking about body shots or headshots in the above. May also be worthwhile mentioning ADS sway as one of the changes/issues.
o7
Knowledge is power
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End Is Here
Onikanabo Brigade Caldari State
4
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Posted - 2014.05.28 03:22:00 -
[7] - Quote
Oh my..... who would have ever thought..... More range #1.... get good scrubs.
Seriously. The ONLY problem I saw with snipers is the hits not registering. THAT'S it!
If you want to be a sniper God, max out those skills..... lvl 5 is baaaaaad azz. Stack dem dammods.
The poll is RIGGED! Lol I wish you guys would stop fking up the game. Every update fks something up.
CCP DON'T FK W THE SNIPER! Just fix hit detection.... |
Iron Wolf Saber
Den of Swords
15224
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Posted - 2014.05.28 03:26:00 -
[8] - Quote
I approve of this service.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Symbioticforks
The Last of DusT. General Tso's Alliance
233
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Posted - 2014.05.28 03:34:00 -
[9] - Quote
happy happy joy joy!
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
4986
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Posted - 2014.05.28 03:41:00 -
[10] - Quote
Sniping needs to be more about skill/suit.
Right now to go 30-0 with a sniper rifle while hiding in the red zone is just sad. I know I do it when I'm too drunk to actually shoot.
The sniper rifle needs more sway and bullet drop, and obviously not being able to hide in the redline.
I just can't see that it really needs any buff. Other than game mechanics with hit detection and rendering. |
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:18:00 -
[11] - Quote
Yeah and try that in PC against the same tier suits.
You won't be maintaining your 30-0 kvd from the red line any longer.
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:20:00 -
[12] - Quote
It won't even be close. Even with the officer variant.
With the advent of attack drop ships you'll get focused. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
206
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Posted - 2014.05.28 06:31:00 -
[13] - Quote
Nice poll. I can't use it though because it doesn't work on iPad mobile os.
THIS IS THE VOICE OF RÁN
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I-Shayz-I
I-----I
3486
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Posted - 2014.05.28 06:32:00 -
[14] - Quote
I want the sniper rifle to be like borderlands, or any other game with a decent sniper.
If I can ADS a Rail Rifle or a Scrambler without having to worry about sway, then I shouldn't have much trouble with it when it comes to the sniper.
I understand that the kick of a sniper would be enough to have to reset your aim after every shot, but why should the first shot make you have to stop, crouch, ADS, and sit there just to remove sway.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:45:00 -
[15] - Quote
Snipers in the meat grinder with no adjustable zoom. That will never happen. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5818
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Posted - 2014.05.28 06:54:00 -
[16] - Quote
Filled out the survey.
Personally, I feel that Sniping can get away with a lot more skill/reward ratio. Increasing the headshot multiplier to lethal levels is already if we add in a bit of sway when crouched to actually give incentive to specialization outside of just getting the next tier of rifles (which will definitely be necessary in Legion when tiers are done away with anyway). Albeit, some may disagree with this as it's a common assertion that sniping in Dust 514 is harder than most other games.
I'd like to see the zoom functions re-evaluated on the rifles... however... I feel that almost -ALL- issues with sniping (especially redline sniping) come down to map design. In some maps, like Ashland, there's genuinely no good areas to snipe from except for the redline. This needs to be considered in future map design.
Useful Links
Aeon Amadi for CPM1
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m twiggz
Pradox One Proficiency V.
660
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Posted - 2014.05.28 09:26:00 -
[17] - Quote
Honestly, snipers are in a pretty decent state. With the large amount of light frames running about kills are much easier to obtain. The only real issue with sniper rifles is with the hit detection and rendering. Many times you'll fire at an enemy, see the "shield shimmer" as if they took damage, yet no damage is applied. On the other side of that there's many times you will fire at an enemy that looks to be in plain sight but there is actually an object between you that hasn't rendered.
I have a 15m SP sniper alt, all SP is into sniper rifles, damage modifiers and Caldari Commando (for that damage buff). I can easily OHK all but the most EHP stacked light and medium frames, and usually 3 hit kill all heavy frames. I see many people complaining about the sniper rifle that don't have the sniper rifle skill tree maxed nor using a proper sniping suit.
Realistically like I stated sniping is perfectly fine. If you have your SP in the proper places, build your suits properly and get to decent vantage points there's absolutely no reason you shouldn't walk away with 10-20+ kills a match with MAYBE one death. Rendering and hit detection needs a rework for sniper rifles, not the actual rifles themselves. |
fragmentedhackslash
Last VenDetta.
271
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Posted - 2014.05.28 12:45:00 -
[18] - Quote
No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Symbioticforks
The Last of DusT. General Tso's Alliance
236
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Posted - 2014.05.28 13:41:00 -
[19] - Quote
Snipers got hit hard in 1.8
The damage mods were reduced from 10% increased damage to 5%.
Almost every single sniper suit runs at least 3 damage mods. (12% increased damage instead of 24% with 3 damage mods)
The reduction certainly was not because snipers were performing too well on the battlefield. It had a lot more to do with Rail Rifle / Combat Rifle time to kill. The general public.
To retain previous damage in the new build most people serious about sniping specialized into the Caldari Commando for the +10% increased damage to sniper rifles. It's a "feel bad" situation though. Any other light weapon user going commando gets "bonus damage" to their favorite weapon types. Snipers don't get a bonus, they get back to normal. It is no longer a "bonus". It's a necessity. If you wish to continue playing without having to fire even more shots to down people. The choice is already made for you.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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End Is Here
Onikanabo Brigade Caldari State
6
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Posted - 2014.05.28 13:54:00 -
[20] - Quote
DJINN GITAXIS wrote:Yeah and try that in PC against the same tier suits.
You won't be maintaining your 30-0 kvd from the red line any longer.
Mabe you should not be sniping in PC? You have to choose your battles. Don't shoot at the guy with two logis reaping him. The heavy with 1900hp. Go for the scouts. They will shatter.... |
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Poonmunch
Sanguis Defense Syndicate
978
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Posted - 2014.05.28 13:56:00 -
[21] - Quote
fragmentedhackslash wrote:No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq.
1) From your post it sounds like CCP have already released the Minmatar Explosive Sniper Rifle (unless I misread it). I need to look at the marketplace again. When did they release the Minmatar Explosive Sniper Rifle?
2) Cal commando gets a damage bonus to all hybrid-rail weapons, not just the ones for their race.
Munch
Anyone who buys AUR now is a fool.
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Symbioticforks
The Last of DusT. General Tso's Alliance
237
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Posted - 2014.05.28 14:00:00 -
[22] - Quote
The invisible scouts?
The fast moving small hitbox scouts?
The still need to hit them twice with full codebreaker scouts?
(every map gets an ADS / 2-3 tanks)
Having 1 sniper on either team isn't asking for much.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
475
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Posted - 2014.05.28 14:41:00 -
[23] - Quote
This survey is badly done. What if I don't think that a sniper rifle needs a larger magazine, more direct damage or a higher headshot multiplier? The headshot multiplier doesn't make sense on a dual-analog setup (It's hard enough to fine-aim as it already is), the direct damage is already quite high and good enough to kill most people in two or three shots and I don't see any issue with clip sizes, even if I'd love an assault sniper with large clip.
As a sniper, I feel that the cry for a buff is completely ridiculous. The sniper rifle is a hitscan easymode weapon that is only hindered by sub-par input methods. Change the bullet mechanics into something less scrubby. Then you can talk about a buff.
Note that I got my sniper skill maxed. My preferred style is tac sniper at mid-range, because people drop like flies if your scope sways such that your enemy is actually inside your sights. |
Super Sniper95
Dem Durrty Boyz General Tso's Alliance
135
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Posted - 2014.05.28 15:03:00 -
[24] - Quote
Nobody have talked about prices, I'll be ok if they increase the direct damage and the headshot damage multiplier by making the SR more expensive. Lets say the Ishukone 47k ISK, the Charge and the Kaalakiota 74k. I dont think increased range its a problem I mean seriously we have a weapon with 600m range thats enough for a good hide, hit detection should be fix it nerfin or buffin the SR.
Sniper Rifle 4life 0/ Longest kill 599.99 meters SR optimization lvl 5 \0/
I dont need Thales to hit 40/0.
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Cpl Foster USMC
The dyst0pian Corporation Zero-Day
898
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Posted - 2014.05.28 15:41:00 -
[25] - Quote
cool.
I find a corp I like just when the game is dying....figures....
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Symbioticforks
The Last of DusT. General Tso's Alliance
241
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Posted - 2014.05.28 17:43:00 -
[26] - Quote
Sole Fenychs wrote:This survey is badly done. What if I don't think that a sniper rifle needs a larger magazine, more direct damage or a higher headshot multiplier? The headshot multiplier doesn't make sense on a dual-analog setup (It's hard enough to fine-aim as it already is), the direct damage is already quite high and good enough to kill most people in two or three shots and I don't see any issue with clip sizes, even if I'd love an assault sniper with large clip.
As a sniper, I feel that the cry for a buff is completely ridiculous. The sniper rifle is a hitscan easymode weapon that is only hindered by sub-par input methods. Change the bullet mechanics into something less scrubby. Then you can talk about a buff.
Note that I got my sniper skill maxed. My preferred style is tac sniper at mid-range, because people drop like flies if your scope sways such that your enemy is actually inside your sights.
I've never hard of you or your corp.
Do you participate in the endgame content of Dust 514?
I'm going to guess you don't.
You seem the type that picks off militia suit people all day since tactical is your primary.
6-8 shots to kill a proto heavy. no thank you.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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CRNWLLC
Screwy Rabbit ULC
294
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Posted - 2014.05.28 18:10:00 -
[27] - Quote
Sorta off topic, but I've gone from sniping about 80% of the time to sniping <=5% of the time. I've been running mainly frontline fits for the past few weeks and have only been hit by two sniper rounds, neither of which killed me. Guess I'm just surprised at how infrequently I personally have to deal with snipers as compared to pre-1.8.
However, despite the apparent lack of snipers, I've snuck up on many mid-range snipers and dropped them, no problem. This has actually happened numerous times while I've been in a rail tank, which seems really fucken unbalanced (for realz, my tank doesn't appear on TacNet?!? And yes, I know how dampening and precision work--but they work wrong!).
Anyway, my two cents are that SRs are A-OK, but damage mods need to be changed back to their 3-5-10 bonuses, instead of the current 3-4-5. In my experience, the flexibility of the old damage mods allowed for easy changes to sniping style, such as a mid-range tactical marksman with a damage mod(s) + shield extender(s), for survivability in stand-offs, or go as a long-range alpha wolf, laying down ridiculous damage from across the map (of course, this requires more precision, but that's the trade off).
Here's my argument in maths:
Shield damage: 321 (base damage of Charge SR, chosen because Thales are too uncommon and do even more damage) * .9 (10% penalty against shields) = 288.9 288.9 * 1.2638 (bonus from 3 old complex damage mods; I calculated penalties here) = 365.11 365.11 * 1.15 (15% bonus from SR proficiency @ 5) = 419.89 419.89 * 1.75 (headshot bonus) = 734.79
Armor damage: 321 * 1.1 (10% bonus against armor) = 353.1 353.1 * 1.2638 = 446.25 446.25 * 1.15 = 513.19 513.19 * 1.75 = 898.1
Anyway you cut it (ie, shields or armor), SRs were able to consistently OHK almost everything less than an advanced assault, and most of those besides. With the current complex damage mods and assuming all else in the above example is equal, the maximum damage obtainable against shields is about 650, against armor, it's about 790. Still gets the job done for the most part.
Think of it like this: if you're an okay sniper and have a Thales, you can do over 2000EHP of damage in about 3 - 4 second, which pretty much takes care of any pesky heavy. Even with a Charge SR (ie, longer delay between shots, less zoom), it's still a pretty straightforward matter to take care of heavies, since most folks beeline after taking a shot, and the charge time gives you an extra second to get a lead on them.
Oh, oh! And snipers have the benefit of most folks armor tanking these days, so the 10% against armor is effectively two non-penalized, 1.8-era complex damage mods. Not bad. |
Atiim
Heaven's Lost Property
8916
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Posted - 2014.05.28 18:31:00 -
[28] - Quote
fragmentedhackslash wrote:No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq. Unfortunately, there will be no more Client-Side updates for DUST 514, meaning there won't be a Precision Rifle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Iron Wolf Saber
Den of Swords
15233
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Posted - 2014.05.29 00:40:00 -
[29] - Quote
BTW the minmatar sniper rifle is currently named precision rifle
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 01:02:00 -
[30] - Quote
9% of people are lying bastards because Dust hasn't been out (even counting closed beta) for 2+ years (so that option is impossible) Almost, but not quite.
BOOP!
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XxDemonicxX Spirit
Elite Veteran Strikeforce
0
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Posted - 2014.05.29 01:31:00 -
[31] - Quote
lol snipers
more like worthless pieces of trash in my redline. seriously get out and go somewere sometime. you arent useful sitting they're doing nothing. |
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5110
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Posted - 2014.05.29 01:32:00 -
[32] - Quote
XxDemonicxX Spirit wrote:lol snipers
more like worthless pieces of trash in my redline. seriously get out and go somewere sometime. you arent useful sitting they're doing nothing. All the snipers who answered on the quiz that sniper rifles are underperforming are the worthless redliners or tower snipers.
BOOP!
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XxDemonicxX Spirit
Elite Veteran Strikeforce
0
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Posted - 2014.05.29 01:36:00 -
[33] - Quote
Scheneighnay McBob wrote:XxDemonicxX Spirit wrote:lol snipers
more like worthless pieces of trash in my redline. seriously get out and go somewere sometime. you arent useful sitting they're doing nothing. All the snipers who answered on the quiz that sniper rifles are underperforming are the worthless redliners or tower snipers. those are the 1s im complaining about T_T |
Symbioticforks
The Last of DusT. General Tso's Alliance
243
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Posted - 2014.05.29 04:46:00 -
[34] - Quote
Iron Wolf Saber wrote:BTW the minmatar sniper rifle is currently named precision rifle
Where is the magical unicorn stashed?
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
The Last of DusT. General Tso's Alliance
243
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Posted - 2014.05.29 04:48:00 -
[35] - Quote
Scheneighnay McBob wrote:XxDemonicxX Spirit wrote:lol snipers
more like worthless pieces of trash in my redline. seriously get out and go somewere sometime. you arent useful sitting they're doing nothing. All the snipers who answered on the quiz that sniper rifles are underperforming are the worthless redliners or tower snipers.
I take pride in being a tower sniper!
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Atiim
Heaven's Lost Property
8942
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Posted - 2014.05.29 14:47:00 -
[36] - Quote
XxDemonicxX Spirit wrote:lol snipers
more like worthless pieces of trash in my redline. seriously get out and go somewere sometime. you arent useful sitting they're doing nothing. I beg to differ.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Snake Sellors
Hellstorm Inc League of Infamy
75
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Posted - 2014.05.29 15:55:00 -
[37] - Quote
oh gee, I guess I should stop playing now that somebody doesn't like the way I play the game.
"all snipers are scrubs" "tower snipers are worthless" "snipers have no gun game"
ok if you.... "people" say so them I guess it must be true.
guess we should all be running around at point blank ranges and shooting people with our sniper rifles then.....oh wait I think there was another game where people could do that... if only I could remember if "people" liked that or not......
you know sometimes I think that "people" wouldn't be happy unless everybody they played against had little knuckle dusters to face against their tanks and oversized guns....
thanks for the survey.. I Really hope it can get somewhere.
good to see you here too cpm. |
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5118
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Posted - 2014.05.29 18:54:00 -
[38] - Quote
Snake Sellors wrote:oh gee, I guess I should stop playing now that somebody doesn't like the way I play the game. "all snipers are scrubs" "tower snipers are worthless" "snipers have no gun game" ok if you.... "people" say so them I guess it must be true. guess we should all be running around at point blank ranges and shooting people with our sniper rifles then.....oh wait I think there was another game where people could do that... if only I could remember if "people" liked that or not...... you know sometimes I think that "people" wouldn't be happy unless everybody they played against had little knuckle dusters to face against their tanks and oversized guns.... thanks for the survey.. I Really hope it can get somewhere. good to see you here too cpm. I'm saying that if you hide in the safest place that you can shoot from, you shouldn't expect to do well as far as WP. "Sniper rifles are under-performing!" they say, as they watch a tiny firing window from extreme range.
BOOP!
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Poonmunch
Sanguis Defense Syndicate
984
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Posted - 2014.05.30 04:06:00 -
[39] - Quote
Bump.
Munch
Anyone who buys AUR now is a fool.
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George Moros
RestlessSpirits
400
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Posted - 2014.05.30 09:32:00 -
[40] - Quote
m twiggz wrote:Honestly, snipers are in a pretty decent state. With the large amount of light frames running about kills are much easier to obtain. The only real issue with sniper rifles is with the hit detection and rendering. Many times you'll fire at an enemy, see the "shield shimmer" as if they took damage, yet no damage is applied. On the other side of that there's many times you will fire at an enemy that looks to be in plain sight but there is actually an object between you that hasn't rendered.
I have a 15m SP sniper alt, all SP is into sniper rifles, damage modifiers and Caldari Commando (for that damage buff). I can easily OHK all but the most EHP stacked light and medium frames, and usually 3 hit kill all heavy frames. I see many people complaining about the sniper rifle that don't have the sniper rifle skill tree maxed nor using a proper sniping suit.
Realistically like I stated sniping is perfectly fine. If you have your SP in the proper places, build your suits properly and get to decent vantage points there's absolutely no reason you shouldn't walk away with 10-20+ kills a match with MAYBE one death. Rendering and hit detection needs a rework for sniper rifles, not the actual rifles themselves.
Reading your post, I asked myself "is this guy playing the same game I'm playing?". You say you can "easily OHK all but the most EHP stacked light and medium frames?" Wow. Just wow.
I don't have a dedicated sniper alt, but i do have a lot of SP invested in snipers (proficiency 4), I know how to properly fit a sniper suit, and I know how to snipe - I've done almost nothing but sniping for the first 6 months of playing DUST. And I was (am) quite good at sniping. From my experience, after 1.8 you can't hope to OHK anything but a poorly tanked scout. The only exception is Charge, or Thale's, but even they will have problems scoring OHK on any properly fitted suit.
To illustrate, recently I had a perfect opportunity to test my adv. Caldari commando with 2 complex dmg. mods and Ishukone sniper against an adv. Gallente sentinel. The guy I was shooting at was standing perfectly still, deep in his redline, quite possibly AFK. I didn't aim for the head on purpose - I wanted to test how many regular shots will it take to kill him. I emptied my entire clip (5 rounds), and the guy was still standing! He had maybe 5% armor left, but he wasn't dead. Again, that's 5 rounds from a properly fit proto sniper. This simply isn't right.
From a "receiving end" perspective (the one I'm currently more used to) - while running my adv. scout (solidly tanked, but not brick tanked!), I know that even a Thale's can't OHK me unless he scores a headshot. And if I'm playing a HMG heavy, snipers are quite often nothing more than a nuisance. That's sad.
Snipers do need a buff. The poll missed one key element. More scope zoom, and variable zoom. If this is implemented, snipers might be OK even if everything else stays the same. Many people say "go for headshot", and I agree. I aim for the head whenever possible. However, at sniping ranges and with current scope zoom, the head is usually not larger than a couple of pixels. Scoring a headshot is extremely difficult (I'm using DS3, maybe it's easier with KBM). Having more zoom would greatly help here. And having variable zoom would help when someone much closer pops up. Therefore, snipers need both.
o/
Pulvereus ergo queritor.
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Atiim
Heaven's Lost Property
8946
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Posted - 2014.05.30 12:15:00 -
[41] - Quote
I'm not sure if Variable Zoom is possible as a server-sided change, so I didn't include it in the survey.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Mregomies
Beer For Evil Mercs
226
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Posted - 2014.05.30 12:23:00 -
[42] - Quote
I'm I too slow? Have A Nice Day = HAND... this kept me awake over 2 months... and yes, I need more Thale's and Raw input from mouse.
Suomi, Finland, PERKELE!
Logibro
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George Moros
RestlessSpirits
401
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Posted - 2014.05.30 16:56:00 -
[43] - Quote
Atiim wrote:I'm not sure if Variable Zoom is possible as a server-sided change, so I didn't include it in the survey.
OK, I understand. However, even if this could be done only by client-side changes, I don't think it would require some extensive work. Variable zoom is by far the most requested feature regarding snipers, as far as I keep track of the forums.
Pulvereus ergo queritor.
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fragmentedhackslash
Last VenDetta.
274
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Posted - 2014.05.30 19:07:00 -
[44] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:BTW the minmatar sniper rifle is currently named precision rifle Where is the magical unicorn stashed? CCP Saberwing wrote:Iron Wolf Saber wrote:nothing new planned anytime soon. What he said. In the interest of being as honest as possible, these may have been mentioned a while ago but really there are more core issues we need to focus on first.
This is going to be a long post...
So I come from a year of marksmanship. I also have all suits in Minmatar at advanced, with prototype mk.0 Logistics, which I use the Logistics suit for both logibro and the following sniper suits.
Reasons for using a logistical suit in Minmatar obviously equimpent I would use the Min Commando, but what's the point when the suit bonus doesnt apply as it should to a wepon that I should have aviable, but that Min Logistics, that is my best little secret and the 2 of my most valuable suit fitments are right here for everyone to see, comment, and field test. (btw takes about 25 million SP to carry this alone so it's a primary marksman kit]
Minmatar Logistics mk.0
Primary Charge Sniper Operator.
1 x Minmatar Logistics mk.0
1 x Charge Sniper Rifle
3 x Complex damage modifiers 1 x Complex Precision Enhancement (Increases frame rendering, target information relay, and cleans up the enemys position ie: Red Chevron is closer to target location)
3 x Complex Armour Plates 1 x Complex Range Amplifier (increases visual target acquisition range NOT binocular or zoom fidelity)
2 x Compact nanohive 1 x X-3 Quantum nanohive 1 x Wiyrkomi Triage nanohive
# adjustments to this are
Dropping Complex Range Amplifier (right hand) and Wyrikomi hive (equipment) change to (4) Complex Armour plates for fully armoured fitting, using the compact haves to repair if you a injured.
Other variations include nanite injectors and uplinks when working with another sniper in squad. Nanite injectors only if your spotter had not been HS. Also Adding Remote explosives. Claymores.
Minmatar Logistics mk.0
Primary Charge Sniper Ghillie Suit.
1 x Minmatar Logistics mk.0
1 x Charge Sniper Rifle
3 x Complex damage modifiers 1 x Complex Precision Enhancement (Increases frame rendering, target information relay, and cleans up Red Chevron to target location)
1 x Complex Armour Plate 2 x Complex Profile Dampeners 1 x Enhanced CPU Upgrade
3 x Compact nanohive 1 x ARN-18 Cloak Field
#variations on this are Dropping to only 1 Complex Dampener for 1 Complex Range Amplification
or
Dropping Advanced Cloak Field for Basic, gives you heaps of room to play with hives, Remote Explosives, Proximity explosives, scanners, and again space for more armour, nanite injectors etc.
Now, even though the above detail is not currently equiped with the Minmatar Precision Rifle, these two suits are exactly where it will be fitted, well, should be able to be fitted. I will also spec into prototype Minmatar Commando when, the Minmatar Precision Rifle is released. This has been my highest priority in DUST 514 for my entire service, but after reading the abovementioned quotes, you can guage at how disapointed I am. Hence this reply.
Moving back to the MPR.
This is the Minmatar Precision Rifle
Minmatar Precision Rifle (the only picture I have ever found)
I believe that this is a reasonable enough current weaponary 'look alike' is the SAKO TRG-21.338 Lapua Magnum, however; the closest picture of a real world similar weapon (of what I think the final model should be based upon) is of the SAKO TRG-21.338 Lapua Mag modified by Surgeon Rifles and branded under 'PSR' which is here
Surgeon Rifles Variant 'PSR' .338 Lapua SAKO TRG-21
A great video of this rifle is shown here, take note of the reloading animation sequencing... ( please... ignore the silencer )
YOUTUBE Surgeon Rifles' PSR .338 Lapua
also see a great video review, notice like the above video the mussle flash, velocity, weapon range and sound, you know, these things...
TiborasaurusRex Reviews Surgeon Rifles' .338 Lapua at 1.6 Klms
Now for the gritty holy **** maths and data part... This has all the good stuff in it if you know what any of it means =]
The Surgeon Rifles PSR 'Remedy' XL Tactical Rifle Review
So to finish up, yes it still might be a pipe dream, that weapon parity may include the Minmatar Precision Rifle, and that it will be able to sufficently deal with Caldari Comandos and their racial weapon. Considering the survey results, the above examples are a pretty neat fit to the Minmatar Precision Rifle model so the reloading sequence, weapon handling sequence and the visual / audio responce form the weapon. One thing that I would make sure of is that the range extension and precision enhancement modules enhance the tactical abilty of any sniper rifle.... there is just one more thing I wish to say.
There are many rifles, but this one is mine.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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fragmentedhackslash
Last VenDetta.
274
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Posted - 2014.05.30 19:20:00 -
[45] - Quote
Bump.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Snake Sellors
Hellstorm Inc League of Infamy
81
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Posted - 2014.05.31 09:55:00 -
[46] - Quote
Soo then, sitting in the safest place means you should get less war points... Hmm Pk then so i assume then that tanks and as pilots shouldn't be getting 1st place on the billboards at all! Also using your logic the proto fits should also get less rewards as they are always safer than militia fits?
Nice logic there...
However if I kill 40 people in a match that is won through clone count then chances are that I have done more for the side than anybody else, regardless of where I have been to do it, and if im on a map where the enemy are overlooking an objective and nobody can get up there to remove the uplinks, then that's another example of something that I become very important to the side, and in that situation I fail to see how me running head first into enemy fire and getting killed 10 times is good for the side, I certainly don't believe that should be more rewarded.
War points should be rewarded according to contribution to the team effort not according to how reckless they can be, that is how the spray and pray situation always starts.
Sniper rifles are not in a good place at all when only two rifles are a valid choice, and one of those is an unbuyable one, you can't take part in the battles on behalf of your corp as you won't achieve anything, the base damage for the weapon is low enough that you actually Need to use damage mods and have no choice in varying suits, and people can walk away from series of headshots! Which by the way is beaten by a pistol. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
898
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Posted - 2014.05.31 10:36:00 -
[47] - Quote
snipers just need zoom and headshots need to be 1 hit kill.
as long as i have a decent scope and the rendering issues, lag, and invisible walls are fixed it doesnt matter what damage to the body does. anything but headshots is wrong
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Snake Sellors
Hellstorm Inc League of Infamy
81
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Posted - 2014.05.31 12:32:00 -
[48] - Quote
Lol, agreed. Though extra war points would be nice, as would more sniper tree to spec into. |
Leeroy Gannarsein
Legio DXIV
401
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Posted - 2014.05.31 14:43:00 -
[49] - Quote
There seem to be a few people asking for SR to 1shot on a headshot regardless of frame.
This is completely and utterly ridiculous.
It is utterly unreasonable to be insta-killed with no possible chance of retaliation, or even escape. It is unreasonable to request that x newbie fresh out of the academy can insta kill a max EHP heavy with ease. (I mean really; heavy head hitbox is the size of a house).
God knows I feel guilty enough 1shotting proto scouts with a charged headshot from my Viziam; hell, I feel guilty doing it with a Particle Cannon. tbh, the only people I feel not a moment of regret for insta killing are snipers, and attitudes like that are why.
For what it's worth, I'm fully in favour of sniper changes, starting first and foremost with massively increasing the headshot bonus to ~300% from its current 150%. I also would very deeply like sniper rifle hit detection to be improved.
I have no desire for sniper base damage to be increased, and should base damage increase range must decrease to compensate, in order to avoid implicitly advocating redline sniping. (For similar reasons I'm not unhappy with the 80GJ Railgun range nerf, and would be interested in discussing an appropriate nerf, though apparently CCP considers them balanced...)
I'm not a fan of reducing max range to 300m; my experience of this with rails is that getting in range for counter-railing is fiddly and a very campy playstyle.
My favourite option, tbh, aside from those I already advocated, would be increasing sniper rifle functionality. Granting them a target spotting ability (at say 50% of current precision incurring the largest stacking penalty)
There was another thing I wanted to say, but it's one in the morning and I've forgotten. Oh well.
Basically, I'm as much against redline sniping as I am redline railing. Which is to say a lot.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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logan turnbull
Dem Durrty Boyz General Tso's Alliance
2
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Posted - 2014.06.01 12:06:00 -
[50] - Quote
Atiim wrote:Sorry for the Sniper Thread Spam. I just want to make sure that my suggestions please as many snipers as possible, while not being frivolous at the same time. Basically, it's a quick survey to help determine what you guys believe are and aren't good ideas. Though it should be noted that I am not counting outliers, as they will most likely be the result from trolls and Anti-Sniper extremists. Survey | Results
So from what I gather, is that the most important changes (in terms of priority) are:
- Adjusted Clip Size
- Increased Range
- Increased Direct Damage
- Increased Headshot Multiplier
- Rendering & Hit Detection Improvements.
And, that it should take 1 shot to kill a Light Frame, 2 shots to kill a Medium Frame, and 3 Shots to kill a Heavy Frame. (Equal Tiers of course). Y/N? -HAND You are so right to want these points I ran into a cal scout that had over 500 shield and 500 armor could not kill the guy and I was tagging him in the head even with that said I think all your points should be consider and this added not only increase range but make ranges different for the basic being say 500 meters advance 600 meters and proto being 700 meters with the officer weapon at 800 meters.
war always profit in war
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fragmentedhackslash
Last VenDetta.
295
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Posted - 2014.06.01 15:39:00 -
[51] - Quote
Bump.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
fragmentedhackslash
Last VenDetta.
298
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Posted - 2014.06.03 13:30:00 -
[52] - Quote
Bump.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
Atiim
Heaven's Lost Property
9090
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Posted - 2014.06.03 13:32:00 -
[53] - Quote
I have a damage model for STD and PRO Sniper Rifles, but now I need to find a middle ground for the ADV Sniper Rifles.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Snake Sellors
Hellstorm Inc League of Infamy
84
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Posted - 2014.06.03 15:17:00 -
[54] - Quote
Nice post leeroy, agree with you on almost everthing there.
About the ranges... You want to give the most powerful gun with the best scope the longest range by a hundred meters with nosniper rifle capable of the same range to buy. Not great.
You will find everytime you go sniping you get sniped by a thales user that you wouldn't even be able to see, you migjt have them now but god forbid you run out of them mate.
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Jaed D'jaegweir
Kirkinen Risk Control Caldari State
20
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Posted - 2014.06.03 16:32:00 -
[55] - Quote
remove the limitations of how long a sniper can be in one spot , that's what snipers do sit still and wait for the fun to begin.
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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fragmentedhackslash
Last VenDetta.
299
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Posted - 2014.06.03 17:26:00 -
[56] - Quote
Jaed D'jaegweir wrote:remove the limitations of how long a sniper can be in one spot , that's what snipers do sit still and wait for the fun to begin.
LUL WUT?
Bad post is bad.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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logan turnbull
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.06 19:36:00 -
[57] - Quote
Snake Sellors wrote:Nice post leeroy, agree with you on almost everthing there.
About the ranges... You want to give the most powerful gun with the best scope the longest range by a hundred meters with nosniper rifle capable of the same range to buy. Not great.
You will find everytime you go sniping you get sniped by a thales user that you wouldn't even be able to see, you migjt have them now but god forbid you run out of them mate.
Why not to be honest ,you earned the right to use the Thales if the other guy has enough guts to come find you so be it , and I think CCP should do away with the red line or reduce its size by a lot say 1/2 or 3/4 its current size and another thing the different ranges should be applied to ALL projectile weapons not only sniper rifles.
war always profit in war
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:15:00 -
[58] - Quote
bump
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Echo 1991
WarRavens Final Resolution.
362
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Posted - 2014.07.28 00:21:00 -
[59] - Quote
Quote: Increased Headshot Multiplier Rendering & Hit Detection Improvements. All that is needed |
Zindorak
1.U.P
188
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Posted - 2014.07.28 02:24:00 -
[60] - Quote
Done thanks Wth is wrong with the hit detection its the lowest voted? Iam like r u guys drunk or something . When i get the crosshairs lined up and shoot nothing happens to the enemy. Just before you ask my aim is good
Master of the Scrambler Pistol. Carthum Assault ScP <3
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S-PANZA
Expert Intervention Caldari State
24
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Posted - 2014.07.28 02:27:00 -
[61] - Quote
I'm late to the party so I dont know if someone already suggested this.
It would be nice and quite a challenge if snipers could snipe DS and ADS pilots in the cockpit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12280
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Posted - 2014.07.28 02:31:00 -
[62] - Quote
Statistics successfully skewed!
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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