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Atiim
Heaven's Lost Property
8897
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Posted - 2014.05.28 01:56:00 -
[1] - Quote
Sorry for the Sniper Thread Spam. I just want to make sure that my suggestions please as many snipers as possible, while not being frivolous at the same time.
Basically, it's a quick survey to help determine what you guys believe are and aren't good ideas. Though it should be noted that I am not counting outliers, as they will most likely be the result from trolls and Anti-Sniper extremists.
Survey | Results
-HAND
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Poonmunch
Sanguis Defense Syndicate
974
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Posted - 2014.05.28 02:09:00 -
[2] - Quote
Done.
Thanks Atiim.
Munch
Anyone who buys AUR now is a fool.
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Symbioticforks
The Last of DusT. General Tso's Alliance
232
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Posted - 2014.05.28 02:13:00 -
[3] - Quote
This is well done easy to understand information. Thank you.
Survey completed.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Poonmunch
Sanguis Defense Syndicate
974
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Posted - 2014.05.28 02:19:00 -
[4] - Quote
Guys, we need to bump this every now and then so it doesn't die.
Munch
Anyone who buys AUR now is a fool.
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Denchlad 7
Molon Labe. General Tso's Alliance
272
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Posted - 2014.05.28 02:20:00 -
[5] - Quote
Woo another Atiim PollJunkie survery woo
Nice to see some sniper love though <3
I will be the only player to Prototype every single god damn weapon before Dust dies. I swear to it.
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Brokerib
Lone Wolves Club
1227
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Posted - 2014.05.28 02:25:00 -
[6] - Quote
Survey completed. Have copied over my comments from it below for discussion.
Quote:The main issue I have with the sniper is the irreducible sway when going to ADS or moving while in ADS. It promotes camping and thus extreme range sniping, as quick scoping is not possible and rapid target acquisition is only possible if you are already in ADS mode.
Shots to kill stats are based on body shots only. Head shots should be more like an instant kill for light suits, 1 + body shot for a medium, and 1 + 2 body shots or 2 headshots for a heavy. Might be worthwhile to note whether you are talking about body shots or headshots in the above. May also be worthwhile mentioning ADS sway as one of the changes/issues.
o7
Knowledge is power
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End Is Here
Onikanabo Brigade Caldari State
4
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Posted - 2014.05.28 03:22:00 -
[7] - Quote
Oh my..... who would have ever thought..... More range #1.... get good scrubs.
Seriously. The ONLY problem I saw with snipers is the hits not registering. THAT'S it!
If you want to be a sniper God, max out those skills..... lvl 5 is baaaaaad azz. Stack dem dammods.
The poll is RIGGED! Lol I wish you guys would stop fking up the game. Every update fks something up.
CCP DON'T FK W THE SNIPER! Just fix hit detection.... |
Iron Wolf Saber
Den of Swords
15224
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Posted - 2014.05.28 03:26:00 -
[8] - Quote
I approve of this service.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Symbioticforks
The Last of DusT. General Tso's Alliance
233
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Posted - 2014.05.28 03:34:00 -
[9] - Quote
happy happy joy joy!
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
4986
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Posted - 2014.05.28 03:41:00 -
[10] - Quote
Sniping needs to be more about skill/suit.
Right now to go 30-0 with a sniper rifle while hiding in the red zone is just sad. I know I do it when I'm too drunk to actually shoot.
The sniper rifle needs more sway and bullet drop, and obviously not being able to hide in the redline.
I just can't see that it really needs any buff. Other than game mechanics with hit detection and rendering. |
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:18:00 -
[11] - Quote
Yeah and try that in PC against the same tier suits.
You won't be maintaining your 30-0 kvd from the red line any longer.
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:20:00 -
[12] - Quote
It won't even be close. Even with the officer variant.
With the advent of attack drop ships you'll get focused. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
206
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Posted - 2014.05.28 06:31:00 -
[13] - Quote
Nice poll. I can't use it though because it doesn't work on iPad mobile os.
THIS IS THE VOICE OF RÁN
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I-Shayz-I
I-----I
3486
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Posted - 2014.05.28 06:32:00 -
[14] - Quote
I want the sniper rifle to be like borderlands, or any other game with a decent sniper.
If I can ADS a Rail Rifle or a Scrambler without having to worry about sway, then I shouldn't have much trouble with it when it comes to the sniper.
I understand that the kick of a sniper would be enough to have to reset your aim after every shot, but why should the first shot make you have to stop, crouch, ADS, and sit there just to remove sway.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
55
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Posted - 2014.05.28 06:45:00 -
[15] - Quote
Snipers in the meat grinder with no adjustable zoom. That will never happen. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5818
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Posted - 2014.05.28 06:54:00 -
[16] - Quote
Filled out the survey.
Personally, I feel that Sniping can get away with a lot more skill/reward ratio. Increasing the headshot multiplier to lethal levels is already if we add in a bit of sway when crouched to actually give incentive to specialization outside of just getting the next tier of rifles (which will definitely be necessary in Legion when tiers are done away with anyway). Albeit, some may disagree with this as it's a common assertion that sniping in Dust 514 is harder than most other games.
I'd like to see the zoom functions re-evaluated on the rifles... however... I feel that almost -ALL- issues with sniping (especially redline sniping) come down to map design. In some maps, like Ashland, there's genuinely no good areas to snipe from except for the redline. This needs to be considered in future map design.
Useful Links
Aeon Amadi for CPM1
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m twiggz
Pradox One Proficiency V.
660
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Posted - 2014.05.28 09:26:00 -
[17] - Quote
Honestly, snipers are in a pretty decent state. With the large amount of light frames running about kills are much easier to obtain. The only real issue with sniper rifles is with the hit detection and rendering. Many times you'll fire at an enemy, see the "shield shimmer" as if they took damage, yet no damage is applied. On the other side of that there's many times you will fire at an enemy that looks to be in plain sight but there is actually an object between you that hasn't rendered.
I have a 15m SP sniper alt, all SP is into sniper rifles, damage modifiers and Caldari Commando (for that damage buff). I can easily OHK all but the most EHP stacked light and medium frames, and usually 3 hit kill all heavy frames. I see many people complaining about the sniper rifle that don't have the sniper rifle skill tree maxed nor using a proper sniping suit.
Realistically like I stated sniping is perfectly fine. If you have your SP in the proper places, build your suits properly and get to decent vantage points there's absolutely no reason you shouldn't walk away with 10-20+ kills a match with MAYBE one death. Rendering and hit detection needs a rework for sniper rifles, not the actual rifles themselves. |
fragmentedhackslash
Last VenDetta.
271
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Posted - 2014.05.28 12:45:00 -
[18] - Quote
No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Symbioticforks
The Last of DusT. General Tso's Alliance
236
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Posted - 2014.05.28 13:41:00 -
[19] - Quote
Snipers got hit hard in 1.8
The damage mods were reduced from 10% increased damage to 5%.
Almost every single sniper suit runs at least 3 damage mods. (12% increased damage instead of 24% with 3 damage mods)
The reduction certainly was not because snipers were performing too well on the battlefield. It had a lot more to do with Rail Rifle / Combat Rifle time to kill. The general public.
To retain previous damage in the new build most people serious about sniping specialized into the Caldari Commando for the +10% increased damage to sniper rifles. It's a "feel bad" situation though. Any other light weapon user going commando gets "bonus damage" to their favorite weapon types. Snipers don't get a bonus, they get back to normal. It is no longer a "bonus". It's a necessity. If you wish to continue playing without having to fire even more shots to down people. The choice is already made for you.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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End Is Here
Onikanabo Brigade Caldari State
6
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Posted - 2014.05.28 13:54:00 -
[20] - Quote
DJINN GITAXIS wrote:Yeah and try that in PC against the same tier suits.
You won't be maintaining your 30-0 kvd from the red line any longer.
Mabe you should not be sniping in PC? You have to choose your battles. Don't shoot at the guy with two logis reaping him. The heavy with 1900hp. Go for the scouts. They will shatter.... |
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Poonmunch
Sanguis Defense Syndicate
978
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Posted - 2014.05.28 13:56:00 -
[21] - Quote
fragmentedhackslash wrote:No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq.
1) From your post it sounds like CCP have already released the Minmatar Explosive Sniper Rifle (unless I misread it). I need to look at the marketplace again. When did they release the Minmatar Explosive Sniper Rifle?
2) Cal commando gets a damage bonus to all hybrid-rail weapons, not just the ones for their race.
Munch
Anyone who buys AUR now is a fool.
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Symbioticforks
The Last of DusT. General Tso's Alliance
237
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Posted - 2014.05.28 14:00:00 -
[22] - Quote
The invisible scouts?
The fast moving small hitbox scouts?
The still need to hit them twice with full codebreaker scouts?
(every map gets an ADS / 2-3 tanks)
Having 1 sniper on either team isn't asking for much.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
475
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Posted - 2014.05.28 14:41:00 -
[23] - Quote
This survey is badly done. What if I don't think that a sniper rifle needs a larger magazine, more direct damage or a higher headshot multiplier? The headshot multiplier doesn't make sense on a dual-analog setup (It's hard enough to fine-aim as it already is), the direct damage is already quite high and good enough to kill most people in two or three shots and I don't see any issue with clip sizes, even if I'd love an assault sniper with large clip.
As a sniper, I feel that the cry for a buff is completely ridiculous. The sniper rifle is a hitscan easymode weapon that is only hindered by sub-par input methods. Change the bullet mechanics into something less scrubby. Then you can talk about a buff.
Note that I got my sniper skill maxed. My preferred style is tac sniper at mid-range, because people drop like flies if your scope sways such that your enemy is actually inside your sights. |
Super Sniper95
Dem Durrty Boyz General Tso's Alliance
135
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Posted - 2014.05.28 15:03:00 -
[24] - Quote
Nobody have talked about prices, I'll be ok if they increase the direct damage and the headshot damage multiplier by making the SR more expensive. Lets say the Ishukone 47k ISK, the Charge and the Kaalakiota 74k. I dont think increased range its a problem I mean seriously we have a weapon with 600m range thats enough for a good hide, hit detection should be fix it nerfin or buffin the SR.
Sniper Rifle 4life 0/ Longest kill 599.99 meters SR optimization lvl 5 \0/
I dont need Thales to hit 40/0.
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Cpl Foster USMC
The dyst0pian Corporation Zero-Day
898
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Posted - 2014.05.28 15:41:00 -
[25] - Quote
cool.
I find a corp I like just when the game is dying....figures....
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Symbioticforks
The Last of DusT. General Tso's Alliance
241
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Posted - 2014.05.28 17:43:00 -
[26] - Quote
Sole Fenychs wrote:This survey is badly done. What if I don't think that a sniper rifle needs a larger magazine, more direct damage or a higher headshot multiplier? The headshot multiplier doesn't make sense on a dual-analog setup (It's hard enough to fine-aim as it already is), the direct damage is already quite high and good enough to kill most people in two or three shots and I don't see any issue with clip sizes, even if I'd love an assault sniper with large clip.
As a sniper, I feel that the cry for a buff is completely ridiculous. The sniper rifle is a hitscan easymode weapon that is only hindered by sub-par input methods. Change the bullet mechanics into something less scrubby. Then you can talk about a buff.
Note that I got my sniper skill maxed. My preferred style is tac sniper at mid-range, because people drop like flies if your scope sways such that your enemy is actually inside your sights.
I've never hard of you or your corp.
Do you participate in the endgame content of Dust 514?
I'm going to guess you don't.
You seem the type that picks off militia suit people all day since tactical is your primary.
6-8 shots to kill a proto heavy. no thank you.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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CRNWLLC
Screwy Rabbit ULC
294
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Posted - 2014.05.28 18:10:00 -
[27] - Quote
Sorta off topic, but I've gone from sniping about 80% of the time to sniping <=5% of the time. I've been running mainly frontline fits for the past few weeks and have only been hit by two sniper rounds, neither of which killed me. Guess I'm just surprised at how infrequently I personally have to deal with snipers as compared to pre-1.8.
However, despite the apparent lack of snipers, I've snuck up on many mid-range snipers and dropped them, no problem. This has actually happened numerous times while I've been in a rail tank, which seems really fucken unbalanced (for realz, my tank doesn't appear on TacNet?!? And yes, I know how dampening and precision work--but they work wrong!).
Anyway, my two cents are that SRs are A-OK, but damage mods need to be changed back to their 3-5-10 bonuses, instead of the current 3-4-5. In my experience, the flexibility of the old damage mods allowed for easy changes to sniping style, such as a mid-range tactical marksman with a damage mod(s) + shield extender(s), for survivability in stand-offs, or go as a long-range alpha wolf, laying down ridiculous damage from across the map (of course, this requires more precision, but that's the trade off).
Here's my argument in maths:
Shield damage: 321 (base damage of Charge SR, chosen because Thales are too uncommon and do even more damage) * .9 (10% penalty against shields) = 288.9 288.9 * 1.2638 (bonus from 3 old complex damage mods; I calculated penalties here) = 365.11 365.11 * 1.15 (15% bonus from SR proficiency @ 5) = 419.89 419.89 * 1.75 (headshot bonus) = 734.79
Armor damage: 321 * 1.1 (10% bonus against armor) = 353.1 353.1 * 1.2638 = 446.25 446.25 * 1.15 = 513.19 513.19 * 1.75 = 898.1
Anyway you cut it (ie, shields or armor), SRs were able to consistently OHK almost everything less than an advanced assault, and most of those besides. With the current complex damage mods and assuming all else in the above example is equal, the maximum damage obtainable against shields is about 650, against armor, it's about 790. Still gets the job done for the most part.
Think of it like this: if you're an okay sniper and have a Thales, you can do over 2000EHP of damage in about 3 - 4 second, which pretty much takes care of any pesky heavy. Even with a Charge SR (ie, longer delay between shots, less zoom), it's still a pretty straightforward matter to take care of heavies, since most folks beeline after taking a shot, and the charge time gives you an extra second to get a lead on them.
Oh, oh! And snipers have the benefit of most folks armor tanking these days, so the 10% against armor is effectively two non-penalized, 1.8-era complex damage mods. Not bad. |
Atiim
Heaven's Lost Property
8916
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Posted - 2014.05.28 18:31:00 -
[28] - Quote
fragmentedhackslash wrote:No mention of the Minmatar Explosive Sniper Rifle? Caldari and Gallente scrub snipers get 1000hp in armour, Cal Commando gets a dps bonus to their racial rifles, why can't we with the Minmatar SR. So much for weapon parity. Oh wait, it has extreamly high damage, the lonest range a bipod and explosive damage... and it will drill scrub redline snipers off the map, that's why I can't use my racial weapon, to much qq. Unfortunately, there will be no more Client-Side updates for DUST 514, meaning there won't be a Precision Rifle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Iron Wolf Saber
Den of Swords
15233
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Posted - 2014.05.29 00:40:00 -
[29] - Quote
BTW the minmatar sniper rifle is currently named precision rifle
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 01:02:00 -
[30] - Quote
9% of people are lying bastards because Dust hasn't been out (even counting closed beta) for 2+ years (so that option is impossible) Almost, but not quite.
BOOP!
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