George Moros
RestlessSpirits
400
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Posted - 2014.05.30 09:32:00 -
[1] - Quote
m twiggz wrote:Honestly, snipers are in a pretty decent state. With the large amount of light frames running about kills are much easier to obtain. The only real issue with sniper rifles is with the hit detection and rendering. Many times you'll fire at an enemy, see the "shield shimmer" as if they took damage, yet no damage is applied. On the other side of that there's many times you will fire at an enemy that looks to be in plain sight but there is actually an object between you that hasn't rendered.
I have a 15m SP sniper alt, all SP is into sniper rifles, damage modifiers and Caldari Commando (for that damage buff). I can easily OHK all but the most EHP stacked light and medium frames, and usually 3 hit kill all heavy frames. I see many people complaining about the sniper rifle that don't have the sniper rifle skill tree maxed nor using a proper sniping suit.
Realistically like I stated sniping is perfectly fine. If you have your SP in the proper places, build your suits properly and get to decent vantage points there's absolutely no reason you shouldn't walk away with 10-20+ kills a match with MAYBE one death. Rendering and hit detection needs a rework for sniper rifles, not the actual rifles themselves.
Reading your post, I asked myself "is this guy playing the same game I'm playing?". You say you can "easily OHK all but the most EHP stacked light and medium frames?" Wow. Just wow.
I don't have a dedicated sniper alt, but i do have a lot of SP invested in snipers (proficiency 4), I know how to properly fit a sniper suit, and I know how to snipe - I've done almost nothing but sniping for the first 6 months of playing DUST. And I was (am) quite good at sniping. From my experience, after 1.8 you can't hope to OHK anything but a poorly tanked scout. The only exception is Charge, or Thale's, but even they will have problems scoring OHK on any properly fitted suit.
To illustrate, recently I had a perfect opportunity to test my adv. Caldari commando with 2 complex dmg. mods and Ishukone sniper against an adv. Gallente sentinel. The guy I was shooting at was standing perfectly still, deep in his redline, quite possibly AFK. I didn't aim for the head on purpose - I wanted to test how many regular shots will it take to kill him. I emptied my entire clip (5 rounds), and the guy was still standing! He had maybe 5% armor left, but he wasn't dead. Again, that's 5 rounds from a properly fit proto sniper. This simply isn't right.
From a "receiving end" perspective (the one I'm currently more used to) - while running my adv. scout (solidly tanked, but not brick tanked!), I know that even a Thale's can't OHK me unless he scores a headshot. And if I'm playing a HMG heavy, snipers are quite often nothing more than a nuisance. That's sad.
Snipers do need a buff. The poll missed one key element. More scope zoom, and variable zoom. If this is implemented, snipers might be OK even if everything else stays the same. Many people say "go for headshot", and I agree. I aim for the head whenever possible. However, at sniping ranges and with current scope zoom, the head is usually not larger than a couple of pixels. Scoring a headshot is extremely difficult (I'm using DS3, maybe it's easier with KBM). Having more zoom would greatly help here. And having variable zoom would help when someone much closer pops up. Therefore, snipers need both.
o/
Pulvereus ergo queritor.
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George Moros
RestlessSpirits
401
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Posted - 2014.05.30 16:56:00 -
[2] - Quote
Atiim wrote:I'm not sure if Variable Zoom is possible as a server-sided change, so I didn't include it in the survey.
OK, I understand. However, even if this could be done only by client-side changes, I don't think it would require some extensive work. Variable zoom is by far the most requested feature regarding snipers, as far as I keep track of the forums.
Pulvereus ergo queritor.
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