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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
464
|
Posted - 2014.05.23 23:25:00 -
[1] - Quote
I keep noticing people talking about a scout nerf and I'm curious as to what's going on. I caught something on a hotfix note from a dev earlier but can't remember anything about the scouts and was wondering if something else is planned or has been implemented into the game.
Knowing my luck, they probably nerfed the Minmatar scout's PG and left the Gal and Cal scouts alone...
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
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Louis Domi
Pradox One Proficiency V.
290
|
Posted - 2014.05.23 23:28:00 -
[2] - Quote
Cloak nerf, no extra % to dampening |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
464
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Posted - 2014.05.23 23:33:00 -
[3] - Quote
Louis Domi wrote:Cloak nerf, no extra % to dampening
Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
|
Michael Arck
4475
|
Posted - 2014.05.23 23:39:00 -
[4] - Quote
Yep the cloak nerf, though I hope they change their mind because cloaks don't need to be tampered with at all. For once, I want them to not change something because people don't want to take the time to find a way to beat something within the Dust universe.
Hnolai ki tuul, ti sei oni a tiu.
Where the fear has gone there will be nothing....only I will remain
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Sir Dukey
SAM-MIK General Tso's Alliance
917
|
Posted - 2014.05.23 23:40:00 -
[5] - Quote
Crimson ShieId wrote:I keep noticing people talking about a scout nerf and I'm curious as to what's going on. I caught something on a hotfix note from a dev earlier but can't remember anything about the scouts and was wondering if something else is planned or has been implemented into the game. Knowing my luck, they probably nerfed the Minmatar scout's PG and left the Gal and Cal scouts alone...
cloaks being over nerfed. Now you'll see slow moving scouts sitting on triage hives with 700 armor more often. Cloaks lose their duration and it is awful. |
Sir Dukey
SAM-MIK General Tso's Alliance
917
|
Posted - 2014.05.23 23:41:00 -
[6] - Quote
Michael Arck wrote:Yep the cloak nerf, though I hope they change their mind because cloaks don't need to be tampered with at all. For once, I want them to not change something because people don't want to take the time to find a way to beat something within the Dust universe.
I agree the dampening bonus should be 10% STD, 20% ADV, 25% PRO and the durations need to stay the same. Common CCP, 15 second duration for STD? Like WTF? |
Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2030
|
Posted - 2014.05.23 23:49:00 -
[7] - Quote
Remove cloaks.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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mr musturd
0uter.Heaven
448
|
Posted - 2014.05.23 23:55:00 -
[8] - Quote
Crimson ShieId wrote:Louis Domi wrote:Cloak nerf, no extra % to dampening Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^ You do know this is gonna kill the minny scout right? It will be impossible to hide from a Cal scout |
LT SHANKS
Amarr Templars Amarr Empire
2535
|
Posted - 2014.05.24 00:11:00 -
[9] - Quote
Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now. |
Michael Arck
4475
|
Posted - 2014.05.24 00:22:00 -
[10] - Quote
LT SHANKS wrote:Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now.
But your usage of it is purely subjective. While you might think its the definitive usage of it, that will translate something different to someone else.
But yet, the point remains, they are nerfing the cloaks based on the tears of people who complain about the cloaks. The times are so stupid. 15 seconds for a standard? What's the use of even having a standard cloak? You might as well just do without the cloak because of its PG/CPU costs. The ADV down to 30 secs?
So basically they are discouraging people to use the cloaks, hence catering to the people who will not change their tactical game to combat scouts. That's evident in the profile dampening changes.
It just gets to the point where it is entirely stupid to introduce new things to the universe only to nerf them to a point where its stupid to have it equipped. It becomes a novelty item.
Let the E-war happen. I kill cloaked scouts all the time. People dying by scouts are not paying attention to anything.
The one change I would like to see is that they should have it where a only a scout can use it. Cloaked commando? Cloaked Logi? C'mon now, that's what need to be changed, not the duration.
Hnolai ki tuul, ti sei oni a tiu.
Where the fear has gone there will be nothing....only I will remain
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Echo 1991
WarRavens Final Resolution.
295
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Posted - 2014.05.24 00:24:00 -
[11] - Quote
The nerf is welcomed but i feel it should have only lowered not removed completely. But with one dampener scouts will still evade most scanners if they arent on a gal logi. |
Joel II X
Dah Gods O Bacon
2653
|
Posted - 2014.05.24 00:27:00 -
[12] - Quote
Finally got rid of the dB (good thing) and reduced the durations by half across all tiers (neutral).
As a scout, I'm glad, but I wished they came out with this sooner. What the f*ck? |
Echo 1991
WarRavens Final Resolution.
296
|
Posted - 2014.05.24 00:29:00 -
[13] - Quote
Michael Arck wrote:LT SHANKS wrote:Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now. But your usage of it is purely subjective. While you might think its the definitive usage of it, that will translate something different to someone else. But yet, the point remains, they are nerfing the cloaks based on the tears of people who complain about the cloaks. The times are so stupid. 15 seconds for a standard? What's the use of even having a standard cloak? You might as well just do without the cloak because of its PG/CPU costs. The ADV down to 30 secs? So basically they are discouraging people to use the cloaks, hence catering to the people who will not change their tactical game to combat scouts. That's evident in the profile dampening changes. It just gets to the point where it is entirely stupid to introduce new things to the universe only to nerf them to a point where its stupid to have it equipped. It becomes a novelty item. Let the E-war happen. I kill cloaked scouts all the time. People dying by scouts are not paying attention to anything. The one change I would like to see is that they should have it where a only a scout can use it. Cloaked commando? Cloaked Logi? C'mon now, that's what need to be changed, not the duration. The times are fine. Why should you be cloaked for so long? I mean really just use an advance one. Its to discourage camping. And as for combating scouts, it is nearly impossible to detect a cloaked scout unless you see them move in front of you. Gal logis with proto scanners cant pick up most scouts that are cloaked so how can any other suit do it? Cal scouts are gonna be silly now though. |
m twiggz
Pradox One Proficiency V.
640
|
Posted - 2014.05.24 00:33:00 -
[14] - Quote
LT SHANKS wrote:Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now. This. I use my cloak to escape sticky situations, run across large fields to get to objectives, or going AFK to use the bathroom real quick . Those that use it to sit in corners with their OHK shottys are the only ones who will truly be effected.
I do have to agree I suspect there will be a lot more GalScouts stacking armor sitting on rep hives now. Time will tell. |
One Eyed King
Land of the BIind
1634
|
Posted - 2014.05.24 00:50:00 -
[15] - Quote
They are fixing things in a roundabout way.
Tanked invisiscouts are a problem. Removing dampening that hurts the endangered Amarr and Minmatar scouts just so the Gallente have to use their slots for dampeners instead of tank is a silly way to fix things.
Fixing plates such that they cost more and are a percentage increase instead of flat increase reduces the brick tanking problem, while still enabling the Amar and Minmatar to be viable.
Problems need to be addressed in a less heavy handed manor. I am tired of being marginalized because others like to take advantage of broken mechanics that should never have been broken to begin with.
"I've made a huge mistake."
-G.O.B. Bluth
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One Eyed King
Land of the BIind
1634
|
Posted - 2014.05.24 00:52:00 -
[16] - Quote
m twiggz wrote:LT SHANKS wrote:Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now. This. I use my cloak to escape sticky situations, run across large fields to get to objectives, or going AFK to use the bathroom real quick . Those that use it to sit in corners with their OHK shottys are the only ones who will truly be effected. I do have to agree I suspect there will be a lot more GalScouts stacking armor sitting on rep hives now. Time will tell. I disagree. My squishy Minja, which never stops running, and constantly hacks and rehacks everything will now be gunned downed because of OP tacnet and passive scan sharing.
This is not a fix in the sense that it balances the game. It is a fix in that it only breaks the game in a way that doesn't affect you, so why should you care if the game is unbalanced?
"I've made a huge mistake."
-G.O.B. Bluth
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Arcturis Vanguard
Red Star. EoN.
109
|
Posted - 2014.05.24 01:00:00 -
[17] - Quote
More tears from everyone, please.
Cloaks, in general, do not need a decrease in scan profile. The cloak provides a visual tactical advantage, which is more then enough when used in right situations.
If an individual wants to be "undetectable" to scan, both active and passive, one needs to use the modules available to hope to achieve their desired goal.
Current cloaks give the user the best of both worlds with little to no draw backs, this obviously compounds more so on the galscout then other races.
Durations of cloaks, 1.8 pre nerf, did not seem OP but I couldn't tell why proto level length was necessary. When I use my scout suit I do not cloak so I have no personal experience to add too much judgement on durations. Though I can see why individuals are not happy with the nerf. They now have to fit a higher end cloak that will consume more cpu/pg on their builds, which is just fine with me. One of the prices one must pay to play with toys.
I am happy to see that CCP is looking at time delay between De-cloak and weapon fire as this "animation glitch" is rather game breaking and is cheap for easy kills.
Amarr Heavy_
Amarr Assault_
Caldari Scout
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One Eyed King
Land of the BIind
1635
|
Posted - 2014.05.24 01:05:00 -
[18] - Quote
Arcturis Vanguard wrote:More tears from everyone, please.
Cloaks, in general, do not need a decrease in scan profile. The cloak provides a visual tactical advantage, which is more then enough when used in right situations.
If an individual wants to be "undetectable" to scan, both active and passive, one needs to use the modules available to hope to achieve their desired goal.
Current cloaks give the user the best of both worlds with little to no draw backs, this obviously compounds more so on the galscout then other races.
Durations of cloaks, 1.8 pre nerf, did not seem OP but I couldn't tell why proto level length was necessary. When I use my scout suit I do not cloak so I have no personal experience to add too much judgement on durations. Though I can see why individuals are not happy with the nerf. They now have to fit a higher end cloak that will consume more cpu/pg on their builds, which is just fine with me. One of the prices one must pay to play with toys.
I am happy to see that CCP is looking at time delay between De-cloak and weapon fire as this "animation glitch" is rather game breaking and is cheap for easy kills.
Try fitting a minmatar pal. The suit doesn't have the slot number or CPU/PG to do so. It has the lowest base ehp as well. Tacnet is a huge crutch, and the element of surprise is a must.
Visually, I die fairly easily by people who see me. Example, the other day I sat invisible as a tank was in front of me to try and survive. He had seen me move, and all he had to do was scan the area until his rectical turned red, which is exactly what he did.
There are legitimate problems, with legitimate solutions. Unless coupled with other solutions, removing cloak dampening only hurts the scouts that are already hurting.
"I've made a huge mistake."
-G.O.B. Bluth
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Arcturis Vanguard
Red Star. EoN.
109
|
Posted - 2014.05.24 01:23:00 -
[19] - Quote
One Eyed King wrote:Arcturis Vanguard wrote:More tears from everyone, please.
Cloaks, in general, do not need a decrease in scan profile. The cloak provides a visual tactical advantage, which is more then enough when used in right situations.
If an individual wants to be "undetectable" to scan, both active and passive, one needs to use the modules available to hope to achieve their desired goal.
Current cloaks give the user the best of both worlds with little to no draw backs, this obviously compounds more so on the galscout then other races.
Durations of cloaks, 1.8 pre nerf, did not seem OP but I couldn't tell why proto level length was necessary. When I use my scout suit I do not cloak so I have no personal experience to add too much judgement on durations. Though I can see why individuals are not happy with the nerf. They now have to fit a higher end cloak that will consume more cpu/pg on their builds, which is just fine with me. One of the prices one must pay to play with toys.
I am happy to see that CCP is looking at time delay between De-cloak and weapon fire as this "animation glitch" is rather game breaking and is cheap for easy kills.
Try fitting a minmatar pal. The suit doesn't have the slot number or CPU/PG to do so. It has the lowest base ehp as well. Tacnet is a huge crutch, and the element of surprise is a must. Visually, I die fairly easily by people who see me. Example, the other day I sat invisible as a tank was in front of me to try and survive. He had seen me move, and all he had to do was scan the area until his rectical turned red, which is exactly what he did. There are legitimate problems, with legitimate solutions. Unless coupled with other solutions, removing cloak dampening only hurts the scouts that are already hurting.
Minnie always has the lowest base ehp of all races. This is an inherent disadvantage when an individual specs into the race. You cannot use that as a valid argument.
Like I have already stated, I do not cloak. Because of this I do not use an item with a large cpu and pg consumption like the rest of you. My biggest consumption are links and primary.
Amarr Heavy_
Amarr Assault_
Caldari Scout
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Izlare Lenix
Arrogance. Dark Taboo
592
|
Posted - 2014.05.24 01:37:00 -
[20] - Quote
This is another reason to hate on cloak glitch shotgun bitches.
Their abuse of the cloak glitch which allowed them to fire a volley while still cloaked was the only issue with cloaks and the main complaint players had with cloaks. Their lack of skill and abuse of an OP mechanic will now nerf all scouts.
And in CCP fashion they ignore the actual problem and use an over nerf as the solution. The dampening bonus removal on cloaks will now render all scouts next to useless except gal scouts as a cal scout can't scan them and the gal scout will be the only scout effectively able to get under pro focused scanners.
This will change the entire meta of Dust to mostly gal scouts, gal logis with focused scanners and HMG HEAVIES, HMG HEAVIES, HMG HEAVIES, and of course the standard tanker bitches and red line snipers.
Fuk all of you no talent cloak glitching shotgunning dbags. Your lack of skill has ruined it for all scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
465
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Posted - 2014.05.24 01:48:00 -
[21] - Quote
So double nerf to cloaks, eh? *Claps* Once again, excellent work, CCP. Clearly, your reactive policing of Dust will fix everything.
Eh... looks like my Min scout is going to get just a bit more outclassed. Maybe I should just spec into the Caldari scout... Nah.
Anyways, thanks for all the info, guys. CCP might once again be taking the easiest route to try and "fix" things, but it's nice to know ahead of time. Back to speed tanking, I guess. ... now if only Aim Assist would get nerfed...
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
|
Nothing Certain
Bioshock Rejects
748
|
Posted - 2014.05.24 02:48:00 -
[22] - Quote
It hasn't been done yet, hopefully they will see that they exacerbate the problem with the fix they are proposing. Whether TacNet is a crutch or not (I didn't see much complaining about it before), it is a piwerful tool and allowing one suit, and only one suit to avoid it makes for complete imbalance. Making the entire class able to avoid it though also leads to imbalance. You can argue that this should be a scouts ability but if that is so, what do you take away from them to compensate?
Scouts were given two equipment slots, the ability to tank, cloaking and kept their speed. Something has to go.
Because, that's why.
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Bethhy
Ancient Exiles. General Tso's Alliance
1929
|
Posted - 2014.05.24 03:08:00 -
[23] - Quote
absolutely stupid changes to solve no problems and create giant new ones.
But everyone predicted this given the special people they left in charge.... Might aswell left wolfman in charge again. |
Ahkhomi Cypher
Team Bad Decisions
52
|
Posted - 2014.05.24 03:46:00 -
[24] - Quote
I hate you CCP |
LT SHANKS
Amarr Templars Amarr Empire
2539
|
Posted - 2014.05.24 03:58:00 -
[25] - Quote
All of you who are complaining are making it seem as if the cloak is the defining aspect of the Scout role.
As stated earlier, the cloak is merely supplementary to what the Scout is already capable of. It's a tool meant to assist the player: not sometthing to be relied upon. |
Echo 1991
WarRavens Final Resolution.
296
|
Posted - 2014.05.24 04:20:00 -
[26] - Quote
Why not use a dampener instead of relying on the cloak? 2 damps and you can hide fron that cal scout unless it has 2 precision enhancers. In which case the suit has alot less ehp. Just adapt. Use scanners, cal scout has to have 2 damps to avoid a proto focused scanner. |
Oswald Rehnquist
1421
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Posted - 2014.05.24 04:46:00 -
[27] - Quote
there is more than that
*increased delay to shooting out of cloak * almost no dampening bonus * shorten duration by a lot * gal scout lost its dampening bonus * gal scout losing its reps * cal scout losing its scanning range
Below 28 dB
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Harpyja
Molon Labe. General Tso's Alliance
1756
|
Posted - 2014.05.24 04:50:00 -
[28] - Quote
Sir Dukey wrote:Crimson ShieId wrote:I keep noticing people talking about a scout nerf and I'm curious as to what's going on. I caught something on a hotfix note from a dev earlier but can't remember anything about the scouts and was wondering if something else is planned or has been implemented into the game. Knowing my luck, they probably nerfed the Minmatar scout's PG and left the Gal and Cal scouts alone... cloaks being over nerfed. Now you'll see slow moving scouts sitting on triage hives with 700 armor more often. Cloaks lose their duration and it is awful. Though still, it's a bit silly when you can cover a very large open area while being fully cloaked all the way.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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SgtMajSquish MLBJ
Consolidated Dust
179
|
Posted - 2014.05.24 05:00:00 -
[29] - Quote
Michael Arck wrote:Yep the cloak nerf, though I hope they change their mind because cloaks don't need to be tampered with at all. For once, I want them to not change something because people don't want to take the time to find a way to beat something within the Dust universe. It is a visual cloak, and therefore should never have affected the audio profile to begin with
All empires fall. We'll be watching, we'll be waiting. And our patience has born great fruits.
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Luna McDuffing
COALICION LATINA
14
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Posted - 2014.05.24 05:03:00 -
[30] - Quote
I think that removing the dampening bonus of the cloak is fine as you can still have dampening by leveling up the skill in the drop suit upgrades and also equipping profile dampeners. I'm not so sure about reducing the cloak duration. The 15 seconds for the basic cloak seems laughable to me. Then again it does promote buying a higher tier one. I for one only got the basic one since 30 is plenty. 15 seconds is too little so why not split the difference and set it to 22 secondsor 20 seconds. |
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Izlare Lenix
Arrogance. Dark Taboo
593
|
Posted - 2014.05.24 07:33:00 -
[31] - Quote
Some of you fail to realize the cloak dampening nerf hurts every scout except the gal scout. Gal can still get under a gal logi pro focused scanner, but a cal can't, a min can't and even with four complex damps an Amarr can't.
This means the meta will shift to a ton of gal logis using multiplte pro focused scanners per suit, "you have been scanned" will become the norm again for everyone except gal scouts. This will cause slayers to shift exclusively to the gal scout or to the only other useful suit, a sentinel with an hmg and maybe some commandos.
This game will turn into the heaviy with the most hp standing on the most hives with the most logi reps wins. Basically this game will become stupid and dull.
Logis are for support, assaults are garbage, all but one scout will suck, which leaves nothing but heavies everywhere.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Zatara Rought
General Tso's Alliance
3198
|
Posted - 2014.05.24 10:20:00 -
[32] - Quote
Actually with the proposed changes all BUT cal can be undetectable.
But you fools have GOT to get it through your skulls.
A EQUIPMENT WITH MODULE BONUSES IS AN ABOMINATION.
wanna hear another one?
CLOAKING AND DAMPENING SHOULD BE ABLE TO OPERATE INDEPENDENTLY.
toodles~
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Izlare Lenix
Arrogance. Dark Taboo
599
|
Posted - 2014.05.24 10:33:00 -
[33] - Quote
Why do you think players will use min or amarr scout to be unscanable when the gal will do it so much better?
They won't.
Cal, min and amarr scouts will be pointless other than brick tanking which has limited uses.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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CrotchGrab 360
Commando Perkone Caldari State
1511
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Posted - 2014.05.24 10:43:00 -
[34] - Quote
cloaks are for faggots, if you really need to be invisible before you start shooting me just to get the drop on me then you have no aim and suck.
de-cloaking should take longer, that way I can troll people and just wait until they de-cloak and kill them mid-animation.
DUST VIDEOS
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Zatara Rought
General Tso's Alliance
3199
|
Posted - 2014.05.24 10:44:00 -
[35] - Quote
Izlare Lenix wrote:Why do you think players will use min or amarr scout to be unscanable when the gal will do it so much better?
They won't.
Cal, min and amarr scouts will be pointless other than brick tanking which has limited uses.
umm...well If you didn't see I'm proposing a buff for min scouts. Feel free to comment.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3199
|
Posted - 2014.05.24 10:47:00 -
[36] - Quote
Cal are used primarily in a competitive context to keep the other team honest.
This will remain so.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3201
|
Posted - 2014.05.24 10:51:00 -
[37] - Quote
Amarr were already UP because of the gal and we all agree there should be a buff.
They are giving it the 3 armor rep from the gal.
I think we're all waiting fro a burst of creativity to give the amarr it's own defined role.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5082
|
Posted - 2014.05.24 15:37:00 -
[38] - Quote
Michael Arck wrote:Yep the cloak nerf, though I hope they change their mind because cloaks don't need to be tampered with at all. For once, I want them to not change something because people don't want to take the time to find a way to beat something within the Dust universe. Because, as usual, CCP wants this to be an assault's game.
BOOP!
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TheDarthMa94
The New Age Outlaws Proficiency V.
308
|
Posted - 2014.05.24 15:41:00 -
[39] - Quote
In my opinion, the damp bonus nerf is ok but no need to reduce the duration of the cloak, the duration of the cloak are fine.
Director of NAO
"People are always telling me how lucky I am. But the truth is, everything I touch turns to shit"
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Zatara Rought
General Tso's Alliance
3225
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Posted - 2014.05.24 16:14:00 -
[40] - Quote
TheDarthMa94 wrote:In my opinion, the damp bonus nerf is ok but no need to reduce the duration of the cloak, the duration of the cloak are fine.
Wtf.
how is 80 seconds of cloak time and something like 16-20 seconds of regen fine.
It just begs for you to play campy and be unseeable 100% of the time you are near danger (who can't find a way to disengage in an 80 seconds interval to regen?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
732
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Posted - 2014.05.24 18:34:00 -
[41] - Quote
Crimson ShieId wrote:Louis Domi wrote:Cloak nerf, no extra % to dampening Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^
Get your passive scanning skills up and you'll never have a problem with cloaked scouts again.. lol. This "nerf" to remove the 20-25% profile dampening with a cloak is PERFECT. It means that you won't see BRICK TANK scouts coming at you with a shotgun, the'll have to be actually wearing profile dampening modules to counter (which should have been the intended use anyways).
I think it's perfect. Scouts should be paper thin to counter their shotgun 1-shot-kills.
In my opinion the real problem is with Heavies. They need to be nerfed in some way. Right now they do the MOST damage with the MOST tank. They are incredible. Plus they can kill you at a close to mid range which is nuts. I think they should be either reduced in turn speed (back to the old days, if you want to keep their damage/tank as is) or you need to reduce either the RoF of that HMG, or increase the spread of the HMG bullets. Right now it's way too accurate. Spray and Pray is insane.
Newb
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
118
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Posted - 2014.05.24 19:58:00 -
[42] - Quote
Onesimus Tarsus wrote:Remove cloaks.
Says the blind man.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2032
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Posted - 2014.05.24 20:44:00 -
[43] - Quote
Hoover Damn wrote:Onesimus Tarsus wrote:Remove cloaks. Says the blind man. I'm pretty sure cloaks wouldn't be a distinct tactical advantage against the blind. But, you're an idiot, so I'm sure it floats in your aquarium.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
470
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Posted - 2014.05.24 20:50:00 -
[44] - Quote
Cenex Langly wrote:Crimson ShieId wrote:Louis Domi wrote:Cloak nerf, no extra % to dampening Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^ Get your passive scanning skills up and you'll never have a problem with cloaked scouts again.. lol. This "nerf" to remove the 20-25% profile dampening with a cloak is PERFECT. It means that you won't see BRICK TANK scouts coming at you with a shotgun, the'll have to be actually wearing profile dampening modules to counter (which should have been the intended use anyways). I think it's perfect. Scouts should be paper thin to counter their shotgun 1-shot-kills. In my opinion the real problem is with Heavies. They need to be nerfed in some way. Right now they do the MOST damage with the MOST tank. They are incredible. Plus they can kill you at a close to mid range which is nuts. I think they should be either reduced in turn speed (back to the old days, if you want to keep their damage/tank as is) or you need to reduce either the RoF of that HMG, or increase the spread of the HMG bullets. Right now it's way too accurate. Spray and Pray is insane.
Already have all my passives maxed out, and I'm sure we'll still see brick tanked Gal scouts running around, though it should be lessened. A single dampener will let Gal scouts hide from up to three precision enhancers if not a Caldari scout, so I don't think we're really going to see the effects of this like we'd prefer.
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
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skippy678
The Phoenix Federation Caps and Mercs
2475
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Posted - 2014.05.25 00:08:00 -
[45] - Quote
Crimson ShieId wrote:I keep noticing people talking about a scout nerf and I'm curious as to what's going on. I caught something on a hotfix note from a dev earlier but can't remember anything about the scouts and was wondering if something else is planned or has been implemented into the game. Knowing my luck, they probably nerfed the Minmatar scout's PG and left the Gal and Cal scouts alone...
does anybody have a link to this info? cant seem to find it
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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