One Eyed King
Land of the BIind
1634
|
Posted - 2014.05.24 00:52:00 -
[2] - Quote
m twiggz wrote:LT SHANKS wrote:Clack nerf is fine. If anything, I only use it as a supplementary means of escape so it won't affect my play style. Most times, I'm just running around using cover: something that very few people make use of now. This. I use my cloak to escape sticky situations, run across large fields to get to objectives, or going AFK to use the bathroom real quick . Those that use it to sit in corners with their OHK shottys are the only ones who will truly be effected. I do have to agree I suspect there will be a lot more GalScouts stacking armor sitting on rep hives now. Time will tell. I disagree. My squishy Minja, which never stops running, and constantly hacks and rehacks everything will now be gunned downed because of OP tacnet and passive scan sharing.
This is not a fix in the sense that it balances the game. It is a fix in that it only breaks the game in a way that doesn't affect you, so why should you care if the game is unbalanced?
"I've made a huge mistake."
-G.O.B. Bluth
|
One Eyed King
Land of the BIind
1635
|
Posted - 2014.05.24 01:05:00 -
[3] - Quote
Arcturis Vanguard wrote:More tears from everyone, please.
Cloaks, in general, do not need a decrease in scan profile. The cloak provides a visual tactical advantage, which is more then enough when used in right situations.
If an individual wants to be "undetectable" to scan, both active and passive, one needs to use the modules available to hope to achieve their desired goal.
Current cloaks give the user the best of both worlds with little to no draw backs, this obviously compounds more so on the galscout then other races.
Durations of cloaks, 1.8 pre nerf, did not seem OP but I couldn't tell why proto level length was necessary. When I use my scout suit I do not cloak so I have no personal experience to add too much judgement on durations. Though I can see why individuals are not happy with the nerf. They now have to fit a higher end cloak that will consume more cpu/pg on their builds, which is just fine with me. One of the prices one must pay to play with toys.
I am happy to see that CCP is looking at time delay between De-cloak and weapon fire as this "animation glitch" is rather game breaking and is cheap for easy kills.
Try fitting a minmatar pal. The suit doesn't have the slot number or CPU/PG to do so. It has the lowest base ehp as well. Tacnet is a huge crutch, and the element of surprise is a must.
Visually, I die fairly easily by people who see me. Example, the other day I sat invisible as a tank was in front of me to try and survive. He had seen me move, and all he had to do was scan the area until his rectical turned red, which is exactly what he did.
There are legitimate problems, with legitimate solutions. Unless coupled with other solutions, removing cloak dampening only hurts the scouts that are already hurting.
"I've made a huge mistake."
-G.O.B. Bluth
|