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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
464
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Posted - 2014.05.23 23:25:00 -
[1] - Quote
I keep noticing people talking about a scout nerf and I'm curious as to what's going on. I caught something on a hotfix note from a dev earlier but can't remember anything about the scouts and was wondering if something else is planned or has been implemented into the game.
Knowing my luck, they probably nerfed the Minmatar scout's PG and left the Gal and Cal scouts alone...
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
464
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Posted - 2014.05.23 23:33:00 -
[2] - Quote
Louis Domi wrote:Cloak nerf, no extra % to dampening
Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
465
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Posted - 2014.05.24 01:48:00 -
[3] - Quote
So double nerf to cloaks, eh? *Claps* Once again, excellent work, CCP. Clearly, your reactive policing of Dust will fix everything.
Eh... looks like my Min scout is going to get just a bit more outclassed. Maybe I should just spec into the Caldari scout... Nah.
Anyways, thanks for all the info, guys. CCP might once again be taking the easiest route to try and "fix" things, but it's nice to know ahead of time. Back to speed tanking, I guess. ... now if only Aim Assist would get nerfed...
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
470
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Posted - 2014.05.24 20:50:00 -
[4] - Quote
Cenex Langly wrote:Crimson ShieId wrote:Louis Domi wrote:Cloak nerf, no extra % to dampening Ah. That's it, huh? I suppose CCP thinks that's going to balance things perfectly. Ah well, thanks for the info. ^~^ Get your passive scanning skills up and you'll never have a problem with cloaked scouts again.. lol. This "nerf" to remove the 20-25% profile dampening with a cloak is PERFECT. It means that you won't see BRICK TANK scouts coming at you with a shotgun, the'll have to be actually wearing profile dampening modules to counter (which should have been the intended use anyways). I think it's perfect. Scouts should be paper thin to counter their shotgun 1-shot-kills. In my opinion the real problem is with Heavies. They need to be nerfed in some way. Right now they do the MOST damage with the MOST tank. They are incredible. Plus they can kill you at a close to mid range which is nuts. I think they should be either reduced in turn speed (back to the old days, if you want to keep their damage/tank as is) or you need to reduce either the RoF of that HMG, or increase the spread of the HMG bullets. Right now it's way too accurate. Spray and Pray is insane.
Already have all my passives maxed out, and I'm sure we'll still see brick tanked Gal scouts running around, though it should be lessened. A single dampener will let Gal scouts hide from up to three precision enhancers if not a Caldari scout, so I don't think we're really going to see the effects of this like we'd prefer.
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
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