emtbraincase
Savage Bullet
177
|
Posted - 2014.06.02 14:31:00 -
[1] - Quote
My $0.02 would be to make plates slow down a suit more when stacked on lighter fittings (meaning real-world implications to encumbrance). A scout with 3-4 plates should actually move slower than a heavy with those same 3-4 plates because it is less encumbered by that weight.
Think of it this way, if you weigh 145 lbs vs someone at 215 lbs, and someone else hands each of you a 250 lbs sack, the 145 lbs person would possibly not even be able to move, let alone quickly, while the 215 lbs individual may move slower but likely can move closer to their norm.
Most people aren't having problems with what is being discussed, it is the fact that they can do it with 700 hp of armor while retaining their speed. If you make them slower, then their major benefit is removed and all you had to do was what makes sense from a physics standpoint.
I doubt that many people would be as upset by the undetectable scout if all they had to do was sneeze toward it to put it down. I definitely think the problem is too many people use the minimap instead of their eyes. |
emtbraincase
Savage Bullet
177
|
Posted - 2014.06.03 16:01:00 -
[2] - Quote
Korvin Lomont wrote:
A heavy plated scout already is slow, very slow...but I am not against light medium and heavy plates I made supported this suggestion already elsewhere.
my suggestion would be: be light plates (like the current reactive ones without movement penalty) medium plates like ferroscales small penalty for light suits an no for med/heavy frames Heavy plates like std plates big penalty on scouts moderate on med/heavy frames
I have one, and you are incorrect, sir. 3 complex plates and a complex kincat has the Galscout moving at almost the exact same speed, the same jumping, but has about 400HP more armor than before (which is more or it than most of my fits), and yet can still put RE and lvl 1 cloak.
P.S> you just agreed with what I originally said, but I did it by ignoring types of plates (no new client-side patches, so no change in their existance) and instead focusing on how a suit reacts to those plates already in place (which I hope doesn't require client-side patch). So I thank you for that, but you are wrong about an armor tanked Galscout being slow already, and please reconsider the option I put forth again with these factors included. |