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Thread Statistics | Show CCP posts - 25 post(s) |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
51
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Posted - 2014.05.31 05:10:00 -
[1] - Quote
I will start out by saying that I admittedly didn't read all thirty pages of this thread before posting, so I don't know if these have been proposed or not. I have been going Min Scout the past few days (previously never really getting into a scout role), so I don't have weeks of experience, but I've learned a few things and had some ideas.
What if you didn't remove the dampening bonus from the cloaks, but when the cloak was active it nerfed your passive scans? This would hopefully turn the cloak from a spammed tactic into something strategically used. If you were cloaked up, you could hide on a point, run around, kill, etc....but then you open yourself up to being shotgunned/knifed in the back by a dampened suit.
As for the brick and shield tanked scouts, what if (shield extenders hp hopefully being buffed first) shield extenders also lowered your precision of scanning and armor plates increased your suits profile? (Not my idea, but I liked it.) This would make the fittings more strategy based, as you could either fit for tank/slaying or E-war.
I feel that adding penalties such as these to spammed/ 'OP' modules and suits would be better than a straight up numbers nerf. It would mean you could easily still use the suit for slaying OR E-War. This would theoretically help bring the scouts out more into their specializations as opposed to invisible light assault suits, like they are now in PC. Then I believe Amarr would have the slayer scouts, Caldari-the passive scans, Gallente-the unseen ninja, and Minmatar-the ninja hacker. This would mean that you wouldn't have a ridiculous amount of scouts playing what assault would be, because they would be able to fill only one role at a time as opposed to the two we have now.
As a final note, I feel like a Proto GalLogi using the best scanner available (Focused, I believe. Correct me if I'm wrong.) should be able to detect a dampened Gal Scout, because the scanner is an active, not a passive, module. Using this module is not an automatic thing, and it opens you up to attack because your hands are full of scanner. |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
51
|
Posted - 2014.06.02 17:59:00 -
[2] - Quote
emtbraincase wrote:My $0.02 would be to make plates slow down a suit more when stacked on lighter fittings (meaning real-world implications to encumbrance). A scout with 3-4 plates should actually move slower than a heavy with those same 3-4 plates because it is less encumbered by that weight.
Think of it this way, if you weigh 145 lbs vs someone at 215 lbs, and someone else hands each of you a 250 lbs sack, the 145 lbs person would possibly not even be able to move, let alone quickly, while the 215 lbs individual may move slower but likely can move closer to their norm.
Most people aren't having problems with what is being discussed, it is the fact that they can do it with 700 hp of armor while retaining their speed. If you make them slower, then their major benefit is removed and all you had to do was what makes sense from a physics standpoint.
I doubt that many people would be as upset by the undetectable scout if all they had to do was sneeze toward it to put it down. I definitely think the problem is too many people use the minimap instead of their eyes. Or maybe make classes of plates-light, medium, and heavy (militia - pro of all). For example, a light proto plate only gives you 60 hp extra but has no movement penalty on heavy and very low on scout. On the other end of the spectrum proto heavy plate gives you 180 hp extra (per plate) but a 7% penalty to heavies and 10% to scouts. This would give more variation on speed vs ehp while balancing them on the scout, since a near undetectable Gal Scout running 1k EHP runs at the speed of a heavy, while scouts who want to speed tank could still add a light plate or two. This would mean a Gal Heavy stacking plates would be almost a god sticking on a single point, but in open terrain would be a sitting...er, waddling duck. I know the light plate is pretty much what Ferroscale is, but if you changed it to weight class plates, each weight class of plate could have a movement penalty to each weight class suit. |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
52
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Posted - 2014.06.03 07:32:00 -
[3] - Quote
superjoe360x wrote:Spartan MK420 wrote:still say just remove the 2nd equipment slot
if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
This is what I say needs to be done to balance scouts. No more cloaked RE guys. No more cloaked uplinkers. It forces you to use a gun with the cloak. Actually, running as a heavy, I probably would have agreed that scouts have no need for two equip slots, but running as a Min Scout, I have changed my mind. Yeah, suicide killers suck (looking at you nickmunson), but the two slots allow me to really use my Min Scout. Cloak up, run to a point, hack it, drop RE, run away. I shouldn't be able/encouraged to actively defend a point, but that RE helps me ensure that my hack goes through. The suicide scouts aren't a big thing I've encountered, but I have a hard enough time making hacks go through with my Min Scout that if I didn't have RE's I don't know what I would do for WP since blueberries don't hack or defend objectives....I guess I could fit my scout suit for assault, but it shouldn't preform that role as well as the hacking ninja it is supposed to be. |
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