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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2977
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Posted - 2014.05.21 20:14:00 -
[31] - Quote
Godin Thekiller wrote:ZDub 303 wrote:Godin Thekiller wrote:ZDub 303 wrote:Godin Thekiller wrote:Also, if the price of it goes into the modules, then what's the point of it all? That just means that the price would stay about the same, and since there's tiercide (honestly looking at the suit tree that Z proposed, it still seems like there's tiers still, just not as bad as before; like it has a whole bunch of basic suits and then several layers of T II suits, which seems entirely unnecessary imo). They obviously have some sort of reason for wanting to do free suits. The real question is, why not do it? Because, as I said already a thousand times, there's no point in it, and it takes away from manufacturing and the market. Can you read? Its been said multiple times that Legion wont have manufacturing... Can you read? I've already told you (twice) how I feel about that. You didn't answer the question,
You feel all you want... if there is no manufacturing in Legion - there are reasons to make dropsuits free at least until manufacturing can be added in. |
Godin Thekiller
shadows of 514
2381
|
Posted - 2014.05.21 20:21:00 -
[32] - Quote
ZDub 303 wrote: You feel all you want... if there is no manufacturing in Legion - there are reasons to make dropsuits free at least until manufacturing can be added in.
There still isn't, and you'd have to figure out how to go from all BPO's to what it should have been from the start.
Also, they have plenty of time to add in manufacturing. The isn't even green lighted.
Do me a favor, stop brown nosing all day and grow a pair; these ideas are horrible. Or rather, they are decent, but are horrible for Legion and what it stands for.
click me
Blup Blub Bloop. Translation: Die -_-
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Joseph Ridgeson
WarRavens Final Resolution.
1879
|
Posted - 2014.05.21 21:08:00 -
[33] - Quote
Z's words were (paraphrased but keeping the meaning as best I can):
"I like emotional attachment in games. One of the problems I have currently with DUST is the 'I am a good player, I have been playing for 8 months but for some reason I have had a lousy few days.' You can end up with nothing in your inventory. I don't like that. What you should be most attached to is your dropsuit. You should be proud of that dropsuit; it is you. You are not some mercenary. You are not Tony Stark: you are Iron Man. By having that Dropsuit always be there, it becomes the thing that players can become attached to. I want for players to look back at all their suits and go 'That was my first dropsuit' or 'I remember when I first got that and I played like s***.' You keep them to create your own story."
When a player asked about the monetary hit of using his prototype dropsuit, Z went with (again, paraphrased):
"That shouldn't happen; you should never feel like you don't want to use your best dropsuit because of the price. Remember, you are Iron Man. The suit itself is what you should be attached to. Not wanting to use this suit because it is expensive is something that I find as a poor design. The economics of a dropsuit costing X can be changed very easily by moving the price on to the modules. The point is that once you unlock a dropsuit, you should be attached to it. By making it last forever as a BPO makes players not afraid of using it because they shouldn't be afraid of using it. They should be proud that they unlocked this dropsuit."
I believe that is his reasoning over dropsuits that get destroyed. It is also a way for them to make sure that players are never screwed over by the market that they can at least use their dropsuits even if they can't afford the best modules. Overall, I am just curious how it will work and "what the hell happens to my dozen dropsuit BPO's?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Godin Thekiller
shadows of 514
2383
|
Posted - 2014.05.21 21:16:00 -
[34] - Quote
Joseph Ridgeson wrote:Z's words were (paraphrased but keeping the meaning as best I can):
"I like emotional attachment in games. One of the problems I have currently with DUST is the 'I am a good player, I have been playing for 8 months but for some reason I have had a lousy few days.' You can end up with nothing in your inventory. I don't like that. What you should be most attached to is your dropsuit. You should be proud of that dropsuit; it is you. You are not some mercenary. You are not Tony Stark: you are Iron Man. By having that Dropsuit always be there, it becomes the thing that players can become attached to. I want for players to look back at all their suits and go 'That was my first dropsuit' or 'I remember when I first got that and I played like s***.' You keep them to create your own story."
When a player asked about the monetary hit of using his prototype dropsuit, Z went with (again, paraphrased):
"That shouldn't happen; you should never feel like you don't want to use your best dropsuit because of the price. Remember, you are Iron Man. The suit itself is what you should be attached to. Not wanting to use this suit because it is expensive is something that I find as a poor design. The economics of a dropsuit costing X can be changed very easily by moving the price on to the modules. The point is that once you unlock a dropsuit, you should be attached to it. By making it last forever as a BPO makes players not afraid of using it because they shouldn't be afraid of using it. They should be proud that they unlocked this dropsuit."
I believe that is his reasoning over dropsuits that get destroyed. It is also a way for them to make sure that players are never screwed over by the market that they can at least use their dropsuits even if they can't afford the best modules. Overall, I am just curious how it will work and "what the hell happens to my dozen dropsuit BPO's?"
Your best dropsuit can always be used regardless, as tiercide is happening. The price will go into the modules, so as I've said already, there's no point in that. Also, nobody cares about the dropsuit; they care about the fit. He doesn't get it I think...............
click me
Blup Blub Bloop. Translation: Die -_-
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Fox Gaden
Immortal Guides
3437
|
Posted - 2014.05.21 21:16:00 -
[35] - Quote
Godin Thekiller wrote:What's the point of making suits BPO's, but everything else not? suits are being tiercided, so there's literraly no point in doing so imo. I need a valid explanation (and that whole "the suit is important" **** is not a valid argument. it's not the suit that's important, it's the ISK value, and the fit itself that's important). As far as I see it, it jsut takes away from manufacturing and the market. Peace, Godin
To put this into perspective, Gobin, can you explain to me why our Clones are free in DUST, outside of PC?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Godin Thekiller
shadows of 514
2385
|
Posted - 2014.05.21 21:20:00 -
[36] - Quote
Fox Gaden wrote:Godin Thekiller wrote:What's the point of making suits BPO's, but everything else not? suits are being tiercided, so there's literraly no point in doing so imo. I need a valid explanation (and that whole "the suit is important" **** is not a valid argument. it's not the suit that's important, it's the ISK value, and the fit itself that's important). As far as I see it, it jsut takes away from manufacturing and the market. Peace, Godin To put this into perspective, Godin, can you explain to me why our Clones are free in DUST, outside of PC?
Because CCP for some reason put the cost of the clone into the suit. and you spelled my name wrong.
EDIT: Well, actually, they aren't free, as in the NPC battles, the NPC's pays for the clones, like the corps pays for it in PC. If we were in PVE (and other open world things), I bet that we would have to pay for our own clones.
click me
Blup Blub Bloop. Translation: Die -_-
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Joseph Ridgeson
WarRavens Final Resolution.
1879
|
Posted - 2014.05.21 21:26:00 -
[37] - Quote
Godin Thekiller wrote: Your best dropsuit can always be used regardless, as tiercide is happening. The price will go into the modules, so as I've said already, there's no point in that. Also, nobody cares about the dropsuit; they care about the fit. He doesn't get it I think............... He wants people to not care about the fit or the modules but about the dropsuit itself. Even with tiericide happening, the price of a dropsuit still shouldn't be an obstacle. My guess is that is what is argument would be. "I want people to care about the dropsuit and not the fittings. The modules are a tool for the dropsuit while the dropsuit should be everything to you."
Like I said, that is what I assume his reasoning is. I can't argue for him, nor do I care to because I don't know how to feel about the whole shtick; merely try to relate to those that are having trouble seeing his reasons for doing it is all.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Godin Thekiller
shadows of 514
2385
|
Posted - 2014.05.21 21:32:00 -
[38] - Quote
Joseph Ridgeson wrote:Godin Thekiller wrote: Your best dropsuit can always be used regardless, as tiercide is happening. The price will go into the modules, so as I've said already, there's no point in that. Also, nobody cares about the dropsuit; they care about the fit. He doesn't get it I think............... He wants people to not care about the fit or the modules but about the dropsuit itself. Even with tiericide happening, the price of a dropsuit still shouldn't be an obstacle. My guess is that is what is argument would be. "I want people to care about the dropsuit and not the fittings. The modules are a tool for the dropsuit while the dropsuit should be everything to you." Like I said, that is what I assume his reasoning is. I can't argue for him, nor do I care to because I don't know how to feel about the whole shtick; merely try to relate to those that are having trouble seeing his reasons for doing it is all.
The reasoning makes no sense is what I'm saying. Pretty sure that nobody cares about their dropsuit, and they care about the fit itself.
click me
Blup Blub Bloop. Translation: Die -_-
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byte modal
95
|
Posted - 2014.05.21 22:09:00 -
[39] - Quote
Godin Thekiller wrote:ZDub 303 wrote:Godin Thekiller wrote:Also, if the price of it goes into the modules, then what's the point of it all? That just means that the price would stay about the same, and since there's tiercide (honestly looking at the suit tree that Z proposed, it still seems like there's tiers still, just not as bad as before; like it has a whole bunch of basic suits and then several layers of T II suits, which seems entirely unnecessary imo). They obviously have some sort of reason for wanting to do free suits. The real question is, why not do it? Because, as I said already a thousand times, there's no point in it, and it takes away from manufacturing and the market. Can you read?
Pardon me, sir, but could I have 25 cents? I'm sorry, no. I cannot in good conscience give you 25 cents as that would be illogical. Instead, my good man, here are 5 nickels!
Wait. What?
.....
I say let all gear be tiered by level of rarity. They could even be designated by color: gold, purple, blue, and gray in descending order. In that EVE players will not be manufacturing suits (cuz BPOs really are only the recipes *twitches*), then let those suits be "tied" to the character in some fashion. Perhaps the Amarr have come up with some mystical spiritual bond with their suits, effectively binding them to their ...souls? Over time, others have learned their techniques to do the same?
So, when we are killed, we retain our suit upon respawn. That means that when my consciousness is transmitted to a reserve clone, my suit automatically dematerializes, the sub-atomic particles are then vacuumed up by a patrolling drone, transmitted back to our clone reserve stock via some micro-warp gate technology, then downloaded to my newly animated clone, materializing and wrapping itself around me, all Spawn-like ready to fight the good fight.
OK. Now, after respawn, we can work our way back to our recently deceased corpse and reclaim any gear we left behind. I think there should be a res-sickness though for 5 minutes or so.
If we can't tie in directly to the EVE market, then perhaps an auction house would be nice for simple player-to-player trades? In that our progression system is also being revamped, we should probably consider those vets that have been playing for a year or more. To help them get back to the status that they were before rebuild, maybe post an AURUM item that would allow the player a one-time jump to level 90? At least they won't be starting over, ya know?
lol. In all seriousness, though, I completely forgot what the thread was about. =\
Oh. Yeah, I don't get it either.
1) BPOs are recipes. Not actual suits. They still technically should be manufactured using in-game mining, processing, and manufacturing. Even if DUST.....er LEGION'rs can't manufacture from lack of PVE, then EVE players can and drop them on us. That's always bugged the p!ss out of me as to why the hell they just up and decided to ignore established mechanics. At least use another acronym.
2) Why add the awkward associations that may come when suits are permanent, yet modules, gear, and weapons are not? Would that not in and of itself be counter intuitive to a new player? To any player, for that matter. Oh I died. Cool! I still have my suit! *joins battle* ...wait. why is my fitting all red and why can't I select it???? You still have the issue of explaining stock depletion for everything else. "Well kid, the EVE universe is a cold, cruel place. We're gonna make it easy on you though, because normally when you die? You lose your s***. Here though, we're gonna cut you some slack! When you die you keep your suit! Oh and one more thing: when you die, you still lose your s*** but on the plus, your suit is good to go! Have fun, young merc, and make your momma proud!"
C. It's still going to cost the same! Sure, it gets absorbed by the components, but if I can't afford to fit the better shield or weapon bits, what difference does it make? 6 to one, and one-half dozen to the other.
Q: I just wanted to type. It's the end of the day. I doubt my post has anything relevant to add to this discussion. I need to stop. I'm starting to feel like a sci-fi Lewis Black.
less than 3. <3 heart.
edit: haha ok, so after reading this again I kinda feel like a tool. My apologies. lol, but it was kinda fun to vent. I'm not this pissy usually. I'll go back to my normal docile self now.
Irony: Post #35
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2120
|
Posted - 2014.05.21 22:12:00 -
[40] - Quote
Godin Thekiller wrote:Maken Tosch wrote:To be fair, someone once said that if BPOs, in the sense of being free, are just limited to the dropsuit while everything else that is NOT a suit remains as a consumable, then all this will mean is that the cost of the suit will simply shift over to the weapons, modules, and vehicles. Therefore the risk remains the same.
However, I still find it unnatural to see something like the dropsuits become BPOs in this way. If that's the case, then let's hope that it's ONLY the suits they making them into and nothing else. If the cost shifts over, then as I said, what's the point? It's not like when you die all your SP for that suit disappears........ I agree. Cost shifts over to modules and what have we gained?
We've given up a powerful piece of immersion(every item in New Eden is manufactured by somebody/something from real minerals mined by somebody/something) for players identifying with their dropsuits?
Will you identify with your dropsuit? I know i won't. I'll identify with how well i do my job on the battlefield, my race, my corp, my enemies. My triumphs and failures. A dropsuit is nothing compared to those things.
If CCP Z is trying to address player risk aversion the answer is easy: make dropsuits relatively inexpensive, and maintain the economic and lore connection with New Eden.
If the reason for a magic BPO dropsuit that requires no minerals is some monetization scheme, making the decision to throw away a fundamental immersive and social/economic interaction-building component of New Eden is a dangerous and slippery slope.
PSN: RationalSpark
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Godin Thekiller
shadows of 514
2387
|
Posted - 2014.05.21 22:14:00 -
[41] - Quote
byte modal wrote:Godin Thekiller wrote:ZDub 303 wrote:Godin Thekiller wrote:Also, if the price of it goes into the modules, then what's the point of it all? That just means that the price would stay about the same, and since there's tiercide (honestly looking at the suit tree that Z proposed, it still seems like there's tiers still, just not as bad as before; like it has a whole bunch of basic suits and then several layers of T II suits, which seems entirely unnecessary imo). They obviously have some sort of reason for wanting to do free suits. The real question is, why not do it? Because, as I said already a thousand times, there's no point in it, and it takes away from manufacturing and the market. Can you read? Pardon me, sir, but could I have 25 cents?I'm sorry, no. I cannot in good conscience give you 25 cents as that would be illogical. Instead, my good man, here are 5 nickels! Wait. What? ..... I say let all gear be tiered by level of rarity. They could even be designated by color: gold, purple, blue, and gray in descending order. In that EVE players will not be manufacturing suits (cuz BPOs really are only the recipes *twitches*), then let those suits be "tied" to the character in some fashion. Perhaps the Amarr have come up with some mystical spiritual bond with their suits, effectively binding them to their ...souls? Over time, others have learned their techniques to do the same? So, when we are killed, we retain our suit upon respawn. That means that when my consciousness is transmitted to a reserve clone, my suit automatically dematerializes, the sub-atomic particles are then vacuumed up by a patrolling drone, transmitted back to our clone reserve stock via some micro-warp gate technology, then downloaded to my newly animated clone, materializing and wrapping itself around me, all Spawn-like ready to fight the good fight. OK. Now, after respawn, we can work our way back to our recently deceased corpse and reclaim any gear we left behind. I think there should be a res-sickness though for 5 minutes or so. If we can't tie in directly to the EVE market, then perhaps an auction house would be nice for simple player-to-player trades? In that our progression system is also being revamped, we should probably consider those vets that have been playing for a year or more. To help them get back to the status that they were before rebuild, maybe post an AURUM item that would allow the player a one-time jump to level 90? At least they won't be starting over, ya know? lol. In all seriousness, though, I completely forgot what the thread was about. =\ Oh. Yeah, I don't get it either. 1) BPOs are recipes. Not actual suits. They still technically should be manufactured using in-game mining, processing, and manufacturing. Even if DUST.....er LEGION'rs can't manufacture from lack of PVE, then EVE players can and drop them on us. That's always bugged the p!ss out of me as to why the hell they just up and decided to ignore established mechanics. At least use another acronym. 2) Why add the awkward associations that may come when suits are permanent, yet modules, gear, and weapons are not? Would that not in and of itself be counter intuitive to a new player? To any player, for that matter. Oh I died. Cool! I still have my suit! *joins battle* ...wait. why is my fitting all red and why can't I select it???? You still have the issue of explaining stock depletion for everything else. "Well kid, the EVE universe is a cold, cruel place. We're gonna make it easy on you though, because normally when you die? You lose your s***. Here though, we're gonna cut you some slack! When you die you keep your suit! Oh and one more thing: when you die, you still lose your s*** but on the plus, your suit is good to go! Have fun, young merc, and make your momma proud!" C. It's still going to cost the same! Sure, it gets absorbed by the components, but if I can't afford to fit the better shield or weapon bits, what difference does it make? 6 to one, and one-half dozen to the other.Q: I just wanted to type. It's the end of the day. I doubt my post has anything relevant to add to this discussion. I need to stop. I'm starting to feel like a sci-fi Lewis Black. less than 3. <3 heart. edit: haha ok, so after reading this again I kinda feel like a tool. My apologies. lol, but it was kinda fun to vent. I'm not this pissy usually. I'll go back to my normal docile self now.
This guy gets it
click me
Blup Blub Bloop. Translation: Die -_-
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2120
|
Posted - 2014.05.21 22:15:00 -
[42] - Quote
Joseph Ridgeson wrote:Godin Thekiller wrote: Your best dropsuit can always be used regardless, as tiercide is happening. The price will go into the modules, so as I've said already, there's no point in that. Also, nobody cares about the dropsuit; they care about the fit. He doesn't get it I think............... He wants people to not care about the fit or the modules but about the dropsuit itself. Even with tiericide happening, the price of a dropsuit still shouldn't be an obstacle. My guess is that is what is argument would be. "I want people to care about the dropsuit and not the fittings. The modules are a tool for the dropsuit while the dropsuit should be everything to you." Like I said, that is what I assume his reasoning is. I can't argue for him, nor do I care to because I don't know how to feel about the whole shtick; merely try to relate to those that are having trouble seeing his reasons for doing it is all. How can you care about something that cost you nothing?
PSN: RationalSpark
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Godin Thekiller
shadows of 514
2387
|
Posted - 2014.05.21 22:15:00 -
[43] - Quote
Vrain Matari wrote:Godin Thekiller wrote:Maken Tosch wrote:To be fair, someone once said that if BPOs, in the sense of being free, are just limited to the dropsuit while everything else that is NOT a suit remains as a consumable, then all this will mean is that the cost of the suit will simply shift over to the weapons, modules, and vehicles. Therefore the risk remains the same.
However, I still find it unnatural to see something like the dropsuits become BPOs in this way. If that's the case, then let's hope that it's ONLY the suits they making them into and nothing else. If the cost shifts over, then as I said, what's the point? It's not like when you die all your SP for that suit disappears........ I agree. Cost shifts over to modules and what have we gained? We've given up a powerful piece of immersion(every item in New Eden is manufactured by somebody/something from real minerals mined by somebody/something) for players identifying with their dropsuits? Will you identify with your dropsuit? I know i won't. I'll identify with how well i do my job on the battlefield, my race, my corp, my enemies. My triumphs and failures. A dropsuit is nothing compared to those things. If CCP Z is trying to address player risk aversion the answer is easy: make dropsuits relatively inexpensive, and maintain the economic and lore connection with New Eden.
If the reason for a magic BPO dropsuit that requires no minerals is some monetization scheme, making the decision to throw away a fundamental immersive and social/economic interaction-building component of New Eden is a dangerous and slippery slope.
This guy also gets it.
click me
Blup Blub Bloop. Translation: Die -_-
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2120
|
Posted - 2014.05.21 22:17:00 -
[44] - Quote
Fox Gaden wrote:Godin Thekiller wrote:What's the point of making suits BPO's, but everything else not? suits are being tiercided, so there's literraly no point in doing so imo. I need a valid explanation (and that whole "the suit is important" **** is not a valid argument. it's not the suit that's important, it's the ISK value, and the fit itself that's important). As far as I see it, it jsut takes away from manufacturing and the market. Peace, Godin To put this into perspective, Gobin, can you explain to me why our Clones are free in DUST, outside of PC? Because DUST is a beta test. CCP have already talked about monetizing clones in DUST and EVE.
PSN: RationalSpark
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Luk Manag
of Terror TRE GAFFEL
530
|
Posted - 2014.05.22 22:17:00 -
[45] - Quote
Just to clarify on the 'suit is me' problems, we currently identify the role/class based on the suit. Are you dressed in yellow, then you are logistics. Are you fat and pudgy, then you are a heavy and you're definitely packing a heavy weapon. Right now we play a role/squad shooter, and our suit looks reflect our role and ISK investment values(black), and absolutely everyone switches roles or adjusts their ISK investment as needed (fun dynamics), and nobody wants an ambiguous cowboy hat and duster. How would we know what you are packing under your coat? There would be a solid MMO element to it, a custom look, and maybe showing your equipment and weapons on an external backpack or something...but it would be a lot more like Starwars Galaxies and a lot less like Battlefield. It would be a mistake...
There will be bullets. ACR+SMG [CEO of Terror]
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Godin Thekiller
shadows of 514
2398
|
Posted - 2014.05.22 22:42:00 -
[46] - Quote
Luk Manag wrote:Just to clarify on the 'suit is me' problems, we currently identify the role/class based on the suit. Are you dressed in yellow, then you are logistics. Are you fat and pudgy, then you are a heavy and you're definitely packing a heavy weapon. Right now we play a role/squad shooter, and our suit looks reflect our role and ISK investment values(black), and absolutely everyone switches roles or adjusts their ISK investment as needed (fun dynamics), and nobody wants an ambiguous cowboy hat and duster. How would we know what you are packing under your coat? There would be a solid MMO element to it, a custom look, and maybe showing your equipment and weapons on an external backpack or something...but it would be a lot more like Starwars Galaxies and a lot less like Battlefield. It would be a mistake...
That's not a problem that I brung up (I'm saying that we don't identify ourselves with our suit, and are proud of our suit, which Z thinks we do, but rather, we identify and is proud of our fits, and the investment we did getting that suit), but a very valid point indeed. +1
click me
Blup Blub Bloop. Translation: Die -_-
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Luk Manag
of Terror TRE GAFFEL
531
|
Posted - 2014.05.23 00:34:00 -
[47] - Quote
I also know the plan is to make the 'roles' these massive SP sinks, but that's not going to stop me from dual training Logi and Heavy, and eventually Assault and Scout as well. What's going to happen to the 'suit is me' dynamic?
There will be bullets. ACR+SMG [CEO of Terror]
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Godin Thekiller
shadows of 514
2402
|
Posted - 2014.05.23 01:43:00 -
[48] - Quote
Luk Manag wrote:I also know the plan is to make the 'roles' these massive SP sinks, but that's not going to stop me from dual training Logi and Heavy, and eventually Assault and Scout as well. What's going to happen to the 'suit is me' dynamic?
Well, the suit is not you anyways; just another tool..........
click me
Blup Blub Bloop. Translation: Die -_-
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Meeko Fent
Kirkinen Risk Control Caldari State
2048
|
Posted - 2014.05.23 05:13:00 -
[49] - Quote
Hawk-eye Occultus wrote:The only way that I could see suit BPO's working is if they are exactly that: Blueprints. Hope so.
But... Then what happens to the BPC's!
Because you wanted to be something you're not.
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Godin Thekiller
shadows of 514
2405
|
Posted - 2014.05.23 10:50:00 -
[50] - Quote
Meeko Fent wrote:Hawk-eye Occultus wrote:The only way that I could see suit BPO's working is if they are exactly that: Blueprints. Hope so. But... Then what happens to the BPC's!
Nothing, as they still serve a purpose, just like in EVE. Not everyone can afford BPO's after all (they should be mad expensive).
click me
Blup Blub Bloop. Translation: Die -_-
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Hansei Kaizen
The Jackson Five
202
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Posted - 2014.05.23 14:17:00 -
[51] - Quote
Hawk-eye Occultus wrote:The only way that I could see suit BPO's working is if they are exactly that: Blueprints.
In EVE the Bigger, Badder, B¦¦e¦¦t¦¦t¦¦e¦¦r¦¦,¦¦ ¦¦f¦¦a¦¦s¦¦t¦¦e¦¦r¦¦,¦¦ ¦¦s¦¦t¦¦r¦¦o¦¦n¦¦g¦¦e¦¦r¦¦ ships can be manufactured using BPOs. The trend is that the higher tier ship's BPOs become progressively rarer, such that a frigate BP is cheap while a titan BP is worth billions, if not trillions of ISK a piece.
This system could carry over to legion rather easily, but only if the player-run market came to fruition. Also, to ensure continued rarity of high-tier BPOs, only a few dozen should be injected into the market, then left to be bought off. No/astronomically rare salvage.
I think they could easily handle it like in EVE too, but only if there is lot of empty space between the noobs and the pros. If everyone is dumped in 5m-¦ worth of an arena, we'd have the problem why Dust failed all over again. Maybe CCP is overreacting a bit by making the frames free though ... If theyd solve the space problem and provide enough PVE options, this additional step wouldnt be necessary at all.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Fox Gaden
Immortal Guides
3467
|
Posted - 2014.05.23 15:19:00 -
[52] - Quote
Godin Thekiller wrote:What's the point of making suits BPO's, but everything else not? suits are being tiercided, so there's literraly no point in doing so imo. I need a valid explanation (and that whole "the suit is important" **** is not a valid argument. it's not the suit that's important, it's the ISK value, and the fit itself that's important). As far as I see it, it jsut takes away from manufacturing and the market. Peace, Godin
I thought I would take the time today to give you a serious and thought out response.
(Also, sorry for misspelling your name earlier. I am dyslexic and transposed the letters GÇ£dGÇ¥ and GÇ£bGÇ¥ consistently for close to 30 years. It usually does not happen now, but ever so often it happens still. When I try to read your name at a glance it comes out as GÇ¥Goblin The KillerGÇ¥.)
Anyway, back on topic.
If I understand CCP ZGÇÖs reasoning correctly, he thinks that since your suit is the majority of what people see when they look at your character, he feels that it is the defining attribute of your identity. He felt that people who did not have large incomes in DUST were restricted to drab grey suits that did not allow them to express themselves.
Having the Dropsuit as a BPO and getting rid of Standard and Advanced suits means that everyone will have the extra slots of a proto suit. (I have been running mostly standard suits for the majority of my DUST career, so I like this change.) Now if someone wants to run a cheap fit, instead of running a Standard or Militia suit, they will just run Standard or Militia modules. They may even decide to leave slots empty to save ISK.
In this system your progression can be expressed with the suit you are able to ware, while you wealth will be expressed in the quality of weapon you chose to use. I assume there will still be Officer weapons.
I expect that we will all start with a Militia BPO suit. Dropsuit upgrades will mostly come from people scavenging/salvaging dropsuit BPOGÇÖs. When they get a BPO they donGÇÖt need they will sell it on the market. To upgrade our dropsuit we will have to both train the skill to use the suit, and acquiring the BPO, either from Salvage, the Market, the LP Store, or with AUR.
If the BPO is a 1 time purchase, it plays well into customised or unique suits that people may try to get to express their personality. People are more likely to spend AUR on a Red Dropsuit BPO than they are on 50 Red Dropsuits that they will quickly use up. Even if the BPO cost way more than the individual suits would have, it feels better psychologically to pay for something that is permanent.
If you want an RP explanation for why we donGÇÖt have to pay for our Dropsuits, I can come up with one. I am good at coming up with RP explanations for stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Godin Thekiller
shadows of 514
2406
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Posted - 2014.05.23 19:44:00 -
[53] - Quote
Fox Gaden wrote:Godin Thekiller wrote:What's the point of making suits BPO's, but everything else not? suits are being tiercided, so there's literraly no point in doing so imo. I need a valid explanation (and that whole "the suit is important" **** is not a valid argument. it's not the suit that's important, it's the ISK value, and the fit itself that's important). As far as I see it, it jsut takes away from manufacturing and the market. Peace, Godin I thought I would take the time today to give you a serious and thought out response. (Also, sorry for misspelling your name earlier. I am dyslexic and transposed the letters GÇ£dGÇ¥ and GÇ£bGÇ¥ consistently for close to 30 years. It usually does not happen now, but ever so often it happens still. When I try to read your name at a glance it comes out as GÇ¥Goblin The KillerGÇ¥.)Anyway, back on topic. If I understand CCP ZGÇÖs reasoning correctly, he thinks that since your suit is the majority of what people see when they look at your character, he feels that it is the defining attribute of your identity. He felt that people who did not have large incomes in DUST were restricted to drab grey suits that did not allow them to express themselves. Having the Dropsuit as a BPO and getting rid of Standard and Advanced suits means that everyone will have the extra slots of a proto suit. (I have been running mostly standard suits for the majority of my DUST career, so I like this change.) Now if someone wants to run a cheap fit, instead of running a Standard or Militia suit, they will just run Standard or Militia modules. They may even decide to leave slots empty to save ISK. In this system your progression can be expressed with the suit you are able to ware, while you wealth will be expressed in the quality of weapon you chose to use. I assume there will still be Officer weapons. I expect that we will all start with a Militia BPO suit. Dropsuit upgrades will mostly come from people scavenging/salvaging dropsuit BPOGÇÖs. When they get a BPO they donGÇÖt need they will sell it on the market. To upgrade our dropsuit we will have to both train the skill to use the suit, and acquiring the BPO, either from Salvage, the Market, the LP Store, or with AUR. If the BPO is a 1 time purchase, it plays well into customised or unique suits that people may try to get to express their personality. People are more likely to spend AUR on a Red Dropsuit BPO than they are on 50 Red Dropsuits that they will quickly use up. Even if the BPO cost way more than the individual suits would have, it feels better psychologically to pay for something that is permanent. If you want an RP explanation for why we donGÇÖt have to pay for our Dropsuits, I can come up with one. I am good at coming up with RP explanations for stuff.
Ah, I see, it's okay, nobody even says my name right in the first place. My inner Grammar **** came out lol.
Anyways, if the system is tiercided, then as I have said, what's the point of making it BPO's? You say "Well, because nobody wants to lose their stuff", and yes, that's a given. But in New Eden, everything is supposed to be destroyed. Nothing is permanent; not even BPO's (as they can be destroyed as well). Also, the cost is still there (cost of a suit will transfer to the modules, so the modules will cost more), so like it'll matter. If the fit has no more uses left, you're not using that fit. So like it even matters.
Additionally, as I have said, nobody is proud of their suit. Sure, they might think it looks nice, but no, they are not proud of it. They value the fit that they made with that suit, and the modules that goes along with it.
So that's where the problem lies. I see no point in having it like this (as the two reasons Z gave for it makes no sense whatsoever), and that it just takes away from choice of how to get your gear (manufacturing, looting, or buying it outright, to just looting or buying it outright), and actually forces a lot more of the playerbase to do one thing over the other, if not more (PVE will obviously yield more items than PVP, so people will have to do PVE a lot more to keep the market stocked).
tl;dr: overall, it makes no sense and is a bad idea.
EDIT: If they still want to make people look special, make BPO skins to plug into the manufacturing job. Oh, and Manufacturing makes even more since due to (irrc) the Angels figuring out how to make all the clones work for one person, so therefore a single person no matter what clone type should be able to learn how to do separate trees, so basically the only thing holding it back is CCP putting it in Legion.
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2981
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Posted - 2014.05.23 19:50:00 -
[54] - Quote
If we take the dropsuit progression prototype from Z's presentation, I think we're gonna have something like so for one of the paths (lets choose assault):
Academy Suit
Basic Medium Suit
Basic Assault Suit
'Racial' Assault Suit.
I'm curious Godin, with a tiercided system, what do you think each of these should approximately cost? |
Godin Thekiller
shadows of 514
2406
|
Posted - 2014.05.23 20:09:00 -
[55] - Quote
ZDub 303 wrote:If we take the dropsuit progression prototype from Z's presentation, I think we're gonna have something like so for one of the paths (lets choose assault):
Academy Suit
Basic Medium Suit
Basic Assault Suit
'Racial' Assault Suit.
I'm curious Godin, with a tiercided system, what do you think each of these should approximately cost?
First off, the basic suits needs to go (they are stupid imo, as who makes them? There's always a race making something, no a no race suit makes no sense whatsoever. the Academy suit also needs a race, as each faction has their own academy).A far as the prices, not going to comment on how much, but the T I suit should be 50-100% more than the academy (probably more than that actually now that I think about it), and the T II suit should be 20-50% more than the T I suit. Faction should be 25-55% more than T I, and pirate should be 50% more than T I (yes, I think faction and pirate suits should come in, as FW needs to have rewards, and doing things for pirate factions should have a unique award).
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