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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
960
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Posted - 2014.05.20 20:33:00 -
[61] - Quote
CLONE117 wrote:i have no issue with glass rails. just out maneuver them and blap them to death with ease. i only have an issue when theres five rail tanks grouped up close together and theres nothing i can do to change it.
Not true.
This is actually one of my favorite situations:) They can't be looking in every direction at once!
Tanks - Balancing Turrets
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Thumb Green
The Valyrian Guard
1085
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Posted - 2014.05.20 22:06:00 -
[62] - Quote
Tankers like you Spkr, are what have ruined tanking.
Can't say I'm all that surprised.
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Spkr4theDead
Red Star. EoN.
2095
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Posted - 2014.05.20 22:20:00 -
[63] - Quote
Thumb Green wrote:Tankers like you Spkr, are what have ruined tanking. LOL Ok
Every single thread people like you have made, complaining about tanks and tankers in ambush, and how you can't do anything against half a team of tanks? That's not me.
So no, I haven't ruined tanking.
I used to split dom and skirmish, and now I just play dom. I don't do ambush, and if I do, it's while waiting for someone to finish a game. I don't play ambush all day every day.
I also don't always use a blaster. I have access to the PRO tier of all 3 large turrets. I also use them all, with rail being my best, despite how often it misfires.
I haven't ruined tanking. We've adapted to every nerf you and CCP have thrown at us. Yet you continue to complain, unable to wrap your heads around teamwork and proper placement. I notice corps from Russia, Brazil, Poland, and the French have zero problems destroying tanks. Why? Because they just get it done without complaining. You English-speaking mouthbreathers however, you couldn't destroy a base HP shield lav with a forge gun if it didn't have a driver in it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Thumb Green
The Valyrian Guard
1087
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Posted - 2014.05.21 03:43:00 -
[64] - Quote
Spkr4theDead wrote:Thumb Green wrote:Tankers like you Spkr, are what have ruined tanking. LOL Ok Every single thread people like you have made, complaining about tanks and tankers in ambush, and how you can't do anything against half a team of tanks? That's not me. So no, I haven't ruined tanking. I used to split dom and skirmish, and now I just play dom. I don't do ambush, and if I do, it's while waiting for someone to finish a game. I don't play ambush all day every day. I also don't always use a blaster. I have access to the PRO tier of all 3 large turrets. I also use them all, with rail being my best, despite how often it misfires. I haven't ruined tanking. We've adapted to every nerf you and CCP have thrown at us. Yet you continue to complain, unable to wrap your heads around teamwork and proper placement. I notice corps from Russia, Brazil, Poland, and the French have zero problems destroying tanks. Why? Because they just get it done without complaining. You English-speaking mouthbreathers however, you couldn't destroy a base HP shield lav with a forge gun if it didn't have a driver in it. Tanks are the way they are now specifically because of tankers like you Spkr that constantly whined about how bad tanks were and then after they got a buff whined about how OP rails were; and you in particular were among those that whined the hardest (though I don't recall you whining about the rails but we all know why that is). Hell there hasn't been a build that you haven't whined about getting solo'd by militia swarms; even after infantry damage mods got nerfed and militia swarms got nerfed to 2 volleys in a clip, you made a thread whining about getting solo'd by them.
So yes, sh!tty tankers like you have ruined tanking.
Can't say I'm all that surprised.
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Leeroy Gannarsein
Legio DXIV
198
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Posted - 2014.05.21 03:57:00 -
[65] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Tankers like you Spkr, are what have ruined tanking. LOL Ok Every single thread people like you have made, complaining about tanks and tankers in ambush, and how you can't do anything against half a team of tanks? That's not me. So no, I haven't ruined tanking. I used to split dom and skirmish, and now I just play dom. I don't do ambush, and if I do, it's while waiting for someone to finish a game. I don't play ambush all day every day. I also don't always use a blaster. I have access to the PRO tier of all 3 large turrets. I also use them all, with rail being my best, despite how often it misfires. I haven't ruined tanking. We've adapted to every nerf you and CCP have thrown at us. Yet you continue to complain, unable to wrap your heads around teamwork and proper placement. I notice corps from Russia, Brazil, Poland, and the French have zero problems destroying tanks. Why? Because they just get it done without complaining. You English-speaking mouthbreathers however, you couldn't destroy a base HP shield lav with a forge gun if it didn't have a driver in it. Tanks are the way they are now specifically because of tankers like you Spkr that constantly whined about how bad tanks were and then after they got a buff whined about how OP rails were; and you in particular were among those that whined the hardest (though I don't recall you whining about the rails but we all know why that is). Hell there hasn't been a build that you haven't whined about getting solo'd by militia swarms; even after infantry damage mods got nerfed and militia swarms got nerfed to 2 volleys in a clip, you made a thread whining about getting solo'd by them. So yes, sh!tty tankers like you have ruined tanking. In his defense, tanking was awful prior to 1.5.
Not really sure why but it seemed better in 1.6. Maybe it's just the rose-tint on my goggles.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Thumb Green
The Valyrian Guard
1088
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Posted - 2014.05.21 05:48:00 -
[66] - Quote
Leeroy Gannarsein wrote: In his defense, tanking was awful prior to 1.5.
Not really sure why but it seemed better in 1.6. Maybe it's just the rose-tint on my goggles.
In Chromosome it was alright but after Uprising 1.0 tanking was pretty awful; however that's nothing in his defense. he whines just to whine. The 1st match I ever played with the guy he whined like he was being violated with a barbed rod and he was actually doing good in the match; I quickly muted him at the prospect of playing with him during a bad match.
But back to how awful tanks were post Uprising. Other than the glitches (enemies not rendering, invisible swarms, and what not) the main problem with tanking was that almost everyone had proto AV after the respec and they were using them against standard & militia tanks. Even then good tankers could still do ok in a match, I remember a guy from PFB called Fenix Vael. That dude absolutely kicked ass in a tank even in a Vayu, one of the enforcer tanks that were widely regarded as being the worse tanks to use. That guy could keep a tank alive an entire dom match. Which of course he wasn't afraid to work with people that weren't driving a tank themselves and was happy to have 2 gunners helping to keep him alive. Of course most tankers aren't nearly as good as that guy is and something had to give; either a nerf to AV or a buff to vehicles either one would have been fine. But Spkr and other sh!tty tankers, cried for both. They even went so far as to say swarms shouldn't even be able to kill tanks because they're "light" weapons and worse even that the only thing that should be able to kill a tank is another tank. Which of course after tanks become the most effective AV in the game we start hearing people whine about rails and damage modded sicas & gunlogis. They have too much range, they have too much ammo in the clip, they fire too fast, and they do too much damage; those are the things that sh!tty tankers were whining about afterwards.
Can't say I'm all that surprised.
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Mobius Wyvern
Ahrendee Mercenaries
5280
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Posted - 2014.05.21 06:11:00 -
[67] - Quote
Spkr4theDead wrote:They're the reason the railgun range was cut in half. They're also generally terrible, either camping a mountaintop, or only coming out of the redline when an enemy tank is nearby. This in my opinion is the worst way to tank. It's ultra-conservative (in a non political way), and only serves to make those that keep their tank outside their own redline mad all the time. I haven't built up over a year of experience in tanks just so some scrub can poo all over that experience.
Oh, and CCP, when are you going to fix the railgun misfire glitch?
(wait, I know the answer to that, for Legion, not Dust)
(in before "lol sparker u use milisha" and "lol sparky you hide in the redline too") Get an XT-201 Gunnlogi, fit it with 2x Complex Heavy Shield Extenders, and have a teamate distract it with AV.
Speed up into the redline, **** it to ******* pieces before it can even shoot back, then speed back out again.
Either that or use Triple Rep Madrugars with Ion Cannons and run circles around them in their own redline before boosting out while they cry.
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
37
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Posted - 2014.05.21 08:35:00 -
[68] - Quote
Duran Lex wrote:Maximos Forcus wrote:ZDub 303 wrote:Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay.
There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowered slayer in Dust and that is it.
Tanks want to be buffed and non-tankers want them nerfed and that is the entire story of the tanking since chromosome.
If tanks were removed from the game nothing would change, can't really say that about any other vehicle in the game.
So if tankers really want to exist outside of being an overpowered slayer? Then we reduce AV vs tanks by 90% and large turrets vs infantry by 90%. If tanks are really more than just a tool for players who want god mode then this change should be completely fine with tankers. Keep your self serving bullcrap to yourself. Because with that kind of "reasoning" nothing serves "a purpose", and everything is moot. As a (try-hard) tanker, I am not looking for a buff. I am however looking for a better SP-to-advantage model for tanks. So damage mods that give better %-es based on level. And hardeners that not work not only longer, but also give a better damage reduction. This was the single greatest post I've ever seen. "I don't want a buff for tanks, i just want them to do more damage and be harder to kill."
Reading comprehension would serve you well. You know, trying to "connect the dots." Let me help you: If someone (me) states a buff isn't needed, and specifies a better advantage for leveling up is needed, wouldn't that mean the maxed out level is the current level, and the other tiers are a lesser version of the current?
Spoiler: Yes, yes it would.
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Poonmunch
Sanguis Defense Syndicate
926
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Posted - 2014.05.21 11:23:00 -
[69] - Quote
MUDFLAPS McGILLICUTTY wrote:CCP is too busy figuring out how to deal with Sony's legal team pursuing them for breach of contract related to exclusivity on PS and the announcement of EVE: Legion.
I'm surprised you're still asking for support in an unsupported game.
Buy a PS4 and don't look back.
Is this true or just an assumption?
I bet CCP put a clause in there that allowed them to drop DUST when they wanted to.
I still maintain that it was CCPs plan to drop DUST all along. Free games don't make money and early access to weapons you can grind for isn't all that attractive.
Just sayin'.
Munch
Anyone who buys AUR now is a fool.
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Mobius Wyvern
Ahrendee Mercenaries
5280
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Posted - 2014.05.21 11:46:00 -
[70] - Quote
Maximos Forcus wrote:Duran Lex wrote:Maximos Forcus wrote:ZDub 303 wrote:Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay.
There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowered slayer in Dust and that is it.
Tanks want to be buffed and non-tankers want them nerfed and that is the entire story of the tanking since chromosome.
If tanks were removed from the game nothing would change, can't really say that about any other vehicle in the game.
So if tankers really want to exist outside of being an overpowered slayer? Then we reduce AV vs tanks by 90% and large turrets vs infantry by 90%. If tanks are really more than just a tool for players who want god mode then this change should be completely fine with tankers. Keep your self serving bullcrap to yourself. Because with that kind of "reasoning" nothing serves "a purpose", and everything is moot. As a (try-hard) tanker, I am not looking for a buff. I am however looking for a better SP-to-advantage model for tanks. So damage mods that give better %-es based on level. And hardeners that not work not only longer, but also give a better damage reduction. This was the single greatest post I've ever seen. "I don't want a buff for tanks, i just want them to do more damage and be harder to kill." Reading comprehension would serve you well. You know, trying to "connect the dots." Let me help you: If someone (me) states a buff isn't needed, and specifies a better advantage for leveling up is needed, wouldn't that mean the maxed out level is the current level, and the other tiers are a lesser version of the current? Spoiler: Yes, yes it would. Look, what he indirectly addressed was how some Large Turrets are perfectly effective against infantry, and none of them should be.
Killing infantry in any way should be the realm of Small Turrets, while Large ones are capable of killing infantry only be sheer dumb luck or incredible skill in aiming.
That being said: the Large Blaster needs to fire projectiles like the other Large turrets, and not be hitscan as it is right now.
You should need to fit Small Turrets and have them manned if you want to defend yourself from infantry.
I am a tanker, by the way, so don't even try and make that argument you were going to make (you know who you are).
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Bethhy
Ancient Exiles. General Tso's Alliance
1919
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Posted - 2014.05.21 12:43:00 -
[71] - Quote
Just remove the Railgun... It was a broken idea that never worked.
The fact that railgun technology is purely Caldari based tech in DUST is also just stupid. Specially when missiles are in game.
Railgun tech was Gallente's... The Moros the Gallente Dreadnought Uses Railguns.
Where the Phoenix the Caldari Dreadnought uses Missiles.
Caldari are a missile tech based Race.
Railguns and their main use and implementation on the battlefield has always been the gallente.
It wasn't until CCP added t3 Battleships and the Caldari's Rokh... Over half a decade later that Caldari really ever entered a competent railgun user. "Other then the Eagle HAC that has been nerfed into oblivion.
Hybrid Technology has always been Gallente.
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Bethhy
Ancient Exiles. General Tso's Alliance
1919
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Posted - 2014.05.21 12:48:00 -
[72] - Quote
Mobius Wyvern wrote:Maximos Forcus wrote:Duran Lex wrote:Maximos Forcus wrote:ZDub 303 wrote:Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay.
There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowered slayer in Dust and that is it.
Tanks want to be buffed and non-tankers want them nerfed and that is the entire story of the tanking since chromosome.
If tanks were removed from the game nothing would change, can't really say that about any other vehicle in the game.
So if tankers really want to exist outside of being an overpowered slayer? Then we reduce AV vs tanks by 90% and large turrets vs infantry by 90%. If tanks are really more than just a tool for players who want god mode then this change should be completely fine with tankers. Keep your self serving bullcrap to yourself. Because with that kind of "reasoning" nothing serves "a purpose", and everything is moot. As a (try-hard) tanker, I am not looking for a buff. I am however looking for a better SP-to-advantage model for tanks. So damage mods that give better %-es based on level. And hardeners that not work not only longer, but also give a better damage reduction. This was the single greatest post I've ever seen. "I don't want a buff for tanks, i just want them to do more damage and be harder to kill." Reading comprehension would serve you well. You know, trying to "connect the dots." Let me help you: If someone (me) states a buff isn't needed, and specifies a better advantage for leveling up is needed, wouldn't that mean the maxed out level is the current level, and the other tiers are a lesser version of the current? Spoiler: Yes, yes it would. Look, what he indirectly addressed was how some Large Turrets are perfectly effective against infantry, and none of them should be. Killing infantry in any way should be the realm of Small Turrets, while Large ones are capable of killing infantry only be sheer dumb luck or incredible skill in aiming. That being said: the Large Blaster needs to fire projectiles like the other Large turrets, and not be hitscan as it is right now. You should need to fit Small Turrets and have them manned if you want to defend yourself from infantry. I am a tanker, by the way, so don't even try and make that argument you were going to make (you know who you are).
The Tanks Giant Turret's Reticule is like a Pixel in size.
Where a Heavy Machine gun and a Shotgun is this giant generalized Circle.
Tanks And Vehicles are How big compared to infantry?
Anyone starting to see how absolutely stupid this is? |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5687
|
Posted - 2014.05.21 12:50:00 -
[73] - Quote
Bethhy wrote:Just remove the Railgun... It was a broken idea that never worked. The fact that railgun technology is purely Caldari based tech in DUST is also just stupid. Specially when missiles are in game. Railgun tech was Gallente's... The Moros the Gallente Dreadnought Uses Railguns. Where the Phoenix the Caldari Dreadnought uses Missiles. Caldari are a missile tech based Race. Railguns and their main use and implementation on the battlefield has always been the gallente. It wasn't until CCP added t3 Battleships and the Caldari's Rokh... Over half a decade later that Caldari really ever entered a competent railgun user. "Other then the Eagle HAC that has been nerfed into oblivion. Hybrid Technology has always been Gallente.
Fail post or trolling?
Hybrid Technology was used by both the Gallente and the Caldari. Gallente preferring Blasters/Drones and Caldari preferring Railguns/Missiles. The reason for that, if you read up on your Eve history, is because the Gallente and Caldari have a similar origin story. It only makes sense that they'd use the same technology.
Caldari Ships have always either given a bonus to Hybrid Optimal Range or some form of Missile bonus. They are totally 100% capable of using hybrids (including blasters) and have always been that way, they just prefer range over tracking/damage.
From the Evelopedia: "Railgun optimized ships can be found across new eden, with the Caldari Merlin, Cormorant, Moa, Ferox, and Rokh serving as prime examples of ships designed for ranged combat.
Railguns are primarily used as a Sniping weapon, especially on the Rokh Battleship which serves as the Caldari's premier long range weapons platform. The Megathron is often equipped with Railguns (with these ships colloquially referred to as Sniperthrons), giving the vessel a potent long range combat capability in fleet engagements."
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Mobius Wyvern
Ahrendee Mercenaries
5280
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Posted - 2014.05.21 12:55:00 -
[74] - Quote
Aeon Amadi wrote:Bethhy wrote:Just remove the Railgun... It was a broken idea that never worked. The fact that railgun technology is purely Caldari based tech in DUST is also just stupid. Specially when missiles are in game. Railgun tech was Gallente's... The Moros the Gallente Dreadnought Uses Railguns. Where the Phoenix the Caldari Dreadnought uses Missiles. Caldari are a missile tech based Race. Railguns and their main use and implementation on the battlefield has always been the gallente. It wasn't until CCP added t3 Battleships and the Caldari's Rokh... Over half a decade later that Caldari really ever entered a competent railgun user. "Other then the Eagle HAC that has been nerfed into oblivion. Hybrid Technology has always been Gallente. Fail post or trolling? Hybrid Technology was used by both the Gallente and the Caldari. Gallente preferring Blasters/Drones and Caldari preferring Railguns/Missiles. The reason for that, if you read up on your Eve history, is because the Gallente and Caldari have a similar origin story. It only makes sense that they'd use the same technology. Caldari Ships have always either given a bonus to Hybrid Optimal Range or some form of Missile bonus. They are totally 100% capable of using hybrids (including blasters) and have always been that way, they just prefer range over tracking/damage. From the Evelopedia: "Railgun optimized ships can be found across new eden, with the Caldari Merlin, Cormorant, Moa, Ferox, and Rokh serving as prime examples of ships designed for ranged combat. Railguns are primarily used as a Sniping weapon, especially on the Rokh Battleship which serves as the Caldari's premier long range weapons platform. The Megathron is often equipped with Railguns (with these ships colloquially referred to as Sniperthrons), giving the vessel a potent long range combat capability in fleet engagements." Bethhy needs to learn some lore.
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IAmDuncanIdaho II
R 0 N 1 N
439
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Posted - 2014.05.21 13:12:00 -
[75] - Quote
Atiim wrote:Wondering how I should approach this one...
from behind
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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RayRay James
Molon Labe. General Tso's Alliance
154
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Posted - 2014.05.21 19:32:00 -
[76] - Quote
Bethhy wrote:Just remove the Railgun... It was a broken idea that never worked. The fact that railgun technology is purely Caldari based tech in DUST is also just stupid. Specially when missiles are in game. Railgun tech was Gallente's... The Moros the Gallente Dreadnought Uses Railguns. Where the Phoenix the Caldari Dreadnought uses Missiles. Caldari are a missile tech based Race. Railguns and their main use and implementation on the battlefield has always been the gallente. It wasn't until CCP added t3 Battleships and the Caldari's Rokh... Over half a decade later that Caldari really ever entered a competent railgun user. "Other then the Eagle HAC that has been nerfed into oblivion. Hybrid Technology has always been Gallente.
Don't want to nit-pick, but I'm going to.
Certain Caldari ships have bonuses to Hybrid weapons, including the railgun. The only one I'm certain of off the top of my head is the Rokh, but I know there's more
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1038
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Posted - 2014.05.21 19:43:00 -
[77] - Quote
Bethhy wrote:Just remove the Railgun... It was a broken idea that never worked. The fact that railgun technology is purely Caldari based tech in DUST is also just stupid. Specially when missiles are in game. Railgun tech was Gallente's... The Moros the Gallente Dreadnought Uses Railguns. Where the Phoenix the Caldari Dreadnought uses Missiles. Caldari are a missile tech based Race. Railguns and their main use and implementation on the battlefield has always been the gallente. It wasn't until CCP added t3 Battleships and the Caldari's Rokh... Over half a decade later that Caldari really ever entered a competent railgun user. "Other then the Eagle HAC that has been nerfed into oblivion. Hybrid Technology has always been Gallente.
You are wrong on all accounts.
Railgun technology is solely in the province of the US navy! |
Ryme Intrinseca
The Rainbow Effect
1237
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Posted - 2014.05.21 20:08:00 -
[78] - Quote
Spkr4theDead wrote: We've adapted to every nerf you and CCP have thrown at us. Yet you continue to complain, unable to wrap your heads around teamwork and proper placement.
Spkr4theDead wrote:This in my opinion is the worst way to tank. It's ultra-conservative (in a non political way), and only serves to make those that keep their tank outside their own redline mad all the time. I haven't built up over a year of experience in tanks just so some scrub can poo all over that experience. Why don't you try adapting and wrapping your head around 'teamwork and proper placement'? |
RYN0CER0S
Rise Of Old Dudes
357
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Posted - 2014.05.21 21:51:00 -
[79] - Quote
Tanks are ruining tanking?
This could only happen in a Spkr thread.
Inb4WAAAAAAAAHHHHH?
PSN: The_Rynoceros
Destiny = Biomass
Console Master Race
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1040
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Posted - 2014.05.22 00:07:00 -
[80] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote: We've adapted to every nerf you and CCP have thrown at us. Yet you continue to complain, unable to wrap your heads around teamwork and proper placement. Spkr4theDead wrote:This in my opinion is the worst way to tank. It's ultra-conservative (in a non political way), and only serves to make those that keep their tank outside their own redline mad all the time. I haven't built up over a year of experience in tanks just so some scrub can poo all over that experience. Why don't you try adapting and wrapping your head around 'teamwork and proper placement'?
Because the hypocrisy embedded in his DNA can't acknowledge the irony of his statements.
Edit - Duh |
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