Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Grimmiers
524
|
Posted - 2014.05.08 12:02:00 -
[1] - Quote
First off, thanks for making a legion discussion thread.
One of the more interesting bits of the legion demo was the weather conditions. I've always wanted the planets to have more personality, and weather is a biggie otherwise you just have a series of deserts with dust flying about. Weather also affects the player and equipment which made me start thinking of different conditions.
I've only thought of a few that I hope make it in.
-Solar Storm/flares
A solar flare would disrupt scanners, passive scanning, and would mess with the hud by adding noise and a wobble. Suit db profile would remain the same, but the precision would be decreased by 25%. If the planet has a thick atmosphere it would be nice to get a aurora effect in the skybox. Plasma weapons might get a range, or damage bonus with all those solar particles in the air. You could also get a hack speed on bonus to emulate the security system malfunctioning.
-Thunder/lightning
Lightning strikes would hit the ground and basically act as a flux grenade stripping shields of anyone nearby. If you don't have any shields left it will kill you, so if you're hit by one you should probably stay in that same spot. During an active storm any rail weapons that will have their spool up time cut down. It could also Increase your profile by 25% and increase shield recharge rate.
Whether they make sense or not is up to you guys. These conditions though would benefit Gallente and Caldari users, and the one on the presentation seemed to benefit amarr. I'm not sure what would help with minmatar weapons. I was thinking something with wind, but that just seems like it would mess up mass driver shots.
/nerd thoughts
)
|
Syeven Reed
G0DS AM0NG MEN
601
|
Posted - 2014.05.08 12:49:00 -
[2] - Quote
- Large planet mass (high gravity)
Slowing down sprint speed (not walking), stamina points /stamina regeneration, jump hight, grenade throw distance and keeping the relatives the same for vehicles too.
Also a lighter planet mass, everything above but reversed.
Continued If you have lightning for shields (which i like) the molten atmosphere, the heat, has to affect armour amount/repair rate. (it's only fair haha) But intense heat is also known to affect sensors (star trek) so scans could be affected too.
MajLagSpike
CPM Application
|
I-Shayz-I
I-----I
3326
|
Posted - 2014.05.08 13:39:00 -
[3] - Quote
The problem with weather affecting an ACTIVE game like an FPS is that it can quickly throw things off balance if it doesn't affect everyone equally. In EVE you don't have structured 16v16 matches, and while Legion might be more of a sandbox game, it's still much more active than EVE.
For instance, benefitting one type of weapon, or shields/armor, or suit type might sound cool, but it just becomes a disaster when trying to keep things in check.
Things like "10% more/less weapon damage" or "faster/slower movement speed" would be more interesting to me. I'd also be in favor of the weather changing the maps similar to the FF12 approach.
For instance, in the rain there might be pools of water where normally there were just small ditches, blocking off your normal paths. Another example would be high winds causing a sand/snowstorm which limits long-range visibility, turning a normally wide and open map into a mask for you to sneak up behind their defences easily, or to allow sentinels the freedom of walking in the middle of the street without getting shot at from super far away.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
I-Shayz-I
I-----I
3336
|
Posted - 2014.05.09 10:33:00 -
[4] - Quote
BTW, I included this in my index:
https://forums.dust514.com/default.aspx?g=posts&t=161694&find=unread
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
Bax Zanith
139
|
Posted - 2014.05.09 15:40:00 -
[5] - Quote
I could see planets with volcanic activity or just generally really hot conditions causing the heat up on some weapons to heat up faster. I can also imagen some planets might have some kind of natural disaster that complicates to battle.
Merc 1: "how are we going to clear the red team out of there?" Randome flash flood happens and the death mesages is spamed with "so and so (drowned)" Merc 1 "that was easy."
The lightning striking players sounds interesting
I'd say walk in my shoes for a day, but you probably still won't understand.
|
Vin Vicious
Capital Acquisitions LLC
675
|
Posted - 2014.05.09 17:47:00 -
[6] - Quote
This is always been a sort of pet peeve of mine for dust
But if you're in a systemic eve, and the sun in that system is a blue giant, I should not be looking at a yellow sun when I look in the sky.
'#PCMasterRace
|
Maken Tosch
DUST University Ivy League
8457
|
Posted - 2014.05.09 19:42:00 -
[7] - Quote
Awesome ideas here.
Looking at the early tech demo presented during the DUST 514 keynote, it seems CCP is already considering such mechanics which opens up a lot of possibilities for us.
Ice planets could benefit laser weapons since heat build up is reduced.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Phoenix 85
Kirkinen Risk Control Caldari State
69
|
Posted - 2014.05.09 20:22:00 -
[8] - Quote
I-Shayz-I wrote:The problem with weather affecting an ACTIVE game like an FPS is that it can quickly throw things off balance if it doesn't affect everyone equally. In EVE you don't have structured 16v16 matches, and while Legion might be more of a sandbox game, it's still much more active than EVE.
For instance, benefitting one type of weapon, or shields/armor, or suit type might sound cool, but it just becomes a disaster when trying to keep things in check.
Things like "10% more/less weapon damage" or "faster/slower movement speed" would be more interesting to me. I'd also be in favor of the weather changing the maps similar to the FF12 approach.
For instance, in the rain there might be pools of water where normally there were just small ditches, blocking off your normal paths. Another example would be high winds causing a sand/snowstorm which limits long-range visibility, turning a normally wide and open map into a mask for you to sneak up behind their defences easily, or to allow sentinels the freedom of walking in the middle of the street without getting shot at from super far away.
Adapt (literally) or Die.
Dust 514 cancelled, EvE players be like
|
Phoenix 85
Kirkinen Risk Control Caldari State
69
|
Posted - 2014.05.09 20:23:00 -
[9] - Quote
Bax Zanith wrote:I could see planets with volcanic activity or just generally really hot conditions causing the heat up on some weapons to heat up faster. I can also imagen some planets might have some kind of natural disaster that complicates to battle. Merc 1: "how are we going to clear the red team out of there?" Randome flash flood happens and the death mesages is spamed with "so and so (drowned)" Merc 1 "that was easy." The lightning striking players sounds interesting
If you watch the video of the demo, it already has this.
Dust 514 cancelled, EvE players be like
|
Skybladev2
LUX AETERNA INT RUST415
110
|
Posted - 2014.05.09 20:39:00 -
[10] - Quote
My old thread applies to Project Legion as well: https://forums.dust514.com/default.aspx?g=posts&m=1112116
<[^_^]>
|
|
Robert JD Niewiadomski
NULLIMPEX INC
746
|
Posted - 2014.05.09 22:08:00 -
[11] - Quote
Meteor showers raining large bolides at fighting mercs: > Red Merc1 squashed by medium arkonor meteorite... > Red Merc2 squashed by medium arkonor meteorite... ... > Red Merc24 squashed by medium arkonor meteorite... LOL
Blue team frantically rushes at SD and returns with mining fits spawns mining vehicle fits. Harsh TK ensues over who gets the spoils... Meanwhile Red team regroups and waits for blues to clone themselves out...
F.E.A.R. stands for False Expectations Assumed Real
|
Arkena Wyrnspire
Fatal Absolution
13110
|
Posted - 2014.05.09 22:12:00 -
[12] - Quote
IMO it'd be really cool if gravity in DUST matches was different according to the planet being fought on. I believe all planets in EVE already have values for mass/gravity.
I know the key to Logibro's heart
Devposting in legion discussion is 10/10
|
Iron Wolf Saber
Den of Swords
14837
|
Posted - 2014.05.09 22:17:00 -
[13] - Quote
keep these up would love to see more.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Grimmiers
530
|
Posted - 2014.05.09 23:30:00 -
[14] - Quote
Robert JD Niewiadomski wrote:Meteor showers raining large bolides at fighting mercs: > Red Merc1 squashed by medium arkonor meteorite... > Red Merc2 squashed by medium arkonor meteorite... ... > Red Merc24 squashed by medium arkonor meteorite... LOL
Blue team frantically rushes at SD and returns with mining fits spawns mining vehicle fits. Harsh TK ensues over who gets the spoils... Meanwhile Red team regroups and waits for blues to clone themselves out...
Yeah if we ever get to mine minerals meteorites it would be a great way to spawn loot. We just need an ol' prospector animation where we jump up and click our heels together.
I like a lot of these ideas. I remember the old EP talking about having matches with 0 gravity and battles on non-temperate planets, but I always knew they would need a stronger system to pull it off. The map I always wanted to play on was the mining drill one that had a huge chasm going down into a mine. It would be like 3 maps in one where you'd have the surface, the mining structure, and then the caverns.
I think this was the concept art for it. --> http://www.blackpalette.com/wp-content/gallery/artworks/miningdrill.jpg |
Maken Tosch
DUST University Ivy League
8475
|
Posted - 2014.05.10 15:33:00 -
[15] - Quote
Robert JD Niewiadomski wrote:Meteor showers raining large bolides at fighting mercs: > Red Merc1 squashed by medium arkonor meteorite... > Red Merc2 squashed by medium arkonor meteorite... ... > Red Merc24 squashed by medium arkonor meteorite... LOL
Blue team frantically rushes at SD and returns with mining fits spawns mining vehicle fits. Harsh TK ensues over who gets the spoils... Meanwhile Red team regroups and waits for blues to clone themselves out...
/team chat /Blue Merc1> Well, I guess we won't be needing that orbital. /Moros Pilot1> Damn it! It took us a Titan jump to get here!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1405
|
Posted - 2014.05.10 16:57:00 -
[16] - Quote
Grimmiers wrote:First off, thanks for making a legion discussion thread. One of the more interesting bits of the legion demo was the weather conditions added to the maps. I've always wanted the planets to have more personality, and weather is a biggie, otherwise you just have a series of deserts with dust flying about. Weather also affects the player and equipment which made me start thinking of different conditions. I've only thought of a few that I hope make it in. -Solar Storm/flaresA solar flare would disrupt scanners, passive scanning, and would mess with the hud by adding noise and a wobble. Suit db profile would remain the same, but the precision would be decreased by 25%. If the planet has a thick atmosphere it would be nice to get a aurora effect in the skybox. Plasma weapons would have an altered damage and range with all those solar particles in the air. You could also get a hack speed on bonus to emulate the security system malfunctioning.
- Lowers Precision of scanners by 25%
- Increases hack speed by 20%
- Plasma based weapons will have more range and less damage during violent flares (or vice versa)
- Violent flares would create an aurora effect as an indicator.
-Thunder/lightningLightning strikes would randomly hit the ground and basically act as a flux grenade stripping shields of anyone nearby. If you don't have any shields left it will kill you, so if you're hit by one you should probably stay in that same spot. During an active storm any rail weapons will have their spool up time reduced. It could also Increase your profile by 25% and increase shield recharge rate.
- Increases dropsuit scan profile by 25%
- Lightning will randomly strike causing large damage to shields. If your shields are down it will kill you.
- Rail weaponry will have a reduction in spool up time during storms
- Shield depleted recharge rate will 20% faster
Whether they make sense or not is up to you guys. These conditions would benefit Gallente and Caldari users, and the scorched weather condition shown during the presentation seemed to benefit amarr. I'm not sure what would help with minmatar weapons. I was thinking something with wind, but that just seems like it would mess up mass driver shots. /nerd thoughts The idea that certain weather should benefit certain races is bad.
Weather conditions should have some minor effects, yes, but it shouldn't favor any race over another.
I am become Legion, the destroyer of bunnies.
|
Grimmiers
534
|
Posted - 2014.05.11 00:58:00 -
[17] - Quote
Ulysses Knapse wrote: The idea that certain weather should benefit certain races is bad.
Weather conditions should have some minor effects, yes, but it shouldn't favor any race over another.
I see your point. I would like weather to not give a buff to any race, but change their playstyle. Railguns in a storm could have a shorter spool up time, but maybe have less range or a slower rate of fire. In scorched weather conditions it said all guns would overheat so maybe it should be a flat change across all types. |
Vance Alken
Commando Perkone Caldari State
160
|
Posted - 2014.05.11 07:34:00 -
[18] - Quote
I-Shayz-I wrote:The problem with weather affecting an ACTIVE game like an FPS is that it can quickly throw things off balance if it doesn't affect everyone equally. In EVE you don't have structured 16v16 matches, and while Legion might be more of a sandbox game, it's still much more active than EVE.
For instance, benefitting one type of weapon, or shields/armor, or suit type might sound cool, but it just becomes a disaster when trying to keep things in check.
Things like "10% more/less weapon damage" or "faster/slower movement speed" would be more interesting to me. I'd also be in favor of the weather changing the maps similar to the FF12 approach.
For instance, in the rain there might be pools of water where normally there were just small ditches, blocking off your normal paths. Another example would be high winds causing a sand/snowstorm which limits long-range visibility, turning a normally wide and open map into a mask for you to sneak up behind their defences easily, or to allow sentinels the freedom of walking in the middle of the street without getting shot at from super far away.
This is already done in Eve's wormholes and in fact you can see it in Legion's trailer (or at least the b-roll for it)
No randomness, everyone has the same conditions as always, the conditions themselves are changed however. What you want to do is pick out some aspect of gameplay and multiply its impact on the game, in CCP's example above they picked out "thermal", or specifically, lasers. Lasers get a simultaneous nerf and buff, that, depending on the exact numbers, would make them overall more effective albeit requiring a different playstyle, while every other weapon type gets an all around nerf. As a secondary effect, effective stamina is reduced. Eve's Wormholes are a good jumping off point for the types of environments to find in Legion.
Extend this to other possible planetary events:
Worldwide Storm - This planet's extreme makeup (nearly all water or all sand/loose dirt) results in extreme worldwide storms. Decreased % scan radius, increased scan profile, increased dampening module bonus. The right numbers in play here make this planet a light stealth paradise, light suits, especially those fit for stealth, end up even more buffed while heavy suits end up even more nerfed in terms of stealth. Awareness is key here as it is likely your radar will do no good.
Irradiated Planet - Past nuclear bombardment has resulted in a toxic environment for materials as well as unstable electromagnetic properties. All around nerfs on armor repair effectiveness, shields receive a capacity nerf but a recharge buff, EM based damage is boosted slightly. Shield charge tanking is very effective here while shield buffer tanking is broken, note that armor buffer tanking can still be effective, especially since it is less susceptible to the EM damage buff.
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1416
|
Posted - 2014.05.11 07:45:00 -
[19] - Quote
Doesn't have to be just weather, either. Could be varying planetary conditions.
For example, a planet with a thicker atmosphere would reduce weapon range, scan range and scan precision for more close-range battles. A planet with a thinner atmosphere would be the opposite, with increased weapon and scan ranges. Additionally, thinner atmospheres could be less conductive to heat, and thicker atmospheres would be more conductive heat, altering the rate at which weapons cool; this could be combined with planetary temperature to add a wide range of unique effects.
For example, a hot, thick atmosphere would reduce heat sink capacity, but have weapons cool faster due to a higher rate of heat transfer. A cold, thin atmosphere, on the other hand, would increase heat sink capacity but have weapons cool more slowly due to a lower rate of heat transfer.
I am become Legion, the destroyer of bunnies.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |