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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1778
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Posted - 2014.05.06 22:33:00 -
[1] - Quote
I found a blog post written by Dan Rubenfield who was a Lead Game Designer for Star Wars Galaxies during the transition to their New Game Enhancements which is often considered one of the biggest blunders in online gaming history. He wrote an article describing the failure and the lessons to be learned: In Which I Try to Speak Honestly About History. You and the team should read it.
Dan Rubenfield wrote:However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. GÇ£If you do this, you will lose all of our subscribers. It is that significant.GÇ¥
The response was that we would gain more due to the marketing push and relaunch.
So, we pushed forward.
I have been very critical of the planned progression changes for Project Legion, particularly the streamlining of the Skill System and migrating away from EVE's proven and successful system to something more streamlined. I have written a detailed post: To CCP Rouge (An Open Letter). You should read that too.
Please learn from the mistakes of past failures and don't gut the things that make DUST great.
If you're from CCP or CPM, please pass this on to CCP Z. Thanks.
Best PvE idea ever!
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zzZaXxx
The Phoenix Federation
366
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Posted - 2014.05.06 22:36:00 -
[2] - Quote
Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse? |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
459
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Posted - 2014.05.06 22:36:00 -
[3] - Quote
Vell0cet wrote:I found a blog post written by Dan Rubenfield who was a Lead Game Designer for Star Wars Galaxies during the transition to their New Game Enhancements which is often considered one of the biggest blunders in online gaming history. He wrote an article describing the failure and the lessons to be learned: In Which I Try to Speak Honestly About History. You and the team should read it. Dan Rubenfield wrote:However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. GÇ£If you do this, you will lose all of our subscribers. It is that significant.GÇ¥
The response was that we would gain more due to the marketing push and relaunch.
So, we pushed forward. I have been very critical of the planned progression changes for Project Legion, particularly the streamlining of the Skill System and migrating away from EVE's proven and successful system to something more streamlined. I have written a detailed post: To CCP Rouge (An Open Letter). You should read that too. Please learn from the mistakes of past failures and don't gut the things that make DUST great. If you're from CCP or CPM, please pass this on to CCP Z. Thanks.
Amazing post, important thread (not trolling). I tried to make this same thread last night but all I managed to articulate was: THIS PROGRESSION SYSTEM SUCKS!
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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Monkey MAC
Rough Riders..
2775
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Posted - 2014.05.06 22:42:00 -
[4] - Quote
zzZaXxx wrote:Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse?
Because for example getting an Assault Rifle requires having to going down the Assault tree and unlocking an Assault Suit first. Add to this an event based progression (kill 50 people with AR to unlock . . . .) Which I also don't like. Then Suits becoming 'cosmetic', it just takes a lot of the charm of the RPG side.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Triple Repair Madrugar
Mannar Focused Warfare Gallente Federation
108
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Posted - 2014.05.06 22:43:00 -
[5] - Quote
See, I'd agree with you that CCP is on the cusp of an NPE level ****-up but they aren't pulling anything near 200k people playing and paying.
At this point, they should just go ahead and get to failing so they can pull the plug a third time. Can't wait to see how it all pans out.
Get DUST purchases from last 90 days refunded! 1-800-345-SONY and press 2 then 2.
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zzZaXxx
The Phoenix Federation
371
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Posted - 2014.05.06 22:44:00 -
[6] - Quote
Yeah I think they should be wary of messing with the skill tree and fittings. Those are real strengths of the game right now. I don't see why they should altered so dramatically. |
zzZaXxx
The Phoenix Federation
377
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Posted - 2014.05.06 22:52:00 -
[7] - Quote
Monkey MAC wrote:zzZaXxx wrote:Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse? Because for example getting an Assault Rifle requires having to going down the Assault tree and unlocking an Assault Suit first. Add to this an event based progression (kill 50 people with AR to unlock . . . .) Which I also don't like. Then Suits becoming 'cosmetic', it just takes a lot of the charm of the RPG side. So a combat rifle will require a combat suit? I'm confused.
Event progression is no big deal I think, as long as it's not the primary mechanic. Having to do actual things could be fun and add some color, but the main means of progressing should still be the player making decisions about where to invest his hard earned SP.
I need to watch his presentation again before I comment further, but this thread is good. This is the kind of feedback we need to give and which they are asking for. They're the experts on making the game but we're the experts on playing it and we can give a lot of constructive feedback. And this is the time to be doing it. Too bad so many are spending all their energy on raging.
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Malkai Inos
Onikanabo Brigade Caldari State
1317
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Posted - 2014.05.06 23:22:00 -
[8] - Quote
I agree and think that large parts of the new progression concept are horribly misguided from the very ground up.
CCP Z said that he wants meaningful, informed decisions without "punishing" players for their mistakes.
The problem with not wanting to punish players for making the wrong decisions is that, without the possibility to make wrong decisions, there's also no way to make right ones since there's no longer an inherent distinction between those two.
If no decision i'm allowed to make can possibly end up being wrong and punishing me, if only by not being as much of an improvement as one of the alternative choices, the inverse is true aswell in that no decision i'm allowed to make can reward me, of only by improving a bit more than the next guy.
What we're left with is an ultimately pointless chain of essentially inconsequential decisions that might aswell not exist at all because they are already designed in such a way as to never negatively impact my performance relative to the immediate alternatives. As such they will only serve as a speed limiter for arbitrarily increasing numbers/added abilities over the course of one's progression and quickly perceived as such by the player, who has no need and therefore no incentive to to actively engage with the system and attempt to make a meaningful, informed decision to begin with.
TL;DR: There's no reward to a progression that cannot punish. What's left is progression for the sake of it.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Silas Swakhammer
GamersForChrist
416
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Posted - 2014.05.06 23:23:00 -
[9] - Quote
le bump
I greatly prefer a complex and robust progression system.
Pineapples on pizza.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1790
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Posted - 2014.05.06 23:24:00 -
[10] - Quote
Malkai Inos wrote:...The problem with not wanting to punish players for making the wrong decisions is that, without the possibility to make wrong decisions, there's also no way to make right ones since there's no longer an inherent distinction between those two.
If no decision i'm allowed to make can possibly end up being wrong and punishing me, if only by not being as much of an improvement as one of the alternative choices, the inverse is true aswell in that no decision i'm allowed to make can reward me, of only by improving a bit more than the next guy.
What we're left with is an ultimately pointless chain of essentially inconsequential decisions that might aswell not exist at all because they are already designed in such a way as to never negatively impact my performance relative to the immediate alternatives. As such they will only serve as a speed limiter for arbitrarily increasing numbers/added abilities over the course of one's progression and quickly perceived as such by the player, who has no need and therefore no incentive to to actively engage with the system and attempt to make a meaningful, informed decision to begin with... REALLY well said.
Best PvE idea ever!
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low genius
The Sound Of Freedom Dirt Nap Squad.
1808
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Posted - 2014.05.06 23:32:00 -
[11] - Quote
http://www.reddit.com/r/evelegion
tell ccp how you feel about legion.
you'll notice this poll is NOT on the dust forums.
in response to your post... they act like most of this couldn't be solved by making gear-specific battles. why is that?
eatsbabies cienfuegos
steward of the renegade alliance.
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Monkey MAC
Rough Riders..
2778
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Posted - 2014.05.06 23:46:00 -
[12] - Quote
zzZaXxx wrote:Monkey MAC wrote:zzZaXxx wrote:Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse? Because for example getting an Assault Rifle requires having to going down the Assault tree and unlocking an Assault Suit first. Add to this an event based progression (kill 50 people with AR to unlock . . . .) Which I also don't like. Then Suits becoming 'cosmetic', it just takes a lot of the charm of the RPG side. So a combat rifle will require a combat suit? I'm confused. Event progression is no big deal I think, as long as it's not the primary mechanic. Having to do actual things could be fun and add some color, but the main means of progressing should still be the player making decisions about where to invest his hard earned SP. I need to watch his presentation again before I comment further, but this thread is good. This is the kind of feedback we need to give and which they are asking for. They're the experts on making the game but we're the experts on playing it and we can give a lot of constructive feedback. And this is the time to be doing it. Too bad so many are spending all their energy on raging.
From my understanding you have role based skill trees, these trees contain an almagamation of weapons, suits, equipment and modules which you unlock as you progress through the tree.
So 1 tree may contain heavy suits, heavy weapons and I dunno heavy only plates, which seems fine until, Holy Sh*t the Mass Driver looks totally badass and would go well with my sentinel, but how do I get it. That person must then waste SP, Time and effort, probably playing in suits he doesn't want to use, unlocking equipment he will never touch just to get the shiny weapon he wants.
It stunts both full-on specilzation and Jack-of-all-trades play in one fell swoop, since you can't use EVERYTHING off the bat. You effectively have to master each trade before you can become the jack of all.
What it needs to be is, especially if we are aiming for tericide, is that choosing to specalise in something unlocks more, versions, types or related abilities. For example at the moment if I wish to use an ACR I just skill into CR lvl 4.
What I suggest is first you have to train through series of levels. You would start with a nondescript/CONCORD/Non-Factional Battle Rifle, you skill into it via SkillPoints and the odd objective. After that you can choose to Specialise into Assault Rifles, once again another nondescript version, however since its Assault Rifle class it is Full-Auto, Low Range, High DPS etc etc. After skilling into that enough I am given a choice of the ABR, ACR, AScR, ARR, which are like they are now.
This way I have 'Specalised' into Assault Rifles, I may choose to further specialise the ACR, unlocking fitting bonuses or officer variants as I progress. Something Kinda like this.
Lvl 1: Battle Rifle - Concord Standard Issue
Lvl 2: CONCORD Assault Rifle | CONCORD Burst Rifle | CONCORD Tactical Rifle | CONCORD Breach Rifle
Lvl 3: (Requires) (Assault Rifle) Assault Blaster Rifle | Assault Combat Rifle | Assault Scrambler Rifle | Assault Rail Rifle (Burst Rifle) Burst Blaster Rifle | Burst Combat Rifle | Burst Scrambler Rifle | Burst Rail Rifle (Tactical Rifle) Tactical Blaster Rifle | Tactical Combat Rifle | Tactical Scrambler Rifle | Tactical Rail Rifle (Breach Rifle) Breach Blaster Rifle | Breach Combat Rifle | Breach Scrambler Rifle | Breach Rail Rifle
Lvl 4: (Requires) (Assault Blaster Rifle) Rattati's 'Doomhammer' Blaster Rifle | Galac's 'Scorcher' Blaster Rifle (Assault Combat Rifle) Silverback's 'Terrohound' Combat Rifle| Saberwing's 'Phoniex' Combat Rifle . . . . . and so on (ad infinitum if you care for that kind of thing)
Done this way, you have to choose early on (but not too early) do you become a jack of all trades, unlocking all 4 concord weapons first, or do you speacilise going straight for the Officer Variants of the weapon of your choice?
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
414
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Posted - 2014.05.06 23:53:00 -
[13] - Quote
In the roundtable that Zion posted, they actually talk about this very topic/issue, and CCP Z is there for it too. I wouldn't necessarily say it will change anyone's mind, but for those who haven't seen it yet, I definitely recommend watching it. |
Malkai Inos
Onikanabo Brigade Caldari State
1319
|
Posted - 2014.05.06 23:58:00 -
[14] - Quote
low genius wrote:http://www.reddit.com/r/evelegion
tell ccp how you feel about legion.
you'll notice this poll is NOT on the dust forums.
in response to your post... they act like most of this couldn't be solved by making gear-specific battles. why is that? From what i can tell from the keynote they're actually going to do gear-specific (meta averagres it seems) battles.
I happen to disagree with that aswell unless they add the possibility to "cheat" the system, for example, with expensive faction/officer gear that performs better than "normal" gear of the same meta level. That would already be a departure from the EVE paradigm where power scales with meta level but it would at least make sense and retain a modicum of purpose to it all when you ignore this inconsistency.
The reason is essentially the same as with the skills. There's no point in using better gear when you're automatically matched with overall equally geared opponents. You could aswell remove the whole gear progression since it's, again, just arbitrarily increasing numbers/added abilities for their own sake without adding anything tangible to your long term gameplay experience.
If the power disparity is what they want to fix then they should just severly worsen the the isk/power ratio with increasing tiers and, for gods sake, remove this "higher tier stuff is all-around better, because....FU" and give us true specialization instead, where higher proficiency in one task is always bough with reduced proficiency in one/several others like they did and still are in the process of doing in EVE.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Fox Gaden
Immortal Guides
3114
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Posted - 2014.05.07 00:22:00 -
[15] - Quote
After I reviewed the presentation again I see where he says they got rid of the 5 level system. This is good and bad. Simply speaking, in cases where the skill simply unlocked items, it is good, and in cases where the skill gave a bonus per level it is bad.
I think CCP ZGÇÖs system would be better if items with a skill bonus attached still had a 5 level progression. The choice of whether to skill this skill to 5, or skill 2 other skills up to 4 is a fundamental and fun part of the DUST skill system.
Taking that out would simply MAKE IT LESS FUN!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8020
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Posted - 2014.05.07 00:32:00 -
[16] - Quote
The only problems I see with the current skill tree are the fact that many Skills are simply SP sinks that don't offer any bonuses, and in the case of the Vehicle Trees, are SP sinks stacked onto greater SP sinks.
If you want to improve the NPE, then just make a small little video clip for each skill that explains what they do. That way anybody who gets confused by a skill can simply watch a 1min video under the Info tab.
The thing that made DUST 514 fun is the fact that your progression felt like actual progression. Please don't "dumb down" the game in an attempt to gain players, as you will only guarantee that anyone who doesn't enjoy mindless FPS games such as Call of Duty, HALO, or Battlefield will never touch your game.
I think I speak for a lot of people when I say that the dream of DUST 514 needs to be carried on. Please carry it on properly. We want a persistent, open-world sandbox FPS. What we don't want, is yet another mindless FPS game where risk is non-existent and the only inconvenience death provides is a -1 on your K/D with a 5-10s wait time before you can jump back in.
inb4 The Lock!
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Malkai Inos
Onikanabo Brigade Caldari State
1322
|
Posted - 2014.05.07 00:34:00 -
[17] - Quote
Sete Clifton wrote:In the roundtable that Zion posted, they actually talk about this very topic/issue, and CCP Z is there for it too. I wouldn't necessarily say it will change anyone's mind, but for those who haven't seen it yet, I definitely recommend watching it. Skip to about the 40 minute mark: https://www.youtube.com/watch?v=NDEA_n_dvlc&noredirect=1 Thanks for that. One thing that strikes me as odd is CCP Z's insistence on "people not getting it" - basically asserting that the majority of players is ignorant of the supposed variety of viable options, which makes the progression monotonuos and unfun.
I've never seen a player "not getting it" in that context. Wha I do see, however, is the majority of players realizing, quickly and painfully, that spreading out across different suits and gear is simply not viable with the massive power scaling we currently have. Any half competent PRO fit carries a significant eHP and utility advantage, invalidating the generalist approach right from the get go in all but edge cases.
The currently monotonuos progression is not a product of "people not getting it". It is a direct consequence on a tier focused progression system that gives straight up numerical and practical improvements in almost all aspects of almost every suit. It's an issue, not merely perceived due to a lack of guidance or communication (although these two compound the issue) but the reality of the meta we are playing. A faulty system everyone realizes is faulty and reacts to in the most optimal way possible.
I'm afraid to say i notice undertones of a frightening lack of trust in the cognitive capacity and problem solving ability of CCPs core target audience: The "Thinking Man's Shooter" as CCP used to characterize their game und, by extension, their playerbase.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Grimmiers
519
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Posted - 2014.05.07 01:32:00 -
[18] - Quote
Malkai Inos wrote:I agree and think that large parts of the new progression concept are horribly misguided from the very ground up.
CCP Z said that he wants meaningful, informed decisions without "punishing" players for their mistakes.
The problem with not wanting to punish players for making the wrong decisions is that, without the possibility to make wrong decisions, there's also no way to make right ones since there's no longer an inherent distinction between those two.
If no decision i'm allowed to make can possibly end up being wrong and punishing me, if only by not being as much of an improvement as one of the alternative choices, the inverse is true aswell in that no decision i'm allowed to make can reward me, of only by improving a bit more than the next guy.
What we're left with is an ultimately pointless chain of essentially inconsequential decisions that might aswell not exist at all because they are already designed in such a way as to never negatively impact my performance relative to the immediate alternatives. As such they will only serve as a speed limiter for arbitrarily increasing numbers/added abilities over the course of one's progression and quickly perceived as such by the player, who has no need and therefore no incentive to to actively engage with the system and attempt to make a meaningful, informed decision to begin with.
TL;DR: There's no reward to a progression that cannot punish. What's left is progression for the sake of it.
How did you type this holding a wine glass, a cane, and a cigar?
)
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Malkai Inos
Onikanabo Brigade Caldari State
1323
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Posted - 2014.05.07 01:38:00 -
[19] - Quote
Grimmiers wrote:How did you type this holding a wine glass, a cane, and a cigar? Why, like a sir of course.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5220
|
Posted - 2014.05.07 01:43:00 -
[20] - Quote
Vell0cet wrote:I found a blog post written by Dan Rubenfield who was a Lead Game Designer for Star Wars Galaxies during the transition to their New Game Enhancements which is often considered one of the biggest blunders in online gaming history. He wrote an article describing the failure and the lessons to be learned: In Which I Try to Speak Honestly About History. You and the team should read it. Dan Rubenfield wrote:However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. GÇ£If you do this, you will lose all of our subscribers. It is that significant.GÇ¥
The response was that we would gain more due to the marketing push and relaunch.
So, we pushed forward. I have been very critical of the planned progression changes for Project Legion, particularly the streamlining of the Skill System and migrating away from EVE's proven and successful system to something more "accessible." I have written a detailed post: To CCP Rouge (An Open Letter). You should read that too. Please learn from the mistakes of past failures and don't gut the things that make DUST great. If you're from CCP or CPM, please pass this on to CCP Z. Thanks. THANK YOU SO MUCH FOR POSTING THIS.
What you just talked about is why the Progression presentation had my teeth on edge the whole time.
Also, can I say that it was really disquieting to have the "Monetization Director" up on stage talking about how potentially game-breaking changes to the core mechanics of the game were being done to make them more "sexy"?
He used the word sexy at least 30 times.
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Fox Gaden
Immortal Guides
3135
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Posted - 2014.05.07 13:32:00 -
[21] - Quote
I rewrote my earlier post. #15. It is worth the read.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1867
|
Posted - 2014.05.07 16:05:00 -
[22] - Quote
Mobius Wyvern wrote:Also, can I say that it was really disquieting to have the "Monetization Director" up on stage talking about how potentially game-breaking changes to the core mechanics of the game were being done to make them more "sexy"? I'm not sure if CCP Z is the fountainhead of all of these terrible ideas on progression or if he's simply the mouthpiece. He made the following statement in his Progression session:
CCP Z wrote:As a newcomer I was not sure what to pick. It was, you know, fairly difficult for me. So I did like what many people did, I picked [muffled] randomly, you know, depending on the name what I think would be cool, and I made mistakes. If CCP Z is the main thrust behind these ideas, I think someone who is the kind of guy that picks his skills randomly based on how "cool" the name sound isn't the kind of person that should be architecting Project Legion's progression system. Maybe he's not that stupid and was taking a generic user story and "personalizing" it for rhetorical effect in his talk. Has he spent much time playing EVE? The more I hear this guy talk the more I think he is the wrong person for Project Legion. He would probably do great monetizing Farmville knockoffs for mobile apps or something, but his approach to the deepest, most rich FPS game in history is really frightening.
I've spent a lot of time studying UX design. There are major UX issues in DUST 514, but these can be solved with good UI/UX design, not reengineering the core progression architecture just so you can make things more obvious.
Best PvE idea ever!
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SILENTSAM 69
SONS of LEGION RISE of LEGION
699
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Posted - 2014.05.07 16:14:00 -
[23] - Quote
I also hate talk of streamlining and making things more accessible. It always means dumbing down, and making it simpler.
It sounds good in theory, but never works. It guts and takes away what hardcore players want. The general players are never impressed by streamlining, because there will always be confused people, and because they are mainly just following the hardcore fans. If those who loved it leave, those who liked it follow.
I do not want to leave, and I want Legion to work. That said I wish they just built up DUST 514 while working on Legion as a PC/PS4 release. I guess I will have to see about upgrading or getting a new PC.
I was also there for SWG and know just how horrible it was when they streamlined everything. The main complaint sounded very similar to the one here. People felt their hard work over the time playing before was wasted. They quit because it no longer was hard to reach where they were. |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1890
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Posted - 2014.05.08 13:23:00 -
[24] - Quote
Please move to Project Legion subforum.
Best PvE idea ever!
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CCP Logibro
C C P C C P Alliance
7322
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Posted - 2014.05.08 14:31:00 -
[25] - Quote
Moved to Project Legion General Discussions
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Captain Crutches
Nexus Marines
100
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Posted - 2014.05.08 16:17:00 -
[26] - Quote
Throwing my name in as another merc deeply concerned about CCP Z's progression idea. Many of you have already stated my concerns far more eloquently than I could, but it's worth reiterating:
Making all suits BPOs is a terrible idea. The idea that you shouldn't be able to lose a suit you bought, and that it shouldn't hurt to lose it, is counter to the very spirit of the New Eden universe (and also to CCP Scarpia's vision that everything in Eve should be destructible). You can bump prices on fitting items to make it just as expensive, but the fact remains that you have an item that can't be lost, and that unsettles me a lot. You can have your Tony Stark "hall of suits", but those suits are really worth nothing other than that "emotional attachment" Z seemed to like if they can't be lost. I still have a Stabber Fleet Issue in Eve that survived the Battle of 6VDT-H, but I'm fully prepared to put it at risk and get it destroyed, and wouldn't have it any other way.
Locking weapon types to suit types is also concerning. Where is the fitting variety? Why shouldn't I be able to put a sidearm and a rep tool on a heavy and call it a tanked logi? Why must we be limited on what we can fit? In Eve, ships have bonuses and slot layouts to encourage people to fit them a certain way, but the nature of a sandbox game is that you can do whatever you want and not be subject to artificial limitations. The Eve community is well known for doing all sorts of things CCP doesn't expect, and by implementing this mechanic you're removing a large part of that ability. Why can't we be able to choose what we fit instead of having it decided for us?
"If we are only free to make good decisions, we are not truly free." -Ron Paul
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
417
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Posted - 2014.05.08 16:35:00 -
[27] - Quote
http://youtu.be/n_LlH2c5dyA?t=41s
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Captain Crutches
Nexus Marines
102
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Posted - 2014.05.09 00:21:00 -
[28] - Quote
Bump for awareness.
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
482
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Posted - 2014.05.09 00:26:00 -
[29] - Quote
I thought CCP Z was working on the economy? Why is he working on a replacement for the skilltree? |
Phoenix 85
Kirkinen Risk Control Caldari State
62
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Posted - 2014.05.09 00:30:00 -
[30] - Quote
Vell0cet wrote:I found a blog post written by Dan Rubenfield who was a Lead Game Designer for Star Wars Galaxies during the transition to their New Game Enhancements which is often considered one of the biggest blunders in online gaming history. He wrote an article describing the failure and the lessons to be learned: In Which I Try to Speak Honestly About History. You and the team should read it. Dan Rubenfield wrote:However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. GÇ£If you do this, you will lose all of our subscribers. It is that significant.GÇ¥
The response was that we would gain more due to the marketing push and relaunch.
So, we pushed forward. I have been very critical of the planned progression changes for Project Legion, particularly the streamlining of the Skill System and migrating away from EVE's proven and successful system to something more "accessible." I have written a detailed post: To CCP Rouge (An Open Letter). You should read that too. Please learn from the mistakes of past failures and don't gut the things that make DUST great. If you're from CCP or CPM, please pass this on to CCP Z. Thanks.
The very first devblog to come out should be on progression and migrating characters. I think the current system is fine, as long as show info for each skill shows the items it unlocks, and conversely, items in the market should show what skills you need.
Dust 514 cancelled, EvE players be like
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Vin Vicious
Capital Acquisitions LLC
662
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Posted - 2014.05.09 03:11:00 -
[31] - Quote
+1
'#PCMasterRace
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Spectral Clone
Dust2Dust. Top Men.
2589
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Posted - 2014.05.09 07:38:00 -
[32] - Quote
Please, do not make dropsuit BPOs.
To me, losing your equipment is the differentiatior if you compare it to other FPS, especially on the PC. Do not make EVE: Legion a streamlined cookie cutter FPS. Please do not dumb the game down, it is the worst design decision you as a game dev company could do right now.
EVE: Legion should instead focus on reducing the time it takes to reach maximum core skills and your first role.
For example: Revamping Dropsuit Electronics/Engineering to a 5x skill multiplier and splitting vehicle electronics and engineering from the infantry was a huge mistake. You may now correct it please.
I would love to see cheap mass produced dropsuits (mk.II, mk.III). Expensive prototype dropsuits (mk.0) with specialized roles.
And please, create different tiers of grenades, weapons and modules for the dropsuit.
Why dont you just copy all the systems from EVE? They work great TBH. Skill training queue, tiericided ships, tiered modules and weapons.
R.I.P. Dust 514. You were a beta. May 2014.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
207
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Posted - 2014.05.09 07:55:00 -
[33] - Quote
Silas Swakhammer wrote:le bump
I greatly prefer a complex and robust progression system. Same here maybe you should have both since your on PC it should have enough Hardware to be able to have Casual and Hardcore(Eve Online level) Skill trees. I assume that if you skill amarr assault only Laser/Scrambler weapons will be able to skill into.Only Caldri assault could get a Rail Rifle .Now my question once you got to that point of the skill tree can you use the weapon on the other races suit? |
Spectral Clone
Dust2Dust. Top Men.
2589
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Posted - 2014.05.09 08:03:00 -
[34] - Quote
Luther Mandrix wrote:Silas Swakhammer wrote:le bump
I greatly prefer a complex and robust progression system. Same here maybe you should have both since your on PC it should have enough Hardware to be able to have Casual and Hardcore(Eve Online level) Skill trees. I assume that if you skill amarr assault only Laser/Scrambler weapons will be able to skill into.Only Caldri assault could get a Rail Rifle .Now my question once you got to that point of the skill tree can you use the weapon on the other races suit?
I agree that the skill tree should both appeal to casual players and hardcore players, and players in between (casual-hardcore). To accomplish this, the skill system HAS to be independent of play time.
R.I.P. Dust 514. You were a beta. May 2014.
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Gemini Cuspid
Amarr Templars Amarr Empire
46
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Posted - 2014.05.09 08:16:00 -
[35] - Quote
Captain Crutches wrote:Throwing my name in as another merc deeply concerned about CCP Z's progression idea. Many of you have already stated my concerns far more eloquently than I could, but it's worth reiterating:
Making all suits BPOs is a terrible idea. The idea that you shouldn't be able to lose a suit you bought, and that it shouldn't hurt to lose it, is counter to the very spirit of the New Eden universe (and also to CCP Scarpia's vision that everything in Eve should be destructible). You can bump prices on fitting items to make it just as expensive, but the fact remains that you have an item that can't be lost, and that unsettles me a lot. You can have your Tony Stark "hall of suits", but those suits are really worth nothing other than that "emotional attachment" Z seemed to like if they can't be lost. I still have a Stabber Fleet Issue in Eve that survived the Battle of 6VDT-H, but I'm fully prepared to put it at risk and get it destroyed, and wouldn't have it any other way.
Locking weapon types to suit types is also concerning. Where is the fitting variety? Why shouldn't I be able to put a sidearm and a rep tool on a heavy and call it a tanked logi? Why must we be limited on what we can fit? In Eve, ships have bonuses and slot layouts to encourage people to fit them a certain way, but the nature of a sandbox game is that you can do whatever you want and not be subject to artificial limitations. The Eve community is well known for doing all sorts of things CCP doesn't expect, and by implementing this mechanic you're removing a large part of that ability. Why can't we be able to choose what we fit instead of having it decided for us?
"If we are only free to make good decisions, we are not truly free." -Ron Paul
It doesn't really make any sense either. It seems to be the "lazy" way of avoiding some of the issues with how weapons are managed and used to a particular class more advantageously than another. Unlike other FPS games, the overall arching balancing problem with Dust currently is how skills and wrpns/equipment don't exactly counterbalance one another. Riding a madd that's indestructible for the most part is one problem.
Legion seems to take the thought process out and simply say "if you select A then you get B". It does make it more consequential when selecting a class but it also takes out the mmo/EvE aspect of it as well as creating a whole set of problems not encountered whether it be game balancing issues to unforseen consequences. |
Maken Tosch
DUST University Ivy League
8481
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Posted - 2014.05.10 20:40:00 -
[36] - Quote
Keep in mind that Project Legion is not only in the prototype stage but also hasn't got the green light from CEO Hilmar yet. Even then the game will take 6-8 months at least to even see Alpha or Closed Beta testing. So we still have a chance to convince CCP to change their minds if the argument against this new progression is made to be strong enough.
I'm still scouring the Eve forums looking for opinions from Capsuleers to see what they think about this. I will try to keep you in touch.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2078
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Posted - 2014.05.11 19:52:00 -
[37] - Quote
Gaelon Thrace wrote:http://youtu.be/n_LlH2c5dyA?t=41s
+1. Quotes from the vid:
"The deepest FPS you ever played, with the kind of character customization that shooter fans have only dreamt of..."
"...because in DUST, you're not just a soldier in an off-the-shelf campaign..."
Looks like CCP is steering Legion in an entirely different direction.
PSN: RationalSpark
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Shooty Dangerman
Krusual Covert Operators Minmatar Republic
52
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Posted - 2014.05.11 21:24:00 -
[38] - Quote
Malkai Inos wrote: One thing that strikes me as odd is CCP Z's insistence on "people not getting it" - basically asserting that the majority of players is ignorant of the supposed variety of viable options, which makes the progression monotonuous and unfun.
^This struck me as well in the talks i saw.
CCP Z seems convinced the skill system was the cause of mass confusion. I never felt that way either and nobody I showed the game to seemed to feel that way. Sure it was easy for new people to make mistakes and screw themselves... but only at first. I messed up early when I started playing but then just made a new character. No big deal, lesson learned. A better tutorial could have remedied that issue completely.
There are definitely problems with today's skill tree, but they could all be fixed within the current system and without dumbing anything down. See Atiim's post earlier in this thread.
Malkai Inos wrote: I'm afraid to say I notice undertones of a frightening lack of trust in the cognitive capacity and problem solving ability of CCPs core target audience: The "Thinking Man's Shooter" as CCP used to characterize their game and, by extension, their playerbase.
^Agree here.
I think CCP has completely misread this issue as the problem being the skill tree when the real problem was their lack of tutorial/NPE. I hope they listen to their playerbase and rethink these decisions. |
Spectral Clone
Dust2Dust. Top Men.
2600
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Posted - 2014.05.11 21:36:00 -
[39] - Quote
^ Also takes too long time to reach your first effective role.
In EVE you can be in a tackler frigate killing things in <1 day.
EVE: Legion needs to have that kind of mechanic to get you started and not leave the game after the first week.
R.I.P. Dust 514. You were a beta. May 2014.
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