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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vin Vicious
Capital Acquisitions LLC
662
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Posted - 2014.05.09 03:11:00 -
[31] - Quote
+1
'#PCMasterRace
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Spectral Clone
Dust2Dust. Top Men.
2589
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Posted - 2014.05.09 07:38:00 -
[32] - Quote
Please, do not make dropsuit BPOs.
To me, losing your equipment is the differentiatior if you compare it to other FPS, especially on the PC. Do not make EVE: Legion a streamlined cookie cutter FPS. Please do not dumb the game down, it is the worst design decision you as a game dev company could do right now.
EVE: Legion should instead focus on reducing the time it takes to reach maximum core skills and your first role.
For example: Revamping Dropsuit Electronics/Engineering to a 5x skill multiplier and splitting vehicle electronics and engineering from the infantry was a huge mistake. You may now correct it please.
I would love to see cheap mass produced dropsuits (mk.II, mk.III). Expensive prototype dropsuits (mk.0) with specialized roles.
And please, create different tiers of grenades, weapons and modules for the dropsuit.
Why dont you just copy all the systems from EVE? They work great TBH. Skill training queue, tiericided ships, tiered modules and weapons.
R.I.P. Dust 514. You were a beta. May 2014.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
207
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Posted - 2014.05.09 07:55:00 -
[33] - Quote
Silas Swakhammer wrote:le bump
I greatly prefer a complex and robust progression system. Same here maybe you should have both since your on PC it should have enough Hardware to be able to have Casual and Hardcore(Eve Online level) Skill trees. I assume that if you skill amarr assault only Laser/Scrambler weapons will be able to skill into.Only Caldri assault could get a Rail Rifle .Now my question once you got to that point of the skill tree can you use the weapon on the other races suit? |
Spectral Clone
Dust2Dust. Top Men.
2589
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Posted - 2014.05.09 08:03:00 -
[34] - Quote
Luther Mandrix wrote:Silas Swakhammer wrote:le bump
I greatly prefer a complex and robust progression system. Same here maybe you should have both since your on PC it should have enough Hardware to be able to have Casual and Hardcore(Eve Online level) Skill trees. I assume that if you skill amarr assault only Laser/Scrambler weapons will be able to skill into.Only Caldri assault could get a Rail Rifle .Now my question once you got to that point of the skill tree can you use the weapon on the other races suit?
I agree that the skill tree should both appeal to casual players and hardcore players, and players in between (casual-hardcore). To accomplish this, the skill system HAS to be independent of play time.
R.I.P. Dust 514. You were a beta. May 2014.
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Gemini Cuspid
Amarr Templars Amarr Empire
46
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Posted - 2014.05.09 08:16:00 -
[35] - Quote
Captain Crutches wrote:Throwing my name in as another merc deeply concerned about CCP Z's progression idea. Many of you have already stated my concerns far more eloquently than I could, but it's worth reiterating:
Making all suits BPOs is a terrible idea. The idea that you shouldn't be able to lose a suit you bought, and that it shouldn't hurt to lose it, is counter to the very spirit of the New Eden universe (and also to CCP Scarpia's vision that everything in Eve should be destructible). You can bump prices on fitting items to make it just as expensive, but the fact remains that you have an item that can't be lost, and that unsettles me a lot. You can have your Tony Stark "hall of suits", but those suits are really worth nothing other than that "emotional attachment" Z seemed to like if they can't be lost. I still have a Stabber Fleet Issue in Eve that survived the Battle of 6VDT-H, but I'm fully prepared to put it at risk and get it destroyed, and wouldn't have it any other way.
Locking weapon types to suit types is also concerning. Where is the fitting variety? Why shouldn't I be able to put a sidearm and a rep tool on a heavy and call it a tanked logi? Why must we be limited on what we can fit? In Eve, ships have bonuses and slot layouts to encourage people to fit them a certain way, but the nature of a sandbox game is that you can do whatever you want and not be subject to artificial limitations. The Eve community is well known for doing all sorts of things CCP doesn't expect, and by implementing this mechanic you're removing a large part of that ability. Why can't we be able to choose what we fit instead of having it decided for us?
"If we are only free to make good decisions, we are not truly free." -Ron Paul
It doesn't really make any sense either. It seems to be the "lazy" way of avoiding some of the issues with how weapons are managed and used to a particular class more advantageously than another. Unlike other FPS games, the overall arching balancing problem with Dust currently is how skills and wrpns/equipment don't exactly counterbalance one another. Riding a madd that's indestructible for the most part is one problem.
Legion seems to take the thought process out and simply say "if you select A then you get B". It does make it more consequential when selecting a class but it also takes out the mmo/EvE aspect of it as well as creating a whole set of problems not encountered whether it be game balancing issues to unforseen consequences. |
Maken Tosch
DUST University Ivy League
8481
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Posted - 2014.05.10 20:40:00 -
[36] - Quote
Keep in mind that Project Legion is not only in the prototype stage but also hasn't got the green light from CEO Hilmar yet. Even then the game will take 6-8 months at least to even see Alpha or Closed Beta testing. So we still have a chance to convince CCP to change their minds if the argument against this new progression is made to be strong enough.
I'm still scouring the Eve forums looking for opinions from Capsuleers to see what they think about this. I will try to keep you in touch.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2078
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Posted - 2014.05.11 19:52:00 -
[37] - Quote
Gaelon Thrace wrote:http://youtu.be/n_LlH2c5dyA?t=41s
+1. Quotes from the vid:
"The deepest FPS you ever played, with the kind of character customization that shooter fans have only dreamt of..."
"...because in DUST, you're not just a soldier in an off-the-shelf campaign..."
Looks like CCP is steering Legion in an entirely different direction.
PSN: RationalSpark
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Shooty Dangerman
Krusual Covert Operators Minmatar Republic
52
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Posted - 2014.05.11 21:24:00 -
[38] - Quote
Malkai Inos wrote: One thing that strikes me as odd is CCP Z's insistence on "people not getting it" - basically asserting that the majority of players is ignorant of the supposed variety of viable options, which makes the progression monotonuous and unfun.
^This struck me as well in the talks i saw.
CCP Z seems convinced the skill system was the cause of mass confusion. I never felt that way either and nobody I showed the game to seemed to feel that way. Sure it was easy for new people to make mistakes and screw themselves... but only at first. I messed up early when I started playing but then just made a new character. No big deal, lesson learned. A better tutorial could have remedied that issue completely.
There are definitely problems with today's skill tree, but they could all be fixed within the current system and without dumbing anything down. See Atiim's post earlier in this thread.
Malkai Inos wrote: I'm afraid to say I notice undertones of a frightening lack of trust in the cognitive capacity and problem solving ability of CCPs core target audience: The "Thinking Man's Shooter" as CCP used to characterize their game and, by extension, their playerbase.
^Agree here.
I think CCP has completely misread this issue as the problem being the skill tree when the real problem was their lack of tutorial/NPE. I hope they listen to their playerbase and rethink these decisions. |
Spectral Clone
Dust2Dust. Top Men.
2600
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Posted - 2014.05.11 21:36:00 -
[39] - Quote
^ Also takes too long time to reach your first effective role.
In EVE you can be in a tackler frigate killing things in <1 day.
EVE: Legion needs to have that kind of mechanic to get you started and not leave the game after the first week.
R.I.P. Dust 514. You were a beta. May 2014.
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