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Thread Statistics | Show CCP posts - 1 post(s) |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1778
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Posted - 2014.05.06 22:33:00 -
[1] - Quote
I found a blog post written by Dan Rubenfield who was a Lead Game Designer for Star Wars Galaxies during the transition to their New Game Enhancements which is often considered one of the biggest blunders in online gaming history. He wrote an article describing the failure and the lessons to be learned: In Which I Try to Speak Honestly About History. You and the team should read it.
Dan Rubenfield wrote:However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. GÇ£If you do this, you will lose all of our subscribers. It is that significant.GÇ¥
The response was that we would gain more due to the marketing push and relaunch.
So, we pushed forward.
I have been very critical of the planned progression changes for Project Legion, particularly the streamlining of the Skill System and migrating away from EVE's proven and successful system to something more streamlined. I have written a detailed post: To CCP Rouge (An Open Letter). You should read that too.
Please learn from the mistakes of past failures and don't gut the things that make DUST great.
If you're from CCP or CPM, please pass this on to CCP Z. Thanks.
Best PvE idea ever!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1790
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Posted - 2014.05.06 23:24:00 -
[2] - Quote
Malkai Inos wrote:...The problem with not wanting to punish players for making the wrong decisions is that, without the possibility to make wrong decisions, there's also no way to make right ones since there's no longer an inherent distinction between those two.
If no decision i'm allowed to make can possibly end up being wrong and punishing me, if only by not being as much of an improvement as one of the alternative choices, the inverse is true aswell in that no decision i'm allowed to make can reward me, of only by improving a bit more than the next guy.
What we're left with is an ultimately pointless chain of essentially inconsequential decisions that might aswell not exist at all because they are already designed in such a way as to never negatively impact my performance relative to the immediate alternatives. As such they will only serve as a speed limiter for arbitrarily increasing numbers/added abilities over the course of one's progression and quickly perceived as such by the player, who has no need and therefore no incentive to to actively engage with the system and attempt to make a meaningful, informed decision to begin with... REALLY well said.
Best PvE idea ever!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1867
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Posted - 2014.05.07 16:05:00 -
[3] - Quote
Mobius Wyvern wrote:Also, can I say that it was really disquieting to have the "Monetization Director" up on stage talking about how potentially game-breaking changes to the core mechanics of the game were being done to make them more "sexy"? I'm not sure if CCP Z is the fountainhead of all of these terrible ideas on progression or if he's simply the mouthpiece. He made the following statement in his Progression session:
CCP Z wrote:As a newcomer I was not sure what to pick. It was, you know, fairly difficult for me. So I did like what many people did, I picked [muffled] randomly, you know, depending on the name what I think would be cool, and I made mistakes. If CCP Z is the main thrust behind these ideas, I think someone who is the kind of guy that picks his skills randomly based on how "cool" the name sound isn't the kind of person that should be architecting Project Legion's progression system. Maybe he's not that stupid and was taking a generic user story and "personalizing" it for rhetorical effect in his talk. Has he spent much time playing EVE? The more I hear this guy talk the more I think he is the wrong person for Project Legion. He would probably do great monetizing Farmville knockoffs for mobile apps or something, but his approach to the deepest, most rich FPS game in history is really frightening.
I've spent a lot of time studying UX design. There are major UX issues in DUST 514, but these can be solved with good UI/UX design, not reengineering the core progression architecture just so you can make things more obvious.
Best PvE idea ever!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1890
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Posted - 2014.05.08 13:23:00 -
[4] - Quote
Please move to Project Legion subforum.
Best PvE idea ever!
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