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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2946
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Posted - 2014.05.01 15:25:00 -
[31] - Quote
Ermac Vesely wrote:steadyhand amarr wrote:That might change with the new staff they have got But do they have enough enthusiasm to survive us?
Thats is what saberwing is for :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Operative 2511 Dajli
True Companion Planetary Requisitions
94
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Posted - 2014.05.01 15:25:00 -
[32] - Quote
DUST Fiend wrote:Kigurosaka Laaksonen wrote:Being at work or otherwise not being able to watch the feed is one thing.
But remember, if you look at the feed now (currently Ship and Module Balancing) and you shrug it off and say you don't care and it doesn't matter, you're part of the problem. DUST's success relies on its connection with EVE, and that means you need to have some kind of basic understanding of the EVE community and what's going on with it. Its CCPs job to establish that connection, not mine. DUST already requires too much imagination without creating some false sense of connection in your head. I think EVE is an awesome concept but CCP has to make that connection, not us. I would counter and say that YOU are the problem by being content with things as is, instead of mercilessly criticizing the botched abortion that is the EVE / DUST link right now
Lol, like we have to care about EVE to play DUST. No we don't and CCP has already done a pretty good job of making sure of that already.
I can only get annoyed about people not knowing the basic lore but, that is really the extent of any concern about lack of knowledge about EVE.
EVE does not figure into running around shooting a make-believe gun at hopping bunnies. They could have separated DUST completely from the world of EVE and it works just fine.
Lol, the ban hammer got me!
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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
91
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Posted - 2014.05.01 15:28:00 -
[33] - Quote
Gaelon Thrace wrote:I hope people are watching because they're talking about tiericide now. Educate yo self.
What did they say about tiericide?
How do you kill that which has no life?
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DUST Fiend
OSG Planetary Operations Covert Intervention
13208
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Posted - 2014.05.01 15:31:00 -
[34] - Quote
Operative 2511 Dajli wrote:OMG I TUNED BACK IN AND IT IS STILL A SNOOZE FEST!
I'm a graphics guy and should be interested in this stuff but could you possibly make a tutorial on how you work any more boring? Really, we're going to just sit there while this guy works on his project as if he were at his desk on any given work day?
This worst than the economy guy. I know, I turned on the stream, saw that, and turned it off lmao. They could literally stream that useless crap ANY time of the year. They choose FanFest, of ALL times, to do that stuff?
My Music Videos & Fan Fiction
Incubus, Gallente Proud
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Kigurosaka Laaksonen
DUST University Ivy League
798
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Posted - 2014.05.01 15:41:00 -
[35] - Quote
Foundation Seldon wrote:I love the idea of module tiericide and the notion of having a non-linear progression system. Really hope some of these ideas get adapted to Dust...
This guy gets it. He saw something they're doing in EVE, saw value in it, and thought of ways to apply that success to DUST. Admittedly, the art stream is a bit boring. But I'm not an art guy.
Here's an example of what keeping our communities polarized and separated does. This is from someone I fly with in WH space fairly frequently. Negativity, pessimism, and disdain. I'm doing what I can both in EVE and DUST to dispel such feelings and get some constructive momentum built up. The convo is largely unedited. I removed his name for anonymity, and some side conversations.
Me > (Link to this thread) Trying to convinve DUST bunnies that EVE effects them Friend > we don2t Friend > lawl Friend > days of staring at spreadsheets Me > Friend We do. so there Friend > except for one little pointless thing, we don't Me > except for the one big important thing, we do Me > see, I can do that too Friend > Eve players don't even care if they don't have a DUST account Me > That's actually completely wrong Friend > No. Me > Yes. Friend > Dust is a doomed game with a clock ticking down Friend > kthx Fae Toledo > Why such interest for Dust? Me > Eve is a doomed game with a clock ticking down Me > kthx Friend > :3 Me > Friend, you're trolling is weak Friend > thing is, I'm not forum-fu'ing
(At this point, Friend goes into social melt down and starts to get defensive. WeGÇÖre not GÇ£forum-fuGÇÖing.GÇ¥ WeGÇÖre having a discussion. HeGÇÖs shutting down. He hates DUST, he hates the idea of DUST, and heGÇÖs not sure why.)
Me > EVE is an amazing game. The idea of connecting a separate game on a different platform is original, new, and amazing. Friend > it's naive and badly thought out Me > DUST has enormous potential, the same potential that EVE had when it first started, that it has met Me > I can't count all the ignorant crap I hear spewing out from DUST bunnies' mouths about EVE and about how DUST should be, simply because they dont' know anything about EVE Friend > aside from the main problem of platform
(His unreasonable disdain for DUST stems from it being on PS3. ItGÇÖs fair to admit that I think CCPGÇÖs decision to go PS3 exclusive wasnGÇÖt a great idea, but whatGÇÖs done is done. Time to move forward, and I am optimistic that there is plenty of room to go forward.)
Friend > you're trying to compete with a massive market, FPS's. Me > big eye roll right there Friend > what's the active player count anyway? Me > You think CCP has some room of **** flinging monkeys that managed to put a combination of letters together and get PS3 and that's how they made their decision? Me > It's low. Averaging about 4,000 Friend > ha Friend > is that peak or total unique per month or smth? Friend > hah Me > If those DUSTers could see how amazing EVE is, and see that it matters to them, that they could do the things we do in they're own setting, but also do it with us, that would bring back the DUST players that have quit Me > it would bring in all those people that hear about all the crazy things that happen in EVE but don't have the commitment for spreadsheets in space Me > EVE matters to DUST, and you're wrong Friend > lol Friend > a DUST bunny who doesn't have an EVE account will never see what EVE is Friend > and to be fair a console-FPS kinda guy would be better off in ignorance Me > Not by logging on to a free live stream or reading the fairly frequent news about it or talking with his EVE corp mate? Me > Christ almighty, how can someone so knowledgable be so ignorant Me > and not just ignorant, but willingly pessimistic Fae Toledo > I think - till DUST'ies not incorporated to Eve wars both communities exists separately Friend > that's not EVE, that's just random crap about EVE. Unless you know how A becomes B it doesn't matter. Friend > Bucketloads of new signups will drop after the B-R rush because EVE is a bad game. We just happen to like this bad game Friend > so yeah a console FPS kinda guy is better off not knowing Fae Toledo > aiming by gamepad .... heresy! Friend > lawl Friend > that too Me > We'll just have to agree that you're spouting nonsense Friend > whatever you say bub Friend > this ain't a forum
(HeGÇÖs broken down. We all know itGÇÖs not a forum. WeGÇÖre having a discussion. I oblige the troll.)
Me > If saying that helps you feel better about your negative and defeatist opinion, carry on Friend > 1-up me Friend > once more! Me > what does that even mean? this ain't a forum. We're having a discussion and you've shut down into ultra defensive mode, is that it? Friend > I'd argue that said discussion wasn't a healthy one Friend > btw, calling somebody ignorant over a spaceship game might end up getting you pegged as a bad person. I let it slide because at the end of the day we're corpmates and I like you. Me > pegging someone as a bad person over being called ignorant over a spaceship game might do likewise ;) I'd still help you if you were caught in a bubble or scrammed in a belt. This doesn't get in the way of things that matter
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2947
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Posted - 2014.05.01 15:41:00 -
[36] - Quote
Why you dont get enginners to promote products :-P to be fair to those that are intrested its intresting if that makes sense at fanfest their is pew pew room if nothing else takes ya fancy
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Awry Barux
Ametat Security Amarr Empire
2469
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Posted - 2014.05.01 15:47:00 -
[37] - Quote
Kigurosaka Laaksonen wrote:Kierkegaard Soren wrote:I support the sentiment of the OP 100%, but even I think that Fanfest can be a bit dry sometimes. Relevant, useful, inspiring even, but...your regular Merc is just going to yawn at all this industry talk, regardless of how much it might eventually come to effect them. Unfortunately our regular mercs (all ~4,000 of us) aren't doing too terribly much to uplift the game, with the exception of a few. Here's an idea from all that industry talk. EDIT: It's a huge opportunity to introduce (along with other activities) PvE and additional PvP game modes/game play. /EDIT Small point: 4000 online at peak is not at all the same as 4000 players total. EVE has around 500,000 subscribers and <50,000 accounts online at peak.
Nerdier than thou
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2316
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Posted - 2014.05.01 15:47:00 -
[38] - Quote
I gave up I'll let others tell me what's happening..
Removed inappropriate content - CCP Logibro
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Kigurosaka Laaksonen
DUST University Ivy League
798
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Posted - 2014.05.01 15:47:00 -
[39] - Quote
Operative 2511 Dajli wrote:Lol, like we have to care about EVE to play DUST...
That's an interesting way to interpret things. Here's how I imagine what I wrote must have looked like to you. "We have to care about EVE to play DUST." Here's what I actually wrote, "You need to have a basic understanding of EVE to contribute to a meaningful EVE-DUST connection and gameplay." And also this, "DUST's success relies on its connection with EVE, and that means you need to have some kind of basic understanding of the EVE community and what's going on with it.
Any confusion?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Scrub Zero
Ikomari-Onu Enforcement Caldari State
25
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Posted - 2014.05.01 15:48:00 -
[40] - Quote
Kigurosaka Laaksonen wrote:Live feed here. Schedule here. Devblog with schedule breakdown here along with instructions on how to buy HD stream. Here's the deal. You guys want a great, awesome game. EVE is a great, awesome game. You might be a hard core FPS'er and have no interest in spreadsheets in space. MMOFPS's have been done before. Sandbox MMOFPS's have been done before. What makes DUST special and what will make it a great, awesome game is its connection with EVE. Even if you couldn't care less about EVE, if you care about DUST, you need to watch the fanfest stream. Even the EVE parts. DUST needs to have a strong connection with EVE to succeed, and that means you need to have a basic understanding of EVE to contribute to a meaningful EVE-DUST connection and gameplay.
NOBODY CARES! Jk.......
Broken promises. Had enough of those. STILL waiting for speeder bikes and fighter jets. Fk em. Ill fly/drive em in other games. Why in the heck would ANYBODY want to know what's coming 3 years from now? Ill know when its deployed (patch notes): As a personal note: I just wanna shoot people. I could care less about "the story". |
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General John Ripper
21223
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Posted - 2014.05.01 15:49:00 -
[41] - Quote
boring right now
Dust Lotto Challenge - Bump for Free tickets!
:)
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Gaelon Thrace
Villore Sec Ops Gallente Federation
275
|
Posted - 2014.05.01 15:50:00 -
[42] - Quote
Another example of something you could learn from paying attention to the EVE side of things: In an earlier panel they were talking about NPE and someone asked about voiced tutorials and they gave a very good explanation as to why they haven't done them. It basically comes down to if something changes in the game it makes it very difficult to change the tutorial. This also applies to DUST because it has the same iterative design model. One solution they mentioned was sufficiently advanced text-to-voice technology, which we unfortunately don't have yet. I've seen a lot scripted tutorial ideas posted on these forums, the posters of which could benefit from understanding these limitations. |
Kigurosaka Laaksonen
DUST University Ivy League
798
|
Posted - 2014.05.01 15:51:00 -
[43] - Quote
Awry Barux wrote:Small point: 4000 online at peak is not at all the same as 4000 players total. EVE has around 500,000 subscribers and <50,000 accounts online at peak.
True, and I didn't mean that it was 4,000 total players. Right now we peak at ~4,000 online during any given day. Our record for PCU (peak concurrent users) online at once is 9,255. My numbers come from EVE Offline.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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DUST Fiend
OSG Planetary Operations Covert Intervention
13210
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Posted - 2014.05.01 15:58:00 -
[44] - Quote
Kigurosaka Laaksonen wrote:Operative 2511 Dajli wrote:Lol, like we have to care about EVE to play DUST... That's an interesting way to interpret things. Here's how I imagine what I wrote must have looked like to you. "We have to care about EVE to play DUST." Here's what I actually wrote, "You need to have a basic understanding of EVE to contribute to a meaningful EVE-DUST connection and gameplay." And also this, "DUST's success relies on its connection with EVE, and that means you need to have some kind of basic understanding of the EVE community and what's going on with it. Any confusion? DUSTs success relies on it being a successful FPS experience, NOT a magical bond between the two games. That is an awesome addition that would really flesh this game out, but under no circumstances do we need that connection for the game to be good. CCP has to make a game worth playing before trying to tie the two together.
Anyways, Fanfest boils down to one simple thing for me, and one simple thing ONLY:
PvE or GTFO
My Music Videos & Fan Fiction
Incubus, Gallente Proud
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Cody Sietz
Bullet Cluster Lokun Listamenn
3180
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Posted - 2014.05.01 15:59:00 -
[45] - Quote
All things dust is scheduled for Friday iirc.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kigurosaka Laaksonen
DUST University Ivy League
798
|
Posted - 2014.05.01 16:02:00 -
[46] - Quote
DUST Fiend wrote:Kigurosaka Laaksonen wrote:Operative 2511 Dajli wrote:Lol, like we have to care about EVE to play DUST... That's an interesting way to interpret things. Here's how I imagine what I wrote must have looked like to you. "We have to care about EVE to play DUST." Here's what I actually wrote, "You need to have a basic understanding of EVE to contribute to a meaningful EVE-DUST connection and gameplay." And also this, "DUST's success relies on its connection with EVE, and that means you need to have some kind of basic understanding of the EVE community and what's going on with it. Any confusion? DUSTs success relies on it being a successful FPS experience, NOT a magical bond between the two games. That is an awesome addition that would really flesh this game out, but under no circumstances do we need that connection for the game to be good. CCP has to make a game worth playing before trying to tie the two together. Anyways, Fanfest boils down to one simple thing for me, and one simple thing ONLY: PvE or GTFO
And how do you think new-to-FPS CCP should handle competing with some of the biggest names in the genra? What do you think that PvE should be like? Could it perhaps follow any kind of pattern that EVE has set? On a base level, could we accept missions for one faction against another? Could we hunt for NPC pirates on our own? Could we fight Sansha ground forces in Incursions? Could we play some role in the newly coming EVE Industry Work Teams?
Tying the games together and doing it well will make it worth playing.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7535
|
Posted - 2014.05.01 16:02:00 -
[47] - Quote
Did DNS Leaders really get banned?
Or is GJR Trolling me?
Proposed Mobile CRU Changes
-HAND
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Kigurosaka Laaksonen
DUST University Ivy League
798
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Posted - 2014.05.01 16:07:00 -
[48] - Quote
At this very moment you can watch the Council of Stellar Management (CSM) round table and see how CCP established a player body with some role and function that works, and see how the CPM could take from the CSM to be a more effective body.
See how the CSM elections work, what they do, what impact they have, and set the bar for the CPM.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Roy Ventus
Axis of Chaos
1739
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Posted - 2014.05.01 16:07:00 -
[49] - Quote
DUST Fiend wrote:Kigurosaka Laaksonen wrote:Operative 2511 Dajli wrote:Lol, like we have to care about EVE to play DUST... That's an interesting way to interpret things. Here's how I imagine what I wrote must have looked like to you. "We have to care about EVE to play DUST." Here's what I actually wrote, "You need to have a basic understanding of EVE to contribute to a meaningful EVE-DUST connection and gameplay." And also this, "DUST's success relies on its connection with EVE, and that means you need to have some kind of basic understanding of the EVE community and what's going on with it. Any confusion? DUSTs success relies on it being a successful FPS experience, NOT a magical bond between the two games. That is an awesome addition that would really flesh this game out, but under no circumstances do we need that connection for the game to be good. CCP has to make a game worth playing before trying to tie the two together. Anyways, Fanfest boils down to one simple thing for me, and one simple thing ONLY: PvE or GTFO
I'd argue against that. Dust, as a FPS, will be mediocre for a while until we find the right balance across the board. That means as a FPS it won't be much competition for other big blockbuster titles. The EVE connection in-game for mechanics such as game modes, contracts, PVE, and the twill give Dust it's success early on. I'm not saying we should focus less on FPS mechanics but that the connection with EVE is a much bigger issue than you're making it out as, and more than likely will be a big decider on the game.
Because, really I believe the biggest draw to the game is that it's in a shared Universe with active players from another game.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Gaelon Thrace
Villore Sec Ops Gallente Federation
277
|
Posted - 2014.05.01 16:11:00 -
[50] - Quote
DUST Fiend wrote: DUSTs success relies on it being a successful FPS experience, NOT a magical bond between the two games. That is an awesome addition that would really flesh this game out, but under no circumstances do we need that connection for the game to be good. CCP has to make a game worth playing before trying to tie the two together.
Anyways, Fanfest boils down to one simple thing for me, and one simple thing ONLY:
PvE or GTFO
If DUST is going to succeed it needs something that sets it apart from the myriad successful shooters already on the market. That's the EVE/DUST link. Yeah, it needs a lot of work in other areas, but improving the core gameplay and deepening the EVE/DUST link are not mutually exclusive. They can do both. |
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Kigurosaka Laaksonen
DUST University Ivy League
799
|
Posted - 2014.05.01 16:46:00 -
[51] - Quote
"Even CCP doesn't use EVE Voice. Don't tell anyone I said that." - CCP Dolan
Some commentary on just how awful EVE Voice is, which is also the voice client we use in DUST. hint hint, improve EVE Voice.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Roy Ventus
Axis of Chaos
1742
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Posted - 2014.05.01 16:57:00 -
[52] - Quote
EVE Valkyrie Discussion up next right?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Kigurosaka Laaksonen
DUST University Ivy League
803
|
Posted - 2014.05.01 17:01:00 -
[53] - Quote
Yep. Valkyrie keynote is from 17:00 GMT to 18:30 GMT.
Continuing with my theme of an optimistic view point for DUST's future and how it's related with and dependent on a meaningful connection with New Eden (That means EVE and, soon, Valkyrie), I'll be watching for how CCP is developing a third game, what steps they're taking, plans, ideas, etc. and how they could relate to DUST to make it a better game.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
281
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Posted - 2014.05.01 17:04:00 -
[54] - Quote
Kigurosaka Laaksonen wrote:Yep. Valkyrie keynote is from 17:00 GMT to 18:30 GMT.
Continuing with my theme of an optimistic view point for DUST's future and how it's related with and dependent on a meaningful connection with New Eden (That means EVE and, soon, Valkyrie), I'll be watching for how CCP is developing a third game, what steps they're taking, plans, ideas, etc. and how they could relate to DUST to make it a better game. Same. The CSM panel was also valuable insight that carries over to the CPM. |
Skihids
Bullet Cluster Lokun Listamenn
3263
|
Posted - 2014.05.01 17:05:00 -
[55] - Quote
DUST won't be succesful until it breaks out of the small player count lobby shooter with one single game mode and one single objective mode with crappy communications which causes all public games to resemble a riot rather than a coordinated battle.
No amount of EVE connection will make DUST balanced and fun to play as long as every merc and every game asset is focused on the one single role of slaying. CCP is stuck trying to balance a main battle tank against a scout suit because in the end they both occupy the exact same role, infantry slayer.
CCP is going to have to deliver on its original promise of deep strategic gameplay before a connection will mean anything. |
Ermac Vesely
0uter.Heaven Academy
56
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Posted - 2014.05.01 17:07:00 -
[56] - Quote
Kigurosaka Laaksonen wrote:Yep. Valkyrie keynote is from 17:00 GMT to 18:30 GMT.
Continuing with my theme of an optimistic view point for DUST's future and how it's related with and dependent on a meaningful connection with New Eden (That means EVE and, soon, Valkyrie), I'll be watching for how CCP is developing a third game, what steps they're taking, plans, ideas, etc. and how they could relate to DUST to make it a better game. The thing that im worried about Valkyrie is how they go for the controls. I hope they try to do something like in Freelancer now that game had some really nice combat controls during a dogfight. |
Roy Ventus
Axis of Chaos
1743
|
Posted - 2014.05.01 17:08:00 -
[57] - Quote
Skihids wrote:DUST won't be succesful until it breaks out of the small player count lobby shooter with one single game mode and one single objective mode with crappy communications which causes all public games to resemble a riot rather than a coordinated battle.
No amount of EVE connection will make DUST balanced and fun to play as long as every merc and every game asset is focused on the one single role of slaying. CCP is stuck trying to balance a main battle tank against a scout suit because in the end they both occupy the exact same role, infantry slayer.
CCP is going to have to deliver on its original promise of deep strategic gameplay before a connection will mean anything.
You're saying it like the EVE connection won't influence the game to change. We can't have no real EVE connection with the current lobby system.
But besides that. There's not one single role of slaying, even right now.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1743
|
Posted - 2014.05.01 17:09:00 -
[58] - Quote
Kigurosaka Laaksonen wrote:Yep. Valkyrie keynote is from 17:00 GMT to 18:30 GMT.
Continuing with my theme of an optimistic view point for DUST's future and how it's related with and dependent on a meaningful connection with New Eden (That means EVE and, soon, Valkyrie), I'll be watching for how CCP is developing a third game, what steps they're taking, plans, ideas, etc. and how they could relate to DUST to make it a better game.
Personally interested in the lore and whether or not it's a part of the sandbox.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Skihids
Bullet Cluster Lokun Listamenn
3263
|
Posted - 2014.05.01 17:16:00 -
[59] - Quote
Roy Ventus wrote:Skihids wrote:DUST won't be succesful until it breaks out of the small player count lobby shooter with one single game mode and one single objective mode with crappy communications which causes all public games to resemble a riot rather than a coordinated battle.
No amount of EVE connection will make DUST balanced and fun to play as long as every merc and every game asset is focused on the one single role of slaying. CCP is stuck trying to balance a main battle tank against a scout suit because in the end they both occupy the exact same role, infantry slayer.
CCP is going to have to deliver on its original promise of deep strategic gameplay before a connection will mean anything. You're saying it like the EVE connection won't influence the game to change. We can't have no real EVE connection with the current lobby system. But besides that. There's not one single role of slaying, even right now.
Oh? I suppose you use your rail tank to blow a hole through the city walls to let your mercs bypass the gates and flank the enemy? Maybe your scouts sneak into the city and shut down the shield generator or disrupt enemy communications? Maybe your dropships act as crucial transport to get your troops into position
Oh, nope. Your tank shoots at enemy infantry. Your scouts shotgun enemy infantry in the back of the head, and your dropships spend the match shooting at infantry.
Every public match is a thinly disguised TDM if it is disguised at all. |
Kigurosaka Laaksonen
DUST University Ivy League
805
|
Posted - 2014.05.01 17:18:00 -
[60] - Quote
PLEX for Booze.
Ask yourself. Why doesn't CCP support PLEX in DUST yet? What needs to be done to work towards that goal? How can you influence CCP via the forums, social media outlets, and other avenues to make this happen?
The highest, most noble goal of any merc is to be able to buy beer (and other things) with his ISK.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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