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Aisha Ctarl
Praetoriani Classiarii Templares
4584
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Posted - 2014.04.29 01:05:00 -
[1] - Quote
I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
=^,.,^=
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Nocturnal Soul
Immortal Retribution
3058
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Posted - 2014.04.29 01:09:00 -
[2] - Quote
5% to ScP RoF.....
Its alright everyone, no need to worry it's just an Amarr scout :(
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4567
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Posted - 2014.04.29 01:11:00 -
[3] - Quote
For the Amarr!
Buff them till they're OP!
It's only the natural way of things, we should be superior to all races, for we are superior as a peoples.
May the Empress live forever.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Awry Barux
Ametat Security Amarr Empire
2290
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Posted - 2014.04.29 01:12:00 -
[4] - Quote
*shrug* I posted furiously about this repeatedly leading up to 1.8 during the feedback phase, to no effect. I doubt it's going to change now.
Nerdier than thou
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Aisha Ctarl
Praetoriani Classiarii Templares
4587
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Posted - 2014.04.29 01:12:00 -
[5] - Quote
Nocturnal Soul wrote:5% to ScP RoF.....
Preferably some sort of EWAR bonus.
=^,.,^=
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Lorhak Gannarsein
Science For Death
3095
|
Posted - 2014.04.29 01:12:00 -
[6] - Quote
SoTa PoP wrote:For the Amarr!
Buff them till they're OP!
It's only the natural way of things, we should be superior to all races, for we are superior as a peoples.
May the Empress live forever.
She probably will ;D
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7427
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Posted - 2014.04.29 01:14:00 -
[7] - Quote
How about this:
Quote:+X% Scrambler Pistol ROF Per Level The X represents the 1/5 of the Scrambler Pistol ROF nerf, effectively 'un-nerfing' the Scrambler Pistol at Operation V.
Are Scrambler Pistols competitive enough?
Proposed Mobile CRU Changes
-HAND
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Nocturnal Soul
Immortal Retribution
3058
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Posted - 2014.04.29 01:16:00 -
[8] - Quote
Aisha Ctarl wrote:Nocturnal Soul wrote:5% to ScP RoF..... Preferably some sort of EWAR bonus. Well all we have left is.... I'm sorry sir we're all out of useful sh*t.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Lorhak Gannarsein
Science For Death
3095
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Posted - 2014.04.29 01:16:00 -
[9] - Quote
Atiim wrote:How about this: Quote:+X% Scrambler Pistol ROF Per Level The X represents the 1/5 of the Scrambler Pistol ROF nerf, effectively 'un-nerfing' the Scrambler Pistol at Operation V. Are Scrambler Pistols competitive enough?
That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1944
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Posted - 2014.04.29 01:19:00 -
[10] - Quote
They should remove all armor speed penalties for the AmScout.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9869
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Posted - 2014.04.29 01:20:00 -
[11] - Quote
Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout.
Thats assuming you use armour plates....which you really never should, how else do you fit the two Dampeners, Armour Repper, and Kin Kats you need?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Aisha Ctarl
Praetoriani Classiarii Templares
4587
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Posted - 2014.04.29 01:22:00 -
[12] - Quote
Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout.
That would shoehorn people into using armor plates over other modules.
=^,.,^=
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Nocturnal Soul
Immortal Retribution
3061
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Posted - 2014.04.29 01:24:00 -
[13] - Quote
Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. Hell then we should really just call it an assault with that bonus
Its alright everyone, no need to worry it's just an Amarr scout :(
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7428
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Posted - 2014.04.29 01:26:00 -
[14] - Quote
Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point?
Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle).
That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons.
Proposed Mobile CRU Changes
-HAND
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1944
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Posted - 2014.04.29 01:34:00 -
[15] - Quote
Nocturnal Soul wrote:Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. Hell then we should really just call it an assault with that bonus Fastest dang assault out there. And, I'm assuming Amarr scouts still have the stamina bonus.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3157
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Posted - 2014.04.29 01:38:00 -
[16] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... *remembers pre nerfed ScP*
Nope nope nope.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
411
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Posted - 2014.04.29 01:38:00 -
[17] - Quote
I'm just thinking out loud here, what if it could dual wield side arms... Scrambler on my right, Magsec on my left.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Lorhak Gannarsein
Science For Death
3097
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Posted - 2014.04.29 01:40:00 -
[18] - Quote
Atiim wrote:Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point? Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle). That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons.
The thing is that I'm a bad shot. I would get only body shots. (Mostly.)
The ScP performs in exactly the same manner to the ScR, only with short range and high damage, and now lower RoF
While I agree that the ScR shouldn't really be a CQC weapon (and it isn't anymore, thanks to the nerf; can't deal with armour buffer) the ScP shouldn't have been a better weapon for the same situation.
I think increasing headshot damage would be better than increasing RoF; reward skill over spam. (Which seems to be the defining characteristic of the pistols at this point)
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1372
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Posted - 2014.04.29 01:40:00 -
[19] - Quote
Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
I'd be happy with a bonus that reduces heat build up for the ScR. Or an increase in mag capacity for ScP.
My Amarr weapons are the best. But only with the OHR bonus.
Crush them
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Eko Sol
Strange Playings
231
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Posted - 2014.04.29 01:41:00 -
[20] - Quote
A-scout should have a dmg resistance of 1% per level totally 5%. I think that is very fair and is in line with the Amarr's way of tech.
Join the "Keep It Strange" channel
We're recruiting, Contests and weekly ISK Giveaways for top dogs
Play Strange
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Aisha Ctarl
Praetoriani Classiarii Templares
4587
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Posted - 2014.04.29 01:42:00 -
[21] - Quote
Darken-Sol wrote:Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
I'd be happy with a bonus that reduces heat build up for the ScR. Or an increase in mag capacity for ScP. My Amarr weapons are the best. But only with the OHR bonus.
Personally, I feel the overheat bonus should go to all Amarr suits as a standard.
=^,.,^=
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Aisha Ctarl
Praetoriani Classiarii Templares
4587
|
Posted - 2014.04.29 01:43:00 -
[22] - Quote
Eko Sol wrote:A scout should have a dmg resistance of 1% per level totally 5%. I think that is very fair and is in line with the Amarr's way of tech.
YES YES YES YES YES! A resistance bonus would be amazing.
=^,.,^=
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7428
|
Posted - 2014.04.29 01:43:00 -
[23] - Quote
Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. So basically negate the sacrifice that balances the Scout's eWAR and Speed capabilities in the first place?
I don't think you want 8-900HP suits running around with cloaks and 0% speed penalty.
Proposed Mobile CRU Changes
-HAND
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Echo 1991
WarRavens Final Resolution.
244
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Posted - 2014.04.29 01:44:00 -
[24] - Quote
Can someone explain how the ability to be invisible for less PG and CPU, being able to run whilst invisible to near the other end of the map with a few seconds to get stamina back not a good bonus? put a complex kin cat and cardiac reg. you run for 75 seconds and get all that back in about 6 seconds. that bonus is fine. it just needs an ewar bonus. |
Joel II X
Dah Gods O Bacon
2444
|
Posted - 2014.04.29 01:47:00 -
[25] - Quote
You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar. |
Aisha Ctarl
Praetoriani Classiarii Templares
4589
|
Posted - 2014.04.29 01:50:00 -
[26] - Quote
Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar.
You clearly didn't read the OP.
=^,.,^=
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4464
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Posted - 2014.04.29 01:50:00 -
[27] - Quote
Atiim wrote:How about this: Quote:+X% Scrambler Pistol ROF Per Level The X represents the 1/5 of the Scrambler Pistol ROF nerf, effectively 'un-nerfing' the Scrambler Pistol at Operation V. Are Scrambler Pistols competitive enough?
Even with Gimped ROF, they still heavily outclass most pistols (Flaylock, Ion, Bolt)
Throw this back in, and the other three are done for.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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ZDub 303
TeamPlayers Dirt Nap Squad.
2603
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Posted - 2014.04.29 01:58:00 -
[28] - Quote
With a reduction to armor speed penalty it would have its niche. It would not be the ewar specialist that the caldari or gallente scouts are, but it would certainly still have a place in the game. It would essentially be a light assault suit with a cloak, but that is kind of the amarr way, they are meant to be EHP kings. |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1944
|
Posted - 2014.04.29 02:02:00 -
[29] - Quote
Atiim wrote:Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. So basically negate the sacrifice that balances the Scout's eWAR and Speed capabilities in the first place? I don't think you want 8-900HP suits running around with cloaks and 0% speed penalty. Yeah. Kinda.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4970
|
Posted - 2014.04.29 02:08:00 -
[30] - Quote
The skill could be buffed, it's not bad for some scout play styles.
Amarr need to get new equipment ASAP so we (scouts) can take the uplink bonus that's rightfully ours.
/timetravel
Best thread of all time
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ugg reset
Molon Labe. General Tso's Alliance
575
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Posted - 2014.04.29 02:08:00 -
[31] - Quote
well to start out it is a scout so it gets all that the class provides: speed, low sig, high precision, 50% longer base scan range, the smallest hitbox and can cloak viably. it has the same slot layout as a Gal scout with more CPU allowing for more divers fits and has higher base armor.
it's not out of the realm of possibility for it to get under the raider of a cal scouts p scan. one complex damp and a cloak lets it beat a triple precision cal.
you can show me all the charts and graphs you want, but you're under selling the stamina bonus. max kin cats and feroscale plates work like a charm for me.
IDK it's whatever you can make out of it. out of all the scouts it is the best for straight combat combat. think of it as a slightly weaker assault with two equipment slots.
Thr33 is the magic number.
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MINA Longstrike
577
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Posted - 2014.04.29 02:12:00 -
[32] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... That is a completely ****ing useless bonus that adresses none of the amarr scouts issues nor is it even needed *or god for the ScP*. Stop trying to shoehorn your whining about the scrambler pistol getting appropriately balanced into discussions about the scout class.
A bonus to a class of suit should *define* its playstyle, as it does with sentinels, commandos, logis and every other role in the game aside from the amarr scout.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aisha Ctarl
Praetoriani Classiarii Templares
4591
|
Posted - 2014.04.29 02:15:00 -
[33] - Quote
ugg reset wrote:well to start out it is a scout so it gets all that the class provides: speed, low sig, high precision, 50% longer base scan range, the smallest hitbox and can cloak viably. it has the same slot layout as a Gal scout with more CPU allowing for more divers fits and has higher base armor.
it's not out of the realm of possibility for it to get under the raider of a cal scouts p scan. one complex damp and a cloak lets it beat a triple precision cal.
you can show me all the charts and graphs you want, but you're under selling the stamina bonus. max kin cats and feroscale plates work like a charm for me.
IDK it's whatever you can make out of it. out of all the scouts it is the best for straight combat. think of it as a slightly weaker assault with two equipment slots.
Ok, well tell CCP to rename it to the Amarr Light Assault, oh wait, it's called the Amarr SCOUT.
=^,.,^=
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Nocturnal Soul
Immortal Retribution
3064
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Posted - 2014.04.29 02:20:00 -
[34] - Quote
MINA Longstrike wrote:Nocturnal Soul wrote:5% to ScP RoF..... That is a completely ****ing useless bonus that adresses none of the amarr scouts issues nor is it even needed *or god for the ScP*. Stop trying to shoehorn your whining about the scrambler pistol getting appropriately balanced into discussions about the scout class. Aww now who touched you in the bum hole again? Seriously it's not a useless bonus & and it's a hell of a lot better than running slow for the longest time.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Rusty Shallows
Caldari State
1704
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Posted - 2014.04.29 02:21:00 -
[35] - Quote
Aisha Ctarl wrote:For Christ's Sake, Give the Amarr Scout a Competitive Bonus Negative, enjoy your stay in Flaylock land.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1944
|
Posted - 2014.04.29 02:26:00 -
[36] - Quote
Aisha Ctarl wrote:ugg reset wrote:well to start out it is a scout so it gets all that the class provides: speed, low sig, high precision, 50% longer base scan range, the smallest hitbox and can cloak viably. it has the same slot layout as a Gal scout with more CPU allowing for more divers fits and has higher base armor.
it's not out of the realm of possibility for it to get under the raider of a cal scouts p scan. one complex damp and a cloak lets it beat a triple precision cal.
you can show me all the charts and graphs you want, but you're under selling the stamina bonus. max kin cats and feroscale plates work like a charm for me.
IDK it's whatever you can make out of it. out of all the scouts it is the best for straight combat. think of it as a slightly weaker assault with two equipment slots. Ok, well tell CCP to rename it to the Amarr Light Assault, oh wait, it's called the Amarr SCOUT. No, it's the AMARR scout.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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MINA Longstrike
577
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Posted - 2014.04.29 02:44:00 -
[37] - Quote
Nocturnal Soul wrote:MINA Longstrike wrote:Nocturnal Soul wrote:5% to ScP RoF..... That is a completely ****ing useless bonus that adresses none of the amarr scouts issues nor is it even needed *or god for the ScP*. Stop trying to shoehorn your whining about the scrambler pistol getting appropriately balanced into discussions about the scout class. Aww now who touched you in the bum hole again? Seriously it's not a useless bonus & and it's a hell of a lot better than running slow for the longest time.
5% ScP is useless *and* unnecessary. It doesn't define the scouts role like it does with the min scout which is an assassin first and an infiltrator second.
The dampening bonus and a scan range on the gallente scout make it an infiltrator capable of picking its fights.
The precision and range on the cal scout make it an anti-scout.
Stam, Stan recharge and ScP rof make the amarr scout what? A confused little hunchback?
Part of what needs to be done with scouts is that they *need* their stamina/recharge nerfed (especially the min scout, which could still have the lowest recharge at say 7-8 seconds but without much total stamina).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Iron Wolf Saber
Den of Swords
14397
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Posted - 2014.04.29 02:47:00 -
[38] - Quote
Nuuu I love my tank chaser fit.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9877
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Posted - 2014.04.29 02:51:00 -
[39] - Quote
Iron Wolf Saber wrote:Nuuu I love my tank chaser fit.
Dude whose tanks are you chasing? I have tanks and Amarr Scouts....... if I let one of those deformed little monstrosities anywhere near me..... why.....I'd..... I'd honestly be ashamed of myself.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Aisha Ctarl
Praetoriani Classiarii Templares
4592
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Posted - 2014.04.29 02:52:00 -
[40] - Quote
Iron Wolf Saber wrote:Nuuu I love my tank chaser fit.
What I'm saying is either drop the stamina pool or the recharge bonus while keeping the other then giving it another bonus such as resistance or a weapon ROF bonus since it seems the Amarr scout is simply a light assault.
=^,.,^=
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
363
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Posted - 2014.04.29 02:57:00 -
[41] - Quote
Nocturnal Soul wrote:8% to ScP RoF..... fix it |
Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
363
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Posted - 2014.04.29 02:59:00 -
[42] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... why a bonus to a overnerf to death weapon lolololollolo |
DozersMouse XIII
Edimmu Warfighters Gallente Federation
545
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Posted - 2014.04.29 03:00:00 -
[43] - Quote
Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
it would have to be a bonus that compliments the low slots IMO
range is an alright bonus
maybe a bonus to rep modules (but its not a ewar bonus)
maybe a bonus to armor (again not ewar and would provoke tanking)
it looks like we need more ewar mods CCP
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Nocturnal Soul
Immortal Retribution
3065
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Posted - 2014.04.29 03:10:00 -
[44] - Quote
MINA Longstrike wrote:Nocturnal Soul wrote:MINA Longstrike wrote:Nocturnal Soul wrote:5% to ScP RoF..... That is a completely ****ing useless bonus that adresses none of the amarr scouts issues nor is it even needed *or god for the ScP*. Stop trying to shoehorn your whining about the scrambler pistol getting appropriately balanced into discussions about the scout class. Aww now who touched you in the bum hole again? Seriously it's not a useless bonus & and it's a hell of a lot better than running slow for the longest time. 5% ScP is useless *and* unnecessary. It doesn't define the scouts role like it does with the min scout which is an assassin first and an infiltrator second. The dampening bonus and a scan range on the gallente scout make it an infiltrator capable of picking its fights. The precision and range on the cal scout make it an anti-scout. Stam, Stan recharge and ScP rof make the amarr scout what? A confused little hunchback? Part of what needs to be done with scouts is that they *need* their stamina/recharge nerfed (especially the min scout, which could still have the lowest recharge at say 7-8 seconds but without much total stamina). How to kill a scout/ cqc ninja 1. Shoot them from a distance 2. Tea bag them 3. Repeat
Its alright everyone, no need to worry it's just an Amarr scout :(
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Master Smurf
Nos Nothi
391
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Posted - 2014.04.29 03:12:00 -
[45] - Quote
Aisha Ctarl wrote:Eko Sol wrote:A scout should have a dmg resistance of 1% per level totally 5%. I think that is very fair and is in line with the Amarr's way of tech. YES YES YES YES YES! A resistance bonus would be amazing.
You already have the most HP
"Shine bright like a diamond"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9881
|
Posted - 2014.04.29 03:27:00 -
[46] - Quote
Master Smurf wrote:Aisha Ctarl wrote:Eko Sol wrote:A scout should have a dmg resistance of 1% per level totally 5%. I think that is very fair and is in line with the Amarr's way of tech. YES YES YES YES YES! A resistance bonus would be amazing. You already have the most HP
But scouts don't need EHP and 35 HP is not worth the slightest damn.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
NextDark Knight
Hellstorm Inc League of Infamy
382
|
Posted - 2014.04.29 03:30:00 -
[47] - Quote
I like the Amarr Scout, Kincats a armor rep and two damage mods in the highs. Stealth death dealing machine with the srambler riffle. Just don't run in a group and keep on running... the key is to keep on running and never stop.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Tolen Rosas
Kang Lo Directorate Gallente Federation
394
|
Posted - 2014.04.29 08:31:00 -
[48] - Quote
needs a bonus to cloak time. |
DozersMouse XIII
Edimmu Warfighters Gallente Federation
545
|
Posted - 2014.04.29 08:34:00 -
[49] - Quote
Tolen Rosas wrote:needs a bonus to cloak time. no.
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Spectral Clone
Dust2Dust. Top Men.
2471
|
Posted - 2014.04.29 08:41:00 -
[50] - Quote
Perhaps the Amarr scout should get a bonus to the effectiveness of HP and repair on reactive plates?
Amarr bonus: 10% bonus to repair and HP value of reactive armor plates per level.
Reactive plate stats with level 5 amarr scout skill (without lvl 5 armor plates skill): STD - 37.5 hp // 1.5 hp/s ENH - 60 hp // 1.5 hp/s CPLX - 90 hp // 3 hp/s
Reactive plate stats with level 5 amarr scout skill (with lvl 5 armor plates skill): STD - 41.25 hp // 1.5 hp/s ENH - 66 hp // 1.5 hp/s CPLX - 99 hp // 3 hp/s
It makes a lot of sense to me.
HTFU Gë£ Live with CCP´s mistakes.
"I tried so hard and got so far.... but in the end it doesnt even matter."
|
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
365
|
Posted - 2014.04.29 08:42:00 -
[51] - Quote
Spectral Clone wrote:Perhaps the Amarr scout should get a bonus to the effectiveness of HP and repair on reactive plates?
Amarr bonus: 10% bonus to repair and HP value of reactive armor plates per level.
Reactive plate stats with level 5 amarr scout skill (without lvl 5 armor plates skill): STD - 37.5 hp // 1.5 hp/s ENH - 60 hp // 1.5 hp/s CPLX - 90 hp // 3 hp/s
Reactive plate stats with level 5 amarr scout skill (with lvl 5 armor plates skill): STD - 41.25 hp // 1.5 hp/s ENH - 66 hp // 1.5 hp/s CPLX - 99 hp // 3 hp/s
It makes a lot of sense to me. 14 pg wastingggggggggggggggggggggggggggggggggggggggggggggggggggggg |
Korvin Lomont
United Pwnage Service RISE of LEGION
942
|
Posted - 2014.04.29 09:33:00 -
[52] - Quote
Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
EDIT
Since it is apparent the Amarr scout is really an assault suit in disguise, my proposed bonus is a weapon ROF bonus.
Well I see why this bonus seems underwhelming but its not THAT bad. Sure you won't be able to run faster (or reach any position faster by default) but there still uses for a high stamina.
Even if you are slower than other scouts you can run longer and jump more often which can be quite useful. Also the suit itself is not that bad.
You have a similar flexibility like the gallente suit. But all in all I would agree that a better bonus could be in place, I would like something that emphases on the amarr philosophy.
Instead of the stamina bonus for me acceptable would be: 2 % more rof to ScP or 2% more damage to ScP (or laser based sidearms) 5 % CPU/PG reduction to plates 2% armor plate efficacy |
Korvin Lomont
United Pwnage Service RISE of LEGION
942
|
Posted - 2014.04.29 09:36:00 -
[53] - Quote
Spectral Clone wrote:Perhaps the Amarr scout should get a bonus to the effectiveness of HP and repair on reactive plates?
Amarr bonus: 10% bonus to repair and HP value of reactive armor plates per level.
Reactive plate stats with level 5 amarr scout skill (without lvl 5 armor plates skill): STD - 37.5 hp // 1.5 hp/s ENH - 60 hp // 1.5 hp/s CPLX - 90 hp // 3 hp/s
Reactive plate stats with level 5 amarr scout skill (with lvl 5 armor plates skill): STD - 41.25 hp // 1.5 hp/s ENH - 66 hp // 1.5 hp/s CPLX - 99 hp // 3 hp/s
It makes a lot of sense to me.
Hmm as active tanking is more of a gallente thing I am not sure if this is a good way to buff the amarr but may be a bonus to ferroscales? This would allow to have moderate tank with acceptable speed... |
LT apparition
Molon Labe.
88
|
Posted - 2014.04.29 10:47:00 -
[54] - Quote
SoTa PoP wrote:For the Amarr!
Buff them till they're OP!
It's only the natural way of things, we should be superior to all races, for we are superior as a peoples.
May the Empress live forever.
Sota hey.... sorry to say this but... *Clearing Throat*...I/We of the Gallente Had naughty Hot Time with your Empress... Freedom !
PS: She Really Enjoyed The Boat.
We Fight, We Kill, You Die, The End.
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tander09
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2014.04.29 10:59:00 -
[55] - Quote
Aisha Ctarl wrote:Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. That would shoehorn people into using armor plates over other modules. Amarr are tankers!
Recruiter link here: https://dust514.com/recruit/FepTs1/
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
|
Aisha Ctarl
Praetoriani Classiarii Templares
4601
|
Posted - 2014.04.29 11:02:00 -
[56] - Quote
tander09 wrote:Aisha Ctarl wrote:Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. That would shoehorn people into using armor plates over other modules. Amarr are tankers!
It's a scout suit, not assault remember?
=^,.,^=
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7436
|
Posted - 2014.04.29 11:03:00 -
[57] - Quote
tander09 wrote: Amarr are tankers!
But Scouts are not...
Proposed Mobile CRU Changes
-HAND
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tander09
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2014.04.29 11:14:00 -
[58] - Quote
Aisha Ctarl wrote:tander09 wrote:Aisha Ctarl wrote:Onesimus Tarsus wrote:They should remove all armor speed penalties for the AmScout. That would shoehorn people into using armor plates over other modules. Amarr are tankers! It's a scout suit, not assault remember? If it's amarr= it's a tanker!
Recruiter link here: https://dust514.com/recruit/FepTs1/
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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Django Quik
Dust2Dust.
3055
|
Posted - 2014.04.29 11:56:00 -
[59] - Quote
How about they keep their current bonus, minmatar lose a massive chunk out of their ridiculous stamina recharge that is entirely unnecessary (if CCP want min scouts to be able to endlessly melee and/or jump, they should just reduce the stamina reqs on those things), and here's my little bonus buff for amarr... lower scan profile for all deployed equipment.
Okay, so only really useful for sneaky uplink placement but also could be good for snipers or just hiding a cheeky nanohive near an enemy point or for supplying snipers without giving their positions away.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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fixitgd
S.e.V.e.N. General Tso's Alliance
132
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Posted - 2014.04.29 14:24:00 -
[60] - Quote
5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat. |
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pseudosnipre
695
|
Posted - 2014.04.29 14:26:00 -
[61] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Aisha Ctarl
Praetoriani Classiarii Templares
4602
|
Posted - 2014.04.29 15:19:00 -
[62] - Quote
fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat.
Weapon range, or scan range?
=^,.,^=
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7444
|
Posted - 2014.04.29 15:22:00 -
[63] - Quote
Aisha Ctarl wrote:fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat. Weapon range, or scan range? Weapon range would be overpowered, and doesn't the Caldari already have a bonus to Scan Range?
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7444
|
Posted - 2014.04.29 15:23:00 -
[64] - Quote
pseudosnipre wrote:Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus 5% Damage per level would also be broken, and 5% Cooldown is already the Amarr Assault's bonus.
Proposed Mobile CRU Changes
-HAND
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2279
|
Posted - 2014.04.29 15:25:00 -
[65] - Quote
Once they fix assaults then they can fix your beloved scout..
Removed inappropriate content - CCP Logibro
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Aisha Ctarl
Praetoriani Classiarii Templares
4602
|
Posted - 2014.04.29 15:28:00 -
[66] - Quote
Atiim wrote:Aisha Ctarl wrote:fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat. Weapon range, or scan range? Weapon range would be overpowered, and doesn't the Caldari already have a bonus to Scan Range?
That's why I asked
=^,.,^=
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calisk galern
BurgezzE.T.F General Tso's Alliance
2431
|
Posted - 2014.04.29 15:29:00 -
[67] - Quote
you really think ammar has it worse then minmatar suits? |
Aisha Ctarl
Praetoriani Classiarii Templares
4602
|
Posted - 2014.04.29 15:31:00 -
[68] - Quote
calisk galern wrote:you really think ammar has it worse then minmatar suits?
Yes.
=^,.,^=
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WhataguyTTU
0uter.Heaven
122
|
Posted - 2014.04.29 15:33:00 -
[69] - Quote
Heimdallr69 wrote:Once they fix assaults then they can fix your beloved scout..
LOL, so true.
You atleast of that, your amarr scout is still better than most Assault suits.
Amarr has always had the best tank eHP, I feel the scout should get bonus to plates/shields or reduced cost and reduced speed reduction.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1386
|
Posted - 2014.04.29 15:38:00 -
[70] - Quote
Atiim wrote:tander09 wrote: Amarr are tankers!
But Scouts are not...
have you played this game?
Crush them
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2280
|
Posted - 2014.04.29 16:49:00 -
[71] - Quote
Darken-Sol wrote:Atiim wrote:tander09 wrote: Amarr are tankers!
But Scouts are not... have you played this game? Think he's saying they're not supposed to be
Removed inappropriate content - CCP Logibro
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pseudosnipre
697
|
Posted - 2014.04.29 17:00:00 -
[72] - Quote
Uplinks stealth bonus? All uplinks dropped in the suit have a profile of 20 dB.
I run an uplink g/1 scout and resort to wide flanks or inaccessible/defensible locations. Dropping low profile links could be very powerful in shaping battles.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
657
|
Posted - 2014.04.29 17:07:00 -
[73] - Quote
Bonus to equipment max deployed and max carried. Why? Because it's actually useful, and ammar are all 'bout dem uplinks. Also in the fantastic book, Templar One the ammar scouts are laying all sorts of traps (can't give citation; I don't have the book anymore) and I feel that might be something worthwhile.
Certified Pyromaniac and Master Hacker
My Channel
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2014.04.29 17:15:00 -
[74] - Quote
Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
EDIT
Since it is apparent the Amarr scout is really an assault suit in disguise, my proposed bonus is a weapon ROF bonus.
You're arguments are a joke. There is no disputing that the Cal and Gal are a superior choice but the Amarr is the superior choice to the Min. So, again, like the other 100 post you've made, your opinion is wrong, it's not based on facts, it's based on you wanting the best scout.
The idea that an Amarr can't be stealth is a pure joke, you have 3 low at adv and 4 lows at Proto. It's perfectly acceptable and reasonable to use 2 dampeners if you want to play the stones the game. You want to argue which class is suppose to be CQC Knifing and then had less ability to play dampening game than Amarr? You want to argue about the restrictions of the Min class vs the non restrictions of the Amarr?! Youre chasing OP bonus for your class, instead of being reasonable and demanding a complex version of the current one.
You change your proposal every week it seems, i dont mind a rof but Amare weapons dont need it except for maybe on scrambler to go back to OP ness
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Medical Crash
CLONES AGAINST HUMANITY
322
|
Posted - 2014.04.29 17:42:00 -
[75] - Quote
I complain about the OP Gal Scout suit, but the Amarr has done me no wrong. It's bonus is pathetic, please grant it something useful. Maybe Increased fire rate with laser weaponry? I don't know, give me some ideas here. |
Zaaeed Massani
RisingSuns Dark Taboo
375
|
Posted - 2014.04.29 17:44:00 -
[76] - Quote
You look prettier.
That's your bonus, and you're going to like it!!11!1!!
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Dexter307
The Unholy Legion Of DarkStar
1524
|
Posted - 2014.04.29 18:16:00 -
[77] - Quote
Atiim wrote:Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point? Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle). That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons. Buff the ion first 65 dmg per shot 500 dmg charge shot |
KalOfTheRathi
Nec Tributis
1259
|
Posted - 2014.04.29 18:20:00 -
[78] - Quote
Aisha Ctarl wrote: --- snip reasons --- Please leave Christ out of this.
The last time he got involved with humanity it was difficult for him to play the piano afterwards.
And so it goes.
|
Aisha Ctarl
Praetoriani Classiarii Templares
4607
|
Posted - 2014.04.29 19:57:00 -
[79] - Quote
Cotsy wrote:Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
EDIT
Since it is apparent the Amarr scout is really an assault suit in disguise, my proposed bonus is a weapon ROF bonus. You're arguments are a joke. There is no disputing that the Cal and Gal are a superior choice but the Amarr is the superior choice to the Min. So, again, like the other 100 post you've made, your opinion is wrong, it's not based on facts, it's based on you wanting the best scout. The idea that an Amarr can't be stealth is a pure joke, you have 3 low at adv and 4 lows at Proto. It's perfectly acceptable and reasonable to use 2 dampeners if you want to play the stones the game. You want to argue which class is suppose to be CQC Knifing and then had less ability to play dampening game than Amarr? You want to argue about the restrictions of the Min class vs the non restrictions of the Amarr?! Youre chasing OP bonus for your class, instead of being reasonable and demanding a complex version of the current one. You change your proposal every week it seems, i dont mind a rof but Amare weapons dont need it except for maybe on scrambler to go back to OP ness
Hop on over to Aero's thread about anything Amarr Scout can do, Gal Scout can do better and learn something brotato chip. Also, people agree with me so I must be on to something eh?
=^,.,^=
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Lightning xVx
R 0 N 1 N
607
|
Posted - 2014.04.29 20:02:00 -
[80] - Quote
Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar.
I could' ve sworn the gallente scout can pack more health and still be passively invisible? |
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4668
|
Posted - 2014.04.29 20:04:00 -
[81] - Quote
Lightning xVx wrote:Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar. I could' ve sworn the gallente scout can pack more health and still be passively invisible? Confirming this is true.
Amarr scout is useless for anything but cross country running. Not meaning ti can't 'compete' per say, but you'd be better off in almost every way as a Galante Scout. Sorta like Amarr heavy vs Galanete heavy, except in that case Amarr heavy resistance against other HMG's gives it a role.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Lightning xVx
R 0 N 1 N
607
|
Posted - 2014.04.29 20:05:00 -
[82] - Quote
pseudosnipre wrote:Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus
I personally feel it doesnt need something for weapons something more personal for the suit. |
Aisha Ctarl
Praetoriani Classiarii Templares
4611
|
Posted - 2014.04.29 20:12:00 -
[83] - Quote
Lightning xVx wrote:Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar. I could' ve sworn the gallente scout can pack more health and still be passively invisible?
IT CAN, thus my OP.
Yes, as a standalone suit, the Amarr Scout is very nice, but compared to the other scout suits, it is complete trash.
=^,.,^=
|
Lightning xVx
R 0 N 1 N
607
|
Posted - 2014.04.29 20:15:00 -
[84] - Quote
For me something about Amarr resembles durability or something about defense....haha I would say it's not effected by stun locking but that would be TOO Evil haha. Personally, I think it should have more stamina then Minmatar. (NOT MORE SPEED) And something else...but Idk....Why not just give the ranges to the Amarr instead? So they can pick up medium/heavies easier. Idk.... -_- |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1382
|
Posted - 2014.04.29 20:27:00 -
[85] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... Please... no.... man no... *whispers ion pistol in left ear*
Assassination is my thing.
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DozersMouse XIII
Edimmu Warfighters Gallente Federation
548
|
Posted - 2014.04.29 20:49:00 -
[86] - Quote
Lightning xVx wrote:For me something about Amarr resembles durability or something about defense....haha I would say it's not effected by stun locking but that would be TOO Evil haha. Personally, I think it should have more stamina then Minmatar. (NOT MORE SPEED) And something else...but Idk....Why not just give the ranges to the Amarr instead? So they can pick up medium/heavies easier. Idk.... -_- it makes more sense to me
that the amarr have the range bonus over the gallente judging by weapons
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1514
|
Posted - 2014.04.29 20:56:00 -
[87] - Quote
Reduction on the cloak cooldown (the originally proposed bonus). Same cloak uptime, less cloak downtime. I think this is fair, a "scouty" bonus and makes sense for the class. Amarr scouts are heavily dependent on cloaks for survivability moreso than the other scouts, which have ewar and speed.
Best PvE idea ever!
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Aisha Ctarl
Praetoriani Classiarii Templares
4613
|
Posted - 2014.04.29 21:18:00 -
[88] - Quote
Vell0cet wrote:Reduction on the cloak cooldown (the originally proposed bonus). Same cloak uptime, less cloak downtime. I think this is fair, a "scouty" bonus and makes sense for the class. Amarr scouts are heavily dependent on cloaks for survivability moreso than the other scouts, which have ewar and speed.
I'd be fine with that
=^,.,^=
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Lt Royal
Subdreddit Test Alliance Please Ignore
2937
|
Posted - 2014.04.29 21:21:00 -
[89] - Quote
SoTa PoP wrote:For the Amarr!
Buff them till they're OP!
It's only the natural way of things, we should be superior to all races, for we are superior as a peoples.
May the Empress live forever.
Ah role playing, how I love it.
Gÿ£GÿàGÿP Templar Code Giveway - Propaganda Competition Gÿ£GÿàGÿP
|
Sad Heavy
Eternal Beings Proficiency V.
77
|
Posted - 2014.04.29 21:23:00 -
[90] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point? Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle). That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons. The thing is that I'm a bad shot. I would get only body shots. (Mostly.) The ScP performs in exactly the same manner to the ScR, only with short range and high damage, and now lower RoF While I agree that the ScR shouldn't really be a CQC weapon (and it isn't anymore, thanks to the nerf; can't deal with armour buffer) the ScP shouldn't have been a better weapon for the same situation. I think increasing headshot damage would be better than increasing RoF; reward skill over spam. (Which seems to be the defining characteristic of the pistols at this point) Can't spam the Bolt, each shot needs to count
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4975
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Posted - 2014.04.29 22:50:00 -
[91] - Quote
Iron Wolf Saber wrote:Nuuu I love my tank chaser fit. The amarr scout is a lot of things, but it is not a tank chaser
A tank chaser is a minmatar scout with cardiac regs, damage mods, and a swarm.
/timetravel
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