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pseudosnipre
695
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Posted - 2014.04.29 14:26:00 -
[61] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Aisha Ctarl
Praetoriani Classiarii Templares
4602
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Posted - 2014.04.29 15:19:00 -
[62] - Quote
fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat.
Weapon range, or scan range?
=^,.,^=
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7444
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Posted - 2014.04.29 15:22:00 -
[63] - Quote
Aisha Ctarl wrote:fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat. Weapon range, or scan range? Weapon range would be overpowered, and doesn't the Caldari already have a bonus to Scan Range?
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7444
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Posted - 2014.04.29 15:23:00 -
[64] - Quote
pseudosnipre wrote:Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus 5% Damage per level would also be broken, and 5% Cooldown is already the Amarr Assault's bonus.
Proposed Mobile CRU Changes
-HAND
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2279
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Posted - 2014.04.29 15:25:00 -
[65] - Quote
Once they fix assaults then they can fix your beloved scout..
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Aisha Ctarl
Praetoriani Classiarii Templares
4602
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Posted - 2014.04.29 15:28:00 -
[66] - Quote
Atiim wrote:Aisha Ctarl wrote:fixitgd wrote:5% Range per level to keep in line with ewar and tech. Considering their weapons are for medium range combat. Weapon range, or scan range? Weapon range would be overpowered, and doesn't the Caldari already have a bonus to Scan Range?
That's why I asked
=^,.,^=
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calisk galern
BurgezzE.T.F General Tso's Alliance
2431
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Posted - 2014.04.29 15:29:00 -
[67] - Quote
you really think ammar has it worse then minmatar suits? |
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Aisha Ctarl
Praetoriani Classiarii Templares
4602
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Posted - 2014.04.29 15:31:00 -
[68] - Quote
calisk galern wrote:you really think ammar has it worse then minmatar suits?
Yes.
=^,.,^=
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WhataguyTTU
0uter.Heaven
122
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Posted - 2014.04.29 15:33:00 -
[69] - Quote
Heimdallr69 wrote:Once they fix assaults then they can fix your beloved scout..
LOL, so true.
You atleast of that, your amarr scout is still better than most Assault suits.
Amarr has always had the best tank eHP, I feel the scout should get bonus to plates/shields or reduced cost and reduced speed reduction.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1386
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Posted - 2014.04.29 15:38:00 -
[70] - Quote
Atiim wrote:tander09 wrote: Amarr are tankers!
But Scouts are not... 
have you played this game?
Crush them
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2280
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Posted - 2014.04.29 16:49:00 -
[71] - Quote
Darken-Sol wrote:Atiim wrote:tander09 wrote: Amarr are tankers!
But Scouts are not...  have you played this game? Think he's saying they're not supposed to be
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pseudosnipre
697
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Posted - 2014.04.29 17:00:00 -
[72] - Quote
Uplinks stealth bonus? All uplinks dropped in the suit have a profile of 20 dB.
I run an uplink g/1 scout and resort to wide flanks or inaccessible/defensible locations. Dropping low profile links could be very powerful in shaping battles.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
657
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Posted - 2014.04.29 17:07:00 -
[73] - Quote
Bonus to equipment max deployed and max carried. Why? Because it's actually useful, and ammar are all 'bout dem uplinks. Also in the fantastic book, Templar One the ammar scouts are laying all sorts of traps (can't give citation; I don't have the book anymore) and I feel that might be something worthwhile.
Certified Pyromaniac and Master Hacker
My Channel
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2014.04.29 17:15:00 -
[74] - Quote
Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
EDIT
Since it is apparent the Amarr scout is really an assault suit in disguise, my proposed bonus is a weapon ROF bonus.
You're arguments are a joke. There is no disputing that the Cal and Gal are a superior choice but the Amarr is the superior choice to the Min. So, again, like the other 100 post you've made, your opinion is wrong, it's not based on facts, it's based on you wanting the best scout.
The idea that an Amarr can't be stealth is a pure joke, you have 3 low at adv and 4 lows at Proto. It's perfectly acceptable and reasonable to use 2 dampeners if you want to play the stones the game. You want to argue which class is suppose to be CQC Knifing and then had less ability to play dampening game than Amarr? You want to argue about the restrictions of the Min class vs the non restrictions of the Amarr?! Youre chasing OP bonus for your class, instead of being reasonable and demanding a complex version of the current one.
You change your proposal every week it seems, i dont mind a rof but Amare weapons dont need it except for maybe on scrambler to go back to OP ness
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Medical Crash
CLONES AGAINST HUMANITY
322
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Posted - 2014.04.29 17:42:00 -
[75] - Quote
I complain about the OP Gal Scout suit, but the Amarr has done me no wrong. It's bonus is pathetic, please grant it something useful. Maybe Increased fire rate with laser weaponry? I don't know, give me some ideas here. |
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Zaaeed Massani
RisingSuns Dark Taboo
375
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Posted - 2014.04.29 17:44:00 -
[76] - Quote
You look prettier.
That's your bonus, and you're going to like it!!11!1!!
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Dexter307
The Unholy Legion Of DarkStar
1524
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Posted - 2014.04.29 18:16:00 -
[77] - Quote
Atiim wrote:Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point? Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle). That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons. Buff the ion first 65 dmg per shot 500 dmg charge shot |
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KalOfTheRathi
Nec Tributis
1259
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Posted - 2014.04.29 18:20:00 -
[78] - Quote
Aisha Ctarl wrote: --- snip reasons --- Please leave Christ out of this.
The last time he got involved with humanity it was difficult for him to play the piano afterwards. 
And so it goes.
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Aisha Ctarl
Praetoriani Classiarii Templares
4607
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Posted - 2014.04.29 19:57:00 -
[79] - Quote
Cotsy wrote:Aisha Ctarl wrote:I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits.
What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utter terribad garbage TRASH.
Caldari - Can see all which is useful for allowing a SCOUT to pick and choose his/her battles Gallente - Can't be seen which is useful for allowing a SCOUT to pick and choose his/her battles Minmatar - Hack speed bonus, in short, the ENTIRE OBJECTIVE OF THE DAMNED GAME, HACKING THINGS Amarr - Stamina pool and recovery, good for still running slower than everyone else and not being able to go further than the other scouts. We have graphs proving this.
Even with profile dampeners, Cal Scouts can see me. Even with precision enhancers, other scouts sneak up on me, Even when I need to hack or move quickly, Min scouts hack quicker, and all the scouts move faster.
Yeah I'm mad and I challenge someone to give me a GOOD and SOLID positive of the Amarr scout that it has over any of the other scouts BESIDES brick tanking to have high eHP.
EDIT
Since it is apparent the Amarr scout is really an assault suit in disguise, my proposed bonus is a weapon ROF bonus. You're arguments are a joke. There is no disputing that the Cal and Gal are a superior choice but the Amarr is the superior choice to the Min. So, again, like the other 100 post you've made, your opinion is wrong, it's not based on facts, it's based on you wanting the best scout. The idea that an Amarr can't be stealth is a pure joke, you have 3 low at adv and 4 lows at Proto. It's perfectly acceptable and reasonable to use 2 dampeners if you want to play the stones the game. You want to argue which class is suppose to be CQC Knifing and then had less ability to play dampening game than Amarr? You want to argue about the restrictions of the Min class vs the non restrictions of the Amarr?! Youre chasing OP bonus for your class, instead of being reasonable and demanding a complex version of the current one. You change your proposal every week it seems, i dont mind a rof but Amare weapons dont need it except for maybe on scrambler to go back to OP ness
Hop on over to Aero's thread about anything Amarr Scout can do, Gal Scout can do better and learn something brotato chip. Also, people agree with me so I must be on to something eh?
=^,.,^=
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Lightning xVx
R 0 N 1 N
607
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Posted - 2014.04.29 20:02:00 -
[80] - Quote
Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar.
I could' ve sworn the gallente scout can pack more health and still be passively invisible? |
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4668
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Posted - 2014.04.29 20:04:00 -
[81] - Quote
Lightning xVx wrote:Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar. I could' ve sworn the gallente scout can pack more health and still be passively invisible? Confirming this is true.
Amarr scout is useless for anything but cross country running. Not meaning ti can't 'compete' per say, but you'd be better off in almost every way as a Galante Scout. Sorta like Amarr heavy vs Galanete heavy, except in that case Amarr heavy resistance against other HMG's gives it a role.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Lightning xVx
R 0 N 1 N
607
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Posted - 2014.04.29 20:05:00 -
[82] - Quote
pseudosnipre wrote:Nocturnal Soul wrote:5% to ScP RoF..... SCR damage and cool down bonus
I personally feel it doesnt need something for weapons something more personal for the suit. |
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Aisha Ctarl
Praetoriani Classiarii Templares
4611
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Posted - 2014.04.29 20:12:00 -
[83] - Quote
Lightning xVx wrote:Joel II X wrote:You guys also have more health than us. Why do Amarr Scouts always leave that part out?
Only thing that would be cooler is if the bonus gave a little more than currently, but not enough to make it OP to running 600 with faster stamina regen than a minmatar. I could' ve sworn the gallente scout can pack more health and still be passively invisible?
IT CAN, thus my OP.
Yes, as a standalone suit, the Amarr Scout is very nice, but compared to the other scout suits, it is complete trash.
=^,.,^=
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Lightning xVx
R 0 N 1 N
607
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Posted - 2014.04.29 20:15:00 -
[84] - Quote
For me something about Amarr resembles durability or something about defense....haha I would say it's not effected by stun locking but that would be TOO Evil haha. Personally, I think it should have more stamina then Minmatar. (NOT MORE SPEED) And something else...but Idk....Why not just give the ranges to the Amarr instead? So they can pick up medium/heavies easier. Idk.... -_- |
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1382
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Posted - 2014.04.29 20:27:00 -
[85] - Quote
Nocturnal Soul wrote:5% to ScP RoF..... Please... no.... man no... *whispers ion pistol in left ear*
Assassination is my thing.
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DozersMouse XIII
Edimmu Warfighters Gallente Federation
548
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Posted - 2014.04.29 20:49:00 -
[86] - Quote
Lightning xVx wrote:For me something about Amarr resembles durability or something about defense....haha I would say it's not effected by stun locking but that would be TOO Evil haha. Personally, I think it should have more stamina then Minmatar. (NOT MORE SPEED) And something else...but Idk....Why not just give the ranges to the Amarr instead? So they can pick up medium/heavies easier. Idk.... -_- it makes more sense to me
that the amarr have the range bonus over the gallente judging by weapons
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1514
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Posted - 2014.04.29 20:56:00 -
[87] - Quote
Reduction on the cloak cooldown (the originally proposed bonus). Same cloak uptime, less cloak downtime. I think this is fair, a "scouty" bonus and makes sense for the class. Amarr scouts are heavily dependent on cloaks for survivability moreso than the other scouts, which have ewar and speed.
Best PvE idea ever!
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Aisha Ctarl
Praetoriani Classiarii Templares
4613
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Posted - 2014.04.29 21:18:00 -
[88] - Quote
Vell0cet wrote:Reduction on the cloak cooldown (the originally proposed bonus). Same cloak uptime, less cloak downtime. I think this is fair, a "scouty" bonus and makes sense for the class. Amarr scouts are heavily dependent on cloaks for survivability moreso than the other scouts, which have ewar and speed.
I'd be fine with that
=^,.,^=
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Lt Royal
Subdreddit Test Alliance Please Ignore
2937
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Posted - 2014.04.29 21:21:00 -
[89] - Quote
SoTa PoP wrote:For the Amarr!
Buff them till they're OP!
It's only the natural way of things, we should be superior to all races, for we are superior as a peoples.
May the Empress live forever.
Ah role playing, how I love it.
Gÿ£GÿàGÿP Templar Code Giveway - Propaganda Competition Gÿ£GÿàGÿP
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Sad Heavy
Eternal Beings Proficiency V.
77
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Posted - 2014.04.29 21:23:00 -
[90] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Lorhak Gannarsein wrote:That would be OP; ScP was devastatingly powerful in 1.7; I honestly preferred my Carthum to my Viziam ScR inside 30m. On my Amarr Assault. With an extra 2 shots in the magazine? No, that's excessive. Isn't that the point? Sidearms are supposed to be devastating in CQC, while having less range than their Light/Heavy Weapon counterparts. Not to mention the fact that the Scrambler Rifle should never be preferable in CQC (bar the Assault Scrambler Rifle). That seemed working as intended to me. The only way to "LOLWTFBBQPWN" someone was with headshots, and they did next to crap in Long Range Combat compared to Light Weapons. The thing is that I'm a bad shot. I would get only body shots. (Mostly.) The ScP performs in exactly the same manner to the ScR, only with short range and high damage, and now lower RoF While I agree that the ScR shouldn't really be a CQC weapon (and it isn't anymore, thanks to the nerf; can't deal with armour buffer) the ScP shouldn't have been a better weapon for the same situation. I think increasing headshot damage would be better than increasing RoF; reward skill over spam. (Which seems to be the defining characteristic of the pistols at this point) Can't spam the Bolt, each shot needs to count
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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