Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1927
|
Posted - 2014.04.27 17:37:00 -
[31] - Quote
BrotherofHavok wrote:CUSE TOWN333 wrote:BrotherofHavok wrote:Michael Arck wrote: But this is so telling of how people are in real life. Here we have DNS controlling most of MH. What does the majority do? They just whine about it. Want CCP to step in and change it. Instead of sitting down with other mercs and pooling strength from all over the globe to at least make a stand against the DNS alliance. Just like folks in the US who complain about problems but never unite to make better changes, hoping that being a internet revolutionist with a petition from change.org can make an impact. It's quite pitiful really.
Over the last 3 weeks there has been exactly that above! Every day alliances and corporations were pooling resources to try and attack multiple districts of DNS to take them over. What happened? Besides large number of losses, DNS lost 2 districts, and large numbers of players said they would give up on PC matches because of how UNPLAYABLE it is. Every game lagged harder then ever before seen even with precautions in place (low resoultions set to PS3s, removal of unnecessary chat windows, restarting the ps3 before hand and others). Preemptive strike against rebuttals:
- Lag is an accepted part of PC. Why? How is it acceptable when my vehicles explode in midair from absolutely ZERO enemy fire or when they hit a bump the wrong way? Why does it take me 30 seconds to cross a 10 meter road? Why do I only see what's shooting at me when I die (non-cloak kills).
- Get a better connection: I have 75mbps download speed and 30mbps upload speed. Find me a faster connection that a normal civilian like myself can get and afford.
- Play through the lag: See #1 above and kill yourself 1,000,000 times over.
- HTFU: See #'s 1 and 3 above and kill yourself a billion times over on top of #3.
- "well you're obviously not a competitive player"... really? I'm playing an FPS and have the strong urge to throttle enemies with my bare hands if I could. How can I get more competitive?
- Get better teammates if you lose all the time: Really? The best of my corporation and/or alliance and that's what you've got to say? 30mil plus SP players are crap players? **** off...
I could keep going but I'm sure that I'm just on a Soap box now and you probably don't want to read it. Or you're the idiotic trolls that you are and have already argued the above points even though I no longer give a ****. yeah PC does not lag anymore so get back in there soldier. Really? Doesn't lag any more? really.... Not every client suffers the lag that everyone is talking about so if you're one of the few players that no longer lags congradu-*******-lations to you. If "lag" really is gone from PC... I'll... ****! I'll eat my shoe, shove a carrot up my ass, dance the chicken dance while screaming the star-spangled banner at the top of my lungs AND post it all online! WITH A MOTHER-******* CHERRY ON TOP! Please, CCP, PLEASE!
100% banish lag from PC, I am curious to see if he'll follow through.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
TechMechMeds
SWAMPERIUM
3125
|
Posted - 2014.04.27 17:41:00 -
[32] - Quote
Alaika Arbosa wrote:TechMechMeds wrote:Oh and PC was meant to be something your corp works toward but its just fundamentally sht but sadly most can't actually see it. Even the ones who say they can usually think simply lowering clone packs prices and stuff will help when that just sugar coating a turd. I've been screaming this from the rooftops for nearly a year now but I'm just some nobody who has boycotted PC from day one because it was obvious from then that it was all that you've just laid out above. ****. It was **** at first and now it is just sugar-coated ****, spoonfed to the spoiled brats. It needs to be scrapped entirely and reworked from square one. If CCP wants to have something that they can truly be proud of, EVERYTHING about PC as we know it needs to go away. I know they can do it, my only wonder is if they actually have the balls to.
Yes!, yeees!, same here, I have nothing to say +1.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1297
|
Posted - 2014.04.27 17:42:00 -
[33] - Quote
TechMechMeds wrote:"Laser focussed on the ps3"
Why the fk do people think dust could possibly get better on the ps3?, we defo need it on ps4 at some point but until then all you can realistically expect is nerfs/buffs and tweaks with sprinkles (suits, vehicles and weapons). Maybe they'd be stupid enough to try and make dust that good and fry our ps3's in the process.
Also some old patch notes stated that maps were "now unlocked for 24v24" but obviously they haven't optimised it but i personally think they can't, the ps3 has 512mb of RAM lol.
every peice of equipment makes unnecessary sound and has a huge glow effect. We had almost all of the useable turrets removed, the useless ones that sit way way back are still there, Why? Idont know what CCPs priorities are but a smmoth fun game doesn't seem to be on the list.
Crush them
|
The dark cloud
The Rainbow Effect
2920
|
Posted - 2014.04.27 17:48:00 -
[34] - Quote
The playercount doesnt matter. MAG had up to 256 players on a single map and yes that was on the PS3. Im sure the devs could decide on the fly if there would be 64vs64 or 32vs32. Even if you bring 10 crap players to a match they would still be outclassed by 5 vets at any given time. And what you guys seem to fail to understand is that there are timers so it is fair for defenders and attackers. The defenders set a reinforce timer, attackers can decide to attack when they got enough numbers on during that time. If both is correct the defending corp gets a notification about the attack and can organise a team.
The system has beeing build to allow each side to have a fair 16vs16 fight. Even on eve online there are reinforce timers in nullsec and i highly doubt that the devs will change any aspect from that anytime soon. And nothing is stopping the alliance of scrubs to gather all together and attack all districts from DNS at once. Last time i had a look they set all their districts on the same time. So if you really have the numbers and the ISK then attack all 242 districts at once. You need "only" 3872 players online to fill each match with 16 players.
Head of public relations from The Rainbow Effect.
|
TechMechMeds
SWAMPERIUM
3126
|
Posted - 2014.04.27 17:57:00 -
[35] - Quote
The dark cloud wrote:The playercount doesnt matter. MAG had up to 256 players on a single map and yes that was on the PS3. Im sure the devs could decide on the fly if there would be 64vs64 or 32vs32. Even if you bring 10 crap players to a match they would still be outclassed by 5 vets at any given time. And what you guys seem to fail to understand is that there are timers so it is fair for defenders and attackers. The defenders set a reinforce timer, attackers can decide to attack when they got enough numbers on during that time. If both is correct the defending corp gets a notification about the attack and can organise a team.
The system has beeing build to allow each side to have a fair 16vs16 fight. Even on eve online there are reinforce timers in nullsec and i highly doubt that the devs will change any aspect from that anytime soon. And nothing is stopping the alliance of scrubs to gather all together and attack all districts from DNS at once. Last time i had a look they set all their districts on the same time. So if you really have the numbers and the ISK then attack all 242 districts at once. You need "only" 3872 players online to fill each match with 16 players.
I don't care about any of that, the most major issue for me is that one alliance has enough isk to troll anyone out of PC forever regardless of skill. So what we have is an end game mode that you'd have to be stupid to even bother with. Well that or stubborn.
Oh and 3872 players???? Pfftft I could recruit that in 5 mins mate lol
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
lithkul devant
Legions of Infinite Dominion Zero-Day
194
|
Posted - 2014.04.27 18:11:00 -
[36] - Quote
I do not need a 64v64, what I would like is an 18v18 24v24 30v30, in other words full 3,4,5 squad match ups and maybe a rare 36v36, to have a full 6 squads on a really huge map, more then these numbers truly are not needed on a game like Dust. Because you can section out the battles onto different quadrants of a planet. Technically if you wanted to you could seperate a planet out into 5 sections and if a huge corp attacks a small corp, can either force the smaller corp to hire mercs or can force them to loose sections of the planet, similar to what happens in real warfare, where numbers do have an advantage.
Just by changing how planets are defended and how much of them you have to defend would drastically change up the dynamic, so that 16 players could not fend off a truly huge corp or alliance as easily as they do now. This would also allow more people to enter PC and would require for corps to hire mercenaries if they can not fill the slots. |
Funkmaster Whale
Ancient Exiles.
1956
|
Posted - 2014.04.27 18:12:00 -
[37] - Quote
1% of the playerbase would only mean around 35 to 40 people, and I'm pretty sure there are more people involved in PC than that
In all seriousness, this game suffers from repetitiveness and lack of both scale and persistence. A lot of elite players in many other PC worthy corps have left the game and the few that are left have conglomerated themselves into DNS. If you're a good player, naturally you'd seek to play with other like-minded players, so you see this massive amalgamation of all the competent players that haven't withered away from attrition and lo and behold: PC.
The only real way the big blue donut is ever going to be broken is if CCP revitalizes PC somehow to make competition a necessary component of the game. Right now, PC is nothing but a time sink that requires strict scheduling without providing incentive to keep to that schedule. Everyone remaining in PC would much rather just farm ISK than continue to play the same crappy game mode we've been playing for nearly a year now.
Follow me on Twitch.tv!
|
Cyzad4
Blackfish Corp.
310
|
Posted - 2014.04.27 18:22:00 -
[38] - Quote
TBH I (and if I were to hazard a guess a large portion of players) have 0 ***** to give about PC. As it is it's nothing more than an isk farm that's expensive to start and doesn't serve any purpose, Other than E-peen waggling rights "Look how many squares of one planet in the entire known universe we own... that umm... doesn't... do... anything...". Until you can start to explore areas you hold or produce goods I just plan on making some popcorn and watching the drama unfold as the doughnut sprinkles eat each other. *edit* if it does cater to players it likely closer to what? 5-10% however many people actually run Pc.
Look on my works, ye mighty, and despair!
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
493
|
Posted - 2014.04.27 18:32:00 -
[39] - Quote
just waiting til i can play planetside 2 where epic battles are the norm, just some novelty. one day i'll look back again at the pettiness of 16 vs 16 in this so called "MMOFPS".. dust has little hope evolving on the PS3 and will remain the cute little shooter it's always been. i raged quit last night due to frame rate issues we've been dealing with for months now, there's no feasible way they can expand the player count which is the 1rst step that has to be taken to move this game forward out of it's match shooter phase. all PC did was squash a lot of hopes that dust was going to be something meaningful. before PC we all had high hopes being fed constant BS like randomly generated maps, free roam and 64 player battles.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
R F Gyro
Clones 4u
1323
|
Posted - 2014.04.27 19:35:00 -
[40] - Quote
Arkena Wyrnspire wrote:What did you want? 64v64? Dust can't support it. But what it can support is multiple, simultaneous battles, all of which contribute to a single objective.
Remove the ability for corps to own individual districts, and make ownership happen at the planetary level.
To take a planet you need to simultaneously fight for all the districts, and win the majority of them.
Some planets should have only one or two districts, some should have eight or ten. Small elite corps will fight over small planets, huge mega corps will fight over large ones. The large corps won't be able to bring their numbers to bear on a small planet, and the elite corps won't have enough players to take the large planets.
Most solar system in Molden Heath should have both small and large planets, so to control an entire system requires an alliance with both elite corps and large corps.
Also, some of the districts should have really small battlefields and only support 8v8 battles, or maybe even 4v4.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
TechMechMeds
SWAMPERIUM
3131
|
Posted - 2014.04.27 19:39:00 -
[41] - Quote
Zirzo Valcyn wrote:just waiting til i can play planetside 2 where epic battles are the norm, just some novelty. one day i'll look back again at the pettiness of 16 vs 16 in this so called "MMOFPS".. dust has little hope evolving on the PS3 and will remain the cute little shooter it's always been. i raged quit last night due to frame rate issues we've been dealing with for months now, there's no feasible way they can expand the player count which is the 1rst step that has to be taken to move this game forward out of it's match shooter phase. all PC did was squash a lot of hopes that dust was going to be something meaningful. before PC we all had high hopes being fed constant BS like randomly generated maps, free roam and 64 player battles.
The way I see it is that dust offers some kind of persistence but lacks decent scale warfare, ps2 is the opposite. I am very much looking forward to ps2 but it'll defo get boring. I could play it on my laptop but I'm waiting for the ps4 version.
I was playing 180 a side matches in games on my PC back in 2001 lol. Sure some servers were private or hacked to have that many players but the fact remains that console is only just gitting gud and will always be a step behind. Iv just started playing eve which really does make dust lol worthy, a whole galaxy with loads of stuff to do precisely how and when you want to but loldust.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
TechMechMeds
SWAMPERIUM
3131
|
Posted - 2014.04.27 19:42:00 -
[42] - Quote
R F Gyro wrote:Arkena Wyrnspire wrote:What did you want? 64v64? Dust can't support it. But what it can support is multiple, simultaneous battles, all of which contribute to a single objective. Remove the ability for corps to own individual districts, and make ownership happen at the planetary level. To take a planet you need to simultaneously fight for all the districts, and win the majority of them. Some planets should have only one or two districts, some should have eight or ten. Small elite corps will fight over small planets, huge mega corps will fight over large ones. The large corps won't be able to bring their numbers to bear on a small planet, and the elite corps won't have enough players to take the large planets. Most solar system in Molden Heath should have both small and large planets, so to control an entire system requires an alliance with both elite corps and large corps. Also, some of the districts should have really small battlefields and only support 8v8 battles, or maybe even 4v4.
I like this a lot, there needs to be some depth and there needs to be more to do. I really like where this idea could go. I am high so I have nothing to add right now sorry.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
Rusty Shallows
1660
|
Posted - 2014.04.27 19:43:00 -
[43] - Quote
Tolen Rosas wrote:Michael Arck wrote:Have you even read the GD section over time? PC is a competitive setting, most people in the GD (not all) wouldn't stand a chance in PC and would cry foul.
It's not about catering. It's about being competitive.
But this is so telling of how people are in real life. Here we have DNS controlling most of MH. What does the majority do? They just whine about it. Want CCP to step in and change it. Instead of sitting down with other mercs and pooling strength from all over the globe to at least make a stand against the DNS alliance. Just like folks in the US who complain about problems but never unite to make better changes, hoping that being a internet revolutionist with a petition from change.org can make an impact. It's quite pitiful really.
The lack of foresight and care of the community brought this about. It didn't happen over night, ya know. this is foolishness. that pc is decided by 16 players is a sham by itself. isnt this new eden? The previous design team distinctly said they don't want numbers to matter. More precisely they did't want the Eve style Zerg assault as an option. Which is a strategy. PC desperately needs more elements of strategy. This game relies too much on Slayer Tactics. In that regard it isn't that much better than COD or Battlefield.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
TechMechMeds
SWAMPERIUM
3131
|
Posted - 2014.04.27 19:46:00 -
[44] - Quote
Further to what I said, my laptop is as beasty as the ps4 but it only has 5 cores vs the ps4's 12-15?. And my laptop is the optimum spec two years ago lol. Phones are on the precipice of being more powerful than the ps3.
Anyone know the windows 925 phone spec off the top of their head?, that's what I have and I'm pretty sure its got the equivalent of something like 1gig of RAM.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
dalt ud
Vacuum Cleaner. LLC Steel Balls Alliance
613
|
Posted - 2014.04.27 20:24:00 -
[45] - Quote
Arkena Wyrnspire wrote:What did you want? 64v64? Dust can't support it.
Ps3 can. MAG had 128 vs 128. But here need skilled developers.
But better choice is release on ps4 - where even CCP's glitchmakers can make better game than dust514 on ps3. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4087
|
Posted - 2014.04.27 20:37:00 -
[46] - Quote
pyramidhead 420 wrote:Michael Arck wrote:Have you even read the GD section over time? PC is a competitive setting, most people in the GD (not all) wouldn't stand a chance in PC and would cry foul.
It's not about catering. It's about being competitive.
But this is so telling of how people are in real life. Here we have DNS controlling most of MH. What does the majority do? They just whine about it. Want CCP to step in and change it. Instead of sitting down with other mercs and pooling strength from all over the globe to at least make a stand against the DNS alliance. Just like folks in the US who complain about problems but never unite to make better changes, hoping that being a internet revolutionist with a petition from change.org can make an impact. It's quite pitiful really.
The lack of foresight and care of the community brought this about. It didn't happen over night, ya know. you're clearly 14 or never even been here. keep dreaming and hating kid
You clearly would fail at being a psychic Ms. Cleo...don't get your panties in a bunch ms cleo about the truth or my opinion, Nancy
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3668
|
Posted - 2014.04.27 20:40:00 -
[47] - Quote
TechMechMeds wrote:Kovinis Sparagas wrote:Arkena Wyrnspire wrote:What did you want? 64v64? Dust can't support it. Devs said it can No, hardware spec on ps3 says gtfo.
Devs are on crack, and those particular devs probably got let go after the game came out.
You notice a lot of them are no longer with us? Yup. |
Prius Vecht
Red and Silver Hand Amarr Empire
356
|
Posted - 2014.04.27 21:04:00 -
[48] - Quote
R F Gyro wrote:Arkena Wyrnspire wrote:What did you want? 64v64? Dust can't support it. But what it can support is multiple, simultaneous battles, all of which contribute to a single objective. Remove the ability for corps to own individual districts, and make ownership happen at the planetary level. To take a planet you need to simultaneously fight for all the districts, and win the majority of them. Some planets should have only one or two districts, some should have eight or ten. Small elite corps will fight over small planets, huge mega corps will fight over large ones. The large corps won't be able to bring their numbers to bear on a small planet, and the elite corps won't have enough players to take the large planets. Most solar system in Molden Heath should have both small and large planets, so to control an entire system requires an alliance with both elite corps and large corps. Also, some of the districts should have really small battlefields and only support 8v8 battles, or maybe even 4v4.
This guy gets it. Would still like to see attacking/defending forces more configurable and hidden until the battle starts. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |