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Tectonic Fusion
1558
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Posted - 2014.04.25 17:21:00 -
[1] - Quote
The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Solo Player
Squad status: Locked
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1342
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Posted - 2014.04.25 17:22:00 -
[2] - Quote
Less!? less heat build up!?!?
Assassination is my thing.
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Tectonic Fusion
1558
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Posted - 2014.04.25 17:22:00 -
[3] - Quote
Smooth Assassin wrote:Less! less heat build up!!! Indeed. EDIT: If the Combat Rifle could be able to jam the faster you fire it, I would welcome it IF it's not too crazy.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1342
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Posted - 2014.04.25 17:24:00 -
[4] - Quote
Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam.
Assassination is my thing.
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Tectonic Fusion
1558
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Posted - 2014.04.25 17:26:00 -
[5] - Quote
Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them.
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NAV HIV
The Generals General Tso's Alliance
1610
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Posted - 2014.04.25 17:31:00 -
[6] - Quote
Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Also a Red dot sight on the AR |
Nosid Katona
HavoK Core RISE of LEGION
167
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Posted - 2014.04.25 17:35:00 -
[7] - Quote
Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Sadly I've nearly given up on the community getting behind a PR buff; excluding the few like myself such as Cat Merc, Kirk, Etc. They just don't think it should be the undisputed CQC king of rifles, they don't like the idea of being at a disadvantage within 40m yet are perfectly ok with the PR being useless beyond said range.
Don't even get me started on people who say the CR is balanced or "It's the damage profile." Right... Cause that 5% is what makes it so unbearably OP close-mid range. It couldn't be the fact that it has the best DPS, Damage profile, decent range, AND has little to no downsides for both the normal burst and Assault variant.
Still thank you for posting this, perhaps there is hope.
Vae Victis
Valor Vet, R.I.P MAG
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8972
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Posted - 2014.04.25 17:35:00 -
[8] - Quote
AR is Gallente tech, hence it will forever suck.
Overlord of all humans CAT MERC
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pagl1u M
Maphia Clan Unit Unicorn
778
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Posted - 2014.04.25 17:35:00 -
[9] - Quote
Tectonic Fusion wrote:Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them. EDIT: Just let it shoot 5 more shots. It wouldn't be that big of a deal so it could be at least reliable. 5 MORE SHOTS NOT A BIG DEAL? Ahahahahahahhhhah why am I reading this post???
Minmatar loyalist!
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Nosid Katona
HavoK Core RISE of LEGION
167
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Posted - 2014.04.25 17:37:00 -
[10] - Quote
Cat Merc wrote:AR is Gallente tech, hence it will forever suck.
Wow
Popped up right when I mentioned your name, have some tuna.
Vae Victis
Valor Vet, R.I.P MAG
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
46
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Posted - 2014.04.25 18:11:00 -
[11] - Quote
All will be adressed in the future.
Amarr Victor
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Tectonic Fusion
1570
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Posted - 2014.04.25 19:36:00 -
[12] - Quote
Ninja Edited*
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
145
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Posted - 2014.04.25 19:38:00 -
[13] - Quote
NAV HIV wrote:Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). Also a Red dot sight on the AR
It would only be fair. AR would still need a slight buff after this, I believe.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Aisha Ctarl
Praetoriani Classiarii Templares
4519
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Posted - 2014.04.25 19:42:00 -
[14] - Quote
Actually after they fixed the passive skills bug, along with my pro Amarr Assault, my Viziam is insta blapping people just fine.
=^,.,^=
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
907
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Posted - 2014.04.25 19:44:00 -
[15] - Quote
I think that just like how minmatar get inate faster hacking and faster stamina regen, or gallente get inate armor repairs, all amarrian suits should get a heat reduction bonus for laser weapons.
IDK, just spit balling here.
Fixing swarms
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7205
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Posted - 2014.04.25 19:46:00 -
[16] - Quote
This again?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
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Posted - 2014.04.25 19:50:00 -
[17] - Quote
Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Aisha Ctarl
Praetoriani Classiarii Templares
4519
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Posted - 2014.04.25 19:52:00 -
[18] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
The Carthum is a monster...I feel dirty when using it sometimes.
=^,.,^=
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Arkena Wyrnspire
Fatal Absolution
12711
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Posted - 2014.04.25 19:53:00 -
[19] - Quote
Nosid Katona wrote:Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). Sadly I've nearly given up on the community getting behind a PR buff; excluding the few like myself such as Cat Merc, Kirk, Etc. They just don't think it should be the undisputed CQC king of rifles, they don't like the idea of being at a disadvantage within 40m yet are perfectly ok with the PR being useless beyond said range. Don't even get me started on people who say the CR is balanced or "It's the damage profile." Right... Cause that 5% is what makes it so unbearably OP close-mid range. It couldn't be the fact that it has the best DPS, Damage profile, decent range, AND has little to no downsides for both the normal burst and Assault variant. Still thank you for posting this, perhaps there is hope.
One can only hope.
You have long since made your choice. What you make now is a mistake.
EUrobro
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jerrmy12 kahoalii
Proficiency V.
1260
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Posted - 2014.04.25 19:53:00 -
[20] - Quote
Tectonic Fusion wrote:Lawlz okay. The reason the Scrambler Rifle was considered "overpowered" or borderline at least, is because of it's insane alpha damage with the help of proficiency and damage mods. Now, since the nerf of both, the gun is very balanced. However, the gun itself is very terrible when facing heavily tanked medium frames (mostly Gallente suits). The weapon is suppose ton be weak against armor, which I agree, it should. But should you overheat almost every time when fighting a tanked Gallente. I think it should in the very least kill them before overheat BUT be incapable to kill other suits until the heat buildup decreases. That was all...stay frosty, and happy hunting.
Random ****: The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). As soon as it only does 10 or 5% mire damage to caldari suits
I <3 girl gamers
Tears, sweet delicious tears
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
910
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Posted - 2014.04.25 19:56:00 -
[21] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
Fixing swarms
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Tectonic Fusion
1570
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Posted - 2014.04.25 20:02:00 -
[22] - Quote
Magnus Amadeuss wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. So what exactly are you saying btw? Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot] Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits? Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip? I mean what exactly are you trying to say? Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty).
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medomai grey
WarRavens Final Resolution.
628
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Posted - 2014.04.25 20:11:00 -
[23] - Quote
I once made a thread expressing my concerns over how harsh and punishing the heat build up is for the current state of scrambler rifles. But no one listened. And I have level 5 scrambler rifles operation and Amarr assault suit so I just stopped giving a ****.
Medium frame EHP is not medium
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
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Posted - 2014.04.25 20:31:00 -
[24] - Quote
Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all.
Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it.
If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields).
What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments.
Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison)
Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip.
No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 20:32:00 -
[25] - Quote
ScR charged shots do fine against armor in my opinion. Armor reps slowly or not at all so you have time to kill them.
Only real issue with ScR if taking on multiple targets.
I am in favour of CR having a jamming mechanic btw - jams if you have 4-5+ successive pulls in too quick a time period. - You could also have a hard delay which the dancing bears may prefer.
"Shine bright like a diamond"
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
912
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Posted - 2014.04.25 21:57:00 -
[26] - Quote
Atiim wrote:Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all. Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it. If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields). What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments. Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison) Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip. No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
It really isn't hard to estimate how much damage can be done continuously by the ScR. We know that each shot fills up 1/15th of the heat gauge, we also know that with lvl 5 scrambler rifle operation the heat gauge can cool down 15 sections in 4.5 seconds. 15/4.5= 3.333 shots per second. This is what the ScR can do continually under ideal (and I mean ideal) conditions.
Oh but wait, that is ENTIRELY wrong. Cooldown has a slight delay after firing before it kicks in. Case in point, fire 2 shots per second continuously, you will see your heat climb. In actuallity, you can fire one shot per second once you have used up your heat bank. In other words, you can do 65 damage per second once you use up your heat bank, or you could not be ******** and let it cool/switch to a sidearm. This completely backs up my overheat/clip assertion.
So my point stands, you measure the damage per clip for other guns, damage before overheat for the ScR. The ScR has the lowest sustained DPS of ANY rifle, it has the lowest damage per clip/overheat of ANY rifle, it has less damage per trigger pull than the Combat rifle. These are facts, period.
So lets move on.
Before overheat, you can do just about 1k damage with a scrambler. The militia caldari/minmatar heavy suits with no mods (max skills of course) has 557/487 and 487/462 respectively. This becomes the equivalent of 403/608 = 1011HP and 353/577 =930 HP HP respectively. The ScR has ~15-16 shots before overheat, meaning between 975 and 1040 damage.
So maybe, just maybe the ScR can take out the caldari milita heavy before overheat if it hits every single shot, the minmatar the ScR can miss 1-2 times. Leading with a charged shot means you do not have enough damage to kill them before overheat.
I wonder how the CR fairs against the SHIELD based suits?
CR does 89.1 damage everytime you pull the trigger, you can do this 18 times before reload. That is effectively 84 damage to shields and 112 damage to armor. So agaisnt the shield tanked suits, the HP values look like this 586/384 = 970 (caldari) and 512/365 = 877 (minmatar). Do you see this, even before anything else, these shield based-suits effectively have less HP versus the combat rifle than the ScR, lets continue.
The CR can take out the caldari in 11 trigger pulls, and the minmatar in 10 trigger pulls. This means that the Combat rifle can miss 40% + of it's shots and still kill them before reload.
These two shield based suits are easier to kill with the Combat rifle than the ScR, much much easier. How is it doing it's job again?
Also, armor/shield haven't been in balance for a very long time, hence all of the minnie/caldari suits packing armor plates.
Way to once again though avoid 90% of what I wrote so I will copy/paste:
me wrote: Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
EDIT: Also, you claim a low TTK is a bad thing, but the combat rifle DOING MORE DAMAGE THAN PRE-NERF ARs/RRs is no biggie.
Fixing swarms
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KingBabar
The Rainbow Effect
2250
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Posted - 2014.04.25 22:21:00 -
[27] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
That just don't make any sense. A CR ir RR will tear through shields and armor, with no overheat. Do I have to think twice before engaging a Caldari heavy with a RR or a CR? NO! Just fire and watch them die.
The way it is now:
Yes the carthrum is a good gun on any suit, but far from OP compared to the CR or RR.
The Viziam needs the Amarr suit to be a viable option, so it can be argued that this is the way its supposed to be.
- The Viziam, a specialised gun for the dedicated Amarr player, different (hard most would say) to use but it yelds great rewrds when used by the right person wearing the right suit.
The assault SCR is for everyone else.
Well, should i conclude; Fair enough, it is what it is!?
Or should I say: Damn! I loved that gun! Now its all gone from my fittings cause its hardly worth using and almost 2.5 M SP for the correct suit is not something I will bother with, not yet at least.
I can't decide....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Tectonic Fusion
1575
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Posted - 2014.04.25 23:41:00 -
[28] - Quote
KingBabar wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. That just don't make any sense. A CR ir RR will tear through shields and armor, with no overheat. Do I have to think twice before engaging a Caldari heavy with a RR or a CR? NO! Just fire and watch them die. The way it is now: Yes the carthrum is a good gun on any suit, but far from OP compared to the CR or RR. The Viziam needs the Amarr suit to be a viable option, so it can be argued that this is the way its supposed to be. - The Viziam, a specialised gun for the dedicated Amarr player, different (hard most would say) to use but it yelds great rewrds when used by the right person wearing the right suit. The assault SCR is for everyone else.
Well, should i conclude; Fair enough, it is what it is!? Or should I say: Damn! I loved that gun! Now its all gone from my fittings cause its hardly worth using and almost 2.5 M SP for the correct suit is not something I will bother with, not yet at least. I can't decide.... Is a subpar gun really worth the fitting space? It's fun so it is for me
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Squad status: Locked
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wiseguy12
Ancient Legion
26
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Posted - 2014.04.25 23:50:00 -
[29] - Quote
This is a terrible idea! I use Caldari suits and you chew me up just fine. The only problem is the guys who think this will fix the gun. Newsflash you need to fix armor suit spam. My shields are not that high and the penalty to extenders reduces the whole reason we use shield suits.
W.I.D.O.S. when in doubt orbital strike
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Tectonic Fusion
1575
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Posted - 2014.04.25 23:53:00 -
[30] - Quote
wiseguy12 wrote:This is a terrible idea! I use Caldari suits and you chew me up just fine. The only problem is the guys who think this will fix the gun. Newsflash you need to fix armor suit spam. My shields are not that high and the penalty to extenders reduces the whole reason we use shield suits. Well I did say nerfing armor by 20 points would also fix things, however the community wants a higher TTK, so buffing shields and buffing the Scrambler Rifle strategically is the better move. And on this chess board, not many people play by the rules.
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Squad status: Locked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 00:00:00 -
[31] - Quote
"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Orin the Freak
The Solecism of Limitation
815
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Posted - 2014.04.26 00:03:00 -
[32] - Quote
lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. |
Tectonic Fusion
1575
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Posted - 2014.04.26 00:07:00 -
[33] - Quote
Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out.
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Squad status: Locked
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wiseguy12
Ancient Legion
27
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Posted - 2014.04.26 00:10:00 -
[34] - Quote
Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range
W.I.D.O.S. when in doubt orbital strike
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
724
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Posted - 2014.04.26 00:10:00 -
[35] - Quote
Aisha Ctarl wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. The Carthum is a monster...I feel dirty when using it sometimes. Carthum gets wrecked by any combat rifle though. Sad as it is to say, the ScR is **** when not on an Amarr assault. You can't kill anything before overheating and the assault variant gets out performed by most other rifles.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
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Tectonic Fusion
1575
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Posted - 2014.04.26 00:13:00 -
[36] - Quote
wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m.
knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. I usually don't either. But when you have to pull out and charge your Scrambler Rifle rather than shooting at the opponent who is prone to get killed by your teammate at this point, what's the point of having the tactical advantage of the Scrambler RIfle when you can reliably blap anyone with the Rail Rifle/Combat Rifle at range?
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Squad status: Locked
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wiseguy12
Ancient Legion
27
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Posted - 2014.04.26 00:17:00 -
[37] - Quote
Tectonic Fusion wrote:wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m. A hundred meters is its max scrambler is about 75m and the assualt variant of the SR is still good on heavies. Your suits should fit your weapons
W.I.D.O.S. when in doubt orbital strike
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Tectonic Fusion
1575
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Posted - 2014.04.26 00:20:00 -
[38] - Quote
wiseguy12 wrote:Tectonic Fusion wrote:wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m. A hundred meters is its max scrambler is about 75m and the assualt variant of the SR is still good on heavies. Your suits should fit your weapons What's the point of using the assault scrambler rifle? Strafing? Sorry, I only use the ACR and RR for automatic weapons.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
922
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Posted - 2014.04.26 01:31:00 -
[39] - Quote
knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats.
First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle.
As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious.
The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons.
Fixing swarms
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Tectonic Fusion
1578
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Posted - 2014.04.26 01:50:00 -
[40] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. Exactly why it needs less heat buildup. I don't care if it's only 3 extra shots. I just want to be able to kill armor tankers.
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Squad status: Locked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 01:53:00 -
[41] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons.
so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage.
the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them
and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Tectonic Fusion
1578
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Posted - 2014.04.26 01:58:00 -
[42] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. First of all...Combat Rifle > All Secondly...you're the smarted idiot I've ever seen (jk I've seen far clever idiots).
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
926
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Posted - 2014.04.26 02:02:00 -
[43] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots.
To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working.
The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.
Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
Fixing swarms
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Tectonic Fusion
1578
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Posted - 2014.04.26 02:08:00 -
[44] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... The "noob" suits with barely any tank can take a charged shot and 2-3 regular shots usually also...
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Squad status: Locked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 02:11:00 -
[45] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
actgually my thought process was thinking you want to buff dmg but then i remembered that this is a "reduce heat build-up" thread, and i didnt mean sniper rifle, i use SR to abbreviate scrambler rifle. i think the heat build up is fine because im use to using it as a fowrard assault/suppreser role when i do, so i see no prblems with it.
even on my lvl 1 amarr assault its perfectly fine to use and i have no problems with heat build up or over heating. when i do over heat i am usually at a range and am over heating out of desperation from Wanting to kill a specific target.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
|
Posted - 2014.04.26 02:14:00 -
[46] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
by the way, i said it has the ability to one shot, not it will one shot almost anthing
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
|
Tectonic Fusion
1578
|
Posted - 2014.04.26 02:24:00 -
[47] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... by the way, i said it has the ability to one shot, not it will one shot almost anthing Just including "it has the ability to one shot" in your past post was pointless.
Solo Player
Squad status: Locked
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
928
|
Posted - 2014.04.26 04:08:00 -
[48] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... actgually my thought process was thinking you want to buff dmg but then i remembered that this is a "reduce heat build-up" thread, and i didnt mean sniper rifle, i use SR to abbreviate scrambler rifle. i think the heat build up is fine because im use to using it as a fowrard assault/suppreser role when i do, so i see no prblems with it. even on my lvl 1 amarr assault its perfectly fine to use and i have no problems with heat build up or over heating. when i do over heat i am usually at a range and am over heating out of desperation from Wanting to kill a specific target.
See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
ScR is not in a good place. IT isn't as bad off as the assault rifle, but it is not where it needs to be. I have given numbers and reasoning as to why, you have presented a potato argument, try harder.
Fixing swarms
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7217
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Posted - 2014.04.26 04:18:00 -
[49] - Quote
Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!"
A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK.
Of course then we'd have to think up another bonus for the Amarr Assault.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Tectonic Fusion
1584
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Posted - 2014.04.26 04:40:00 -
[50] - Quote
Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Libtarded scrub.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
930
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Posted - 2014.04.26 04:41:00 -
[51] - Quote
Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault.
Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus.
I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS.
Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction.
IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry.
EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine)
Fixing swarms
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Tectonic Fusion
1584
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Posted - 2014.04.26 04:45:00 -
[52] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) Don't expect Atim to understand our reasoning when it comes to the Scrambler Rifle. Just FYI if he disagrees with you.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1352
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Posted - 2014.04.26 13:30:00 -
[53] - Quote
Tectonic Fusion wrote:Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them. EDIT: Just let it shoot 5 more shots. It wouldn't be that big of a deal so it could be at least reliable. I'd say the proficiency is pretty potent, 35% more damage to shields is massive, but since you're talking about armored tanked players then i can only say that the weapon needs a downside... that downside is killing armor.
Assassination is my thing.
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I-Shayz-I
I-----I
3063
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Posted - 2014.04.26 14:27:00 -
[54] - Quote
If you can't kill a stacked gallente assault with a SCR without overheating you haven't mastered the art of charged headshots.
The SR will and always will be a skill based weapon.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.26 14:59:00 -
[55] - Quote
Tectonic Fusion wrote:Lawlz okay. The reason the Scrambler Rifle was considered "overpowered" or borderline at least, is because of it's insane alpha damage with the help of proficiency and damage mods. Now, since the nerf of both, the gun is very balanced. However, the gun itself is very terrible when facing heavily tanked medium frames (mostly Gallente suits). The weapon is suppose ton be weak against armor, which I agree, it should. But should you overheat almost every time when fighting a tanked Gallente. I think it should in the very least kill them before overheat BUT be incapable to kill other suits until the heat buildup decreases. That was all...stay frosty, and happy hunting.
Random ****: The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
In fact (At STD and ADV tier) it almost can't kill any suit without overheat. With the actual Meta, everybody have a damn big Armor ehp, even Caldari have armor.....
Miss a shot, you've lost the draw. Charge a shot ? You've lost the draw it only makes the damage of 3 shots, but with the Heat build up of 6 shot, and takes the time of 8 shots......Everytime you landed a Charge Headshot, you could have landed 6 Headshots. But everybody is too stupid to see it "Oh my god it OHK !!!!" Yep but it tooks 6shots/time to charge it, aiming etcetc, and build up the heat of 6 shots for only 3x damage.
20% penality damage. Is almost applied EVERYTIME since nobody have high Shield, Caldari Heavies are Stacking Armor with damage mods, every Caldari Heavy have more armor than Shield in fact. While RR and cR (Most common weapon) have a permanent 25% bonus (Prof V) to Armor. Meaning there's a gap of 50% damage between RR/CR and SCR (40% for AR), High alpha damage of Scr ? You kidding ? In fact with damage profile and Prof changes, CR and RR lands same damage than Scr per bullet.
Check the numbers yourself you'll see. "ScR is an Anti-shield weapon" => NOBODY have shield exept Gunlogi. While EVERYBODY have high Armor. The actual Meta is ****** up and the Proficiencies are FAILED. Hybrid become Spec weapons with no Downfall. (5/10% penality and 25% bonus, yeah WTF ?) (That's why RR/CR are so powerful).
While Spec weapons become useless. |
Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.26 15:02:00 -
[56] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine)
In fact the Amarr got the inhate more Stamina, but CCP forgot they slowed them..making the "inhate" useless. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 16:05:00 -
[57] - Quote
I recently used the AScR and it was perfectly fine dps wise. I killed as few heavies with less than one clip and never over heated either. I had no problem killing people and I had no problem over heating.
even using the std ScR was easy. I could kill about anything and never over heated. it's not like I need 20 shots to kill someone. it has the dps to kill a person, even some heavies. I see no reason to decrease heat build up.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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RuckingFetard
Better Hide R Die
802
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Posted - 2014.04.26 16:13:00 -
[58] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) Ehhh, CalAss bonus ain't that bad. Coupled with the weapon reload SP, it gets uber fast reloads
Running pure shield tanked Caldari 'cuz me a hippy
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
938
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Posted - 2014.04.26 17:53:00 -
[59] - Quote
knight guard fury wrote:I recently used the AScR and it was perfectly fine dps wise. I killed as few heavies with less than one clip and never over heated either. I had no problem killing people and I had no problem over heating.
even using the std ScR was easy. I could kill about anything and never over heated. it's not like I need 20 shots to kill someone. it has the dps to kill a person, even some heavies. I see no reason to decrease heat build up. Listen, I already showed how it is pretty much impossible to take out a militia heavy with a standard scrambler on any suit other than an amarr assault. Your comment means pretty much nothinng.
Mordecai Sanguine wrote:Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) In fact the Amarr got the inhate more Stamina, but CCP forgot they slowed them..making the "inhate" useless.
I agree, any increased stamina bonus is nearly useless due to
- being very slow - minmatar getting an un-needed and un-warranted 250% stamina regen bonus.
It has been shown that you can increase amarr stamina/stamina regen by 25% (i.e. amarr scout) and it is still the slowest to get anywhere.
Fixing swarms
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KingBabar
The Rainbow Effect
2253
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Posted - 2014.04.26 18:57:00 -
[60] - Quote
All these BS arguments sounds a lot like a certain pair of infamous tankers.....
"I do it easily - so should you" and all that BS.
I'll take it upon myself to bring it back out and do some recordings - a slo-mo clip of me actually landing the shots and all you morons will see....
As a famous senator once said: "I'll be back!"
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Tectonic Fusion
1591
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Posted - 2014.04.26 19:36:00 -
[61] - Quote
I-Shayz-I wrote:If you can't kill a stacked gallente assault with a SCR without overheating you haven't mastered the art of charged headshots.
The SR will and always will be a skill based weapon. Plot twist I do this effectively and they still don't die.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7292
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Posted - 2014.04.26 20:20:00 -
[62] - Quote
KingBabar wrote: As a famous senator once said: "I'll be back!"
Make sure you do it against Shield Users as well.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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KingBabar
The Rainbow Effect
2256
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Posted - 2014.04.26 21:25:00 -
[63] - Quote
Atiim wrote:KingBabar wrote: As a famous senator once said: "I'll be back!"
Make sure you do it against Shield Users as well.
Yeah I will use my CR vs the shield tankers for comparison,
thank you, that was a very good point.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7298
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Posted - 2014.04.26 21:30:00 -
[64] - Quote
KingBabar wrote:Atiim wrote:KingBabar wrote: As a famous senator once said: "I'll be back!"
Make sure you do it against Shield Users as well. Yeah I will use my CR vs the shield tankers for comparison, thank you, that was a very good point. Glad to be of service.
Proposed Mobile CRU Changes
-HAND
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