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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7205
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Posted - 2014.04.25 19:46:00 -
[1] - Quote
This again?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 19:50:00 -
[2] - Quote
Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 20:31:00 -
[3] - Quote
Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all.
Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it.
If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields).
What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments.
Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison)
Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip.
No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7217
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Posted - 2014.04.26 04:18:00 -
[4] - Quote
Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!"
A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK.
Of course then we'd have to think up another bonus for the Amarr Assault.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7292
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.26 20:20:00 -
[5] - Quote
KingBabar wrote: As a famous senator once said: "I'll be back!"
Make sure you do it against Shield Users as well.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7298
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.26 21:30:00 -
[6] - Quote
KingBabar wrote:Atiim wrote:KingBabar wrote: As a famous senator once said: "I'll be back!"
Make sure you do it against Shield Users as well. Yeah I will use my CR vs the shield tankers for comparison, thank you, that was a very good point. Glad to be of service. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
Proposed Mobile CRU Changes
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