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Django Quik
Dust2Dust.
2981
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Posted - 2014.04.25 14:02:00 -
[1] - Quote
What would this do? It would push scouts away from using the ewar gear they're intended for and move them more towards the brick tanking that is complained about almost as much as the cloak (if not more).
I'd send you back to the drawing board but you'll just come up with another poorly thought out idea that achieves nothing but aggravate large sections of the playerbase, so instead I'll just send you home and tell you not to come up with any more bright ideas.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2981
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Posted - 2014.04.25 14:07:00 -
[2] - Quote
Ridire Greine wrote:Django Quik wrote:What would this do? It would push scouts away from using the ewar gear they're intended for and move them more towards the brick tanking that is complained about almost as much as the cloak (if not more).
I'd send you back to the drawing board but you'll just come up with another poorly thought out idea that achieves nothing but aggravate large sections of the playerbase, so instead I'll just send you home and tell you not to come up with any more bright ideas. The Cloak is something that should be left for a Covert Ops class later on, not something that should be given to a Scout class. Scouts should have bonuses to movement, or Scanning, not visually hiding themselves. Reads the description of the scout suit... ... ... nope, think you got the intention of the scout suit a little wrong there.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2981
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Posted - 2014.04.25 14:12:00 -
[3] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:buzzzzzzz killllllllll wrote:please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch". http://imgur.com/qw63j3c Oh noes, a cloaked scout is invisible at 60m in bright light with nothing behind him. Show me a picture of an invisible cloaked scout at 20m fully sprinting and I might give you the time of day.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2981
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Posted - 2014.04.25 14:19:00 -
[4] - Quote
Ridire Greine wrote:Django Quik wrote: Reads the description of the scout suit... ... ... nope, think you got the intention of the scout suit a little wrong there.
You mean, you actually take those descriptions literally? Woah, I had my doubts, and I had hope, but it turns out this community is actually full of twats. Oh, do you have a better source what the suits are intended for? Please share with everyone.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2984
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Posted - 2014.04.25 14:40:00 -
[5] - Quote
Ridire Greine wrote:Django Quik wrote: Oh, do you have a better source what the suits are intended for? Please share with everyone.
No, but I can at least try help bring ideas together with balancing the suits instead of being a smartass. But anyone who takes those descriptions literally is a joke, they're there for lore purposes, and not balancing. You claim to be trying to put scouts in their intended place yet ignore the only source that exists for what they are intended for.
If scouts aren't the intended suit for cloaks, then why do cloaks even exist at this point in time?
Your ideas are nonsense. You're trying to basically get rid of cloaks altogether. You're bringing scouts closer to assaults by removing some of their innate dampening - you really think this will make us use more ewar? No; it will make us use more tank because we'll be easier spotted.
If you really wanted to dissuade people from using scouts as light assaults, you'd buff assaults to be significantly better at assaulting. Afterall, it's the medium frames that are still waiting for their 1.8 balance pass.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2984
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Posted - 2014.04.25 14:42:00 -
[6] - Quote
Jack McReady wrote:Django Quik wrote: Oh noes, a cloaked scout is invisible at 60m in bright light with nothing behind him. Show me a picture of an invisible cloaked scout at 20m fully sprinting and I might give you the time of day.
you can see it on the following youtube video: https://www.youtube.com/watch?v=R3Lfy7J1c4Iwhile you can see them most of the time while fully sprinting, there are moments were you cannot and this is on a darker map. on a brigher map everyone already knows how it looks like You mean when his buddies are running around at the start? When you can clearly see them every single time they move and they're only invisible when they're stood still (admittedly the standing jumping should cause shimmer too but ya know, CCP bugs).
And I don't care what Garrett has said he can see or not - means nothing to me. My point is that you can clearly see any moving scout when he is even remotely close to you.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2985
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Posted - 2014.04.25 14:56:00 -
[7] - Quote
Jack McReady wrote:that wasnt my point. I am just tired to see some people throwing around false information around the forum. I also never said that I want to change cloaks although I personally would remove the dampening bonus cause damps are already more powerful than precision enhancers and with the cloak it scales through the roof. and regarding the video, I mean when they later move around and move away, there are moments where you cannot see them because the lighting of the sun "occludes" them several times. in a bright areas this happens all the time. I too am tired of false information being spread around. And Judge's video has just lead to an onslaught of people claiming cloaked scouts are impossible to ever see and using his footage as evidence, even though it's specifically only at long ranges.
Cloaked scouts within 30m are not even vaguely difficult to see - the video you linked backs that up, though I agree that lighting conditions can make it more difficult and that may need some addressing, on the whole cloaks are not hard to see at close range. The biggest complaints are about shotgun scouts, who need to get within 5m to be even remotely deadly, which makes the whole argument even more of a nonsense.
Yes, the cloak needs a little tweaking (I'm also not a fan of the dampening bonus but can see the idea behind what is effectively an "active dampener" and the cloak-insta-shoot bug needs urgent fixing) but making it useless to everyone like this ignoramus of an OP wants would serve no one.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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