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NAV HIV
The Generals General Tso's Alliance
1603
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Posted - 2014.04.25 14:27:00 -
[1] - Quote
Garrett Blacknova wrote:Jack McReady wrote:buzzzzzzz killllllllll wrote:please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch".
Thank you ^ |
NAV HIV
The Generals General Tso's Alliance
1603
|
Posted - 2014.04.25 14:29:00 -
[2] - Quote
Ridire Greine wrote:buzzzzzzz killllllllll wrote:
im a ******* sentinel dumbass... i cant use a ******* cloak, and i have only lvl 1 commando, which cant fit a cloak
Then please stop commenting on my threads if you're a Heavy that has no experience with Scouts or Cloaks.
And you seem to be the expert in all ?! |
NAV HIV
The Generals General Tso's Alliance
1603
|
Posted - 2014.04.25 14:33:00 -
[3] - Quote
Jack McReady wrote:Django Quik wrote: Oh noes, a cloaked scout is invisible at 60m in bright light with nothing behind him. Show me a picture of an invisible cloaked scout at 20m fully sprinting and I might give you the time of day.
you can see it on the following youtube video: https://www.youtube.com/watch?v=R3Lfy7J1c4Iwhile you can see them most of the time while fully sprinting, there are moments were you cannot and this is on a darker map. on a brigher map everyone already knows how it looks like beside that, if he says something like this: Garrett Blacknova wrote:the closest I've had an actually invisible Scout - EVEN WHEN THEY'RE STANDING STILL - is closer to 50m than 40m. then I have all rights to nail the lie. a standing still cloaked scout right in your face: http://web.ccpgamescdn.com/dust/news.control/65896/1/3p_still_cloak.pngstanding still cloaked scout, 14m away: https://www.youtube.com/watch?v=R3Lfy7J1c4Iall fully invisible, yet Garret Blacktroll claims he can see that
I see 99.9% of the Cloaks... Mostly with Chevrons on top of their hat... I chose not to tank my suits and use what i have... Like i said a billion times before ... Use the high and low slots for something other than Shield and Armor modules... Experimenting is OP, So is Squad work, Squad formation, Teamwork and Mic... Nerf it all |
NAV HIV
The Generals General Tso's Alliance
1603
|
Posted - 2014.04.25 14:41:00 -
[4] - Quote
Ridire Greine wrote:NAV HIV wrote:And you seem to be the expert in all ?! No, I never said that, but thanks. I do have experience with Scouts and Cloaks though, both on the recieving end, and the one using them.
I have
Proto Scout, Assault, Commando, Heavy
Have Tanks Avs and all the weapons excepts for Lasers...
I use cloak, scouts, assault, commando, heavy on a regular basis... I have issues with scouts if i'm running a Commando or Heavy... and if i'm running those suits alone... Other than that... Scouts really do have a hard time if they are not well equipped... Use your slot layouts properly and stop crying about cloaks every morning
About assault suits, Amar and Gallente are better choices... Cal and min received the short end of the stick... Some resistance bonus on top of the regular bonus we have right now, could be useful...
Stacking penalties on Armor plates would solve a lot of problems... |
NAV HIV
The Generals General Tso's Alliance
1603
|
Posted - 2014.04.25 14:52:00 -
[5] - Quote
NAV HIV wrote: I see 99.9% of the Cloaks... Mostly with Chevrons on top of their hat... I chose not to tank my suits and use what i have... Like i said a billion times before ... Use the high and low slots for something other than Shield and Armor modules... Experimenting is OP, So is Squad work, Squad formation, Teamwork and Mic... Nerf it all
translate: I defend my crutches
here we have another guy claiming something despite videos, screenshots and math are showing you something else. beside that, anyone in game can see it right there. who do you think you are going to fool? do you feel better lying to yourself?[/quote]
Listen L33T player...
I have over 50 mil SP... So needless to say i have all the core skills to equip whatever i feel like... If you wanna run a scout and try to survive against our play style... I'd suggest bringing a gal scout with a minimum of 3 PD... or a scout ck0 with 4 PE and 2 PD... till then stfu... I dont think u have the balls to run around in the field with less than 240 total EHP and still create havok... Also the suit cost 150-185k each... Depending on the weapons...
I run a scout ck0 with 4 PE and 1-2 Range amplifiers... Wanna quote maths or wanna try it out against me on the field ?!
The guy on the post... Was he running a proper anti-scout ?! lol
At this point i'd suggest you get a gal scout and fit it with 3 complex armor plates and 1 complex armor rep... You'd live longer and cry lesser....
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NAV HIV
The Generals General Tso's Alliance
1604
|
Posted - 2014.04.25 15:18:00 -
[6] - Quote
translate: I am a lemming with no clue.
there is no hope for you if you say thank you to someone claiming he can see standing still cloaked scouts at 40-50m ranges and then follows with that he "knows" the actual problem [/quote] I've been running around in an Assault suit without any scanning skills on one of my alts lately. At more than 40m, I've seen a human shape standing in a corner near an objective, turned to verify and had my crosshairs light up to confirm a cloaked Scout. I've also had a few times where as I'm turning, there was a shimmer of blue and they ran off, obviously smart enough to suspect I saw them when I started to turn towards them. I haven't yet had a moment where I've turned towards what I thought I saw and NOT had something confirm a cloaker, so I'm not imagining it.
The problem with cloak is that there are glitches (which aren't a balance problem) which sometimes make the shimmer either not display or vanish from a cloaked player. I don't yet know if this is something players can intentionally manipulate or not, but I have reason to suspect it is. There are also glitches which allow cloaked players to draw their weapons while remaining cloaked (not sure if CCP have fixed this yet). This means that some Shotgunners, for example, are taking their first shot BEFORE the decloak animation begins, and simultaneously with the decloak sound being played. Often the sound of your attack will drown out the decloak sound or prevent it from playing in this instance, which makes this glitch the key problem with cloaks.
When CCP can fix the bugs, which interfere with the possible judgement of balance, but which aren't themselves relevant to how something is balanced, THEN we can talk seriously about whether or not the cloak is OP.[/quote]
Eyes are OP apparently...
A gal logi with 2 PE and 1 RA can pick up 85% of the scouts, which are tanked people with their cloak on lol...
CCP did a good job with cloaks... All they need to do is to fix the bugs... |
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