Garrett Blacknova
Codex Troopers
5207
|
Posted - 2014.04.25 12:54:00 -
[1] - Quote
In terms of vision, it needs to be mentioned that DUST mercs are literally never - N-E-V-E-R - using their "naked eyes" to see. We have no vision slits in our helmets.
There are cameras and other forward-facing sensors which record things in a wide spectrum, not just normal visible light, and that data is then translated into something our brains will process.
Basically, night vision, etc. are incorporated into what we see already. |
Garrett Blacknova
Codex Troopers
5231
|
Posted - 2014.04.26 01:39:00 -
[2] - Quote
Garrett Blacknova wrote:In terms of vision, it needs to be mentioned that DUST mercs are literally never - N-E-V-E-R - using their "naked eyes" to see. We have no vision slits in our helmets.
There are cameras and other forward-facing sensors which record things in a wide spectrum, not just normal visible light, and that data is then translated into something our brains will process.
Basically, night vision, etc. are incorporated into what we see already. Just referring back to my post here, because given the lore behind our suits, it's surprising that we ever had any visible difference between night and day.
Night vision should certainly NOT be something players need to manually activate. It should be an automatic suit response and it should let the players see normally no matter what time of day or night we're fighting in.
It should also allow us to see uncloaked enemies consistently at long enough distances not to have visible pop-in, even if you are in a tank or using a Shotgun and that enemy "doesn't need to be visible" because you can't shoot them anyway.
We shouldn't have missiles that fail to render because the shooter is outside of the range where the game thinks you need to know about because you can't shoot that far. We shouldn't have enemies failing to render without cloaks because they're 40m away and your Shotgun can only hit them at 5m.
I'm not saying that the HUD doesn't need work. I'm not saying there aren't a whole bunch of awesome things CCP could - and should - do to make the game feel more sci-fi. I'm just saying that what we're seeing on-screen SHOULDN'T be affected by night, and we SHOULDN'T have additional vision modes because our suits are meant to already manage that with a wide-spectrum forward-facing sensor and camera array that handles what we see. It would actually be nice to have more feedback indicating what sensors are providing the most data and other things.
As for a numbered/lettered grid, I don't think it's as critical as simply having compass directions marked (both on the scanner display AND the main map), but it would be nice. |