CELESTA AUNGM
Kang Lo Directorate Gallente Federation
144
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Posted - 2014.04.25 15:06:00 -
[1] - Quote
Hello,.... and sorry to Leonid and all the players who gave an endorsement to your point of view. I disgree with most of what you're wishing for.
From time to time the forum repeatedly flares up with one of three counter POVs that challenging Dust's structure: One is the POV from the Classic FPS gamers among us who suggested Dust should correct itself and join the "ole-guard" design of traditional shooters...stop trying to be so DIFFERENT...
One is the POV that all weapons in this fantasy game should be matched to a real-world counterpart weapon, and immitate its performance. Dust's SMG should be like the Karlov Precision IV smg made in Prussia between 1990-1994; the mass-driver should be modified to mirror the US thump-gun from Vietnam era, etc...
I'm not a military-buff (I know the names of many of today's and yesterday's war pieces, but that doesn't make me JACK, LOL). But my photography interest got me plugged into flight-based games alot, so I'm always drawn to "flying controls" and "aerodynamics" in lots of my games. That's the THIRD POV that flares up from time to time... "The flight-characteristics of the DS, and the ground-characteristics of the HAVs ought to comply with the Bell AH- Hawk and the Bradley Fighting Vehicle---CCP needs some advice about...."
... I TRY not to get into the trap of wanting Dropships to "fly" and have things in the game match modern-day reality entities. PC and Playstation have done a pretty solid contibutions to "photo-realistic, militarily-faithful" combat games.... Eve Online and Dust 514 clearly appear to want to escape any relationships to Earth-race or Earth-tech (kinda the reason why for me it's a nice break from gritty Sturmovik and heavenly BoS). Trying to increase military-realism in a game with tiny maps and TONS of counter-technology going on... is going to burden the balancing act unnecessarily.
Perhaps as a result of its pioneering-track, "Balance" is more crucial to this game than ANY we may have typically play. By the way, it's sort of a balance of "player behavior" that CCP is struggling to tweak, not really raw-clinical balance of the playing pieces. We're seeing this is REALLY hard to acheive, and I don't think it's necessarily doing it wrong if some of the weapons/vehicles they originally intended to be POWERFUL, have to be curbed down and twitched up until player use of it is controlled enough to have a fun game.
I want the gear, the personal protection technology, and the vehicles to be CONVINCING and not comical, but I don't think it's a good idea from Dust to be "combat-realistic" in the way some of us are wishing.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
148
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Posted - 2014.04.28 18:32:00 -
[2] - Quote
Leonid Tybalt wrote:The thing is, to someone who actually touched and used some modern real world gear, the technology and gear in Dust IS comical by comparison.
So many times have I wished I just had an old fashioned chopper rather than the crap dropship. So many times have I wished I had an EOTech or ELCAN sight rather than the cosmetic **** that is bolted onto my rifles now.
I'm not striving for military realism, im striving for a military evolution. Equipment that makes me believe that it is FUTURE wargear we're using, and not just obviously inferior tech with pretty text descriptions and shiny knobs and buttons.
And also the new and interesting limitatilons of future wargear.
Take warhammer 40.000 for example. Plasma guns are insanely lethal and destructive weapons BUT very prone to overheating too and perfectly capable of killing the operator when being overheated.
Stuff like that makes a setting and a game interesting.
Actually Leonid, the stuff you mentioned in this quote IS stuff I mostly WOULD agree with you about. LOL!
I wouldn't want future-EARTH technology reflected in the game (CCP cleverly crafted the New Eden lore so that these Gallente, Amar, etc have originated from Earth, but are so long detached, reduced to primordial, and forced to evolve independent for generations, that CCP can claim they're not Earth-related at all).
But yes, it DOES make sense, and is painfully lacking sometimes, for some some more understandable "physics" to be attached to the technology (not earth physics necessarily, but believable physics that follows a general course of logic). I sense some of your logic, Leonid, in the descriptions of some of the gear early in Dust's introduction:
--Drop Uplink that causes gradual degradation of the clone body and eventual death the more times you use it to spawn on the map.
--Dangerous heat discharge from Amar laser-based weaponry that is harmful to the user if you fire it incessantly.
--CRU field was supposed to drain a percentage of the player's health and shielding when you first spawn and step away from the CRU.
Maybe that much physics was originally their intent, but they decided to "dumb down" the game until they could get a better knowledge of how "smart and logical" a game we console players can handle. LOL, we PS3 players do tend to be more visceral than cerebral... |