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Duran Lex
Fraternity of St. Venefice Amarr Empire
804
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Posted - 2014.04.25 12:38:00 -
[1] - Quote
Sounds like your issues stem from dust being a game that attempts to achieve balanced gameplay.
you made a good point about directional awareness and relaying reliable information to your team. everything else was just silly.
Thermal imagery and night vision? We don't even have a night map anymore. And thermal would completely negate the purpose and use of the cloak. Making something completely useless isn't a hard counter, just bad game design.
Making guns have the ability to shoot across the entire map and pop anything, just because in theory they can achieve much longer distance is just ********. In EVE, everything is automated because its an entirely different genre of game that uses entirely different sets of rules. This is an FPS game and it needs to be balanced like one.
My advice is for you to start reading Sci - Fi war novels. You aren't gonna get flavor over function in a video game. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
805
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Posted - 2014.04.25 13:49:00 -
[2] - Quote
Shion Typhon wrote:Leonid Tybalt wrote:
Take the railgun turret range for example. ADS pilots complained that they got popped before they could even lift off because rail tanks shot them out from across the map, and other tanks and inrantry complained that they hid in the redline.
Like real life they should have given the Rail a massive dispersion on each shot so your chance of hitting infantry at medium range or DSs at long range goes to near zero but you can still hit other tanks no problem at any range, you just can't use it like a Thales. Then they could have left its range alone.
What are you talking about?
We just recently created a working rail gun and that ***** is accurate. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
809
|
Posted - 2014.04.25 23:44:00 -
[3] - Quote
Leonid Tybalt wrote:Duran Lex wrote:Sounds like your issues stem from dust being a game that attempts to achieve balanced gameplay.
you made a good point about directional awareness and relaying reliable information to your team. everything else was just silly.
Thermal imagery and night vision? We don't even have a night map anymore. And thermal would completely negate the purpose and use of the cloak. Making something completely useless isn't a hard counter, just bad game design.
Making guns have the ability to shoot across the entire map and pop anything, just because in theory they can achieve much longer distance is just ********. In EVE, everything is automated because its an entirely different genre of game that uses entirely different sets of rules. This is an FPS game and it needs to be balanced like one.
My advice is for you to start reading Sci - Fi war novels. You aren't gonna get flavor over function in a video game. Your post is by far even more silly. Remember a game series called Alien vs Predator? They managed to balance thermal imaging AND cloaking devices in multiplayer perfectly. Don't try to lecture me about game design unless you've played a few franchises first...
Lol, that game is FAR from what dust is. I did play it, if you are referring to the only good one, and alien was by far more enjoyable the predator or humans. Though admittedly the predator vs squad of humans game mode was pretty entertaining.
Again, a far different type of FPS then what dust is. Predators and aliens could OHK anyone and the TTK was shorter then CoD. Not to mention a large portion of the game was centered around different forms of imagery so yea, of course an entire game designed around a concept can pull it off.
Just because it works in one game, doesn't mean it will in others.
Don't create a thread on a forum if you cant handle criticism and difference of opinion. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
809
|
Posted - 2014.04.26 00:04:00 -
[4] - Quote
RINON114 wrote: You haven't used much imagination where thermal vision is concerned. It could be a hard counter to the scout's cloak, but perhaps the cloak encompasses more than just regular visible light and might cloak both infrared and ultraviolet spectrums. Perhaps this could introduce new cloaking variations:
- Visible but not IR or UV spectrums. - IR and UV but not Visible spectrums.
With these variations would come new vision modules:
- Thermal vision for detecting IR and UV cloaks. - Sonar vision for detecting visible spectrum cloaks.
How's that for balance?
Before you got saying GÇ£you could just use your eyes for IR and UV cloaksGÇ¥ perhaps these cloaks could be used when we get night maps, or maybe they reduce your scan profile to near enough zero? There's so many possibilities that it doesn't take a genius to play around and come up with some cool ****.
Edit: Or maybe we just have one thermal module to track the visible light cloakers and use our eyes for the UV and IR ones, to keep it simple.
I've thought plenty about it, the topic of thermal imaging itself isn't my concern.
Currently Dust is still basically just a bare bones of an FPS. There are still core mechanics that are faulty or just plain not working.
All of the suggestions (minus the better compass and whatnot) are just unnecessary fluff in Dust's current iteration, i repeat, in its current iteration. There's simply no need for any of it yet. There's no need to even think about **** like being able to change scopes, different imaging for different circumstances. Like night vision, why would we need night vision if its always daylight? Now, back when we had night time maps sure, night vision would have been cool to have. If they bring em back, again, they would be cool to have.
It's just my personal opinion on how thermal would completely null and void the entire concept of cloaks in this game. When they add in more Ewar and tinker with game mechanics that would give scouts a way to stay hidden even while scoped, then sure lets talk about it. It could be fun stuff when a use for them eventually presents itself.
Right now Dust needs everything but fluff. |
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