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freed bird
Storm Wind Strikeforce Caldari State
12
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Posted - 2014.04.24 07:38:00 -
[31] - Quote
Ambush is a doozie. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
487
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Posted - 2014.04.24 07:50:00 -
[32] - Quote
no ambush fell apart over a year ago when the devs decided to let a forum tell them how to redesign a game mode from a classic TDM into the abomination of a mode we have now.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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keno trader
Resheph Interstellar Strategy Gallente Federation
125
|
Posted - 2014.04.24 08:09:00 -
[33] - Quote
Zirzo Valcyn wrote:no ambush fell apart over a year ago when the devs decided to let a forum tell them how to redesign a game mode from a classic TDM into the abomination of a mode we have now. Well, that is sort of true.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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freed bird
Storm Wind Strikeforce Caldari State
12
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Posted - 2014.04.24 09:06:00 -
[34] - Quote
Bumperoo! |
keno trader
Resheph Interstellar Strategy Gallente Federation
127
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Posted - 2014.04.24 14:42:00 -
[35] - Quote
I suppose it is my daily duty to bump or something.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
133
|
Posted - 2014.04.25 04:56:00 -
[36] - Quote
Bumperoooo.....
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Lorhak Gannarsein
Science For Death
2939
|
Posted - 2014.04.25 05:08:00 -
[37] - Quote
If milkman is stomping you with his tanks it isn't because tanks are unbalanced in ambush - it's because he's got a lot of SP so his fittings are good, he's reasonably experienced as a tanker (although he's not that good) and he's got a full proto squad backing him up.
If he were sniping, and you couldn't counters nope him because his team killed you first would you QQ?
Most complaints about tanks in ambush these days are from people who don't want to do anything about it. FG is fixed now, go use it.
I repeat: it takes no more than two people ever to kill two ambush tanks: synched breach forge guns will ruin anything. (Yes, STD).
Finally, the issues with milkman's tank are far deeper than simply Ambush, and it's naive and dishonest to think that removing vehicles from ambush fixes anything at all; the reason you're having issues killing him? Armour repairers. That's it. Goes for every game type.
In the end, I've invested 10 of my 40M into vehicles of varying types. If you remove them from ambush I want my SP back. You want to prevent people from playing game modes (and yes, plenty of people are pure tankers)? Give us back out SP, so we can make an informed choice.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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keno trader
Resheph Interstellar Strategy Gallente Federation
133
|
Posted - 2014.04.25 05:18:00 -
[38] - Quote
Lorhak Gannarsein wrote:If milkman is stomping you with his tanks it isn't because tanks are unbalanced in ambush - it's because he's got a lot of SP so his fittings are good, he's reasonably experienced as a tanker (although he's not that good) and he's got a full proto squad backing him up.
If he were sniping, and you couldn't counters nope him because his team killed you first would you QQ?
Most complaints about tanks in ambush these days are from people who don't want to do anything about it. FG is fixed now, go use it.
I repeat: it takes no more than two people ever to kill two ambush tanks: synched breach forge guns will ruin anything. (Yes, STD).
Finally, the issues with milkman's tank are far deeper than simply Ambush, and it's naive and dishonest to think that removing vehicles from ambush fixes anything at all; the reason you're having issues killing him? Armour repairers. That's it. Goes for every game type.
In the end, I've invested 10 of my 40M into vehicles of varying types. If you remove them from ambush I want my SP back. You want to prevent people from playing game modes (and yes, plenty of people are pure tankers)? Give us back out SP, so we can make an informed choice. Apart from the fact that you sound like a complete apologist for tanks simply because you're enjoying breaking the game at this point with your "10 million SP" of sheer brokeness,
You must understand that ambush is not a vehicle game. If you wanted dynamic tanking and not a complete stomp 90% of the time, go to Domination or one of the other game modes. The fact is, most tankers in ambush enjoy it because they know:
a) Ambush is a concentrated gametype with infantry fighting (hence they'll have an easier time picking off the enemy team while getting support from close friendlies. b) Many blueberries to easily destroy in Ambush.
It is in my honest opinion that the tankers in Ambush are plain lazy. They are enjoying being overpowered, and don't want to invest time into properly playing the vehicle in a more appropriate gametype.
I never said this was a permanent measure (if you even read my post, which I HIGHLY DOUBT YOU DID), but should be temporarily put in place to alleviate the blueberry tank stomping. Or perhaps you don't care about the longevity of this game.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
freed bird
Storm Wind Strikeforce Caldari State
13
|
Posted - 2014.04.25 05:48:00 -
[39] - Quote
Pretty much that ^^^^^^^ |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2816
|
Posted - 2014.04.25 05:59:00 -
[40] - Quote
remove all tanks from ambush......limiting the mode to only two tanks, sort of, makes it worse. Because if the enemy has two tanks on the ground and one of your blue dots has a LAV or dropship, etc. You can not call in a tank to help counter their tanks.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2816
|
Posted - 2014.04.25 06:00:00 -
[41] - Quote
Lorhak Gannarsein wrote:If milkman is stomping you with his tanks it isn't because tanks are unbalanced in ambush - it's because he's got a lot of SP so his fittings are good, he's reasonably experienced as a tanker (although he's not that good) and he's got a full proto squad backing him up.
If he were sniping, and you couldn't counters nope him because his team killed you first would you QQ?
Most complaints about tanks in ambush these days are from people who don't want to do anything about it. FG is fixed now, go use it.
I repeat: it takes no more than two people ever to kill two ambush tanks: synched breach forge guns will ruin anything. (Yes, STD).
Finally, the issues with milkman's tank are far deeper than simply Ambush, and it's naive and dishonest to think that removing vehicles from ambush fixes anything at all; the reason you're having issues killing him? Armour repairers. That's it. Goes for every game type.
In the end, I've invested 10 of my 40M into vehicles of varying types. If you remove them from ambush I want my SP back. You want to prevent people from playing game modes (and yes, plenty of people are pure tankers)? Give us back out SP, so we can make an informed choice.
so then petition for CCP to give you your tank back...I will sign it. All problems solved
weRideNDie2getha since 2010
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keno trader
Resheph Interstellar Strategy Gallente Federation
139
|
Posted - 2014.04.25 06:03:00 -
[42] - Quote
Exactly^
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
keno trader
Resheph Interstellar Strategy Gallente Federation
139
|
Posted - 2014.04.25 06:04:00 -
[43] - Quote
Ydubbs81 RND wrote:remove all tanks from ambush......limiting the mode to only two tanks, sort of, makes it worse. Because if the enemy has two tanks on the ground and one of your blue dots has a LAV or dropship, etc. You can not call in a tank to help counter their tanks. It gets worse if it is a blueberry soma (no hate, just reality).
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
freed bird
Storm Wind Strikeforce Caldari State
13
|
Posted - 2014.04.25 08:03:00 -
[44] - Quote
Bump! |
keno trader
Resheph Interstellar Strategy Gallente Federation
141
|
Posted - 2014.04.25 08:39:00 -
[45] - Quote
Sometimes I wonder if CCP actually knows how bad pub ambush has gotten.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9740
|
Posted - 2014.04.25 08:42:00 -
[46] - Quote
keno trader wrote:PLEASE READ THE POST IN ITS ENTIRETY. THANK YOU!I know this will be considered extremely unpopular by much of the community, but I'd like to put forth a serious proposal to remove tanks from Ambush (PUBLIC CONTRACTS) completely. Right now, many people are discussing AV/Tanking imbalances. While that topic is all very well and nice, it is a tough issue, and will probably take several patches to fully resolve. I don't want to either side getting perma-nerfed (being sent back to oblivion), as I do want Dust to be kept a fun and dynamic game. However, while CCP considers this issue, Ambush, especially pub, itself is falling apart COMPLETELY due to the balancing issues. The fact of the matter is, most pub games are where blueberries go to start, and it's quite disorganized compared to say PC or factional stuff. AV is meant to be a team effort, and careful communication between MIC'ed squad members or tacit agreement between very experienced members is required in order to successfully carry out an AV operation. The fact of the matter is though, Ambush is rarely organized. It's perhaps the most COD-like mode of all the game modes so far, as it should be heavily about infantry fighting. I don't mind if we had vehicles like LAVs and even the elusive MAVs, but having HAVs roll in and out squashing 5 or so members of a team is utterly destroying the experience for new players, casual players, and serious players attempting to relax. With the current state of AV, the stunning lack of coordination/ presence of newberries is making it nearly impossible to stop the tankers, especially on the silly bridge maps. It's almost funny that a tank can take up to 25% of an engagement zone at times! Some will ask "Why not just bring in your own tanks?" Well, for one, when the enemy calls in a Madrugar, and your team calls in a Soma as the first tank on the field, the game is pretty much lost, especially since some rounds have very low ticket counts (50). So, I would kindly like to ask for tanks to be removed from Ambush (pubs) as a temporary measure.I think that the Dust needs to just embrace the fact that Ambush is an infantry mode, and stop attempting to straddle too many fronts per game mode. Perhaps, later, we can discuss better ideas once balance comes in, but right now, IMMEDIATE action has to be taken. Thank you. All vehicles from a Ambush seems fair to me as ADS also and often severely cripple and unbalance gameplay as HAV do.
Also perhaps an elimination style game mode for Vehicle Users to compensate, with appropriate team pay outs.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
143
|
Posted - 2014.04.25 09:43:00 -
[47] - Quote
PARKOUR PRACTIONER wrote:freed bird wrote:If we could get CPM response or some dev/team stuff going that would be great! We all know we wont get a response and if we DO, its going to be, 'We're looking into it', 'We'll investigate', 'We see no problems with this in our research', etc., etc., etc...
Well, this is confusing. What do you expect them to say? "Gee wizz, Bill it looks like you might be right, we'll go ahead and hotfix tanks out of ambush on the next downtime! Hyuck Hyuck!"
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Ion Crush
Altyr Initiative
163
|
Posted - 2014.04.25 11:07:00 -
[48] - Quote
I agree, but for regular ambush only. Leave them in OMS fights. |
keno trader
Resheph Interstellar Strategy Gallente Federation
149
|
Posted - 2014.04.25 14:54:00 -
[49] - Quote
Ion Crush wrote:I agree, but for regular ambush only. Leave them in OMS fights. Sure I suppose.
@Stupid Blueberry. Obvious troll is obvious.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
freed bird
Storm Wind Strikeforce Caldari State
13
|
Posted - 2014.04.26 03:22:00 -
[50] - Quote
Bump |
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4037
|
Posted - 2014.04.26 03:28:00 -
[51] - Quote
I have read you whole OP and while it expresses itself quite clearly, I'm going to say no to vehicle removal from Ambush.
It's interesting to note that we are in a game where teamwork is paramount compared to the lone wolf yet people do not work with each other in the game. I sent an email to a logi one time who kept repping my heavy. I sent him a note saying thanks and he replied something along the lines of "hey we are on the same team, its supposed to be that way".
Players in Ambush, hell any game mode for that matter, should be working together to take out high priority targets. You don't need an NPE to know that. It should be common sense.
I don't mind the vehicles and enjoy Ambush now that it is limited to two.
What would be good is if they provide different versions of Ambush to play. Maybe they can't do that now with the player count because it might make for less occupied slots in the game modes. But that's my proposal. Everyone can be happy that way.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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keno trader
Resheph Interstellar Strategy Gallente Federation
150
|
Posted - 2014.04.26 03:36:00 -
[52] - Quote
Michael Arck wrote:I have read you whole OP and while it expresses itself quite clearly, I'm going to say no to vehicle removal from Ambush.
It's interesting to note that we are in a game where teamwork is paramount compared to the lone wolf yet people do not work with each other in the game. I sent an email to a logi one time who kept repping my heavy. I sent him a note saying thanks and he replied something along the lines of "hey we are on the same team, its supposed to be that way". Now if only the other hundreds of blues who could recognize this.
Players in Ambush, hell any game mode for that matter, should be working together to take out high priority targets. You don't need an NPE to know that. It should be common sense.
I don't mind the vehicles and enjoy Ambush now that it is limited to two.
What would be good is if they provide different versions of Ambush to play. Maybe they can't do that now with the player count because it might make for less occupied slots in the game modes. But that's my proposal. Everyone can be happy that way.
I see where you are coming from. This is a stopgap measure simply because it seems that the pop count isn't going to go up anytime soon and the few new players coming in are getting utterly stomped. I don't know what else to say because I don't have the answer to this issue other than many things have to be fixed in the long run to get ambush functioning as it was intended to.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
Dericha
Heaven's Lost Property Dirt Nap Squad.
37
|
Posted - 2014.04.26 03:49:00 -
[53] - Quote
I haven't played an ambush on purpose, since... 1.3? No, that's a lie. There was one build where it was fun and stalky enough that cover mattered. Tanks were slow enough that you could get away. And you spawned roughly with your team (first spawn aside of course). It was more like what skirmish is now, since no one hacks objectives for fear of invisible cheetah shotgunners. |
keno trader
Resheph Interstellar Strategy Gallente Federation
152
|
Posted - 2014.04.26 04:11:00 -
[54] - Quote
Sigh.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
319
|
Posted - 2014.04.26 04:25:00 -
[55] - Quote
so theres a problem if the enemy team has a highly skilled tanker witha madrugar/blaster
and iam on yorus with my FULLY SKILLED BLASTER/MISSILE TANKS and kill the opposing vehicles. is there a problem?
Elite Gallenten Soldier
|
keno trader
Resheph Interstellar Strategy Gallente Federation
153
|
Posted - 2014.04.26 04:52:00 -
[56] - Quote
Racro 01 Arifistan wrote:so theres a problem if the enemy team has a highly skilled tanker witha madrugar/blaster
and iam on yorus with my FULLY SKILLED BLASTER/MISSILE TANKS and kill the opposing vehicles. is there a problem? Yes. This logic pretty much falls through when we have blueberries bringing in Somas or no tankers at all.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
Lorhak Gannarsein
Science For Death
2960
|
Posted - 2014.04.26 06:53:00 -
[57] - Quote
keno trader wrote:Lorhak Gannarsein wrote:If milkman is stomping you with his tanks it isn't because tanks are unbalanced in ambush - it's because he's got a lot of SP so his fittings are good, he's reasonably experienced as a tanker (although he's not that good) and he's got a full proto squad backing him up.
If he were sniping, and you couldn't counters nope him because his team killed you first would you QQ?
Most complaints about tanks in ambush these days are from people who don't want to do anything about it. FG is fixed now, go use it.
I repeat: it takes no more than two people ever to kill two ambush tanks: synched breach forge guns will ruin anything. (Yes, STD).
Finally, the issues with milkman's tank are far deeper than simply Ambush, and it's naive and dishonest to think that removing vehicles from ambush fixes anything at all; the reason you're having issues killing him? Armour repairers. That's it. Goes for every game type.
In the end, I've invested 10 of my 40M into vehicles of varying types. If you remove them from ambush I want my SP back. You want to prevent people from playing game modes (and yes, plenty of people are pure tankers)? Give us back out SP, so we can make an informed choice. Apart from the fact that you sound like a complete apologist for tanks simply because you're enjoying breaking the game at this point with your "10 million SP" of sheer brokeness, You must understand that ambush is not a vehicle game. If you wanted dynamic tanking and not a complete stomp 90% of the time, go to Domination or one of the other game modes. The fact is, most tankers in ambush enjoy it because they know: a) Ambush is a concentrated gametype with infantry fighting (hence they'll have an easier time picking off the enemy team while getting support from close friendlies. b) Many blueberries to easily destroy in Ambush. It is in my honest opinion that the tankers in Ambush are plain lazy. They are enjoying being overpowered, and don't want to invest time into properly playing the vehicle in a more appropriate gametype. I never said this was a permanent measure (if you even read my post, which I HIGHLY DOUBT YOU DID), but should be temporarily put in place to alleviate the blueberry tank stomping. Or perhaps you don't care about the longevity of this game.
Tanks have always been in ambush, no matter how OP AV was at the time. Bad argument is bad. I play Ambush with whatever I want because I can. I play ambush because I'm trying to earn money, or there are idiots to shoot there. I go into ambush because I feel like CQC tank action - despite what you seem to think, tanks don't actually just drive past each other in Ambush. The only tank gameplay I'm looking for is vs other tanks and ambush is actually a great way to find it.
So do you know what I could do with your OP? I could replace every single usage of the word 'tank' with 'proto suit', and it'd be exactly the same argument.
It would actually be a better argument.
So you say 'it's a temporary measure'. You know what else was a temporary measure? Our Active SP system, so I'm sorry, that holds zero water with me. I have no trust of CCP to restore things they've removed. Not do I have any trust of this player base.
People were complaining about logis turning the game into a slideshow with equipment spam a little while ago; would your idea of a fix have been 'no equipment in matches with Supply Depots'? Because it seems that way.
If you are preventing me from accessing significant proportions of my investment for any period of time, I want that investment refunded. Is that clearer?
And finally 'perhaps you don't care about the longevity of this game'? Idiotic comment is idiotic. As a person who has invested hundreds if not thousands of hours into this game over the course of the last year, I think it's a pretty safe bet that I want this game to succeed.
Banning tanks from ambush, especially in their current, quite balanced state means little more than that you're too lazy to do something about them.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
|
Lorhak Gannarsein
Science For Death
2960
|
Posted - 2014.04.26 06:55:00 -
[58] - Quote
keno trader wrote:Racro 01 Arifistan wrote:so theres a problem if the enemy team has a highly skilled tanker witha madrugar/blaster
and iam on yorus with my FULLY SKILLED BLASTER/MISSILE TANKS and kill the opposing vehicles. is there a problem? Yes. This logic pretty much falls through when we have blueberries bringing in Somas or no tankers at all.
So bring AV. I have no issues soloing tanks, which is another way of saying that if you and a friend can't kill a tank together you're doing it wrong.
And if two people can kill one tank, then two people can kill two tanks.
Then the bloke in the Soma can continue to do his job and ruin all the red berries.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
|
danthrax martin
Butcher's Nails
57
|
Posted - 2014.04.26 07:35:00 -
[59] - Quote
So tankers are afraid of an infantry only mode? Too funny!
Fatty Fat Fat gk.0 - HMG / Duvolle
Noob DS Ferryman
|
Athena Sentinel
SOE Knights Templar
281
|
Posted - 2014.04.26 07:51:00 -
[60] - Quote
keno trader wrote:PLEASE READ THE POST IN ITS ENTIRETY. THANK YOU!I know this will be considered extremely unpopular by much of the community, but I'd like to put forth a serious proposal to remove tanks from Ambush (PUBLIC CONTRACTS) completely. Right now, many people are discussing AV/Tanking imbalances. While that topic is all very well and nice, it is a tough issue, and will probably take several patches to fully resolve. I don't want to either side getting perma-nerfed (being sent back to oblivion), as I do want Dust to be kept a fun and dynamic game. However, while CCP considers this issue, Ambush, especially pub, itself is falling apart COMPLETELY due to the balancing issues. The fact of the matter is, most pub games are where blueberries go to start, and it's quite disorganized compared to say PC or factional stuff. AV is meant to be a team effort, and careful communication between MIC'ed squad members or tacit agreement between very experienced members is required in order to successfully carry out an AV operation. The fact of the matter is though, Ambush is rarely organized. It's perhaps the most COD-like mode of all the game modes so far, as it should be heavily about infantry fighting. I don't mind if we had vehicles like LAVs and even the elusive MAVs, but having HAVs roll in and out squashing 5 or so members of a team is utterly destroying the experience for new players, casual players, and serious players attempting to relax. With the current state of AV, the stunning lack of coordination/ presence of newberries is making it nearly impossible to stop the tankers, especially on the silly bridge maps. It's almost funny that a tank can take up to 25% of an engagement zone at times! Some will ask "Why not just bring in your own tanks?" Well, for one, when the enemy calls in a Madrugar, and your team calls in a Soma as the first tank on the field, the game is pretty much lost, especially since some rounds have very low ticket counts (50). So, I would kindly like to ask for tanks to be removed from Ambush (pubs) as a temporary measure.I think that the Dust needs to just embrace the fact that Ambush is an infantry mode, and stop attempting to straddle too many fronts per game mode. Perhaps, later, we can discuss better ideas once balance comes in, but right now, IMMEDIATE action has to be taken. Thank you.
Due t bolding and underlining - I think your just QQ about tanks (L2P)
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