PLEASE READ THE POST IN ITS ENTIRETY. THANK YOU!I know this will be considered extremely unpopular by much of the community, but I'd like to put forth a serious proposal to remove tanks from Ambush (PUBLIC CONTRACTS) completely.
Right now, many people are discussing AV/Tanking imbalances. While that topic is all very well and nice, it is a tough issue, and will probably take several patches to fully resolve. I don't want to either side getting perma-nerfed (being sent back to oblivion), as I do want Dust to be kept a fun and dynamic game.
However, while CCP considers this issue,
Ambush, especially pub, itself is falling apart COMPLETELY due to the balancing issues. The fact of the matter is, most pub games are where blueberries go to start, and it's quite disorganized compared to say PC or factional stuff. AV is meant to be a team effort, and careful communication between MIC'ed squad members or tacit agreement between very experienced members is required in order to successfully carry out an AV operation.
The fact of the matter is though, Ambush is rarely organized. It's perhaps the most COD-like mode of all the game modes so far, as it should be heavily about infantry fighting. I don't mind if we had vehicles like LAVs and even the elusive MAVs, but having HAVs roll in and out squashing 5 or so members of a team is utterly destroying the experience for new players, casual players, and serious players attempting to relax.
With the current state of AV, the stunning lack of coordination/ presence of newberries is making it nearly impossible to stop the tankers, especially on the silly bridge maps. It's almost funny that a tank can take up to 25% of an engagement zone at times!
Some will ask "Why not just bring in your own tanks?" Well, for one, when the enemy calls in a Madrugar, and your team calls in a Soma as the first tank on the field, the game is pretty much lost, especially since some rounds have very low ticket counts (50).
So, I would kindly like to ask for tanks to be removed from Ambush (pubs) as a temporary measure.I think that the Dust needs to just embrace the fact that Ambush is an infantry mode, and stop attempting to straddle too many fronts per game mode. Perhaps, later, we can discuss better ideas once balance comes in, but right now, IMMEDIATE action has to be taken.
Thank you.