|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3612
|
Posted - 2014.04.23 08:27:00 -
[1] - Quote
Heavies are fine. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3613
|
Posted - 2014.04.23 11:22:00 -
[2] - Quote
I've never been a fan of the fast strafe speeds in this game. Tracking shooters are nice and all, but there comes a point when the speed outdoes the ability to track consistently via controller. The strongest proponents of faster strafe game actually can't aim much better than the average joe, they simply MOVE well and abuse the fastest suits in the game when aim assist is at its weakest.
They then delude themselves into believing they have superior aim and everyone else needs to "git gud" when the reality is they are simply shooting at slower targets that are naturally easier to hit, while applying smart strafe tactics to make them god tier compared to everyone else.
As far as I'm concerned, the webbing effect is welcomed. If you want to fix KB/M and allow us to use it properly again that would be great, uncap all the speeds on everything for all I care. Or if you want to turn DOWN the strafe movement, you should remove the web. But unless that happens, leave it in. This game has ridiculous strafe speeds compared to most other games when you consider how much HP the average person has. Yet for some reason the community acts like "ZOMG STRAFE SPEED SO SLOOOOOOOOOW". Buncha crazy bastards.
Unpopular opinion dispersed, you may all continue deluding yourselves now. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3615
|
Posted - 2014.04.23 17:47:00 -
[3] - Quote
Look, just stop talking about heavies.
The less you talk about it, the less likely they will be ruined by CCP.
The game is almost well balanced. They have more constructive things to be doing like fixing the assault. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3616
|
Posted - 2014.04.23 20:56:00 -
[4] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Look, just stop talking about heavies.
The less you talk about it, the less likely they will be ruined by CCP.
The game is almost well balanced. They have more constructive things to be doing like fixing the assault. The state of heavies is part of what is making the Assault suits useless.
Why would I run an assault that basically just does a logi's job, but less than half assed?
Why would I run one for mobile slaying when a scout does it better?
Why would I run one for point defense when a sentinel does it better?
Why would I run one for high-ground pressure/defense when a commando does it better?
It's not heavies that make Assault's useless, it's the fact that an assault is good at absolutely goddamn nothing. Except amarr assaults, they are still fun to use with laser rifles in pubs. But that's all.
Assaults need a unique toolset that makes them worth having. I personally recommend some form of vertical movement, grappling hooks or short-burst jetpacks that actually allow them to "Assault" an objective. Failing that, they need some sort of other gimmick. Every suit has a gimmick but the assault, and thats why it's a piece of trash. |
|
|
|