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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1096
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Posted - 2014.04.18 10:18:00 -
[1] - Quote
http://i.imgur.com/N8GGasO.jpg
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Takahiro Kashuken
Red Star. EoN.
3410
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Posted - 2014.04.18 10:35:00 -
[2] - Quote
Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* |
Kasote Denzara
A Vulture
2302
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Posted - 2014.04.18 10:38:00 -
[3] - Quote
Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes.
This is a signature. You have been enlightened.
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Nelo Angel0
Zumari Force Projection Caldari State
232
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Posted - 2014.04.18 10:40:00 -
[4] - Quote
Sum1ne Else wrote:http://i.imgur.com/N8GGasO.jpg
for .1 isk ill bring my gastun into bush and make that 35/1 |
Heavenly Daughter
the Aurum Grinder and Company
383
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Posted - 2014.04.18 10:43:00 -
[5] - Quote
CCP will not listen to a word you say, Tried to tell them not to remove the third AV made, did they listen, NO.
Now we're , stuck with misfiring Forges, Flying tanks , short range swarms, inadequate nades to name few.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1096
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Posted - 2014.04.18 11:02:00 -
[6] - Quote
Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended*
Obviously a tanker who goes into ambush and hides in a tank
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Takahiro Kashuken
Red Star. EoN.
3411
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Posted - 2014.04.18 11:32:00 -
[7] - Quote
Sum1ne Else wrote:Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Obviously a tanker who goes into ambush and hides in a tank
I dont play lolbush |
jerrmy12 kahoalii
1041
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Posted - 2014.04.18 11:34:00 -
[8] - Quote
Kasote Denzara wrote:Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes. Shouldn't have to do that.
Closed beta vet
Tears, sweet delicious tears
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Nelo Angel0
Zumari Force Projection Caldari State
235
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Posted - 2014.04.18 11:41:00 -
[9] - Quote
jerrmy12 kahoalii wrote:Kasote Denzara wrote:Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes. Shouldn't have to do that.
Not really something to help vets, more along the line to help the NPE, but shouldn't we be matchmaking with people within our SP range? I thought that was one of the things introduced back when uprising first released. So why are blueberries still getting caught in pub stomp matches? |
Aisaka Tiaga
Heaven's Lost Property Dirt Nap Squad.
13
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Posted - 2014.04.18 11:44:00 -
[10] - Quote
Nelo Angel0 wrote:jerrmy12 kahoalii wrote:Kasote Denzara wrote:Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes. Shouldn't have to do that. Not really something to help vets, more along the line to help the NPE, but shouldn't we be matchmaking with people within our SP range? I thought that was one of the things introduced back when uprising first released. So why are blueberries still getting caught in pub stomp matches?
Na they invented scotty as a way of removing the warbarge from whining hootapops, its not really a matchmaking system
Clone of Yokal Bob
If you don't watch anime then you are not alive
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Reign Omega
BurgezzE.T.F General Tso's Alliance
354
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Posted - 2014.04.18 11:45:00 -
[11] - Quote
Takahiro Kashuken wrote:Sum1ne Else wrote:Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Obviously a tanker who goes into ambush and hides in a tank I dont play lolbush
But you ARE a tanker
Observe the public trust. Protect the innocent. Uphold the law.
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1097
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Posted - 2014.04.18 11:46:00 -
[12] - Quote
Heres another tanker in Ambush whos name is actually 'Brik Tank' lol
http://imgur.com/43NWLRt
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Aisaka Tiaga
Heaven's Lost Property Dirt Nap Squad.
13
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Posted - 2014.04.18 11:46:00 -
[13] - Quote
Heavenly Daughter wrote:CCP will not listen to a word you say, Tried to tell them not to remove the third AV made, did they listen, NO.
Now we're , stuck with misfiring Forges, Flying tanks , short range swarms, inadequate nades to name few.
It's not just forge guns misfiring, its most weapons.
Clone of Yokal Bob
If you don't watch anime then you are not alive
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Nelo Angel0
Zumari Force Projection Caldari State
235
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Posted - 2014.04.18 12:01:00 -
[14] - Quote
Aisaka Tiaga wrote:Nelo Angel0 wrote:jerrmy12 kahoalii wrote:Kasote Denzara wrote:Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes. Shouldn't have to do that. Not really something to help vets, more along the line to help the NPE, but shouldn't we be matchmaking with people within our SP range? I thought that was one of the things introduced back when uprising first released. So why are blueberries still getting caught in pub stomp matches? Na they invented scotty as a way of removing the warbarge from whining hootapops, its not really a matchmaking system
lol i missed the warbarge TBH, Some of the maps look like **** without the pre render from warbarge ( if it even ever did that ). You would think that the first thing to try and do with the matchmaking to improve the NPE would be to have similarly SP players playing together.
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Aisaka Tiaga
Heaven's Lost Property Dirt Nap Squad.
13
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Posted - 2014.04.18 12:10:00 -
[15] - Quote
Nelo Angel0 wrote:Aisaka Tiaga wrote:Nelo Angel0 wrote:jerrmy12 kahoalii wrote:Kasote Denzara wrote:Stay out of Ambush then. It's seriously that simple. By continuing to spawn and play Ambush, you are just feeding them.
I worry about people sometimes. Shouldn't have to do that. Not really something to help vets, more along the line to help the NPE, but shouldn't we be matchmaking with people within our SP range? I thought that was one of the things introduced back when uprising first released. So why are blueberries still getting caught in pub stomp matches? Na they invented scotty as a way of removing the warbarge from whining hootapops, its not really a matchmaking system lol i missed the warbarge TBH, Some of the maps look like **** without the pre render from warbarge ( if it even ever did that ). You would think that the first thing to try and do with the matchmaking to improve the NPE would be to have similarly SP players playing together.
I loved the warbarge :) plus it gave people time to restock or whatever, now it just takes 5 mins to get into a match. As for the matchmaking, you would think so, wouldn't you? Unfortunetly CCP seem a bit slow on things.
Clone of Yokal Bob
If you don't watch anime then you are not alive
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Kasote Denzara
A Vulture
2304
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Posted - 2014.04.18 12:10:00 -
[16] - Quote
So, you have a picture of a HAV in Ambush? Here's a game I just came from in Domination. Was I in a HAV? No. Was I in a squad? No, that's very rare and only in FW. Was I idling? No. Know what I was?
A motherfuckin' logibro. Uplinks, repair tool, hives, revives. The only guy I killed was someone that was cloaked and after I killed him, I shot his R/Es off the point and took the objective by myself. What was my ISK gain? 440,442. SP? 30,070 thanks to my regular active booster.
You think HAVs are overpowered? I don't always logibro, but when I do, I make sure to top the board. Nerf me. Nerf my 'Dren' Logistic with advanced equipment and only Minmatar Logistic II. People seem to have forgotten how to logibro.
P.S. No, I did not drop a warbarge. I don't need something so easy.
This is a signature. You have been enlightened.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
355
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Posted - 2014.04.18 12:10:00 -
[17] - Quote
The bonuses are fruity at best, my mass effect, forge and plasma cannon all fire blanks right now
Observe the public trust. Protect the innocent. Uphold the law.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
355
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Posted - 2014.04.18 12:15:00 -
[18] - Quote
Kasote Denzara wrote:So, you have a picture of a HAV in Ambush? Here's a game I just came from in Domination. Was I in a HAV? No. Was I in a squad? No, that's very rare and only in FW. Was I idling? No. Know what I was? A motherfuckin' logibro. Uplinks, repair tool, hives, revives. The only guy I killed was someone that was cloaked and after I killed him, I shot his R/Es off the point and took the objective by myself. What was my ISK gain? 440,442. SP? 30,070 thanks to my regular active booster. You think HAVs are overpowered? I don't always logibro, but when I do, I make sure to top the board. Nerf me. Nerf my 'Dren' Logistic with advanced equipment and only Minmatar Logistic II. People seem to have forgotten how to logibro. P.S. No, I did not drop a warbarge. I don't need something so easy.
Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do?
Observe the public trust. Protect the innocent. Uphold the law.
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Kasote Denzara
A Vulture
2305
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Posted - 2014.04.18 12:19:00 -
[19] - Quote
Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do?
What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well.
And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while.
Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
This is a signature. You have been enlightened.
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KingBabar
The Rainbow Effect
2211
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Posted - 2014.04.18 13:05:00 -
[20] - Quote
There is nothing wrong with tanks in Ambush, FFS the enemy team can only field 2...
Te problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner.
But who am I to deny their EZ-mode, I mean, I was a logi for a year...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1097
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Posted - 2014.04.18 13:08:00 -
[21] - Quote
Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
I am a logi bro, I have nearly 6million war points lol! Check the leaderboards. The OP doesn't say anything about topping the leaderboards infact I do this every game. It was merely suggesting that Tanks should not be allowed in ambush because of their clear advantage over ground infantry. With CEOPyrex's most recent videos this is part of the problem and contributes to the terrible new player experience. CCP should have just removed tanks and ADS from ambush when they dropped it down to two.
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Lorhak Gannarsein
Science For Death
2723
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Posted - 2014.04.18 13:15:00 -
[22] - Quote
They're an organised squad.
It is not unusual to see squads scoring ten kills apiece in ambush; literally the only difference here is that Merch scored most of those. I don't know about that match in particular but I'm also guessing he was using a decently fit tank with small turrets in that particular match.
In the end, Merch is a skilled, experienced tanker and he has just as much right to practice his trade in ambush as does anyone else - especially when it's a pretty normal result.
For the record, I have serious problems with blasters in their current incarnation.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Kasote Denzara
A Vulture
2307
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Posted - 2014.04.18 13:16:00 -
[23] - Quote
Sum1ne Else wrote: I am a logi bro, I have nearly 6million war points lol! Check the leaderboards. The OP doesn't say anything about topping the leaderboards infact I do this every game. It was merely suggesting that Tanks should not be allowed in ambush because of their clear advantage over ground infantry. With CEOPyrex's most recent videos this is part of the problem and contributes to the terrible new player experience. CCP should have just removed tanks and ADS from ambush when they dropped it down to two.
I could care less about how much WP you have. Leaderboards are worthless in my eyes and are about as appealing as DLC for Battlefield 4 (and are worth even less).
But back to the whole vehicle issue with Ambush- I agree with the removal of vehicles from Ambush. They've posed as an issue ever since OMS and regular Ambush merged into one. At least in OMS it was a given that you could possibly combat vehicles with installations (though why would you when lolswarms?). The very nature of what Ambush is... why are there vehicles in a strictly clone-count based mode?
As for the new player experience, the sheer root of that is the lack of a stable environment. Academy is, yes, semi-stable, but it's easily able to be invaded by older players (and this does happen). After the Academy, the new players are thrown to the vets in an unrestricted field. Vehicles in Ambush, in no way, contributes to the NPE. If you say it does, then you also cannot deny that Domination and Skirmish are also part of the contribution to the NPE.
There's only a few solutions to the stabilization of the NPE and perhaps the most beneficial, to everyone, is PVE.
This is a signature. You have been enlightened.
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Nelo Angel0
Zumari Force Projection Caldari State
236
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Posted - 2014.04.18 13:49:00 -
[24] - Quote
Aisaka Tiaga wrote:[quote=Nelo Angel0][quote=Aisaka Tiaga][quote=Nelo Angel0][quote=jerrmy12 kahoalii][
I loved the warbarge :) plus it gave people time to restock or whatever, now it just takes 5 mins to get into a match. As for the matchmaking, you would think so, wouldn't you? Unfortunetly CCP seem a bit slow on things.
Better yet here's a thought i'm sure someone else probably mentioned it by now but i just thought of how it'd work.
In pub matches you fight against people with similar rank
In contracts from EvE players it's a free for all where the EvE players send us on specifics missions which determine the game mode. So if they told us to take control of a certain part X planet we'd be playing skirmish *so it's like a mini PC gamemade* and while EvE players battle it out in space and provide support of the dust players they sent in they risk getting hit by planetary defenses if the opposing team wins.
This brings me to my next point which is, the same game mode could turn into a puesdo endurance match in which EvE players buy more clones and then transport those clones back to the planet ( with the defenses still up ) and now it becomes a defend and hold type game mode ( or skirmish 1.0 from what i hear )
But none of that would work without the installation OMS so said EvE player can launch CRUs on a spot indictated by dust players.
There's actually alot of things they could do with this but I'll make a thread on it soon in one of the other forums |
Kam Elto
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2014.04.18 14:07:00 -
[25] - Quote
KingBabar wrote:There is nothing wrong with tanks in Ambush, FFS the enemy team can only field 2... Te problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner. But who am I to deny their EZ-mode, I mean, I was a logi for a year... That's exactly the problem. That stupid large blaster turret. Eliminate it and tanks would be fine.
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5035
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Posted - 2014.04.18 14:46:00 -
[26] - Quote
Sum1ne Else wrote:Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Obviously a tanker who goes into ambush and hides in a tank I can't stand Ambush because I don't like Team Deathmatch modes in general. Boring and pointless.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Django Quik
Dust2Dust.
2899
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Posted - 2014.04.18 14:59:00 -
[27] - Quote
When someone kills nearly half the enemy clones in a match and doesn't die once, something is clearly imbalanced. Whatever you say about skill or matchmaking or being able to call in your own tanks, every ambush should not be a case of tanker cleans up.
Large turrets should never be anti-infantry.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1098
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Posted - 2014.04.18 15:11:00 -
[28] - Quote
Django Quik wrote:When someone kills nearly half the enemy clones in a match and doesn't die once, something is clearly imbalanced. Whatever you say about skill or matchmaking or being able to call in your own tanks, every ambush should not be a case of tanker cleans up.
Large turrets should never be anti-infantry.
+1
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Spkr4theDead
Red Star. EoN.
2019
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Posted - 2014.04.18 16:11:00 -
[29] - Quote
You're still complaining about ambush.
If I was head of CCP, I would've come to the realization that most, if not 99% of the people that complain about tanks, are in ambush 99% of the time.
At that point, I would've said "Fine, we're nerfing vehicle count from 7 to 4. That's it."
Why? Because you all complain that you can't solo a tank with less than minimal effort. You can't destroy it with a charge sniper rifle, and you can't destroy it with an MH82, and you can't destroy a Gunnlogi with an ELM laser rifle. I then would've started locking threads that complain about tanks, then offering people short vacations from the forums.
Why? Because we get individual nerfs, while for AV to get nerfed, requires a whole rework of the AV-vehicle relationship.
When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU" and that was that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Benjamin Ciscko
Fatal Absolution
2030
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Posted - 2014.04.18 16:20:00 -
[30] - Quote
all you need is one rail tank.
ISK Donuts are delicious
Q_Q Moar
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1104
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Posted - 2014.04.18 17:16:00 -
[31] - Quote
Spkr4theDead wrote:You're still complaining about ambush. If I was head of CCP, I would've come to the realization that most, if not 99% of the people that complain about tanks, are in ambush 99% of the time. At that point, I would've said "Fine, we're nerfing vehicle count from 7 to 4. That's it." Why? Because you all complain that you can't solo a tank with less than minimal effort. You can't destroy it with a charge sniper rifle, and you can't destroy it with an MH82, and you can't destroy a Gunnlogi with an ELM laser rifle. I then would've started locking threads that complain about tanks, then offering people short vacations from the forums. Why? Because we get individual nerfs, while for AV to get nerfed, requires a whole rework of the AV-vehicle relationship. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU" and that was that. Late edit: should've been nerf vehicle from 7 to 4 in ambush only.
That's why your not head of CCP
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
667
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Posted - 2014.04.18 22:37:00 -
[32] - Quote
no vehicles in Ambush and significant improvements to AV and a lot more supply depots. |
da master beta
Kinsho Swords Caldari State
38
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Posted - 2014.04.18 22:54:00 -
[33] - Quote
I think that HAVs are fine. The problem is teammates who are inflexible and don't adapt by switching to a fitting with a swarm launcher. It's pretty gratifying to see a bunch of teammates gang up on a tank and either drive it away or taking it out (the latter being much preferred) but that scenario is a rarity. It really takes only two swarm launchers to take out one tank...an encounter like that would probably last less than 20 seconds, in favour of the swarm launchers. |
Monkey MAC
Rough Riders..
2563
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Posted - 2014.04.18 23:21:00 -
[34] - Quote
Spkr4theDead wrote:You're still complaining about ambush. If I was head of CCP, I would've come to the realization that most, if not 99% of the people that complain about tanks, are in ambush 99% of the time. At that point, I would've said "Fine, we're nerfing vehicle count from 7 to 4. That's it." Why? Because you all complain that you can't solo a tank with less than minimal effort. You can't destroy it with a charge sniper rifle, and you can't destroy it with an MH82, and you can't destroy a Gunnlogi with an ELM laser rifle. I then would've started locking threads that complain about tanks, then offering people short vacations from the forums. Why? Because we get individual nerfs, while for AV to get nerfed, requires a whole rework of the AV-vehicle relationship. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU" and that was that. Late edit: should've been nerf vehicle from 7 to 4 in ambush only.
That's exactly why your not involved. I don't understand how you can't see large blaster turrets as being too effective.
1) 100% Accuracy 2) 150m Range 3) 400 RPM 4) 980 DPS 5) 60 rounds before overheat 6) Attached to a Vehicle that outperforms EVERYTHING else in EHP
You don't see ANYTHING wrong with that? The fact that something near as dammit immune to infantry also has the HIGHEST DPS of any Anti-Infantry weapon, at the longest range, with the most accuracy isn't unbalanced?
Good Lord I fear for Anything your ever in charge of.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Aisaka Tiaga
Heaven's Lost Property Dirt Nap Squad.
15
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Posted - 2014.04.18 23:51:00 -
[35] - Quote
Django Quik wrote:When someone kills nearly half the enemy clones in a match and doesn't die once, something is clearly imbalanced. Whatever you say about skill or matchmaking or being able to call in your own tanks, every ambush should not be a case of tanker cleans up.
Large turrets should never be anti-infantry.
Its not the tanks that are the problem the problem lies in crappy uplink locations and the **** smart deploy which is about as smart as a hippo with a calculator. spawn elsewhere and people would have a chance to take out the tank. therein the problem once again lies with CCP
Clone of Yokal Bob
If you don't watch anime then you are not alive
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1109
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Posted - 2014.04.18 23:55:00 -
[36] - Quote
Tanks are the problem
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Funkmaster Whale
Ancient Exiles.
1857
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Posted - 2014.04.18 23:59:00 -
[37] - Quote
You really shouldn't be doing Ambush without a squad. Even with a squad, you gotta make sure you have at least 1 vehicle specialist who will be dropping a rail tank every game.
The rest of you need to all make a Sica fit with 2x damage mods, 120mm armor plate, and a heavy repper, all militia. Literally all you gotta do is run away somewhere safe, drop your tank, and 3 shot the tank with damage mods. If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field and thus shouldn't even bother playing cause this is literally all Ambush is.
Let me play you the song of my people!
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Sergeant Sazu
SINISTER DEATH SQUAD
38
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Posted - 2014.04.19 01:56:00 -
[38] - Quote
This saddens me. Blaster tank users were given easy mode, and throw tantrums when someone says they shouldn't have it.
Many arguments can be made about AV, Rail tanks, etc., but remove vehicles from Ambush, and there's nothing to complain about. Besides protostompers. But protostompers atleast aren't immune to nearly everything in the game.
I used to use Blasters on my Gunnlogi, but I stopped because it's not okay. It's not okay to have unmatched killing power over infantry and they can't do anything back. I also don't use the Rail Rifle anymore for the same reason: it's unfair and provides very little challenge.
So until CCP eventually fixes this, don't be that dishonorable coward exploiting what's clearly unbalanced.
I use: Gallente Assault with an AR, Swarms + AV Grenades, and Missile Gunnlogi + Small Blasters.
I'm a unicorn, I know.
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
214
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Posted - 2014.04.19 02:09:00 -
[39] - Quote
Sum1ne Else wrote:Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Obviously a tanker who goes into ambush and hides in a tank You have no idea how right you are sir.
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Adipem Nothi
Nos Nothi
355
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Posted - 2014.04.19 03:41:00 -
[40] - Quote
Excellent idea, OP. Please keep this updated.
Bang?
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Adipem Nothi
Nos Nothi
356
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Posted - 2014.04.19 03:45:00 -
[41] - Quote
Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case.
Bang?
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Dj grammer
Red Star. EoN.
198
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Posted - 2014.04.19 04:19:00 -
[42] - Quote
Sum1ne Else wrote:Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills. I am a logi bro, I have nearly 6million war points lol! Check the leaderboards. The OP doesn't say anything about topping the leaderboards infact I do this every game. It was merely suggesting that Tanks should not be allowed in ambush because of their clear advantage over ground infantry. With CEOPyrex's most recent videos this is part of the problem and contributes to the terrible new player experience. CCP should have just removed tanks and ADS from ambush when they dropped it down to two. Also to add to this, stop putting in maps like the bridge and the 3 point objective map for ambush. That is just causing more QQ.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.19 06:52:00 -
[43] - Quote
Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
I also fail to see your point. Ambush is decided by kills, and kills only. You went 1-5, you did not dominate. Tanks usually do dominate Ambush.
Because, that's why.
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Funkmaster Whale
Ancient Exiles.
1858
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Posted - 2014.04.19 07:10:00 -
[44] - Quote
Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true.
In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Let me play you the song of my people!
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Nelo Angel0
Zumari Force Projection Caldari State
237
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Posted - 2014.04.19 07:14:00 -
[45] - Quote
Funkmaster Whale wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true. In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Unless its a gastun FG. Gastun FG can take the little somas back to the burnzone |
GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1200
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Posted - 2014.04.19 07:19:00 -
[46] - Quote
dont like ambush dont play it dont like dust dont play plain and simple .
31 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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Adipem Nothi
Nos Nothi
356
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Posted - 2014.04.19 07:25:00 -
[47] - Quote
Funkmaster Whale wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true. In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Figured we were on the same page, but I'm glad you clarified :-)
Bang?
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
419
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Posted - 2014.04.19 07:26:00 -
[48] - Quote
This is what 2 tanks do in ambush: http://i.imgur.com/MUk32De.jpg
You mad bro?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Garrett Blacknova
Codex Troopers
5174
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Posted - 2014.04.19 07:31:00 -
[49] - Quote
The problem here isn't tanks so much as coordinated squads. There's also a problem specifically with Blaster turrets - they need a more defined role.
There have been 2 common claims for the role that Blasters fill on tanks: 1. They're the CQC turret, they're meant to out-perform everything at range. FINE, CUT THEIR RANGE BY 50 - 75% 2. They're the anti-infantry turret, they're meant to slaughter troops. FINE, GIVE THEM 50% EFFICIENCY AGAINST VEHICLES.
If Blasters worked like the first suggestion, only players with coordinated squads would run tanks with Large Blaster turrets, because they'd need support from AV or a non-Blaster tank to survive against enemy armour. If they were like the second, they would become more skill-based because you'd have to get through the gauntlet of enemy fire before you could fight back.
Also, a handful of 20+/0 screenshots doesn't prove tanks are OP in Ambush, because you can do the same for Scouts, Logis and Heavies if you have good teamwork and a random squadless pub group as the enemy. |
Nevyn Vherson
Sebiestor Field Sappers Minmatar Republic
5
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Posted - 2014.04.19 07:36:00 -
[50] - Quote
It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. |
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wripple
TeamPlayers Dirt Nap Squad.
153
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Posted - 2014.04.19 07:44:00 -
[51] - Quote
Tanks are just sad this build because they have degraded into a tactic that requires little to no user skill to dominate with. Earlier today my team lost 3 tanks and an ADS to a rail Sica, when the scrub jumped out to hack a CRU I hacked his tank to find he had an enhanced AFTERBURNER! The label "tanker" means nothing any more after 1.7 since the marginal difference between a 600,000 ISK - 6,000,000 SP tank and an entry level 70,000 ISK tank is almost too little to care about. Tanking requires a tenth of the skill that it used to with the active mods of pre 1.7, most good tankers have just given up since their trade is now overshadowed by cowards and bandwaggoners.
If CCP puts training wheels on the ADS like they did the HAV then I won't drop a penny more on this game. |
wripple
TeamPlayers Dirt Nap Squad.
153
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Posted - 2014.04.19 07:45:00 -
[52] - Quote
Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. Don't worry, the blueberries will save us with their LAV Ambush spam |
Adipem Nothi
Nos Nothi
360
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Posted - 2014.04.19 15:36:00 -
[53] - Quote
Garrett Blacknova wrote: Also, a handful of 20+/0 screenshots doesn't prove tanks are OP in Ambush, because you can do the same for Scouts, Logis and Heavies if you have good teamwork and a random squadless pub group as the enemy.
If CCP checked TQ Logs, they'd find more than a handful.
CCP might conclude that the problem is with Blaster Tanks. Because there is a problem with Blaster Tanks. But if a fix were only applied to Blasters, then pilots would simply swap their turrets for Small Rail, Missile, etc.
Viable AV for infantry would solve the underlying problem.
Bang?
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Spike Slania
CREATURES OF THE NIGHT
35
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Posted - 2014.04.19 16:05:00 -
[54] - Quote
I did finally go up against Dina2002 in an ambush. He went 26/0 while I had the most kills on my team going 2/6. I was spending most of the game trying to get a Forge Gun to stop misfiring the whole match. We finally destroyed Dina's tank due to mass militia swarm launchers and my forge gun finally firing when he got out to recall his tank. But destroying Dina's tank is like killing someone using Militia Gear, his corp supplies him with the money that he can spam countless Maddys with Proto Blasters no problem.
I'm not too far from you, I can't wait to see you, again and again
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6925
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Posted - 2014.04.19 16:07:00 -
[55] - Quote
Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Swarm Launcher - Anti-Vehicle Weapon
Objective - To Kill Vehicles
*Pre 1.6 AV Working As Intended*
Proud member of D!ck Nibbler Squad [DNS]
-HAND
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Django Quik
Dust2Dust.
2926
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Posted - 2014.04.19 19:07:00 -
[56] - Quote
I will never understand the logic that went behind the decision to make large blaster turrets better anti-infantry weapons when they were changed. Why the hell was any amount of aim assist added to any large turret!?
The mlt large blaster turret does 637dps. The proto variants do up to 1072dps before adding skills or damage mods!
Now that might be balanced in tank vs tank combat because rails and missiles are better AV but when it's tank vs infantry and you give it aim-assist and pinpoint accuracy, that's just insane.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
216
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Posted - 2014.04.20 02:26:00 -
[57] - Quote
Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. ......,..........
Remote explosives...
I have a dampener/kin-cat fitted with R45 remotes and solo tanks consistently
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Garrett Blacknova
Codex Troopers
5178
|
Posted - 2014.04.20 08:03:00 -
[58] - Quote
Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. I've frequently seen Ambush matches where both teams have brought tanks and both teams have lost at least one tank each, and also matches where neither side brought tanks, or where one side brought tanks but AV took them down, as well as some where only one tank was brought in, and it survived, but the pilot got less than 10 kills.
I've seen planety of Ambush matches where a well-placed Sniper went 20+/0, and I've seen Heavies and Scouts (both cloaked and not) do the same.
I've gone 18/0 in an uncloaked SMG Scout that I was planning to use for planting a few Uplinks then suicide charging the enemy team to swap suits, but I ended up just running around killing people with my SMG and never getting around to dying. I could have got more kills if I hadn't decided to shift to a defensive role and pulled out my Repair Tool about halfway through the match. |
Mojo XXXIII
Abandoned Privilege Top Men.
10
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Posted - 2014.04.20 12:10:00 -
[59] - Quote
Enji Elric wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. ......,.......... Remote explosives... I have a dampener/kin-cat fitted with R45 remotes and solo tanks consistently
*Looks at millions of skillpoints invested in Proto Swarm Launchers
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2801
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Posted - 2014.04.20 12:37:00 -
[60] - Quote
Just remove tanks from ambush altogether. If the other side has 2 tanks and your blues called in 2 LAVs...your side is pretty much fugged.
weRideNDie2getha since 2010
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2138
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Posted - 2014.04.20 13:56:00 -
[61] - Quote
At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV.
Removed inappropriate content - CCP Logibro
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KEROSIINI-TERO
The Rainbow Effect
1024
|
Posted - 2014.04.20 14:07:00 -
[62] - Quote
KingBabar wrote: Te problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner.
Now that's a good idea. Something to consider.
The main gun should not be the pinpoint accuracy it is, everyone gets headshots on infantry constantly. Constantly.
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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Nelo Angel0
Zumari Force Projection Caldari State
241
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Posted - 2014.04.20 14:19:00 -
[63] - Quote
Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV.
I approve of fitting sicas with damage mods and collecting tears. |
Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1116
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Posted - 2014.04.22 18:42:00 -
[64] - Quote
Added to OP
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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TYCHUS MAXWELL
The Fun Police
182
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Posted - 2014.04.22 19:01:00 -
[65] - Quote
I don't get why people bother anymore. People have been complaining about tankbush since 1.7 and matchmaking has always been an issue that is driving down the active player count from 35k at launch to 2500 with the occasional 3500 on a patch release. CCP isn't going to do anything about it. If they were, they would have already fixed it.
Remember last time they said they would improve the NPE? Yeah, they shortened the time players would be in the battle academy. Just realize that CCP Shanghai doesn't read these forums or play this game, and the part of CCP that does come on the forums doesn't speak Mandarin apparently.
You guys want to fix this game? Don't give them money. As long as idiots continue to buy boosters hoping the game will unbreak itself they will continue the status quo. Worst case scenario they close the game down and we are cut off from the painful addiction of wishing this game would be more than a ****** lobby shooter. Does it have potential? Yes, but if a failure to hotfix basic **** like misfiring forge guns and poor control schemes and bolt pistol optimum.... I mean the programmers after a month cannot fix these things alone this means one of two things:
A. They don't care.
B. They don't know what they are doing.
Personally, I think it's both.
If they are trying to pump out moar vehicles and guns and don't have time to fix the bugs or improve the NPE, then they have ****** priorities, case and point: 1.8. |
Adipem Nothi
Nos Nothi
506
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Posted - 2014.04.22 19:04:00 -
[66] - Quote
Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
Bang?
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TYCHUS MAXWELL
The Fun Police
184
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Posted - 2014.04.22 19:45:00 -
[67] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
Yeah that's one thing I don't understand, why do we have to skill into Tanks if we want AV? I skilled into swarms and forge guns for that how about just make AV ******* useful instead of saying use the broken work around. |
Nothing Certain
Bioshock Rejects
513
|
Posted - 2014.04.22 20:22:00 -
[68] - Quote
Garrett Blacknova wrote:Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. I've frequently seen Ambush matches where both teams have brought tanks and both teams have lost at least one tank each, and also matches where neither side brought tanks, or where one side brought tanks but AV took them down, as well as some where only one tank was brought in, and it survived, but the pilot got less than 10 kills. I've seen planety of Ambush matches where a well-placed Sniper went 20+/0, and I've seen Heavies and Scouts (both cloaked and not) do the same. I've gone 18/0 in an uncloaked SMG Scout that I was planning to use for planting a few Uplinks then suicide charging the enemy team to swap suits, but I ended up just running around killing people with my SMG and never getting around to dying. I could have got more kills if I hadn't decided to shift to a defensive role and pulled out my Repair Tool about halfway through the match.
Yes , it happens but if you take your fit and weapon and average it out with all players using it you will come out around a 1.0 kdr. A scout shotty may go 20-0, but plenty will go 5-10. Tanks do NOT average a 1.0 kdr, especially against infantry.
Because, that's why.
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1118
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Posted - 2014.04.25 15:32:00 -
[69] - Quote
Get rid of tanks in ambush!
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Nirwanda Vaughns
426th Infantry
598
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Posted - 2014.04.25 23:14:00 -
[70] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
an not only that but if you're a little late to the party or slower conenction then folk have usually spawned in and some dumb ass bluedot has decided the best way to spend to vehicle allowance is with 2 LAVs to just drive aorund in big circles around the map in.
playerbase just wants a standard Infantry only TDM. how hard is it to implement? nothing at all. bring the maps in the size of the old ambush maps (shoudl have the code backed up somewhere) and put vehicle allowed in match from 4 to 0. some of the city blocks would make for perfect sized infantry TDM we don't need these huge maps. ambush used to be about small fast engagements now its just a lot of runnign aorund tryign to get away from tanks and hoping the 'smart' deploy doesn't repeadtedly put you next to the huge blob of reddots again
Rolling with the punches
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HappyAsshole1
Bragian Order Amarr Empire
23
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Posted - 2014.04.25 23:19:00 -
[71] - Quote
let tanks to kill/destroy everything, i think CCP wanted this to happen.. |
Tali Di'Dreassess
Nightingale Logistics Pty Ltd
2
|
Posted - 2014.04.25 23:28:00 -
[72] - Quote
KingBabar wrote:There is nothing wrong with tanks in Ambush, FFS the enemy team can only field 2...
The problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner.
+1
nerf the blasters slower turning, less damage, and a slower RoF |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4034
|
Posted - 2014.04.25 23:41:00 -
[73] - Quote
This is half handed. The question we must ask is this: What did the mercs do in reaction to the tanks? Did blueberries unite with swarms and FGs to destroy the tanks on the field? It's not like its pre Ambush where several tanks cruised the field at the same time. There's a limit.
Yes, thats what tanks do if mercenaries do not react to them.
In tank slaughter matches like this, I do not blame the tankers because this is what I have seen happen.
Tanks get on field, people run and hide.
Blueberries fire upon tanks with non AV weapons, foolishly alerting them to their presence and placing other blueberries that are nearby, at severe risk. Also at times, they will do this when they just spawned from a uplink that the enemy doesn't know about. Also alerting enemy tanks to a possible kill garden that tankers love.
Once the mercenary dies, he doesn't spawn in with swarms/FG/AV grenades to take out the high priority target.
Teamwork is non existent and its lost upon mercs that if more than one person uses swarms, tankers will back off.
Mercenaries do not bother skilling into the appropiate AV skills to be prepared for tankers.
The above several factors happens frequently. And we do not mention that in these tank QQs. Well I guess not, since its a QQ. Still, we should be finding a way to beat these problems instead of constantly complaining or wanting them to be changed because we do not adjust to the environment on the field.
It's a dynamic battlefield, changing from one second to the next. People don't work together to take down the opposition. Its time we do so. Lets toughen up the spine just a bit and go out swinging.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Sum1ne Else
G0DS AM0NG MEN Dirt Nap Squad.
1121
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Posted - 2014.04.26 05:33:00 -
[74] - Quote
Michael Arck wrote:This is half handed. The question we must ask is this: What did the mercs do in reaction to the tanks? Did blueberries unite with swarms and FGs to destroy the tanks on the field? It's not like its pre Ambush where several tanks cruised the field at the same time. There's a limit.
Yes, thats what tanks do if mercenaries do not react to them.
In tank slaughter matches like this, I do not blame the tankers because this is what I have seen happen.
Tanks get on field, people run and hide.
Blueberries fire upon tanks with non AV weapons, foolishly alerting them to their presence and placing other blueberries that are nearby, at severe risk. Also at times, they will do this when they just spawned from a uplink that the enemy doesn't know about. Also alerting enemy tanks to a possible kill garden that tankers love.
Once the mercenary dies, he doesn't spawn in with swarms/FG/AV grenades to take out the high priority target.
Teamwork is non existent and its lost upon mercs that if more than one person uses swarms, tankers will back off.
Mercenaries do not bother skilling into the appropiate AV skills to be prepared for tankers.
The above several factors happens frequently. And we do not mention that in these tank QQs. Well I guess not, since its a QQ. Still, we should be finding a way to beat these problems instead of constantly complaining or wanting them to be changed because we do not adjust to the environment on the field.
It's a dynamic battlefield, changing from one second to the next. People don't work together to take down the opposition. Its time we do so. Lets toughen up the spine just a bit and go out swinging.
This is all in material, I have been in these squads where it is a race to get the tank out first to make the most kills. It is the full intention of these tanker in ambush to go out and kill everything knowing full well its OP as f*ck using a tank, they have a clear advantage-or they would go into Domination/Skirmish.
Take duna corp for example, they have to get 2000 kills per week to make 10-20million isk given to them by their CEO; I have been in a squad where these members who finish 1st 2nd and 3rd in duna corp for kills of the week will use their alt/tanker character to get the kills then go onto their main to play as normal..there are also some people with solid state HD installed because they are a tanker and to get their tanks out 1st whether that be for PC or ambush.
My other point I would like to make about organised squads in ambush..There are the occasional 2 or 3 guys in a squad that will AV, but I dont think there would be any squad who would just go into ambush spawn in fully AVed and organised just to kill the 2 vehicles. By the time they have done that the game would be over and no time for what ambush was intended for and thats killing eachother in a team death match/1v1 style no objective mode. What if there was no tanks (lol) then they have come in 150k Forge guns/swarmer fits and then only to get killed by the other guys that came in not AV.
If there was a Vehicle only ambush, maybe it would be fun for the AV squads to be made and go in solely to destroy tanks..imagine a 6 vehicle only ambush against 26 guys, whatever-see who comes out on top.
I think most guys that disagree about a infantry only ambush and a vehicle ambush are tankers who exploit the game and go into ambush and do not want to be forced to go into Domination and loose their precious tank, because they would not stand a chance. Well guess what- alot of people have been forced out of ambush or just quitting the game they was told about by a friend because its bullsh*t. Its just EZ scrub tactic mode. If people want a simple quick game to make a bit of isk they choose ambush, simple. In essence it should be about whos got the better gun game not who can get their tank in first!
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
120
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Posted - 2014.04.26 06:18:00 -
[75] - Quote
Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
Ya just stop feeding them kills.. So, stop spawning in. Let them win when the whole team is kicked for idling.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
120
|
Posted - 2014.04.26 06:42:00 -
[76] - Quote
I find running AV gets you killed. Either by going after the tank or by the infantry that see you holding a swarm/forge and already know you're an easy kill, with only a sidearm to protect yourself. Vehicles are unbalanced because they unbalance the teams. The tank is 1 guy, It takes at least 3 Proto AV guys to take out that one guy. So let's double that. 2 vehicles would take a whole squad to take them out. That's 6 guys of a 16 man team that can't effectively protect themselves. That leaves the other 10 to defend them by fighting off the 14 enemy infantry. You can't beat vehicles without vehicles. Period.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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