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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1104
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Posted - 2014.04.18 17:16:00 -
[31] - Quote
Spkr4theDead wrote:You're still complaining about ambush. If I was head of CCP, I would've come to the realization that most, if not 99% of the people that complain about tanks, are in ambush 99% of the time. At that point, I would've said "Fine, we're nerfing vehicle count from 7 to 4. That's it." Why? Because you all complain that you can't solo a tank with less than minimal effort. You can't destroy it with a charge sniper rifle, and you can't destroy it with an MH82, and you can't destroy a Gunnlogi with an ELM laser rifle. I then would've started locking threads that complain about tanks, then offering people short vacations from the forums. Why? Because we get individual nerfs, while for AV to get nerfed, requires a whole rework of the AV-vehicle relationship. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU" and that was that. Late edit: should've been nerf vehicle from 7 to 4 in ambush only.
That's why your not head of CCP
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
667
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Posted - 2014.04.18 22:37:00 -
[32] - Quote
no vehicles in Ambush and significant improvements to AV and a lot more supply depots. |
da master beta
Kinsho Swords Caldari State
38
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Posted - 2014.04.18 22:54:00 -
[33] - Quote
I think that HAVs are fine. The problem is teammates who are inflexible and don't adapt by switching to a fitting with a swarm launcher. It's pretty gratifying to see a bunch of teammates gang up on a tank and either drive it away or taking it out (the latter being much preferred) but that scenario is a rarity. It really takes only two swarm launchers to take out one tank...an encounter like that would probably last less than 20 seconds, in favour of the swarm launchers. |
Monkey MAC
Rough Riders..
2563
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Posted - 2014.04.18 23:21:00 -
[34] - Quote
Spkr4theDead wrote:You're still complaining about ambush. If I was head of CCP, I would've come to the realization that most, if not 99% of the people that complain about tanks, are in ambush 99% of the time. At that point, I would've said "Fine, we're nerfing vehicle count from 7 to 4. That's it." Why? Because you all complain that you can't solo a tank with less than minimal effort. You can't destroy it with a charge sniper rifle, and you can't destroy it with an MH82, and you can't destroy a Gunnlogi with an ELM laser rifle. I then would've started locking threads that complain about tanks, then offering people short vacations from the forums. Why? Because we get individual nerfs, while for AV to get nerfed, requires a whole rework of the AV-vehicle relationship. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU" and that was that. Late edit: should've been nerf vehicle from 7 to 4 in ambush only.
That's exactly why your not involved. I don't understand how you can't see large blaster turrets as being too effective.
1) 100% Accuracy 2) 150m Range 3) 400 RPM 4) 980 DPS 5) 60 rounds before overheat 6) Attached to a Vehicle that outperforms EVERYTHING else in EHP
You don't see ANYTHING wrong with that? The fact that something near as dammit immune to infantry also has the HIGHEST DPS of any Anti-Infantry weapon, at the longest range, with the most accuracy isn't unbalanced?
Good Lord I fear for Anything your ever in charge of.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Aisaka Tiaga
Heaven's Lost Property Dirt Nap Squad.
15
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Posted - 2014.04.18 23:51:00 -
[35] - Quote
Django Quik wrote:When someone kills nearly half the enemy clones in a match and doesn't die once, something is clearly imbalanced. Whatever you say about skill or matchmaking or being able to call in your own tanks, every ambush should not be a case of tanker cleans up.
Large turrets should never be anti-infantry.
Its not the tanks that are the problem the problem lies in crappy uplink locations and the **** smart deploy which is about as smart as a hippo with a calculator. spawn elsewhere and people would have a chance to take out the tank. therein the problem once again lies with CCP
Clone of Yokal Bob
If you don't watch anime then you are not alive
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1109
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Posted - 2014.04.18 23:55:00 -
[36] - Quote
Tanks are the problem
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Funkmaster Whale
Ancient Exiles.
1857
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Posted - 2014.04.18 23:59:00 -
[37] - Quote
You really shouldn't be doing Ambush without a squad. Even with a squad, you gotta make sure you have at least 1 vehicle specialist who will be dropping a rail tank every game.
The rest of you need to all make a Sica fit with 2x damage mods, 120mm armor plate, and a heavy repper, all militia. Literally all you gotta do is run away somewhere safe, drop your tank, and 3 shot the tank with damage mods. If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field and thus shouldn't even bother playing cause this is literally all Ambush is.
Let me play you the song of my people!
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Sergeant Sazu
SINISTER DEATH SQUAD
38
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Posted - 2014.04.19 01:56:00 -
[38] - Quote
This saddens me. Blaster tank users were given easy mode, and throw tantrums when someone says they shouldn't have it.
Many arguments can be made about AV, Rail tanks, etc., but remove vehicles from Ambush, and there's nothing to complain about. Besides protostompers. But protostompers atleast aren't immune to nearly everything in the game.
I used to use Blasters on my Gunnlogi, but I stopped because it's not okay. It's not okay to have unmatched killing power over infantry and they can't do anything back. I also don't use the Rail Rifle anymore for the same reason: it's unfair and provides very little challenge.
So until CCP eventually fixes this, don't be that dishonorable coward exploiting what's clearly unbalanced.
I use: Gallente Assault with an AR, Swarms + AV Grenades, and Missile Gunnlogi + Small Blasters.
I'm a unicorn, I know.
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
214
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Posted - 2014.04.19 02:09:00 -
[39] - Quote
Sum1ne Else wrote:Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Obviously a tanker who goes into ambush and hides in a tank You have no idea how right you are sir.
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Adipem Nothi
Nos Nothi
355
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Posted - 2014.04.19 03:41:00 -
[40] - Quote
Excellent idea, OP. Please keep this updated.
Bang?
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Adipem Nothi
Nos Nothi
356
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Posted - 2014.04.19 03:45:00 -
[41] - Quote
Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case.
Bang?
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Dj grammer
Red Star. EoN.
198
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Posted - 2014.04.19 04:19:00 -
[42] - Quote
Sum1ne Else wrote:Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills. I am a logi bro, I have nearly 6million war points lol! Check the leaderboards. The OP doesn't say anything about topping the leaderboards infact I do this every game. It was merely suggesting that Tanks should not be allowed in ambush because of their clear advantage over ground infantry. With CEOPyrex's most recent videos this is part of the problem and contributes to the terrible new player experience. CCP should have just removed tanks and ADS from ambush when they dropped it down to two. Also to add to this, stop putting in maps like the bridge and the 3 point objective map for ambush. That is just causing more QQ.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.19 06:52:00 -
[43] - Quote
Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
I also fail to see your point. Ambush is decided by kills, and kills only. You went 1-5, you did not dominate. Tanks usually do dominate Ambush.
Because, that's why.
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Funkmaster Whale
Ancient Exiles.
1858
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Posted - 2014.04.19 07:10:00 -
[44] - Quote
Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true.
In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Let me play you the song of my people!
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Nelo Angel0
Zumari Force Projection Caldari State
237
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Posted - 2014.04.19 07:14:00 -
[45] - Quote
Funkmaster Whale wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true. In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Unless its a gastun FG. Gastun FG can take the little somas back to the burnzone |
GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1200
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Posted - 2014.04.19 07:19:00 -
[46] - Quote
dont like ambush dont play it dont like dust dont play plain and simple .
31 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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Adipem Nothi
Nos Nothi
356
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Posted - 2014.04.19 07:25:00 -
[47] - Quote
Funkmaster Whale wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. Ahh yes, this is true. In this day and age, though, by AV I mean friendly Rail Tanks. Ain't nobody got time for the pathetic excuse that is infantry AV.
Figured we were on the same page, but I'm glad you clarified :-)
Bang?
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
419
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Posted - 2014.04.19 07:26:00 -
[48] - Quote
This is what 2 tanks do in ambush: http://i.imgur.com/MUk32De.jpg
You mad bro?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Garrett Blacknova
Codex Troopers
5174
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Posted - 2014.04.19 07:31:00 -
[49] - Quote
The problem here isn't tanks so much as coordinated squads. There's also a problem specifically with Blaster turrets - they need a more defined role.
There have been 2 common claims for the role that Blasters fill on tanks: 1. They're the CQC turret, they're meant to out-perform everything at range. FINE, CUT THEIR RANGE BY 50 - 75% 2. They're the anti-infantry turret, they're meant to slaughter troops. FINE, GIVE THEM 50% EFFICIENCY AGAINST VEHICLES.
If Blasters worked like the first suggestion, only players with coordinated squads would run tanks with Large Blaster turrets, because they'd need support from AV or a non-Blaster tank to survive against enemy armour. If they were like the second, they would become more skill-based because you'd have to get through the gauntlet of enemy fire before you could fight back.
Also, a handful of 20+/0 screenshots doesn't prove tanks are OP in Ambush, because you can do the same for Scouts, Logis and Heavies if you have good teamwork and a random squadless pub group as the enemy. |
Nevyn Vherson
Sebiestor Field Sappers Minmatar Republic
5
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Posted - 2014.04.19 07:36:00 -
[50] - Quote
It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. |
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wripple
TeamPlayers Dirt Nap Squad.
153
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Posted - 2014.04.19 07:44:00 -
[51] - Quote
Tanks are just sad this build because they have degraded into a tactic that requires little to no user skill to dominate with. Earlier today my team lost 3 tanks and an ADS to a rail Sica, when the scrub jumped out to hack a CRU I hacked his tank to find he had an enhanced AFTERBURNER! The label "tanker" means nothing any more after 1.7 since the marginal difference between a 600,000 ISK - 6,000,000 SP tank and an entry level 70,000 ISK tank is almost too little to care about. Tanking requires a tenth of the skill that it used to with the active mods of pre 1.7, most good tankers have just given up since their trade is now overshadowed by cowards and bandwaggoners.
If CCP puts training wheels on the ADS like they did the HAV then I won't drop a penny more on this game. |
wripple
TeamPlayers Dirt Nap Squad.
153
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Posted - 2014.04.19 07:45:00 -
[52] - Quote
Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. Don't worry, the blueberries will save us with their LAV Ambush spam |
Adipem Nothi
Nos Nothi
360
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Posted - 2014.04.19 15:36:00 -
[53] - Quote
Garrett Blacknova wrote: Also, a handful of 20+/0 screenshots doesn't prove tanks are OP in Ambush, because you can do the same for Scouts, Logis and Heavies if you have good teamwork and a random squadless pub group as the enemy.
If CCP checked TQ Logs, they'd find more than a handful.
CCP might conclude that the problem is with Blaster Tanks. Because there is a problem with Blaster Tanks. But if a fix were only applied to Blasters, then pilots would simply swap their turrets for Small Rail, Missile, etc.
Viable AV for infantry would solve the underlying problem.
Bang?
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Spike Slania
CREATURES OF THE NIGHT
35
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Posted - 2014.04.19 16:05:00 -
[54] - Quote
I did finally go up against Dina2002 in an ambush. He went 26/0 while I had the most kills on my team going 2/6. I was spending most of the game trying to get a Forge Gun to stop misfiring the whole match. We finally destroyed Dina's tank due to mass militia swarm launchers and my forge gun finally firing when he got out to recall his tank. But destroying Dina's tank is like killing someone using Militia Gear, his corp supplies him with the money that he can spam countless Maddys with Proto Blasters no problem.
I'm not too far from you, I can't wait to see you, again and again
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6925
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Posted - 2014.04.19 16:07:00 -
[55] - Quote
Takahiro Kashuken wrote:Ambush - Team Deathmatch
Objective - To kill deplete the enemies clones
*Working as Intended* Swarm Launcher - Anti-Vehicle Weapon
Objective - To Kill Vehicles
*Pre 1.6 AV Working As Intended*
Proud member of D!ck Nibbler Squad [DNS]
-HAND
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Django Quik
Dust2Dust.
2926
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Posted - 2014.04.19 19:07:00 -
[56] - Quote
I will never understand the logic that went behind the decision to make large blaster turrets better anti-infantry weapons when they were changed. Why the hell was any amount of aim assist added to any large turret!?
The mlt large blaster turret does 637dps. The proto variants do up to 1072dps before adding skills or damage mods!
Now that might be balanced in tank vs tank combat because rails and missiles are better AV but when it's tank vs infantry and you give it aim-assist and pinpoint accuracy, that's just insane.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
216
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Posted - 2014.04.20 02:26:00 -
[57] - Quote
Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. ......,..........
Remote explosives...
I have a dampener/kin-cat fitted with R45 remotes and solo tanks consistently
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Garrett Blacknova
Codex Troopers
5178
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Posted - 2014.04.20 08:03:00 -
[58] - Quote
Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. I've frequently seen Ambush matches where both teams have brought tanks and both teams have lost at least one tank each, and also matches where neither side brought tanks, or where one side brought tanks but AV took them down, as well as some where only one tank was brought in, and it survived, but the pilot got less than 10 kills.
I've seen planety of Ambush matches where a well-placed Sniper went 20+/0, and I've seen Heavies and Scouts (both cloaked and not) do the same.
I've gone 18/0 in an uncloaked SMG Scout that I was planning to use for planting a few Uplinks then suicide charging the enemy team to swap suits, but I ended up just running around killing people with my SMG and never getting around to dying. I could have got more kills if I hadn't decided to shift to a defensive role and pulled out my Repair Tool about halfway through the match. |
Mojo XXXIII
Abandoned Privilege Top Men.
10
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Posted - 2014.04.20 12:10:00 -
[59] - Quote
Enji Elric wrote:Adipem Nothi wrote:Funkmaster Whale wrote: If you're letting a blaster tank decimate your team, you clearly don't have any AV on the field ...
This blanket statement assumes that AV is effective, which is often not the case. ......,.......... Remote explosives... I have a dampener/kin-cat fitted with R45 remotes and solo tanks consistently
*Looks at millions of skillpoints invested in Proto Swarm Launchers
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2801
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Posted - 2014.04.20 12:37:00 -
[60] - Quote
Just remove tanks from ambush altogether. If the other side has 2 tanks and your blues called in 2 LAVs...your side is pretty much fugged.
weRideNDie2getha since 2010
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